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Found 41868 results

  1. PricelineNegotiator (DayZ)

    Make Vehicles Lockable

    So here's my idea to make vehicles harder to hijack: 1. The ability to lock car doors 2. The only way other users are able to enter your car is via a crowbar to "bust open your door" 3. If you don't lock the car, anyone can take it - just like before and also clan friendly This of course comes with the addition of crowbars in the newest hotfix since Yay? Nay?
  2. There are a lot of issues with DayZ(And ArmA 2 in general), of course. Such as vehicles getting stuck on tin cans, and blowing up because you popped a fucking tire. But come on. The biggest gamebreaking thing in DayZ is the nighttime. It's not realistic at all, in 1.7.0 it was annoying - but somewhat doable. In 1.7.1 it's just impossible, it's not even the slightest realistic. Try to go into the middle of the forest, you won't see for shit but your eyes will adjust. It will take a long time, but you'll be able to see a little. Now you can't see anything, only the sky and even then, barely the sky. The Flashlight is a pain in the ass to use, it takes up way too much room, it uses the sidearm slot so you'll have a hard time defending yourself. All you can do now is to haul ass through buildings and then try to lose their aggro through glitchy Line of Sight. This isn't fun, only annoying. It was way more fun to start out with a Makarov and sneak your way through a city, and if you got zombies on your ass then you could actually try to kill them while still risking to get more zombies on your ass. What's bugging me is that sprinting in daytime attracts more zombies than some fucking gunfire, I mean come on Rocket, this isn't realistic, it doesn't make sense and it's not fun. It sucks, it's an utter piece of shit system. Please, revert back to 1.7.0 and work further on 1.7.1 before releasing it, please! Edit: Though I'm glad to see that the Zombies are more open about their sexuality. Zombies having fun... And more fun...
  3. Now bare with me, originally i figured this an awesome idea, because i thought then people may actually cooperate, work together from the start, not just run to the nearest geared guy and makorov pop him. Afew hours of playing i come to find out that people are now actually camping respawn points for kills, really? I now get kids chasing me along the beach with a gun because i don't have one, i thought this was funny at first because he was trying so hard lol, but it got pretty old quick. It's a good idea in theory but i don't think we have a mature enough audiance at the moment for it to be a good direction. Has this happened to anyone else? I think with the positive views and promotion this is getting, a lot of Children of Duty & just straight up FPSers and buying this just to shoot people or something, people arn't seeing the survival side, i know after awhile the game gets pretty boring after you're geared up & got like hellys and vehicles etc but these arn't even the people that are camping spawns, it's new guys going into town grabbing a gun and just spawn camping.. O.o?
  4. Managing inventory space is already sufficiently challenging when you start doing advanced things like repairing vehicles - and there are more mechanics to come like entrenchment, structure building, etc. The practical upshot will simply be more trips back and forth between storage and task. Needles tedium... I'm not really interested in playing Gear Menu Manager 2013. Good post though.
  5. I'm very much interested in this project too. Similarly to what striker put some posts ago, I've also been following this thread (and the previous threads) and would like to become involved with the project. In regards to gathering vehicles (especially the land vehicles), I'm a bit cautious about how they're going to be safely stored. For instance if we all go rush out and by chance we do come across a huey/some jeeps and boats before a trusted set of guards are geared up, they will have to be heavily guarded and relatively hard to conceal them all. I'd probably just say get a few land vehicles first as means of getting gear up north first then start to work on the chopper/boats when in the final stages of establishing the post. Yet again as striker put, if you are going to decide on a clear server to host this trading post, then don't confirm it on this thread as it potentially puts gear/vehicles at greater risk.
  6. caddrel

    Rubber Tube your Tent

    A few suggestions in two or three sentences each, with problem before suggestion. Currently: Vehicles require a large initial commitment to find and repair, but after that stage are trivial to steal from offline players. A friend suggested that players be allowed to remove parts from vehicles before they log out, providing a small measure of security. Wrench: allows a player to remove parts from cars (part must be >95% condition) Rubber tube: allows a player to remove fuel from a vehicle to a jerry can (must have at least 20L) Currently: Hiding vehicles and tents outside the map boundaries is 100% safe, but is tedious and immersion breaking. It can also allow a small group of players to monopolise all the vehicles on a server. Suggestion: Vehicles and tents should despawn if left or placed outside the map boundaries. Players should be given a countdown warning for moving outside the playable area (can add exclusion zones to this for the debug areas) Currently: Finding random tents in the wilderness is Fun, even abandoned ones. Suggestion: Tents should not despawn two/three days after a player dies. Instead, after that period give ANYONE the ability to pack the tent. Maybe let the original owner reclaim ownership of the tent if they return within the time limit. New item: Add camouflage netting (self explanatory). New item: Add smaller stashes using the "Guerilla Cache" model built into Arma 2. Can only carry five items. Rare spawn. TLDR: Was that really too long?
  7. jdz (DayZ)

    How often are your camps raided?

    As stated on the first page, these camps RUIN the game. Why? This game is supposed to be about your adventure, growing attached to your character, all of the feelings you'd get in real life when losing your gear. The way these camps ruin the game is because when you die, all you need to do is walk to your camp and as long as you've got the gear, you're back to where you left off. It's like death doesn't mean anything. Personally I would like tents removed, maybe even vehicles.
  8. Admins can't delete tents or vehicles anyway they are tied to the database, it happens to all servers sometimes they don't load on the first boot.
  9. They restarted the server, it´s all fine now. AAaaannnd our vehicles vanished. LOL;
  10. noxiousg

    M40A3 and Suppressed Makarov

    Any weapons you have on your character that shouldn't exist in DayZ will be replaced with legal (and most certainly inferior) weapons the next time you load your character (next log in). I doubt seriously that anyone has been banned for looting and using hacked weapons since this mechanic exists to get rid of such weapons. For what it's worth, my group raided a camp that had a bunch of fancy weapons a week or so ago, and all of the weapons that shouldn't exist in the game were wiped from our character inventories after we individually saved and loaded our characters. None of us have been banned. Interestingly, such weapons persist when kept within vehicles or tents. This is probably because these inventories are saved on the local server whereas character inventories are stored on the master server.
  11. steveman0

    A possible safe zone?

    I'm not sure there is a need to limit safe zones to specific map locations. There are already a number of tools that enable players to set up a camp like the wire fence kit, tank traps, and tents. Just those three things alone and the tool box to use them enables you to build a defensible perimeter from infected and player vehicles and tents enable communal storage. A few players with a small assortment of supplies could set up their own encampment pretty easily with those. All that is really needed is sort of defense to fight off infected. Perhaps gun emplacements like 50-cal machine guns that can be player operated. A small team of survivors could keep that safe as long as they have the supplies. This raises another risk reward scenario. Do you place your camp in a city where supplies are abundant but face tougher resistance or do you place it in the wilderness where you'll have fewer foes but fewer supplies?
  12. Idk about the helis but at least 1 boat and 1 jeep is required to start, as time goes on we need backups and retreat vehicles
  13. Magnum Opus

    VEHICLE UPDATE (database side): 2012-06-16

    I think that's the average life of everyone that runs around Cherno like a headless chicken. 7 days is fine, I don't want to depart from my vehicles to soon.
  14. I've calculated that for supply runs, reinforcements and just general transport we are going to need about 4 boats, 2 jeeps, would be smart to get a heli of some sort. About 7 jerry cans to refuel them all when empty about 5 scrap metal for repairs I'm thinking 5 fuel tank parts 12 wheels would be smart 7+ engine parts 4 windscreen glass(optional) And this is pretty much bare minimum, if we want to get more vehicles, this is much more. Needless to say these need to be our prime trading items because in order to get everything under control and functional we need vehicles, no questions asked....
  15. Ander (DayZ)

    VEHICLE UPDATE (database side): 2012-06-16

    CLARIFICATION: Vehicles respawn if the following conditions are met: - Unused for at least 7 days. (subject to change and my whims) - Fully destroyed WHEN: random / secret times (less often) VEHICLES at risk (will be respawned / reset): - Vehicles hidden in "green acres" (aka out of bounds area) You can drive there, they will save but there're NO GUARANTEES that they will stay there for long. Same reason you cant place a tent there either. - Vehicles containing illegal items. WHEN: random / secret times (more often) About helicopters: - NEED MORE TESTING before full roll out on all instances. - Only old legacy servers might still have some (does not respawn). If someone corners the vehicle market. Good for them, now go steal their cars.
  16. sexacutioner

    VEHICLE UPDATE (database side): 2012-06-16

    Minefield/guns/etc seems like a cheesy game trope ;). Other than that, I think if people aren't allowed to place vehicles in no-mans land there isn't a need to have an expiration date on them. All locations on the main map can be searched by someone eventually, so besides outside the boundaries there is no real way to hide your vehicle for good. I believe leaving the vehicles permanent works better than moving them back to the spawn. Instead of having to come up with random spawn locations to prevent spawn camping, it works itself out by vehicles being hidden/changing hands/hidden again.
  17. Oh, works like a charm. Next I'll try Candleja- Btw, a lot of vehicles respawned on the server. Still no choppers though (which is actually a good thing if you think about what their radar does).
  18. SPESSMEHREN (DayZ)

    How often are your camps raided?

    Umm... VPope.... if you think we used map hacks to steal all of your choppers and vehicles on UK3, you're wrong. Then again it doesn't matter anymore, seeing as you took the server offline permanently a day after we stole everything from you and your clan.
  19. [NEW]whinging about bugs in an alpha earns a lifetime ban from any and all releases of DayZ and its sequels [NEW]all military uniforms availible in ARMA II and its sequels can be found [NEW]Radios [NEW]moar zeds [FIXED]zeds cloned from Usain Bolt [FIXED]suppressed guns unable to fire supersonic rounds, particularly the MP5 SD6, which cannot fire subsonic rounds [NEW]all common ammo types shared between multiple weapons (9mm Parabellum, 12-gauge, 7.62NATO, 5.45Soviet) can be combined from any mag, clip or ammo box into any compatible magazine, except the M240 and M249 boxes [NEW]all weapons availible in ARMA are availible in DayZ, with appropriate spawn rates [NEW]the zed flotilla (cf WWZ), gives boats something to do [NEW]AN-2 Colt [NEW]C130-J [FIXED]bizarrely small numbers of vehicles and bikes on Chernarus' public highways [NEW]end-game 'escape from chernarus' objectives [NEW]Disconnecting to avoid death, from players or zombies, spawns a pair of mafia goons at your door. they will bust your kneecaps with sledgehammers whilst asking how you intend to 'disconnect from this' [NEW]Disconnecting via abort results in an escapable sixty second timeout before leaving [NEW]alt-F4 results in your avatar spending ten minutes shooting all his ammo straight into the air well rocket, what are you waiting for?
  20. I think it is in a way, you loot items to further your survival, you have zombies that get in your way(The further on you get tho the zombies become so much of a threat you literally NEED to group up.) PvP isn't in the game but there is an "arena" that if desired, you can battle others in. The only things that is 100% unrelatable to dead frontier is vehicles and armor. Not saying this is a bad thing as dead frontier is a great game but I'm just pointing out a fact... CoolCat
  21. chrispow

    Need a better explanation of Storage

    Go into the Gear option of the dead player. At the very bottom you should be able to see his backpack with the left and right arrows available. Right arrow to take. If there is room in one of your backpacks, the best choice is for the person number one to walk up behind person number two and use the scroll wheel menu (scroll wheel, left click use) to open the backpack. From there, you can then take and drop items. On the top left of the inventory screen you can see the available slots whenever a backpack is open. For example 0/8 means the backpack is full, 8/8 empty. I don't know the time, but I've seen them despawn. It isn't safe to do. Vehicles and tents. Remember to walk up to your vehicle or tent and press "Save Vehicle" or "Save Tent" whenever you have moved it or made any change. There are a couple of backpacks in the mod. You probably have the 8 slot coyote patrol pack. I've seen 12, 16, 20 and 24 slot. A flashlight/pistol takes up 5 slots. A rifle takes up 10 slots.
  22. hueys are very prone to damage. We also need tons of jerry cans and dangerous electro trips to refuel them... having vehicles comes at a price. could ppl get on the TS3 server, I'm wanting to talk to other people in the group to come up with a gameplan... CoolCat
  23. ZedsDeadBaby

    Dallas 48 locked with TOP members

    Yes; and it's absolutely and totally a coincidence that rebooting is also a reliable way to duplicate entire tents/vehicles worth of items.
  24. goz

    Vehicles on CZ01?

    I owned couple of vehicles, and I know that there were more of them. Just keep looking, maybe you will spot the vehicle stash my group left :P
  25. ReploidGodX

    Bicycles?

    I always seem to find vehicles on servers I don't want to play on cause of it's settings. really wish I could find one on my usual server... :(
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