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Showing results for 'Vehicles'.
Found 41868 results
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EDIT5: T'was a good day, got 8 vehicles gathered and even managed to defend em some on a couple occasions! 3 guys were trying to steal the bus I had, and as fortune would have it I was close by, so I headshotted 2. Third ran with a jeep. Then a chopper appears, apparently part of the same crew scouting the area. They spot my camp, being a tent city that it is and the vehicle storage area. Bad luck because they were spread out before, and only today I gathered them together, or most of them, for the screen shot. Well, 30 min later, I'm approaching the camp and I get ambushed from behind, chopper crew has blown up and or stolen everything and that's that. It was a good 3 weeks worth. But that's the spirit of the game and the crew royally overplayed me. So, at least I got 2 of you, and I'm happy for that. :shy: Now to raid some cherno! Good luck and happy travels! EDIT6: Here's the link to what happened to my vehciles :) http://www.youtube.com/watch?v=SDVo4zC5bdI
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Backpack slot. Alt to Classes/profession. V2.0
Deuzerre replied to [email protected]'s topic in DayZ Mod Suggestions
It's the kind of item that's rather specific. It's useful, but only when you work on a team, and it replacing the backpack is a major drawback. Sure, a Defib is a major advantage, as it would revive someone. But while you carry this, you can't carry much in your inventory: Barely anything actually. Ever had your pack fall in water? And a generator is kind of worse than night flares. It would be useful in towns, and to potentially refill torches/start vehicles faster. Radios would be great for teams where you don't always have a VOIP program, or for roleplaying. I believe this would be great. It doesn't bring anything to solo players, anyway. And for radios, small individual ones would of course still be available, using big ones as relays. -
How long do the DayZ staff get back to emails?
bdizzle_8x replied to rocketa's topic in Mod Servers & Private Hives
Ya but ever since the hack my server hasnt been spawning vehicles ive msged all the server admins and to no avail. Please respond to the emails regarding servers plz. -
Lost Convoys, Myterious Wrecks and Stories of Despair
hishnik replied to instagoat's topic in DayZ Mod Suggestions
I would say make any of the current roadblocks/crashed vehicles possible spawn for loot, mil grade, but not too hardcore. This way you will be curious enough to risk NOT avoiding that wreck in the middle of hot zone ;) -
All the different server options/settings?
.:14A41:.Pvt.p4lztZ posted a topic in Mod Servers & Private Hives
I'd like to know what options (they can enable and disable or min/max) are available for DayZ servers? There are sever side updates that I (we) have no idea about. Like the one with backpacks (when they weren't spawning) and vehicles. I only knew 'cause I was on a server at the time of the change and the admin told everyone. I was getting annoyed by looking for servers with 3dp off and all the other shit. Now they have the option to enable or disable chat channels and w/e else. Making it more annoying when looking for servers. There must've been one as recently as of yesterday that changed quality settings. Specifically brightness, gamma, and or HDR. Are they able to enable/disable or just min/max (like view distance) that as well? I was using 93616 all day, then at night is was horrible. So it wasn't a beta patch. I didn't upgrade to 666 until a couple hours ago. Would it be possible to get a server side change log along with DayZ update change logs? This whole servers do what they want is kind of lame. I know they pay for it and w/e, but damn...how many more options are they going to have a choice over that we the players have to sift through? /shrug Also, in the future are there plans to be able to filter certain servers with all of these different options? Cheers. -
Lol jokes. This mod has taken over my entire life, I literally can not get enough of this mod. If it is this good now [in alpha] I cant imagine a full release. I realize there are ALOT of bugs and server issues i just wish more people could see past that and recognize the potential in this game. Confession: I've spent up to 45 minutes trying to connect to a server, And then 14 hours playing on it, I have lost so much "good" gear and about 3 vehicles but for some reason i keep coming back and trying again. For all those people who are quitting i suggest you find more people to actually play with as it is a blast. My group has had so many good shoot outs, We have been flanked and ganked many many times [we are reckless at times, adds to the epic lolz] but no one has quit no matter how many times we die. I realize there isnt actually a point to this thread but i just got sick of all the qq "Im quitting cause im a baby" threads. For those who are interested in playing with a group send me a PM your more then welcome to join us, But Vent/Mic is a req for communication. [don't bother if your worried about losing your gear, you likely to die at least once if you hang out with us.] Current home server: NZ8 [when we can connect lololol]
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@Jack Dant: the server was rebooted because I've had complaints about massive desynch and unusual high pings. I gave everyone on Portland a 3 minute heads-up with updated ETA until reboot so everyone can get out of their vehicles to save them to avoid being stranded without their vehicle in the middle of nowhere. @Dembc: it's a nice (like you say) story, but I am not inclined to do anything about it for the following reasons: #1 I am not the admin who banned you and I'm not going to overrule another admin's decision on this case since I was not in any way involved nor am I able to verify any of it because I do not have access to the logs. I spoke with the admin who banned you and he says the story he got from you had nothing to do with Skype, you told him you had a friend who needed help on another server. Said admin was merciful enough to only ban you for a week, unless a higher ranked-admin overruled his decision. #2 When playing DayZ you should either set your Skype status to "Busy" or close it altogether. I recommend the latter because Skype can be quite a resource hog. #3 Your claim that the PBE clan member "PvP-disconnected" is pretty lame to say the least. Everyone who watched said scene in the video can see that his body just had spawned into the game when you shot him. He said he was unconscious before he was even able to realize he was in danger because he was still at the "Receiving..." screen when your folks shot him. It's not PvP-disconnecting if he's not able to play an active role in a firefight. If anything it's spawn-protection. If the game's own spawn protection were working properly at the time you wouldn't have been able to hurt him at least for a minimal amount of time after he gets eyes on his surroundings. That said, my personal opinion: tell your story walking! You've been caught numerous times PvP disconnecting and so have your friends. They can call themselves lucky not to be banned yet as well because the admins on Portland don't usually ban on single incidents.
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Lets do this, Trading Station Delta - Edited
CrossShade replied to combatcomm1's topic in DayZ Mod General Discussion
Victor, we need a vehicle retrieval and repair squad. Keeping those vehicles for our use and keeping them maintained is something our current squads cannot fill into their roles. -
Backpack slot. Alt to Classes/profession. V2.0
Deuzerre replied to [email protected]'s topic in DayZ Mod Suggestions
Just add this to your thread. Focusing similar ideas in the same thread is better than spreading them all around. And you have very good ideas, overall, so your threads have more chances to be recognised by reputation. Just quote the original message and add "All military vehicles have one included by default". -
Was hacked during ur dbase attack and all server files were deleted. I have since reinstalled however i do not have any vehicles anymore. was wondering if this was due too a corrupt mission file or what. been msging admins sending emails to dayzservermod AND EVERYTHING plz help!
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Has there been any word on there being more to do?
ZedsDeadBaby replied to Slyguy65's topic in DayZ Mod General Discussion
You're a lazy jackass and have no business playing this game. I have literally stumbled RANDOMLY on no less than 6 vehicles since the reintroduction. Let me guess, you Googled "DayZ vehicle locations" and when that didn't work you gave up? Go play Left 4 Dead you will be happier. You can't even get lost. They tell you where to go and everything. -
One hell of a feeling I guess. Back on topic: Radar off would hamper you a bit, but I second that plane idea. Also making vehicles able to survive an encounter with a rabbit would help a bit. Helos tend to die less often from encounters with rocks. Anyway, you deserved the right to own the skies. Enjoy, make rescue missions, fire support while a small team raids the ground, fly over the starting areas for respawners to be awed, wipe out cherno and elektro outskirts from bandits... Things like that.
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Depends on what you consider "hacking" Spawning a crate and taking a weapon that isn't in the mod would be exploiting... Most of which, if not all have legitimate icons next to them. Only weapons I've seen that have no icons are the weapon systems for vehicles that a player can spawn on his chest. I know for a fact that you can exploit certain weapons in the game that aren't dropped that still have icons. Golden revolver, sd makaroni, sd G36. Each with an icon. EDIT: This is has been possible from waaaaay before Dayz and I don't see it being any different in this mod than any others.
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Has there been any word on there being more to do?
PeteOfButcherBay replied to Slyguy65's topic in DayZ Mod General Discussion
I find vehicles everywhere, infact today i found a jeep and 2 atvs all together. try looking harder or finding another server. -
Has there been any word on there being more to do?
Slyguy65 replied to Slyguy65's topic in DayZ Mod General Discussion
yaa i used to think getting a vehicle was the way to go...until i found out how rare and BS the whole thing is Apparently the first people to find them can just hide them and keep them...which is stupid there needs to be a lot more cars i mean with this repair system i see no reason to not have a lot of vehicles its not like it makes the game easier it just makes it less time consuming.... All these "hardcore" gamers think Time consuming=difficult Which is asinine. Just idiocy IMO I think they took them out multiple times too cause there was a resent "reinitialization" of ground vehicles? I assumed that meant they were put back in or something or reset but even then i haven't seen a single one -
Has there been any word on there being more to do?
PeteOfButcherBay replied to Slyguy65's topic in DayZ Mod General Discussion
yes rocket hinted at more stuff to do that cooperative based, what this is and how it will work is anyones guess (outside the dev team) so we have to sit and wait to see what he has planned. Which will probably take months of work. BTW have you tried collecting vehicles? seems like a reasonable thing to do if you don't want to participate in the coastal bean wars. -
Medic: http://dayzmod.com/forum/showthread.php?tid=706 - Defibrillators Electrician: http://dayzmod.com/forum/showthread.php?tid=6791 - portable generators RTO: Long Range Radios, All military vehicles have one included by default. It should also be a portable version that you can carry like in ACE. I believe long Range Radio is a must. As suggested by Deuzerre. Support: LMG and AT4 Mule: Backpacks to carry more items then normal inventory. Disclaimer: these are just place holders, don't based your opinion on the list above. through I would like to see long range radios, Electrician, Mule and Difibs (if they found a good way to use the difibs) The post isn't about those, if you have a idea based on those go to that post lol _________________ All these promote group play as a stand alone item. but this isn't where the idea could end. If you had these items take up the back pack slot, it would promote group play even more with out harm of lone wolf style. It is also a alternative to player classes. In player class you chose your class, get some perk and you're stuck with it till you die. Well in this if you want to be a medic, then drop your back pack and become a medic. BAZINGA you went from a mule to a medic! (or visa versa) for exp, 4 guys, 1 with a gen. another with a defibrillator. and then the other two mules that extra carried food/water/ammo in their back packs. if 3 died leaving 1 guy with a gen, he could just drop the gen and pick up a back pack since that's the idea item for lone wolf play. causing the backpack to indirectly promote group play. You still start off with a backpack and you can upgrade that backpack if you want. So there isn't any threat to lone wolf gameplay. It would be the exact same as it is now. the only difference is that you have the option to drop the backpack for a generator, Radio, etc.
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Lost Convoys, Myterious Wrecks and Stories of Despair
instagoat posted a topic in DayZ Mod Suggestions
I love the Idea of the crashed military choppers. The concept is great, and maybe in the future, as the loot table expands and possibly, new survival hardships are added, more ways to get ones hands on loot would be cool to have. Basically, my Idea is this: Randomly placed (on roads) wrecked convoys, with bodies and loot around them, as well as Zeds. This could serve to introduce more diverse weaponry (PMCs, USMC, ACR, BAF, etc), as well as other unique loot (Clothing, Backpacks, Vehicles, Tools). Randomly placed individual bodies/vehicle wrecks, with no or few zeds around them, and survival gear loot. Basically people that went into the woods when shit hit the fan, and didn´t make it. Possibly, to add the thrills, use survivor bodies instead of civvies or military, to give the illusion of a bandit ambush. Or maybe it´s a real ambush? Wandering Zeds, small bands of Zombies that move inbetween towns, or just appear randomly in the woods, maybe chasing wildlife. Make living in the woods more dangerous, basically. Angry hogs: Make some of the wildlife defend itself, basically. Just a couple Ideas I had. Hopefully not too annoying/useless. Looking forward to what you think about it. Cheerio Insta -
The problem with the lack of co-operative play (apart from the inherent benefits of playing with friends that ZedsDead listed in another thread) is that survivors are too well rounded. In a real-life disaster/apocalypse there would be certain skill sets that would be incredibly valuable: - Medical training such as doctors, nurses, paramedics, even vets. - Mechanic/engineers, who can repair and maintain vehicles, generators, machines, etc. - Survivalists who can hunt, track, find fresh water, orienteer, build shelter, etc. - Farmer who can grow and prepare food, and maintain livestock. - Military/police, who are trained marksmen and can use and maintain any type of firearm including military hardware. - Pilots All of these skillsets would be highly sought after, and you'd be lucky to know or find someone who can do even one of these things, since most "city folk" like stock brokers, programmers, accountants, etc probably wouldnt have any of these skills. And yet in DayZ survivors can do all of these things perfectly. They're like one-man-armies. As such there is no need to seek out other survivors for aid (and we're not even talking about the crushing fear of loneliness when people think the endtimes are on them and they seek others out for companionship). When a survivor can do anything and everything then there is only risk in meeting other survivors, and zero reward. Its a system that only benefits the anti-social lonewolves and bandits. Every survivor's value only amounts to what gear can be picked off his corpse. Whereas in reality it would be a person's skillset that really mattered. You wouldnt be so quick to shoot that guy down on the road if you thought he might be a doctor who could set that broken leg for you, or someone who could give you shelter from the freezing nights, or teach you how to clean and shoot that rifle you found. I dont know if a class system is the answer. But possibly spawning with a single random skillset, and then slowly "learning" additional skills from other survivors as you spend more time around them. Afterall, once you've survived the apocalyps for a few years with other people you'll certainly have picked up some new skills and tricks. Maybe thats whats needed to slow down the mindless shooting currently: value the person, not their beans.
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We found a tent city up north with a bunch of equipment which included rocket launchers and stand alone grenade launchers. There were also broken vehicles around where they should not have spawned with no way to get them there. Seem legit?
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Great news! Regarding the Vehicles, does this mean the horrible lag/desync the Passengers get will be somewhat fixed? Last night we found a GAZ, and I let my buddy drive. I just closed my eyes. Because everytime i looked desync would show we in a forest, or up in a tree. Yet his screen, we were just driving along fine. Trust the drivers ^_^
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So me and my buddies were driving down the road in our van, aptly named the 'mystery machine' ( its looks just like the van off scooby doo, well kinda ) Spotted and heli and fixed her up, long story short, the game became too easy. Not only could we spot all vehicles and camp sites with ease ( i'm not against this, but i'll cover that more later ), we could land very close to them 'liberate' all their loot to the heli, take down anyone who came near, and be on our merry way Personally i like a bit more of a challenge, I'm not saying those who like heli's want the game to be easy, because lets face it, flying around in a heli gunning down people in field and chasing down cars is incredibly fun, in fact its down right hilarious. i just feel there a bit too good. Now i've never had a team gun me down in a heli, or find our camp and loot our tent, so please don't think this is a QQ, whaa whaaa, mah loootz haz gone thread, in fact we welcome such things as it give us more things to do, whether it be replenishing our supplies, or exacting our revenge. I just feel that heli's are a bit too good if you know what i mean. Cars are fantastic, you immediately see the benefits, being able to travel at speed around cherno is great with a larger loot store, not to mention the food/drink you save in traveling in a car, and picking up buddies after i may have accidentally shot them during a panicked firefight is great. As for aircraft i personally think it would be better to have a few light aircraft about,. cessna172-esque planes and such, like a little 2-4 seat propped plane. That way you'd still have a tool for recon missions and such to find other groups camp sites/vehicles and such, but you'd have to work in uni-son with people on the ground, either on foot or in a car. also you'd have limited places to land,. the 3 main places being the the current airfields which are conveniently place at the NW, NE and south. still giving to the ability to travel across the map at great speed, but not allowing you to go effective anywhere you like,. i think it would be a nice balance
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repairing vehicles to get to other maps, SIGN ME IN!!!! +1!
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the wheel repair menu is the same for all vehicles.. just fix the ones the car has.. right/left front and right/left back
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Basically done with this game for now. Sadly, it's just a slow paced deathmatch.
bahhh replied to boogiemanfl's topic in DayZ Mod General Discussion
That dilutes the population. The "big cities" are supposed to be more important. They are supposed to attract more players and be the sight of more encounters and more action. This creates a balanced dynanic between low risk/low reward towns and high risk/high reward large cities. currently small towns inland are just acting as a supply to keep up to NW. Since the vehicles came in the small villages became a little more populated than before, but srsly do u really go exploring villages?