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Showing results for 'Vehicles'.
Found 41868 results
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I'm afraid I'm not on board with this suggestion, I understand it's points but in the end this IS a game, a brutal one but a game non the less. If your in a group and get all your gear rescued and picked up on the shore well that's due to teamwork and planning, the benefit to playing cooperatively, and does distract the whole group for up to an hour or longer before you can get back to what you were doing depending on group size and vehicles at disposal. If your alone, you aren't so lucky, you have to run back to your corpse which can take hours if your without map and don't know exactly where you died, and chances are your corpse will have de-spawned, been looted already only if your very lucky will it still be there but you'll have lost a fair chunk of time and faced all kinds of danger on your way getting back. I agree it is nice to get a feel that your a new character and begin a new story, but if your in it to play with friends then your going to play with those friends, the option exists for you to change server or group up with someone else but it shouldn't be mandatory.
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The Dayz Dichotomy.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
Your missing the point. "This post, in my opinion, is absolutely incorrect. Those aren't the goals of THE game. Those are the goals of YOUR game," Those are goals that have been put in the game. You dont have to do them but the fact is that they are there for us to do. Repair a helicopter, place tents, save vehicles where you have made your camp. Those are game mechanics that allow you to do something. Therefore X percentage of players are going to want to do that. Some wont as you say but that's not the point. You have perma death, but a tent allows you to store your goods for two days after you die. Your saved vehicle will be there waiting for you full of equipment after you die and come back. So the game mechanics encourage activities that take place over more than one life. At complete odds with the single life / perma death mechanic. I'm not trying to get you to do anything or project my desires , I'm discussing what i see as a contradiction inherent in the games mechanics. There's no point in Quoting ZedsDead either as usual he is way off the mark. -
The Potential Problematic Future of DayZ Server Hosting
ZedsDeadBaby replied to Ilumination's topic in Mod Servers & Private Hives
KickStarter. Official servers. Problem solved. I would donate $150 on the spot today if I knew it was going to reliable, professional and trustworthy hosting. A lot of great server admins out there, doing a lot for the community and putting their money up to support the game and community. DayZ wouldn't exist without their efforts. I only wish it were possible to more reliable differentiate them from the 15-year-old-borrowed-dad's-credit-card server hosts who kick people to make room for their clan mates, reboot the server to duplicate swathes of items or return vehicles to their last save point, revert death or just plain old screw people out of loot, curse on public channels, ban for arbitrary reasons and generally act like a bunch of spoiled shitsnacks all under the guise of "I pay the bills you play by my rules. Oh and please donate." It's an unsustainable model anyway. 75,000 a day - fine. 250,000? 400,000? Eventually the goodwill of server owners will run dry. -
"DayZ was designed to be impossibly cruel, dark, and brutal. It was not designed as a game it was more of an experiment, I prefer the term "anti-game" - in other words the mechanics are not designed to be balanced, or offer a way out for different situations. These are things game designers normally take care with." Perfect sentence to defend my point of view. 1. Mechanics are not designed to be balanced = If you have a team you're an imbalance, you managed to surpass some game problems by joining in a group and thus also making a social experiment. 2. Even team of 5-6 people with vehicles can be wiped out completely by one sniper, grenade, or just well positioned guy with a rifle. I've experienced this and also seen it on a stream. And that's exactly the point where u punch a screen. Not to mention that can also happen while a team guards the body. And if you watch streams a bit there are not many people doing that unless they are in a forest or some remote place where there are no many people. If their mate dies in a town or some high risk place they just pick up what they can and leave. Just other they i watched these guys who had a bus. And they were driving between cherno and elektro picking friends up, so these 2-3 guys make and ambush on a petrol station and killed one and wounded 2 more... Guys body droped from bus (and he was fully geared) and they just drove off and didn't look back, and started looting again for him to get equiped. So all that's not bullet proof. Nothing is indeed in this game. You have team, snipes, gillies, bus etc. And them boom ... all gone... cause you were not careful enough, which you really can't be since there are too many dangers lurking about. Even with teaming up guy with longest survival time only survived for 115h. So none had yet made a whole week alive. Also even if you don't have a team you can be geared up in 10 minutes by pure luck. I for instance killed fully geared up guy with a makarov cause he spawned in front of me. Cause he lost connection with server prolly and dced on the street. And one time i spawned rly close to Firstation in cherno and get insane gear like right away. I'm talking AK, Nvg, bino, alice backpack etc. Well it wasn't all from firestation some i found in church. And other times you can't find shit for hours. It seems to me more and more when i read these forums that all the people whining about this group/clan raiding are the ones who can't do that cause they don't have friends playing DayZ rather then those who don't want to play like that cause it's too easy.
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The Dayz Dichotomy.
Strategos (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
"(Today 01:36 PM)Strategos Wrote: you are given tasks that require more than one life to achieve what on earth are you talking about" Ok let me expand on that. You have the ability to team, up make camps and horde vehicles. So you can make a permanent base and team up with people and engage in creative tasks that will probably require multiple deaths + groups of people to achieve. The game is encouraging team play and persistence via its mechanics on one hand. But giving you perma death etc on the other hand. -
Maybe you misunderstand me. Or I you. In any case, I'm not saying the paper is blank because it hasn't been written on yet I'm saying rocket is purposefully leaving the paper blank and giving players the tools to write on it themselves. Each individual player gets to decide what DayZ is to them. I had this same debate with someone about people who use web maps and loot tables. If you want to play the game as a virtual cartographer - learning every nook and cranny of the game by sight and heart - then go do that. The fact that I am not interested in doing that and instead use online maps and loot sheets to determine my route is really irrelevant. The game has no singular goal so the paths we take don't have to somehow be synchronized via the "greater vision" of the game. We don't even necessarily have the same goals. Our paths may never intersect at all - and if they do, well your Winny is as good as mine. Playing as a team has many benefits if your goal is to achieve the sorts of things that teams are better at achieving. Maybe gathering the best equipment in the game and repairing vehicles isn't really what you're into at the moment. It really doesn't matter. You're not competing against the people who are for the same thing. You're just sharing a space and both making each other's experience more interesting for it. As long as rocket stays true to his vision of providing not rules and restrictions and predetermined goals and instead simply provides freedom, mechanics and tools and allows players to craft the game as THEY see fit for their own individual subjective experiences, he will have succeeded. As soon as he starts saying "This is the one sacrosanct way to play the game and all others are verbotten henceforth" then the game starts to fail in my opinion. This is precisely why calls for artificial restrictions on PvP are met with such derision here. The fact that, if people so choose, their goal in the game can be to find and murder me adds dramatic value to whatever goals I may set for myself. No matter what I do or how I play, I have to consider that not everyone has the same goals and motivations as me because the game doesn't force them to in any arbitrary way with a silly set of "rewards" and "slaps on the wrist" when players behave in ways accordant or discordant with the will of the machine.
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Always nice to add new vehicles every so often
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I would like to add that can we pleae have some vehicles that you can fire back from. I'm not talking about a roof mounter 50 cal, but rather being able to have some vehicles that the passengers can fight back from.
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Which textures/things are affected by the DLC?
samatra replied to Nipos's topic in DayZ Mod General Discussion
PMC: Default survivor textures BAF: Ghillie, Camo skins. L85A2, AS50 guns. Don't forget that this is not a texture pack, its a DLC with lots of vehicles, guns, units, new campaign. It doesn't hurt performance. -
WTF is happening to the server community.
ZedsDeadBaby replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
People find it difficult to discuss ideas because douchey litlte shtsnacks like you immediately start throwing around completely inaccurate bullshit phrases like "ffa deathmatch." I love every aspect of DayZ PvP - absent all punishing repurcussions as it would be in a lawless, apocalyptic world. Meanwhile I have gone through two (2) survivors since 27th May. The first lived for 15 straight days with 60+ hours in-game; current survivor is on day eight. I have worked together with a ton of other people in game; repaired and/or stolen more than 6 different vehicles - some of which I kept hidden and my posession for over 10 days, I have traveled the length and breadth of the map 6+ times from Black Lake to Kamenka and back. Stockpiled enough food and water to feed a family of 5 (which I basically did). I have shot people and been shot. Yes, some of those people died. Yes, I took their beans. But "ffa deathmatch?" What fucking deathmatch game plays like that? Leave the coast. Find a group. Set some goals and accomplish them. If you can't get your average lifespan above 10 hours, you're being careless with zombies or people (probably both). Just practice. Learn from your mistakes. And above all else, and this is most important, quit fucking bitching and moaning. -
Ok im fairly new as i joined this game on saturday but i have got the hang of it quickly. this is to help you if your new and to provide some tips. 1- WATCH THE ZOMBIES: watching where they walk is very usefull, it will allow you to get in and out of where you are going efficiently. 2- SCOUT THE AREA: doing this will allow you to see how many zombies there are, where they are, where they are heading to, see what building are accessable, and see if there are any players there. 3- DONT RUN UNLESS YOUR IN THE WOODS/KNOW WHAT YOUR DOING: never run, it attracts zombies way to easily, players too, stay crouched and use crouch + shift, its more effective than going prone because you can get away easier if you have agrod zombies without a weapon. 4- DONT IMEDIENTLY HEAD FOR CITIES: you will die, from a bandit/camper or just someone being a prick killing people without asking if they are friendly, although you will find good loot in cities, best to avoid them if you dont have a weapon. 5- DONT WASTE AMMO: this is if you find a weapon, dont just shoot every zombie you see, you will find yourself fucked later if you go around with no ammo when you really need it in a situation eg. zombies wont stop follwing you / player confrontations. 6- AVOID PLAYERS: from my experience its best to avoid players, especially if they have guns, they will shot you, unless they are nice and actually realise you have nothing worth taking. 7- USE ONLINE MAPS (best to find one with a key): you will get lost without one, dont know where you are? look at your surroundings. eg. oh theres a lighthouse that i can only swim to, oh im near electro. 8- GET WHAT ITEMS YOU FIND: you may need them without realising, find a empty tin can? throw it to get rid of zombies. find tons of food/drink? take it you can drop it later if you have no room for ammo/blood pacts ect. 9- USE THE FOREST TO GET TO PLACES: people drive around on vehicles, they may kill you, they may not. Also zombies spawn near little huts you may find. the forest is also VERY good for scoping out the place your intending on heading to. If you have any other questions please feel free to ask, im fairly new, im not a pro, but i know my way around and how to get in and out of places efficiently. Current items because of following these tips: Ak-74 - 3 mags makarov - 4 mags 1 bloodpac 2 cans of drink 2 cans of beans bottle compass knife watch alice pack oh and iv only been alive 2 hrs max.. ;) happy survivng!
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VEHICLE UPDATE (database side): 2012-06-16
Yes.ImP replied to Ander (DayZ)'s topic in Mod Announcements & Info
how long vehicles can stay in "green acres"? 1 hour? 1 day? untill server's restart? -
Post your imaginary patch notes that you'd love to see
ALICE666 replied to [email protected]'s topic in DayZ Mod General Discussion
Just a few of mine. [NEW] Can now climb various objects like trees and into open windows. [NEW] More types of consumables like food and drink available. Alcohol, energy drinks.. these give various effects. [NEW] Can use wood to barracade doors and windows to protect yourself for a short time. [NEW] Dozens of new clothing kits to be found. Sheriff/Police, Priest, Nun, Business man, housewife, terrorist are some examples. [NEW] Personal radios introduced. Can now use to talk to others at longer distances. Be careful what you say as others can potentially listen in. [NEW] Random spawning Bandit & Military camps with armed guards with better quality of loot. These will shoot on site so you have been warned. [NEW] Random spawning small patrols of above factions with vehicles, aiming to kill survivors and zombies. -
a hacker in FR7 killing all the survivors daily
wizardbliz posted a topic in Mod Servers & Private Hives
There's a hacker in FR7 who keeps killing all the survivors daily. He did it yesterday and did it again today. I lost NVG's among other rare equipment and my jeep and motorcycle because of this guy. I have no idea who it is, but apparently he does that shit daily. He somehow blows up all the survivors, the vehicles and the buildings. Most of the buildings at Elektro are collapsed because of this guy. -
This server is running an incorrect version of server side appliction.
penox replied to SiennaWroten's topic in DayZ Mod Troubleshooting
you should be happy you can play i have been waiting for 4 weeks due to this bug. and i still cant fucking play It's hardly playing if the server crashes every 5 minutes and all your gear / vehicles are gone... -
Confess your sins here - The worst thing you've d
zantiago replied to Maedis's topic in DayZ Mod General Discussion
This was on a night server. Last Night.. It's pitch black outside, and raining when 3 navy seal sniper's come over a PBX that looks stranded by the shore north east of Berenzino and the lumbermill. One of the guys check's if it's working, and to our great joy, it is in nearly perfect shape. We refueled it and then headed out to pick up a seal infiltrating Elektro. Minutes later after picking up the Seal we had at elektro we then continued to our next objective. The island in the middle of the ocean.. It looks deserted, but one can never be sure, so we park the boat abit from sure and get in, apparently unseen.. We neak up through the woods, crouching.. trying to not make a sound to alert whoever could be camping there.. Place look's deserted, it's nearly to quiet here we thought, so we sent a spotter up in the radio tower to spot for us while we covered him.. The island seems empty, so we get back to the boat, after killing a cow, and roasting it to get some long needed food in our stomach we were ready to set our next objective.. Problem was that, at this time we didn't have a clear objective, as one of our seals found it interresting to disconnect in a moving boat.. So we waited for him to come back, wondering if he would spawn in the middle of the sea. Minutes later. . . Phoenix is back.. We can continue, when we suddenly hear over our teamchat that he spotted movement along the shore.. We slow down the boat and turn our vision to shore.. We saw a light moving up and down.. Someone was running with a flashlight, and we got a good idea.. Let's check him out, so we all head to shore, then plotted the direction he was running and then we crawled into ambush positions... "FREEZE BOY, TURN OF THAT FUCKING FLASHLIGHT RIGHT NOW!" "MOVE A MUSCLE AND DIE!" We proceed to check his backpack, sadly he is butt naked basically.. Freshmeat we reconed.. We didn't wanna kill him, we aren't that heartless.. So we told him to turn on the flashlight, and then he saw the decked out seals infront of him.. We told him to follow us, and then we brought him to the boat.. We got him to jump in and then we ended up bringing him out to the abandoned island.. Where we dropped him off, to fend for himself.. "he thanked us for the trip, but as he couldn't see where he got left off, since you need NVG's to see where you are moving durign night, while in vehicles, he simply wrote.. "Thanks!" We responded with a certain "Anytime mate!" "Enjoy your stay!" Inwhich i think he figured something was wrong, as we drive away we are laughing so hard we are crying on mumble.. Fantastic moment in DayZ, and one of the funniest event's i've been a part of. Big kudos to whoever we jacked, the fact that you didn't disconnect makes you a legend with our gang.. We will always remember you.. Your name started with T and was short, and this was on Norway 1/De54 don't remember which oen it was.. Not that bad of a story all in all but :p It was bloody hillarious -
Yea probably a groups vehicle that you found. Many folks are using the 4x4 vehicles as movable storage now.
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I was wandering around far up north, almost at the border of playable land, when I happened across a large supply truck (Ural) crashed into a tree. (It might have just been parked but it was directly up against it so I assumed it was crashed) Now, what struck me as strange about it was the INSANE amount of munitions packed into this thing, it almost seemed more like a random spawn like a crashed heli rather than something that a player or group of players could scrounge together. The reason I think it was a random spawn is because from what i've heard (I dont have much experience with repairing and maintaining vehicles in DayZ and I may be wrong about this) player vehicles seem to get erased sometimes when servers are reset. It had 7 tents, 16 stanag magazines, 23 units of shotgun shells for differing shotgun types, 2 200 round m249 ammo belts, 9 DMR mags, 6 jerry cans and a random assortment of other items. (sadly, no weapons to go with the ammunition) Now, is this a random spawn, or did a group of players actually manage to gather all of these items while at the same time avoiding server resets? (It had a little bit of gas left in it so I took what I needed and then drove it a few miles away from where it was then ditched it, just in case it did belong to someone) :D Also, that list of ammo that I wrote out wasn't ALL of the ammo that was in the truck, those are just the high tier types(minus the shotgun shells)
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We do not know where all the tents and vehicles are. the only access Soppa gived us his the Rcon , and a readable access to the Log , nothing else. If there is a way to know where all tents and vehicles are I don't know it, and I don't want to know it , I'm hunting cheaters with their own cheated / duplicated weapons and that's all. It take me a lot of time , that's making me raging , but I will continue as long as I can. cause i want to protect the good gameplay of this mod for every other player on our server.
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Lately I've been seeing a lot of people showing off their 'tent cities' and I think this really defeats the purpose of the game, along with pitching their tents full of high tier gear outside of the mapped area. The problem is that this game is about survival, not wanting to die and having emotions attached to your character and these 'tent cities' ruin all of that. How? Well usually these 'tent cities' consist of at least 5 tents and have a lot of good gear in them, even when this gear isn't needed by the owner of the tents. Now I'm well aware that these guys have earnt their gear and probably went through great risks to come across it but it defeats the purpose of the game. Why? Because death has little to no consequence. You've died, bugger, I guess I'll just have to run for 30 minutes to my tent to get some new stuff out of my tent. I'm well aware that this is supposed to be realistic but realistic doesn't always mean enjoyable, I think if there was something that could limit the amount of tents pitched in a certain area, then this game would be a lot better.The same also goes for vehicles to a certain extent but no where near as far. These are just my thoughts, I'd love to hear other peoples thoughts. Thanks for taking the time to read this.
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DE6 could be rented from now. there are vehicles on but no Chopper. price will be 50€ Monthly if u take it 2 Month i give a discount of 10%. just write a PN or Email to [email protected]
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bump DE2 still to have there are vehicles on!
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Can you control which vehicles will be on your server?
Rakajj replied to [email protected]'s topic in Mod Servers & Private Hives
No, it's by mission file ID if I understand it correctly and it is I guess seeded by something not within the admins control ( or at least that I don't think is supposed to be in the admin's control) and from what I understand mission ID's under 1,000 or so currently have vehicles... -
Be aware, I'm going to start banning.
Rakajj replied to WildGunsTomcat's topic in Mod Servers & Private Hives
TomCat, the reason they haven't taken action is because they are drowning in real shit to do without having time to police cowboy server admins. Between the constant flood of new hackers and hacks, the breach of their site and data, the countless bugs that come in with each new update / feature and trying to keep up with the constant flood of PM's I guarantee they don't have time to police each and every server and to follow every thread. It's not an efficient use of their time. That being said, it's absolutely clear that the Devs want the server admins to be very restrained in their use of power. Nothing outside of keeping the general peace is permitted and I know you get all pissy when some coward DC's on you and you want to show off your e-peenbanhammer but until you get an actual OK from someone with authority you are absolutely and clearly unjustified in doing so. Best thing people can do is just stay off your fucking server, I know three clans of 10+ that had set up camps and collected vehicles only to say fuck it because you think the server is your own personal kingdom where you can do whatever the hell you want. Also, grow the fuck up, swearing is one thing but throwing insults like you do is just childish and an admin saying 'faggot' like it's no big deal is just sad. -
"I used moronic in the literal sense. Also, sorry for being so harsh, but the cons far outweigh the pros, there is no good that can come from this." Yes saying something is moronic while making a moronic post is Ironic ;) But seriously joking aside. If you read my original post you can't say no good one come of it. But you may well be right that cons out weigh the pros. I just wonder about the contradiction in the game, it encourages team work but has a perma (sort of) death system. So you die and are supposed to spawn again as a completely new person. But people playing as a part of a group on TS have no loss of continuity all they suffer is 10 minutes of frustration until their mates pick them up and give them their gear back , after magically knowing where this reincarnation of their old friend has appeared on the shore line. In many ways Dayz is like two different games. You have the start where lone survivors struggle for survival , dying over and over until they manage finally to progress. A harch unforgiving world of pain, fear and death! Calling out to strangers begging them to be friengly. Then you have another game where you sit in the wilds with a bunch of mates , not really scared of much at all. Driving around in landrovers etc Communicating instantly across the whole map. When you die it has very little effect and your loot quality gets better and better because of this. And you slay all you encounter because all they can offer you is a threat. Don't get me wrong I really enjoy that part of the game to be honest, had a cracking time last night with my mates hoofing around in our vehicles. But you cannot deny the dichotomy inherent in the two aspects.