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Found 41868 results

  1. Holiday Season Arrived Beware of the Nasty Santa's Server IP: Map: Chernarusplus - 172.96.164.50:2342 Final Rest is a new PVP/PVE modded server, with a nice collection of mods to make your time on the server fun and enjoyable. You and your group will have to fight your way through the numerous PvP military zones, KOTH, Airdrops. See if your group could handle 3 Different Tiered Arenas. Some Features: 3 Different Custom Tiered Arenas Jungle Environment 1PP - 3PP Vehicles Active Staff Custom Helis Cars Weekly Server Events Custom Weapons & Gear A Few Mods to Mention: Final Rest Main Server Pack BaseBuildingPlus CodeLocks Mortys Weapons Snafu Modular Weapons Drugs/Cannabis Plus Drones King of The Hill Keycards Dark Horde Body Bags & More Premium Plugins https://discord.gg/97554VNthF
  2. "FreakZone Vanilla+" Welcome to a brand new DayZ experience like nothing before! Same Vanilla - New Features DayZ Server: 75.119.132.22:2302 Location: EU Website: https://freakzone.xyz/ Discord: https://discord.com/invite/meFpKs3CUh Key Features: > Active Admins, Zero tolerance for Cheaters > Custom Spawn gear > Light mods (requires less than 1GB of download) > Map Enabled - Just press "M" > Unlimited Stamina > Party System - Press "P" and add your friends > Mark Tool - Press "T" for quick markers > Global Chat - Switch with "Z" and talk to everyone on the server > Airdrops - Hunt airdrops every 60 minutes, the gear is quite juicy > 6 Digit CodeLocks (can be used on Tents as well) > Raiding 24/7 - No base is forever safe > C4 - Breaching charges are here, break in with a BANG! > Extra Storage! - Military Crate / 4 Door Locker / Fridge for storage > EvenMoreDoors - Extra craftable kits for better doors! > Restricted base-building around Tier 3 and Tier 4 Loot Areas > Build in buildings and houses - less collision bugs with indoor building > 3x More Loot > 3x More Cars > Flip/Push Vehicles - Unstuck your vehicle by holding "F" > BMW 525i - Very limited spawns on the map Mods: > CF > VPP Admin > Code Lock > Dabs Framework > Breachingcharge > BreachingchargeCodelock > FlipTransport > [CrSk] BMW 525i E34 > SchanaModParty > SchanaModChat > Care Packages > Basic Territories > Build Everywhere > EvenMoreDoors > MoreStuffPack Hop in and check out the server yourselves Best regards, FreakZone Team
  3. -------------------------------------------------------------------------------------TrueNorth Survival-------------------------------------------------------------------- Hello everyone! Hope you are all doing well! Just wanted to make a promotional server post as I'm looking to gain more interest in my servers that TrueNorth has developed! Here below is some useful information about our servers! We currently are running 3 game servers on our own dedicated machine with best hardware we can get from OVH! Only privileged members with any Admin or Support tickets are done through Myself & my wife! We kind of call ourselves the mom and pap server so we can not any issues with any abuse or improper support! We do still have amazing creators for map editors and few mod developers that help us create amazing things for all our Survivors! Our current servers are: TrueNorth DeerIsle Survival - This is honestly one of my best projects I've ever created! I spent a ton of time balancing a heavily modded adventure that has some difficulty! There is a fully balanced loot system with designated loot tiers for every item in the game! I also have made a map and indicating the type of loot in each tier in our discord! So come check it out! You will find plenty of created quests & Server achievements as well as different types of AI that can be a threat when exploring! All information related to them can also be found in our discord! Here below is some of the big mods & Features we have loaded on the server! -DayzExpansionBundle -Dayz DynamicAi -Custom animals & demons -Search for loot -ZenSleep (Requires players to rest) -EFT collectables -Private custom vehicles -sGunplay & sFramework (Way better gunplay) -Events such as KOTH & Airdrops -Loot crates in harder areas -Spread out traders -Plenty of zeds with CustomizableZombies mod -Not overpowered atm amounts (Making players still have to carry money, More rewarding on kills.) -PvP & PVE Everywhere! No zones. (Although so far most our community is always friendly and i encourage interactions instead of KOS.) Connection details - Can also be found on (DZSA) [1PP]TrueNorth DeerIsle Survival - Ai|PVE & PVP|Quests|Max5|HighFps|FairPlay|BaseBuilding|Vehicles TrueNorth Namalsk Survival - Looking for a harder survival experience but still looking for a good modded server? Come check out our hardcore Namalsk server! Has alot of similar mods & features as our DeerIsle but more of a easier hardcore experience! Here below is some of the big mods & Features we have loaded on the server! -Namalsk missions such as exploring Lantia is functional! -Spread out traders -Custom animals & Demons -Plenty of custom structures built in map editor** -DayzExpansionBundle -AI Patrols -Search for loot -Plenty of zeds with CustomizableZombies mod -Quests & Server Achievements -Not overpowered atm amounts (Making players still have to carry money, More rewarding on kills.) -PvP & PVE Everywhere! No zones. (Although so far most our community is always friendly and i encourage interactions instead of KOS.) -sGunplay & sFramework (Way better gunplay) Connection details - Can also be found on (DZSA) [1PP]TrueNorth Hardcore NamalskSurvival - Ai|PVE & PVP|Quests|Max5|HighFps|Vehicles|FairPlay|Demons|BaseBuilding| Come check us out and join our discord to keep updated with all server changes and new projects that we are always working on! Hope to see some new players soon! Discord: https://discord.gg/fQG8baY4U6 Much love! -TrueNorth
  4. lakevu

    Bring back authentic gun ballstics

    this is fact. but the reason i am insistent on movement being the source change to focused on and advocated for and not ballistics. is because it is the starting point which everything else works from. movement dictates the gunplay, and then dictates the vehicles. which then dictates the sounds. and then finally at the very end of the logical chain of making the game. dictates more minutia details like gun damage values. MOVEMENT IS THE KEY. and effects everything else in the game. including what jones here wants fixed. if you fix the movement you can fix the whole game and everything about which comes after it. and then we can all BE HAPPY because then dayz will go back to being what IT IS and SHOULD BE. that of a zombie apocalypse survival simulator. a simulator. not a shooter.
  5. lakevu

    Bring back authentic gun ballstics

    im glad you see this. it seems the only thing i hear is "smoothness" at all costs. "the game needs to be smooth". etc etc etc. its just so dumb and is a sign of lack of thought and a not a bit of a deep understanding to the game or its functions. and most importantly how those functions effect your MIND and your PERCEPTIONS/EXPERIENCE while playing the game. and the type of emotional reaction you will have because of it. but yes movement needs to be looked at. it is the most important part of the game and is the difference between a gaming being either ARMA or DOOM. movement is the standard of a game and effects everything downstream of it. next to gunplay. then to vehicles. then to sounds. then to gun values. this is the logic of the game in what factors have a priority over eachother in determining how the game will eventually become. either a zombie survival simulator. or just a large map shooter with zombies.
  6. Jevez

    Bring back authentic gun ballstics

    This annoys me as well simply because people ignore any context when saying things like this, they essentially boil it down to "In 2018 the player count was nearly dead, and that version of the game had the old gunplay, therefor the gunplay was bad" Ah yes.. everything was the gunplays fault! Lets conveniently ignore that the game killed itself over the years from having game breaking bugs such as zombies going through walls, your gun disappearing when dropped on the floor, the fucking hotbar not working so your character does nothing and you die, making false promises that angered the community and much much more. Lets also ignore the fact that in 2018 there wasn't a single game update because the devs were focusing on 0.63! There's so many reasons why the player base was bad in those years, and many reasons why it has gone up since, that tying it to the discussion of gunplay is just so silly. For the most part the core mechanics are actually functional now, when I press the hotbar it works, animations are smoother and you no longer die from not being able to cancel them, they added modding and new maps like Namalsk were huge for the game. Not to mention the addition of base building, new weapons/vehicles/clothing, gas zones/trains/convoys, consistent bug fixes and more. Even though some of the stuff is re-added old content I'm still happy to see it, and it's brand new for anyone who started after 2018. Engine work was done, core issues were fixed, content was added, the game expanded, trying to correlate a change in the player count to the gunplay specifically is impossible due to the timeline, anyone trying to do so is trolling. I believe that if the game retained the old gunplay but still received all of those other benefits, the player base would still be in a similar state as it is today, perhaps even higher. The new gunplay wasn't the reason for the games uptick in players, and the devs shouldn't be scared of changing it back to its authentic self. The old style suits the game better. And just to clarify, my comments aren't directed at you Lakevu, I'm just using your quote as an opportunity to shout into the void. 🙂
  7. lakevu

    Bring back authentic gun ballstics

    i would argue this is not true. atleast not anymore. from my experience since .63 launched (the new engine change). the vast majority of people i have met could care less about any of that and only want to shoot as many people as possible and only see the game as cod with a slight hint of flavor of surviving. ive met arma 2 veterans here and there but it is MASSIVELY out numbered by the amount of people ive met new to the game or have just come from console. but why is this? where did these cod casuals come from? and why are they here? because of the mechanical changes to the game that make it by nature more casual. and by making the game more casual it has had a self selection bias to that type of person to want that type of experience. BECAUSE MECHANICS MAKE A GAME WHAT IT IS. mechanics determine whether a game is call of duty of arma 2. but yeah this is the part that pisses me off the most is this constant, incessant quoting of "BUT PLAYER COUNTS ARE RISING", "ITS THE MOST PLAYERS ITS EVER HAD!". without ever even asking the question. who are the players? who are we attracting? and MOST IMPORTANTLY. is how we achieved this attraction by having INTEGRITY to the games identity? or have we sold the game out and debased the game to make it something that it is in fact not? @Kyiara (and kyiara, the reason i am tagging you at the end of these comments ive made is because these are the ones i want you to pay attention to because they are the most important. you have to ask question like these when judging the performance of a game and not just by player numbers. like, how did we get them? who are they? and what did we have to do to get them? did we have to compromise on the integrity of the game to do it? all questions you have to ask to discover if what is being done is RIGHT or WRONG) this seems to be the case most evidently. with the pursuit of higher and higher player counts AT ALL COSTS. just so long as the game stays within the lines of some very vague, superficial, simple understanding of what dayz IS and what it IS NOT. and i am certain at this point that that understanding does not go deeper than "zombies, disaster and chernarus" and thats it! thats as deep as the understanding goes to what this game is. no understanding about how dayz identity IS a realistic zombie apocalypse survival simulator. where REALISM is the core ETHOS of the game. it is meant to FEEL real. all of it. every single part. the movement. the gunplay. the vehicles. the zombies! everything. and thats not even going into the art or "aesthetics" part of the game that have been heavily deserted since arma 2 and pretty much completely erased at this point of the game in standalone. where shadows. SHADOWS! are basically a non existent to the game. SHADOWS! come on. if that isnt an epic fail of art direction and aesthetics understanding of what it means to be in an apocalypse i dont know what is.
  8. I have been playing Dayz since Arma 2 mod. 3 or 4k hours in chernaurus at this point. I enjoy 2 types of dayz. PVP dayz and PVE dayz. For the last while I have been running a dayz group. We specialise in taking over a server in a group of 10+ or whatever we have at hand. We consider these to be like milsim operations. Long story short we wanted a server to call home. We wanted dayz with a ton more zombie blasting. This creation is more like Left For Dead 2 or Zombie Land. Please come see what I mean. And let's see if we can truly make a totally unique server. Community input has got us here. Come hack and slash and blast instead of playing running sim 2024 We created the perfect dayz experience for us. Took a team of 5 of us 200+ hours. -Much better vehicles -Atmosphere improvements -HORDES of enemies to fight through -Combat totally rework -Shooting from moving vehicles -Zombies totally reworked -Modded weapons adding sparingly to preserve loot vibe (only 15ish guns added, All RARE) -Better clothing This is a full PVP server. But we expect people to run in groups as it is a CHALLENGE. We also want this to be low - med pop. Surviving the harsh environment is the focus with PVP and Raiding sprinkled in. Feel free to join the Community https://discord.com/invite/mzNNJVnX Or try the server and let me know what you think Server Name: Run for your life
  9. "FreakZone Vanilla+" Welcome to a brand new DayZ experience like nothing before! Same Vanilla - New Features DayZ Server: 75.119.132.22:2302 Location: EU Website(WIP):https://freakzone.xyz/ Discord:https://discord.com/invite/meFpKs3CUh Key Features: > Active Admins, Zero tolerance for Cheaters > Light mods (requires less than 1GB of download) > Map Enabled - Just press "M" > Unlimited Stamina > Party System - Press "P" and add your friends > Mark Tool - Press "T" for quick markers > Global Chat - Switch with "Z" and talk to everyone on the server > Airdrops - Hunt airdrops every 60 minutes, the gear is quite juicy > 6 Digit CodeLocks (can be used on Tents as well) > Raiding 24/7 - No base is forever safe > C4 - Breaching charges are here, break in with a BANG! > Restricted base-building around Tier 3 and Tier 4 Loot Areas > 3x More Loot > 3x More Cars > Flip/Push Vehicles - Unstuck your vehicle by holding "F" > BMW 525i - Very limited spawns on the map Mods: >CF > VPP Admin > Code Lock > Dabs Framework > Breachingcharge > BreachingchargeCodelock > FlipTransport > [CrSk] BMW 525i E34 > SchanaModParty > SchanaModChat > Care Packages > Basic Territories Hop in and check out the server yourselves Best regards, FreakZone Team
  10. dayday420

    *server* must try!!

    bunch of friends In the world when zombies take over, you have to explore the zombie infested cities to get loot, and vehicles to survive, will you trust the person next to you? Do you have what it takes to survive? hard core zombies, high loot, kos, minimal rules, friendly and active admins, discord, starting spawn load out, raid weekends, trader, not a pay to win everyone is treated equally, it's a newer 20 slot server. trying to get the pop up so come on over and check us out!
  11. Briana Kim

    DAEMONIUM DAYZ SERVER

    *NEW SEVER 🔊‼️* PS | US | Chernarus | "DAEMONIUM" 1.23 (Underground Bunker, Volcano, Oil Rig, Blood Dome Events, Boosted Loot, Humvees, Boosted and Loaded vehicles, Bounties, Zenit Trader, Air-Drop Shop, Special Events, Skalisty City, Fight Club, RP, Severograd Safe Zone, Chernobyl, so much more!) mouse and keyboard activated PVP map-wide. Masterfully modded areas unlike any other server. Severograd is a walled off Safe Zone with Role Play and special mini markets and traders managed by players woven into the economy to create a truly unique experience. Get in on the action and join the discord for special events, factions, economy and so much more. Friendly/helpful admin & great people! https://discord.gg/SRXgTAe6Af
  12. RenDark2000

    Put the backpack in the trunk

    I'm on your side when it comes to backpacks, but when it comes to shooting from vehicles, I see a lot of technical questions and problems that need to be answered and solved. The first thing to do would be to make inventory accessible in the vehicle. Then the question of what exactly happens when you shoot out of a moving car needs to be answered. Do you shoot through the sides, back, or front window? Do I have to smash the windows first to shoot? what kind of repercussions does this have on the vehicle? How do I get all this synchronized in a bubble? you see where this is going, right? (remember, how long did it take to stabilize the vehicles halfway?) That's why I see black as far as the fire from the car goes, to be honest.
  13. WOLVERlNES

    Put the backpack in the trunk

    Yeah, I made a suggestion post awhile ago suggesting making their 3d models not visible when entering vehicles. It drives me crazy to see a barrel with a bottle suppressor sticking through the roof and sitting in the backseat with driver’s field backpack in my lap lol.
  14. Update complete!! Come check us out!! Is your Dayz experience not as “Sunny” as it used to be? Are you looking for a break from 24/7 raiding? Do you enjoy the grind of airdrops, heli crashes, Key card rooms, weed, obtaining high tier weapons, gear, helis vehicles, and boats? Come give us a try we have 3 great servers, survival and grind focused. Get a quick start before the update on the 7th, your gear will transfer over and you can get a head start. Each server is 20slot right now and we plan on improving slots once we get more active players. **Winter Cherno, Deer Isle, & Namalsk** - Raid Saturdays so you can still have a life - Expansion bundle - BBP - Expansion traders, boat, aircraft, black market , roaming - AI - MMG base storage - MMG Gear - SNAFU Weapons - Cannabis plus - Code locks - USD currency - Airdrops - Snowmobiles - Polaris RZR and other great vehicles - Underground bases - DNA keycards https://discord.gg/pcPSZxHd
  15. Sid Debian

    Vehicle parts random

    Man I'd wiped and replaced types and another config file with vehicleparts amd has the same issue with wreked vehicles. For exmple I was quite pleased to see the wheel instead the trunk on Ivolgha (Gaz24 aka CivilianSedan) at the edge of Chernarus Tisy car wrecked column. So I guess they didn't met it coz didn't performed wipe of dynamic_**.bin that's why loot isn't yet updated on their servers. I have an idea how to solve it but I need to check it before write it here.
  16. Siabyte

    Vehicle parts random

    Hello friends. Yesterday my server updated to 1.23. Then I did a wipe deleting the "storage_1" folder and apparently everything was fine. After that, I deleted the backup of 1.22 (thinking and everything seemed fine in 1.23), made a new backup of 1.23 and we started playing. Suddenly we realized that vehicle parts almost do not appear on their corresponding vehicles, and instead they appear distributed throughout the map, regardless of the type of construction... they just appear in a garage, in a house or inside a vehicle, it is very random and it is very uncomfortable, really. At first I thought it was a change from version 1.23 but some players who have played on other servers have reported to me that this only happens here. Not only that, a while ago I saw a train spawned in kamiwobo that had the cars tilted and stuck in the ground. It is clear that something is not working well, and it is strange... omega manager did the entire update automatically and without errors. Please, can someone who understands help me? I'm new to this and I don't understand programming or anything like that. I need help, please. Thank you.
  17. Kyiara

    Console Update 1.23

    Console Stable 1.23 Update 1 - Version 1.23.156951 (Release on 07.11.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Characters can now push vehicles Designated marksman rifle (DMR) with 10- and 20-round magazines Field Shovel Padded Gloves Winter Coif OKZK hat Petushok hat Firefighter M3S Wreck The server browser now displays the number of players in the waiting queue Sound for deploying fireplaces and improvised explosives Sounds for crafting rags Sounds for washing hands Sounds for locked valve doors Sounds for cutting planks Sounds for (un)equipping the pipe wrench Sounds for pulling corpses from vehicles Sounds for placing a claymore mine Sounds for placing and arming the improvised explosive Sounds for crafting fireplaces Sounds for crafting a hand drill Functionality to hide/show the password when entering servers FIXED Objects behind the player would not always cast shadows from dynamic lights The drain/pour sound could get stuck by jumping during the action The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590) The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360) While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500) The camera was not following the character correctly when falling unconscious while jumping Throwing in prone when turning could result in the character turning on its stomach Deploying the fishnet trap would spawn it above the water surface Fixed instances of several items not causing stagger when used for heavy melee attacks Shots fired with double-fire would not register properly Godrays from the sun could shine through the horizon Reduced clipping issues with several clothing items Hunting jackets did not have their damaged textures when equipped Jumping while picking up items could result in desync Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464) A bush type was hidden too early (https://feedback.bistudio.com/T173227) The damaged status of canned was even shown on he food inside the cans Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474) Fixed exploits in structures (https://feedback.bistudio.com/T173121) Items would not get wet when put into a barrel filled with water The watchtower roof would block the selection of other items on the second floor Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730) Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 - private) Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 - private) When disarming an improvised explosive after a server restart, the explosives inside could not be removed Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 - private) Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630) Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 - private) Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 - private) Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517) Respawn after dying while in unconscious state would trigger a confirmation request An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261) Shooting large amounts of bullets indoors would result in sounds being played with delay The image of the pear when held in hands was cropped in the inventory It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739) The clapping gesture was playing the wrong sound when having certain food items in hands The stone oven fire could be extinguished by rain Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263) Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 - private) It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566) Overlay elements were still present after accepting an invite to a server Missing control hint to switch the camera position between shoulders The tooltip for "save character" was fully capitalized CHANGED Major overhaul of the skybox and its textures Reworked the interior of the large castle tower Removed a redundant sound during the gas canister explosion Disabled shadows for fireworks and reduced their light radius to reduce their performance impact Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons Updated the game credits Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788) The clutch for the M3S now triggers faster Increased the inertia of the M3S Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills Adjusted explosion sounds and ranges Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456) Adjusted vehicles for better control on grass Added a warning icon to the "Disconnect Warning Session lost" error The server browser now displays the time of day on the server CENTRAL ECONOMY Changed: Reduced the spawning of warm hats to account for newly added items CHERNARUS Added: Overhead lines for the railway network Changed: Major overhaul for the Vybor Air Base (NWAF) Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns LIVONIA Changed: Base building items can no longer be placed in the Livonia underground Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers SERVER Added: Group Spawning system (documentation) Added: JSON file system to assign gear for players to spawn with (documentation) Added: New gameplay json parameter to disallow items spawning in underground areas (documentation) Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation) Fixed a typo related to vehicleparts resulting in CE errors Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237) Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.23 Update 2 - Version 1.23.157045 (Release on 30.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Picking up an item would sometimes fail for remotes SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher
  18. WOLVERlNES

    A little question about the new update

    They said there will be map wipes, not characters — so everything on the map will be wiped, including vehicles, to my understanding.
  19. Hi everyone, sending big hug from Brazilans Players, I hope you are all doing well !! The question is, will we lose the vehicles too with this new update? Thanks for all and stay playing safe
  20. Server IP: Map: Chernarusplus - 172.96.164.50:2342 Final Rest is a new PVP/PVE modded server, with a nice collection of mods to make your time on the server fun and enjoyable. You and your group will have to fight your way through the numerous PvP military zones, KOTH, Airdrops. See if your group could handle 3 Different Tiered Arenas. Some Features: 3 Different Custom Tiered Arenas Jungle Environment 1PP - 3PP Vehicles Active Staff Custom Helis Cars Weekly Server Events Custom Weapons & Gear A Few Mods to Mention: Final Rest Main Server Pack BaseBuildingPlus CodeLocks Mortys Weapons Snafu Modular Weapons Drugs/Cannabis Plus Drones King of The Hill Keycards Dark Horde Body Bags & More Premium Plugins https://discord.gg/97554VNthF
  21. Stephen Grochan

    New Dawn Eden

    Hey guys, Looking for a new Dayz server? Come check out New Dawn Eden. New Dawn Eden is a friendly Dayz server looking for new members. this is a Xbox server We offer many things, -Bunkers -Traders -Black Market -Custom Locations -Active Admins -Events -Factions -PvP -24/7 Raiding -32 Slot -Boosted Loot -Fully Built and Kitted Vehicles -Killfeed new dawn eden This is our permanent discord link https://discord.gg/SRTswd3bhe
  22. Nope. It will happens on all servers, because of loot points updating and moving objects (you know any stuff in air (everywhere on the ground, loot is everywhere in every sight and evey sound... P.S. Sorry remembered that song xD)). But under wipe i guess will only loot stuff not the buildings and containers and vehicles. Mechanics would be quite simple - when server would updated dynamic_XX.bin and cause the wipe to null. Or would be with script part resetted by positions (set lifetime to 0 for each object in range, that would cause the server to remove objects that has 0 lifetime) and in both cases version of servers database would be update to upper value. But the database of characters (contains inside sepparate part of DB would be untouched AND WHILE YOU HAVE A CHANCE GET OUT FROM NWAF, WHILE YOU CAN!!!). Anyway we shall await for updating. We can guessing but we'll never know what's state will choose the DayZ Developers Team.
  23. yes i absolutely agree the game was more "immersive" before 1.0. but i have a hard time imagining that this would be acceptable on console. the reason why this is not a brainhemoraging issue on pc is because the mouse allows you to reasonably correct the sway associated with the gun being disconnect from the camera. now imagine this on console with trying to achieve this with just thumbsticks. that seems like a very frustrating experience in my mind. and if you dont believe me try and pick up "hunt showdown" for console sometime and try it. it doesnt have everything that dayz had but at the least it 100% has no aim assist and just that alone is enough to basically destroy that game. which i played myself to know and couldnt believe it until i saw it. but now imagine that with a gun swaying all over the place and trying to fight sway AND recoil with just thumbsticks. its just unreasonable and a completely unenjoyable experience on any level. which is why it wont ever come to console because the controller itself is unable to accompany that level of engagement to gameplay that doesnt become overtly frustrating. but yet all of these features that you identified are important to the game. Why? because they are REALITY. that IS real. and without them your brain cannot lull itself into even beginning to think that the game could may just be reality. which as an effect takes you out of the game and makes you treat it and feel it as "just a game" instead of FEELING like it is real life. you can not hope to achieve the feeling of " this is really reality" in a video game if you dont follow the rules of reality. things like physics, vehicles motion, sounds, MOVEMENT! etc etc. all pieces of the puzzle that must resemble reality for you mind to be tricked into feeling and emotionally reacting to the game AS IF it were actually real. which is why arma 2 is such a great testament to gaming because it achieved just that and consequentially created one of the deepest most emotionally responsive experiences in gaming that has ever been created.
  24. Xbox Experimental 1.23 Update 3 - Version 1.23.156896 (Release on 26.10.2023) GAME FIXED The DMR was missing dry fire sounds The DMR was playing an incorrect unjamming sound The DMR was playing an incorrect sound when chambering the first bullet after magazine reload Items with on/off functionality could break when put in hands by holding F The winter coif stop being rendered at too close of a distance Textures of some concrete slabs were flickering Vehicles would keep driving after their driver died It was possible to stack individual items into each other indefinitely Fixed instances of inventory desync resulting from actions happening at the edge of a player's network bubble Some collisions in the new castle tower were problematic to navigate Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 - private) A character could get stuck on ladders through certain actions The tooltip for "save character" was fully capitalized CHANGED Changed Bashnaya basement furniture Increased the initial muzzle velocity of the DMR Gave a degree of chemical protection to the OKZK cap Improved display of the horizon Improved display of the sun halo CENTRAL ECONOMY Tweaked: Bashnaya barracks underground will now spawn medical loot Tweaked: Reduced amount of Yellow NBC spawning in hospitals and fire stations Tweaked: Reduced lifetime of contaminated loot + added restock values Tweaked: Adjusted Chernarus and Enoch spawn points CHERNARUS Fixed: Individual environment issues at the Vybor Air Base (NWAF) Removed: Spawn points from inside the pond in East Chernogorsk LIVONIA Fixed: A police situation vehicle at Lukow was spawned on water
  25. Gets my vote - should be able to add stock Camo nets to vehicles while stationary. Need not touch the ground but do need to take them off to interact with doors etc. I like the idea that adding it to the Truck changes the cover skin of the tarp only but you still need to take it off to drive - that's a bit trickier to implement mind you. Maybe it just covers the cab instead and, as someone else said in another post, a craftable truck cover from two Camo nets for a Camo net cover replacement can also be added to the truck as a permanent feature (I already liked that post!!)
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