Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
VEHICLE UPDATE (database side): 2012-06-16
Farsight (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Now we can finally fix and ride in vehicles... Crazy thing is, I saw my first vehicle yesterday, unfortunately, someone was already driving it away. Maybe when I get back on later today I'll find some nice vehicles to move around in! -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
KoKane replied to Slamz's topic in DayZ Mod General Discussion
Hehe, well a generator attached to a power box of a building would be cool. Temporary lighting, light refuelling vehicles. Or maybe a Generator powers an area... Would be cool, useful and damn well atmospheric. -
VEHICLE UPDATE (database side): 2012-06-16
SPESSMEHREN (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
We've set up bases that lasted weeks without being found, and we knew choppers were working in that server. I think being able to magically find every single vehicle on the server while flying higher than the server's maximum view distance cretes serious gameplay problems. I still think that being a coward and hiding in a pile of loot and helicopters out in the middle of nowhere with no chance of other ppl finding it is a serious gameplay problem for everybody else on the server. Your denying other ppl content. Your denying other ppl a chance to get that Landrover or Ural truck. Cry your salty tears. This was bound to happen, soon tents will also follow. Love the changes guys, keep at it Trust me, if we could stash our vehicles in a dense forest where choppers wouldn't be able to see them, we would. But choppers don't even need to see them; they can see teh dots on the map. As I already said, I'm glad we can't set up camps outside the map, because I do think it's cheating and it's unfair. However, I think it's equally unfair that choppers have such great power that it's effectively impossible to hide vehicles anywhere on the map. The chopper radar should have been removed along with the ability to save outside of the map. -
VEHICLE UPDATE (database side): 2012-06-16
Luiskitriski replied to Ander (DayZ)'s topic in Mod Announcements & Info
Great news! Though I'm a little sad I'll lose my ATV it will be good to have vehicles respawned again,so everyone can have his oportunity to find one now. Also any ETA of 1.7.1? Thanks! -
I have wanted to implement the function that nothing outside map boundaries gets its location saved. So basicly, vehicles moved outside of boundaries will have it's last location saved inside the map boundaries. We'll see what happens with that though.
-
Die Fahrzeuge, welche in Beschlag genommen wurden, spawnen meines Wissens nicht neu bis sie entweder zerstört wurden oder der Server irgendwie diese Daten verliert (Servercrash zb.). Eine komplette Liste von Fahrzeugen und wo sie auftauchen findest du hier: http://dayzwiki.com/wiki/index.php?title=Vehicles und auf Deutsch - Google hat mir das verraten (Sucbegriff "Dayz fahrzeuge") : http://dayzwiki.de/index.php?title=Fahrzeuge_%26_Hubschrauber Auch wenn es bei manchen verpönt ist empfehle ich zudem diese Interaktive Karte: http://dayzmap.info/
-
VEHICLE UPDATE (database side): 2012-06-16
vegaforce replied to Ander (DayZ)'s topic in Mod Announcements & Info
When you use the term All land vehicles, does that really mean what I think it does? if so this is a glorious day. -
VEHICLE UPDATE (database side): 2012-06-16
SPESSMEHREN (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
Finally! Something I'm concerned about though: Can we still save vehicles outside the map? The fact that helicopters have radar makes it virtually impossible to set up a well-hidden camp inside the map, since even if you put everything in dense forests, someone with a chopper can come in and see it while flying above the game's maximum visibility, thus being virtually invisible. If helicopters have been removed from servers that already had them (the older servers), I'd have no problem with setting up camps within the map. But if some servers still have choppers, and there's no way to tell which ones those are, this creates a serious gameplay problem. -
Survivor? We're not looking to find survivors but bandits, and turn them into a private militia of sorts. We have no remorse for killing other players, and will gladly lead assault on camps as already seen (thanks Blackhawk and the entire TRC group for the vehicles and weps). As such as put it in the bandit section to recruit bandits only.
-
VEHICLE UPDATE (database side): 2012-06-16
Eric0965 replied to Ander (DayZ)'s topic in Mod Announcements & Info
So... this update has gone live already? And servers just need to restart to reset and respawn the vehicles? -
VEHICLE UPDATE (database side): 2012-06-16
Ander (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
If your server is still up, then yes you can still get items out of your vehicles. If your server has restarted and the vehicle locations reset - then you are out of luck. Vehicles, tents etc havent been a safe place to store items like in ever. This update should improve that a little bit but you'll now have to make sure your tent/vehicle is actually used regularily and not left to rot :). *Roleplay* I'm the big bad bandit who just stole all your items and then blew up the vehicles with a satchel charge. I think that makes me the worst of them all. Sorry! Stickifying this post. -
VEHICLE UPDATE (database side): 2012-06-16
Krack replied to Ander (DayZ)'s topic in Mod Announcements & Info
so those of us that had stuff inside our vehicles just lost all of it? +1 :( -
VEHICLE UPDATE (database side): 2012-06-16
duncandun replied to Ander (DayZ)'s topic in Mod Announcements & Info
so those of us that had stuff inside our vehicles just lost all of it? -
VEHICLE UPDATE (database side): 2012-06-16
Ander (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
No aircrafts yet. All vehicles, even those outside map, hoarded etc will be reset to original location. After this patch you can still hoard vehicles. But letting them collect dust unused will cause them to wear down and eventually they will go poof and reset to original location :) Not exactly a realistic solution, but it's a workaround for people just moving vehicles to off map grid coordinates and then forgetting about them. -
No. Sorry to dissapoint' date=' but your off the world base will soon have to be relocated into the map like the rest off us. When it will happen no one knows but it will happen and thank god for that. This isn't Day Z The Hoarding Game its a survival game. Get that tail out from between your legs and stop hiding. Just because you can right now doesn't meant its right. [/quote'] It'll never happen. Thanks for sharing though ;0) Ideally it would be removed, no one can knock you for doing it now, as anyone the least bit organized is doing the same thing. Ideally though, tents can't be setup out of bounds, and vehicles can't be saved out of bounds. If you leave a vehicle out there, it despawns, and respawns in a random location. The hoarding can fundamentally ruin a server. If a crew, that likely runs the server, gets the chopper, they then use the radar to find all vehicles, then use a GPS to put all vehicles and a tent city 10x miles off the map. This server now has no vehicles, as all are hoarded in a unintended "safe zone" for infinity. Anyone who is a true gamer will admit this is at its core "lame". Argue with that.
-
Personally, I think there a few things that could add a lot to the game regarding the radios and other things. A lot/all of these suggestions already exist but I'd like to hear all thoughts in the same place :) (1) Radios. - 1-way radio with set stations that you can access by changing frequency, maybe an emergency broadcast type thing that could warn players of changes in the map (if more dynamic events were implemented such as zombies migrating etc.) or maybe a carefree radio DJ who has accepted that life has gone to shit and now plays old music through the radio to cheer people up (kind of like Fallout). (2) Forts that can be constructed by players. This is a suggestion that keeps popping up and I think it's a very good suggestion that can be implemented. - The general building material can be wood. Of course it would require a lot of wood but using the warfare/commander system that's already in the game I think this is very possible. Change the currency to wood and give players the ability to find blueprints. If you find wall blueprints, for example, You can build walls (maybe have different blueprints for different size walls) and if you have garage blueprints you can build a garage to park vehicles in. This brings me on to: - Blueprints Those of you familiar with the warfare mode (I believe is what it's called) the player is given the role of commander and using money gained from different acts and that other currency (I forget what it is) this player can build different buildings such as MG nests and barracks. I think this should be implemented in Day Z but for much more rudimentary structures. The player will find blueprints (rare) around the map allowing them to build different structures. Blueprints can include walls, gates, chests, garages and watchtowers (and so much more). Gates would have to have some kind of lock or keypad or something to prevent just anyone getting in (unless that's the intention). Large groups (and even very dedicated solo players) can forge their own small settlement for storing vehicles/loot etc. I also think that players should have the ability to use explosives to destroy walls and raid the camp. Adding this feature would also provide a use for the big open fields that have nothing going for them. Also I think the player should need a toolbox etc. in order to build this stuff, not just wood and blueprints. They would have to make it so players cannot log inside the fort to prevent raiders from going to a different server, logging out and logging in inside the fort and stealing all the stuff. Of course I realise this could be very difficult to implement and many variables have to taken into account but I can dream, right? I feel like the fort system could be developed into a major part of the game, allowing players to create things using equipment and wood like a large board with a map on it for other players who perhaps don't have a map to use but can't take around with them. Personally if this was in the game I'd make it my personal mission to create my own fort (being a usually solo player) and make it accessible to other players. I would have the helpful stuff there like a map and I would allow players to take from the storage. This is because I generally get a buzz from helping people but doing directly on "Day Z - shoot on sight simulator" can be a bit difficult. At the moment I spend most of my in game time looting military bases trying to get NVG and the weapons I want and because of this I end up leaving behind A LOT of other weapons and ammo/supplies. I could take these back to my storage and have my fort be a kind of oasis for players in an otherwise bleak world. The only problem I see with this is if there is a player there when I come to fill it up and they aren't exactly the trusting type. Another problem I see is if the servers get too full of these forts and people don't any space to build their own. It would probably also cause a lot of lag in the server when a player is creating a fort. (3) Change the sound system At the moment sound is calculated from the speed you are going and surface you are on. Because of this bicycles apparently make a lot of noise. I find this disappointing because once upon a time I wanted a bicycle thinking it would provide a fast but quiet mode of transportation (I'm generally a solo player and like stealth) but now I don't because of how sound works. It works pretty well when on foot but maybe they could change it for individual vehicles, so that bikes are quiet and other motorised vehicles are loud. (4) Food and drink. It really annoys me that our character can starve or die of thirst in a matter of hours. People can go days without nutrients so why is it Day Z characters die after a few hours? I don't know how well this would work but I'd much rather cans of drink were deleted from the game and tins of food were extremely rare (I'd say get rid of tins and have only cooked meat but matches are pretty rare). In my opinion empty water bottles should be pretty rare and players should be limited to 1 bottle and should have to drink once a day at the very most. This means players will have to refill their water bottle at a pump or a pond and not just carry a lot of cans. We should have different factors affect the rate at which hunger increases. Cold should make hunger increase more as well as running. We should only have to eat once on a less active day. (5) Have the ability to customise your civilian clothing in the beginning. Civilian clothing is the same for everybody and, to be honest, I don't think that everybody in Chernarus dressed the exact same way. I think we should be able to edit our civilian clothing when we create our characters, even if it is just a choice between a few colours and pieces of clothing. Not only does this help you feel more attached to your character but it can be used by clans and groups to identify each other. If my friend likes to wear all pink clothing and I see someone in all pink clothing then, chances are, it is going to be my friend. Also, hats.
-
VEHICLE UPDATE (database side): 2012-06-16
exigo replied to Ander (DayZ)'s topic in Mod Announcements & Info
Great news!! "All vehicles locations will be reset after server restarts. This is required to implement respawning." Does this mean all vehicles found and repaired and not found and not repaired will be reset. So hoarded vehicles placed off the map somewhere will go back into the available pool on the game map? -
So far I've found at least 1 vehicle every day for the past week. Best days 4 vehicles, mostly in separate locations. Note: I've found 13 stationary vehicles, and seen over 20 vehicles. Within the past 3 weeks. I've NEVER found a vehicle that has spawned at a spawn location. All these vehicles have been player moved. You have to understand the mentality these people follow. The norther you are, the less people there are, the safer the vehicle will be. Go north. Look at the map. Roam. You'll find at least one every day. You wont find many south, even though that has happened as well.
-
Heh, look at devheaven dude. Allready stated from the dev team it will be changed :) Source - https://dev-heaven.net/issues/32587 Thanks for being uninformed though PS!! If you start now you might be able to move ALL the stuff you hoarded and the vehicles before the change comes and destroyes everything ;) PSS!! Sour about all that hoarded stuff your about too loose ;) ;)
-
Hey Guys, If you are not having vehicles spawn, then your ID is most likely above 1000. IDs above 1000 will be getting vehicles soon :) Johnny
-
Trapezoidal Cavalry (MISC) vs Pyramid Infantry
dph314 replied to Freek314's topic in DayZ Mod General Discussion
I can't stand asshole admins like this. ONE instance of this and Rocket should take the server down. They hide all the vehicles off the map and then restart the server when someone finds them? Fuckin' pussies. -
After about a week of downtime, =HA= have switched server hosts and are back in action. Our new server is much faster, and now possesses vehicles! We apologize to our donators and regulars for our seven day absence, and are returning the favor with our new VIP programme! Keep an eye on our TwitterFeed/Forums for future updates and news! http://www.heavilyarmedclan.com
-
It works on other players even, and working vehicles.
-
Source or definitive evidence of this? I have heard that devs must manually "roll out" another round of vehicles to cause them to respawn. Also' date=' the pick-up truck I blew up on my server hasn't reappeared in like 5 days. [/quote'] Found a flipped 4wheeler outside Chernogorsk, and a broken bicycle that didnt work (I also passed out due to low blood when I first sat on it :D) outside elektroz. In the last week alone I've gotten my hands on and kept/had stolen/ or destroyed a S1203 Van, GAZ, 3 Motorcycles, V3S, a Ural, and god knows how many bicycles we've found while traveling. This has only been across 2 servers since we try not to server hop a lot, specifically when we have vehicles. As for that flipped 4 wheeler and that bike....Dallas 1? Europe only ;o
-
I have never once had a hacker kill me, explode me, or toss me into the air like the other players report. I guess it's just an unluckly fluke on a server every now and then.. So.. Play if you want to or stay off the servers until it's in Beta. Remember this is in Alpha, so expect to lose all of your gear, stats, vehicles, and all the lovely stuff now and again. ;D!