Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. They're in a vehicle. Vehicles catch fire and explode killing all occupants. So all murderers have to do to be safe is travel around in a bus full of survivors? Foolish. Again, no I don't because none of your retarded idea exists and never will. I'll blow the whole fucking vehicle up and piss on their smoking corpses while I sing the song of my people.
  2. TrajanP

    I'm a shoot on site murderer. AMA.

    I've been shooting anyone I see that isn't my friend in TS and killing them for quite some time. In fact, I hunt players. So... I don't think you're a rarity. Why do I do it? Because it's alpha. Because it's not a real game yet and things change constantly and are always being fixed. Because that gun you have now you can lose to bugs/hackers/anything. That's why. Do I want to work with others in a survivor situation? Hell yeah it's far more fun. The game isn't ready yet or balanced enough to make it mean anything at this point though. So I get gear... and at this point I've had vehicles... any gear I can think of for the most part. and I simply just kill other players for fun. That's about it. Everyone else will do the same when you realize you've gotten what you need.. and the next step is... well.. hunting players for sport.
  3. I submitted a bug report about this, except when it happened to me, all of my tents were still there although there was nothing inside any of them except for the last one (camo clothing, civilian clothing, and a wire fencing kit). Our vehicles were still there and everything was still inside of them.
  4. jesquik

    Make bicycles MORE common

    I would only support this if bikes were more of a transient item and respawned in one of their locations after 4-6 hours of not being accessed. I can understand why vehicles like a truck you had to find 6 tires for should be safe for a few days, but bikes should be around so people can explore.
  5. Xeno =tgt=

    Database cleanup [2012-07-03]

    So it would appear this is a "problem" atm regardless if you are using tents or vehicles. It kind of makes me glad to see others with the same issue, but discouraging at the same time. Perhaps a fix will be on the horizon in future updates :)
  6. herd

    Database cleanup [2012-07-03]

    Anyone? What is the status on vehicles? I dont get it :S
  7. the aussie + kiwi servers are laggier for 2 (maybe 3) reasons. 1) Generally sub-par datacentres compared to the US (minor) + Results in weird stuff like packet loss to the hive occasionally 2) The cost to rent a server is at least quadruple what US hosters pay (major contributer) + our hardware (ausarama at least) is better/on-par with most US providers, it hardly breaks a sweat running 2 dayz servers. At the end of the day, as long as you have the $$$, you can get US spec servers. It's not like intel ship us different CPUs or anything, it's all the same hardware. 3) Distance from the hive (major contributer) + US server --> Hive : ~20-50ms + AU server --> Hive : ~160-200ms It used to be REALLY bad back in 1.5 or 1.6 (I can't remember, too many builds) where requests to the hive was causing massive desync on au servers when vehicles were getting updated. This wasn't a large issue for the US hosts because they get pretty much an instant response from the hive. We have taken measures to drastically reduce the amount of overhead caused by contacting the hive and waiting what seems like an eternity for a response (from a server prespective that is). You may notice our servers take less time than other AU providers to "create character" etc. We may have some further improvements but that is top secret :)
  8. I get that feeling too sometimes. The one I play where I have no trouble avoiding this "constant deathmatch" that apparently exists to the point where I am able to acquire 10+ vehicles, multiple stocked tents, a small group of dedicated, trustworthy companions and hundreds of hours in-game with only 1 death in the last 40 days. And the one you play where you stand in the middle of an open field in broad daylight taking screenshots of the pretty clouds and get angry when some cretin pops your thinkbag like an over ripe casaba melon for the 100th time this week.
  9. cpstörd

    Database cleanup [2012-07-03]

    Why doesnt tents nor vehicles show up atm?
  10. Carbonated Trading

    A quick easy fix for spawning in debug plains

    pardon? cf: roadblocks, burnt-out vehicles, bodybags, military camps in stary balota and berez, &c
  11. WalkerDown (DayZ)

    Database cleanup [2012-07-03]

    It's already like this.. and not only for tents. I play in team and i can die many times (while in fact im recently doing, since i run around like rambo) .. simply because i have my own gear back minutes after: my mates collect of it, or i just grab it from our "reserve". This is the HUGE advantage of playing in team: you basically nullify the perma-death ... the only hassle is about those 15 minutes to get back to your mates, but if you have the vehicles they can grab you back in a couple of minutes as soon you leave the respawn beach.
  12. Nadasdy

    Database cleanup [2012-07-03]

    I lost 3 tents worth of high end stuff 2 days ago after a server reset. Tents came back but without any of the gear and i made sure to save them before the server was restarted. Restarted it a couple times after and still nothing. I have all kinds of trouble with tents not saving gear and losing everything so I just stick with vehicles to store gear. My problem with vehicles is that on small inclines they like to move down hill on their own and run over tents or bump into stuff and I log back in and they blew themself up by hitting a tree or another vehicle.
  13. herd

    Database cleanup [2012-07-03]

    So thats why my flipped ATV is gone now :( I was waiting for the server restart :( I still dont understand whats going on with vehicles right now ? :S Can someone clear up ? ps. I also noticed all the actions ingame work quicker and I <3 it. Is it coz of the database clean up? Please leave it that way. Tired of waiting for 30sec for the item to appear at my backpack
  14. SPESSMEHREN (DayZ)

    Database cleanup [2012-07-03]

    So did vehicles in every server get destroyed, or just older servers? Yesterday tents and vehicles disappeared on our server after a server restart. They all reappeared when the server was restarted again, but their inventories were all wiped.
  15. Failbait

    Cross Server Vehicle Saves.

    that sounds 1) Really potentially imbalanced 2) Distracting from survival 3) Really difficult to code and test for little player reward 4) Vehicles are ALREADY extremely buggy and laggy. I say no thank you!
  16. mahoney (DayZ)

    Weapon Russianization (WARNING: Big, detailed post)

    so that make you believe, that 90% of nato weapons in ex soviet country is normal? yeah.... ussr was gone for more than 20 years when the game takes place. It´s common in real world so why not in game? I amnot against rising diversity of weapons, i am actually for it. I am against replacing them nato guns with russian counterparts idea, because thats just stupid and ignorant on chernarus backstory. post-soviet countries that has nato guns in military and law enforcement sphere - armenia got $7 million supply of guns from usa in 2006 estonia modernised to nato weapons shortly after they joined nato georgian ground forces got not even m4s but even marpats. They dont use any russian weapon azerbaijan bought recently marauders and because of friendly state with usa, usa is main supplier latvia joined nato and modernised, uses british dpm camo and german HKs lithuania uses m16s and m4s and czech camo for infrantry turkmenistan army partially (special forces) uses arx160 yes, almost all of them are using russian vehicles, so that´s why uaz is in dayz, but im not sure why the land rover is there as well(it is not gaz, its rover). And huey sould be replaced with mi-8/mi-17 , mi-8 has even been used in civilian sector, so it would fit more. I want more russian vehicles, but mot sure about russian weapons...I love uaz, i want some civilian version, include zgrynda from vanilla, add moskvich, lada niva and i would love to see like one new modern age car (every country has someone rich) like lada granta which is cheap car but lets say the expensive cars fled with owners or exploded :D So I am definitely for vehicle russification but no for guns. Add some more but dont replace.
  17. Plainer

    Cross Server Vehicle Saves.

    Limit saved vehicle(s) to one-per-person. The vehicles would not stay beyond 5 minutes of you logged out. Create a finite number of vehicles per-map, say 10. If 10 people join the server with a saved vehicle, then no vehicles would be randomly placed across the map. If the server has 11+ people, all with saved cars, upon that 11th person joining, the vehicle that spawns in with them would have something like "a broken break line" that is only fixable by stealing another players working one. The car would have some visual cue to show that its not working so passers by would know its useless. Players could sneek up to another players working car, steal their break lines, then run off into a forest and head back to repair their own car. It's a little far fetched, but its better than having no vehicle.
  18. From the man that brought you right clicking your hatchet (which followed over to your flashlight) from your utility / tool belt to use it rather than storing it in your backpack. I bring you, a entire thread of his crazy ideas! Wishlist time! Hooray right? Also have another Idea / Suggestion with the Inventory / Weapon system, you can give it a read and see what you think. This idea will probably help solve or at least circumvent / bandage some of the inventory bugs / issues. I'm going to throw out 2 - 3 different ideas that would solve the issue in a few different ways, if you like all of them, they all would work fine together as well. First, now that we have flashlight on the tool belt, we can get rid of the starting backpack, and have players start with no backpack. This change would go well with my suggestions, it would also make Czech Pouches actually worth something as well, and make finding your first backpack a very exciting moment!. Now I know these suggestion may or may not have been mentioned already by someone else, parts of my suggestions may also be borrowed, but bare with me, they are pretty good, and I think would be pretty cool. Ok so we all know how damn buggy the inventory system is, and how changing weapons and things around between your inventory & backpack can cause things to be deleted and dropped on the ground, etc, etc, or if you want to equip your melee weapon hatchet from your Tool belt you have to drop your primary weapon or put it in your backpack. I really like other peoples suggestions on moving said weapons to your Tool belt while you have your Tool belt item out, so if you want to pull out your hatchet for melee it puts your primary weapon on your Tool belt till you switch the hatchet back to the Tool belt, and same thing with the flashlight, it switches your secondary to the Tool belt till you put it back on the Tool belt. Ways we could accomplish this (as I said earlier, these two / three methods could be used together or separate). 1) Just making it simply what the another poster already said on these forums here somewhere, but just when you switch to flashlight or hatchet it puts whatever was in that primary / secondary slot previously onto your Tool belt till you switch back. 2) Making your Tool belt different "sizes" depending on not only if your wearing a backpack or not but what backpack your wearing. The numbers would have to be thought on very hard and probably tested / tweaked a bunch till you got it feeling right, but this could be exciting. Like say you don't have a Backpack because Rocket decides to remove your starting Backpack to make things harder and more interesting, so without a Backpack you have 3 Utility / Tool belt slots, Czech Pouch gives you 1 or 2 more slots, etc, etc, where the biggest backpack the Coyote Backpack being the only one that gives you enough Utility / Tool belt slots to hold every Utility / Tool belt slot item in the game. Making you have a limited amount of Tool belt slots makes you have to decide which utility items are more important to you, and which ones you don't need till you get a bigger backpack. It may not be right for this game, just a idea though. Instead of having everything all the time once you find it all, it also makes finding a better backpack more of a big deal, it makes better backpacks more than just more "regular" storage space. *shrug* 3) Add two new Utility / Tool belt items to the game. A Sidearm / Secondary Holster, to hold your secondary in your Tool belt when you switch out to the flashlight. and A Primary Weapon Sling, to hold your primary in your Tool belt (on your back) when you switch out to a melee weapon (this would really only work with the crowbar was made a Utility / Tool belt item as well I suppose, prying shit open FTW!) Let me know what you think? This could also go hand in hand with possible future additions to the game like making the size of your backpack and the amount of stuff your carrying effect your speed in game, how fast you get hungry / thirsty, and also your noise level. I just can't wait till they possibly make all building enterable, I know I have heard a few E3 rumors saying they would eventually make all building enterable. Would also be cool if he left some of them locked, and added some Utility with the crowbar, making it so you can put it on your Tool belt and use it to Pry open locked doors, then he can also add lock boxes, crates, chests, etc you can pry open either as loot or player storage or both, can eventually make cars lockable with a upgrade / Key, then you can use the crowbar to pry them open or break a window or something. Lots of good stuff I can add to this, could go on for days. Prying stuff open could have a animation (so it takes time) and also make noise that can attract zombie and human attention. Lots of good options here. Knocking Players Unconscious would be cool if you could do this by hitting a player in the head / back of the head with a Stock Strike, Pistol Whip, Flashlight, Crowbar. Adding in handcuff (very rare spawn off police / military zombies only and / or zip-tie restraints would be cool as well. Could knock someone out and take them hostage or whatever. Lots of options there, you can leave them to die with their hands bound, or you can have them as a hostage / prisoner. Of course so you can grief other players once your "captured" you would have the option to suicide / restart, or you can try to escape if standing (run, but obviously with your hands bound they can easily kill you since you can't fight back), but your captors can keep you from running by pushing / sitting you on the ground which would make it so you can't get up because your hands are bound. If you do escape someone else can remove your handcuffs with a toolbox or zip-tie with a hunting knife, toolbox, or axe. You can also do it yourself if you find the items in the world (you have to find them in the world to use them because your hands are bound, you can't use the ones in your inventory) this would make it difficult to escape by yourself unless your really lucky and come across one of those before being killed by your captors / zombies. (would have to maybe make those utility items more rare?) The other option would be sticking with it and immersing yourself and seeing what your captors do with you, I mean they may let you go, you may eventually be able to become part of their group if you stick with it and you get to know each other and they like you, who knows, it could be rewarding sticking with it rather than instantly restoring to suicide or trying to run away and escape when captured with your hands bound. This type of system could be really cool for robbing someone, or taking someone for hostage / ransom, dealing with someone you don't trust till they earn your trust, really mean way of killing / torturing someone, just lot of fun immersive fun interaction with other players. Could be cool for "end game" PVP war games between groups of survivor etc, the possibilities are endless really. Zombies, they should hear better than they see, i can agree there, but there needs to be more work done on the zombies before we can get there I think. Because if zombies hear you they shouldn't immediately aggro you, they should search and not aggro till they get sight, but they should investigate each and every sound in range of them, in order of proximity and loudness. Priority on loudness. And they don't necessarily need to do that search animation like someone else mentioned earlier in the thread, I mean you can have them do that "investigation" mode for a few seconds or minutes or whatever if you would like to, but if they would just move to the area of the sound and just go back to normal, walking around "looking" for you, that should work fine as well I would think, no? But like you said Rocket that might make too much of a performance hit and may not be possible, but I guess we will see, that man not be a feature you can add till this is it's own stand alone game. *shrug* Ideas for Vehicles Keys for Vehicles so you can lock other players out of them, and also need the key to start them unless you break in and hotwire it. How do you get keys though? Should add a function / feature to the mouse scroll wheel for vehicles, you can call it "search vehicle", it will be kinda like "Study Body" on corpses. It would give you some subtle hints as to what town / city / location on the map to where the original owner lived before the Apocalypse, which would make it kinda like a "quest" or "mission" from another game but without any type of marking or quest dialogue on your screen all subtle hints, then if you find the right location and search the person's house or whatever you can find the keys for your vehicle, and it can be something randomly picked each time for every vehicle, it would add to exploration and movement around the map and give players other cool things to do "end game" wise, would take a lot of time, risk, and effort to come out with the key, and that reward would be worth it. Upgrade / Crafting Like System Upgrading the armor on the vehicle Attaching weapons to the vehicle (make it only work with the very rare spawning Light Machine Guns, make it so you can attach them to certain vehicles so you can have a moving death machine) would be very cool Once you have the keys to the car it would be cool if you could upgrade the vehicle to having a alarm system. Would alert zombies and players if triggered, by someone trying to break in / steal your vehicle, now only would they need to break a window or pry open the door with a crowbar (animation / cast bar so it takes time to do much like bandaging or anything else in game) but you would then need to hotwire the car so you can get it to start so you can steal it (another animation / takes time) but you would also have to disconnect / disable the car alarm (another animation / takes time) Through all that time is the risk of getting found attacked by zombies or players, but the reward is great as you get to steal the vehicle from another player and any loot stored inside it. Once you stole the vehicle you can study it yourself to get a location to get a key for yourself, or if the person your stealing the vehicle from shows up you can kill them and get the key from them directly. In the event your vehicle gets stolen you can have a chance to get it back by waiting for the thief in the house where the keys for that said vehicle are, if you can beat them there, you would already know where said location was because you already had to go there yourself to get the key originally. If you break the windows to break into the car you need to use windshields to repair the windows, if you pry open the door with a crowbar you need to use scrap metal to repair the door / hull, etc. I'm sure a lot more ideas can be put here for Vehicles, stay tuned! Roaming Zombie Hordes / Zombies Everywhere! There definitely needs to be more zombies in the world, and not just in towns / cities and buildings, anyone that watches "The Walking Dead" or any of the numerous Zombie Movies / Shows, knows zombies will roam either by themselves or in herds / packs in search for food. That and things need to eventually be fixed so Zombies break down doors & barriers to pass through them rather then just being able to walk / glitch through them like they do now. Sure they hang out in towns & cities because that is where people (their food) usually are, especially right at the start of the outbreak / apocalypse. And Zombies will continue to hang out in these towns & cities long afterwards as well because these places will still get traffic from survivors scavenging for food / supplies / etc, but this shouldn't be the only place they are. But after everyone is either dead & converted to a zombie themselves, or survive and escape you would think at least some of them would roam around the map looking for food, mainly sticking to roads & paths, but zombies don't think or care, they would wander through the woods if they had to, to find food. There should be less zombies randomly in the woods then a open field or city / town (I totally agree here), but they should be out there looking for food. No where should be safe forever like the woods are / can be in this game at times. The campsite the survivor's had in the woods outside Atlanta eventually got over run and do did Hershel's Farm, as a survivor in the zombie apocalypse you should have to unfortunately move / relocate every so often to survive. I also understand the need for zombies to spawn, dynamically or not, when people get close to a town or city so things are exciting and challenging, and that is fine, but there really needs to always be a certain set amount of zombies in the world everywhere all the time both roaming by themselves & in herds as well as just staying in one place like they do now, all of this on top of the dynamic town / city zombie spawning. No where can be safe forever from creatures who don't sleep or get tired and their only motivation is to find you and eat you, zombies aren't smart and can't / don't think (they are dead), but they are relentless and never give up. Zombies don't know quit or really much of anything else other than you looking delicious. **** UPDATE **** Not "hiding" a Corpse attracts zombies(New Zombie Spawns) **** UPDATE **** ---------------------- This is something suggested a long while ago by another player but I really liked it Player Corpses should definitely attract zombies in the immediate area like it does now, maybe have the player corpse spawn one zombie a minute, up to 10 total until the corpse is hidden, and if one of the 10 dies and the corpse is still there it will spawn another after a minute keeping the maximum at 10? Kinda like it. I think multiple corpses should definitely increase the amount of zombies but you would need to definitely need to test it a bunch and tweak it so it feels right, so its not too OP, but also keeps things interesting. Zombies should also investigate other zombie's deaths, not just player death's if they are in range of hearing / seeing it.. only makes sense, they are attracted to sounds / smells, and to a very limited perception of sight. Could also make it so you need the entrenching tool to bury corpses, but also allow people to Burn corpses with matches / wood or matches / gas as well, it should definitely attract zombies same as a flare or campfire would, but since your burning human flesh and blood I would think it would attract more. I like it. I feel this idea would give more risk to bandits, which is good for the flow of the game, its a survival game but the game is meant so that no one can last forever even if they try to avoid zombies and pray on just players. The zombies spawning on the dead players in one minute intervals on top of dead player / zombie bodies attracting zombies in the immediate area, would help balance shit out with bandits, because if there is more then one player and the bandit is laying prone somewhere in a tree line, they can sometime take out a whole group, ive seen it happen before, this would balance it so the bandit will eventually have to move on, loot quickly, whatever, hide bodies otherwise he will be a risk of zombies as well, rather than isolating himself from that side of the game and just harassing other players all the time. this is obviously tweak able so you can make it 20 or 30 minutes instead of 10 with the 10 zombies and then the player corpse turning into a zombie itself. or even tweak the amount of zombies that spawn off of it, to make it balanced / fun. but I definitely think it could be a move in the right direction, everyone needs to be on their toes in the zombie apocalypse, this idea on top of roaming zombie hordes and zombies being attracted better to sounds will all help to reduce banditry and make it so they can't just sit and camp the same area all day, and have to move around the map and stay on their toes just like everyone else. Updated thread, will continue to do so as I think of stuff. Feel free to add to this / comment, Thanks!
  19. Yiddus

    Cross Server Vehicle Saves.

    The problem this creates is that there could end up being way too many vehicles in one server. My advice to you is to find a server you love playing on and become a regular there. Then you can keep your vehicle.
  20. baN (DayZ)

    Database cleanup [2012-07-03]

    I just logged in to the server and 3 tents and 3 vehicles disappeared, is it possible that the server needs a restart for them to appear again? Thanks for putting your work into this, it is appreciated :)
  21. Changelog 2012-06-16: All vehicles locations will be reset after server restarts. This is required to implement respawning. * [FIXED] All land and water vehicles will now spawn in a repairable state . * [NEW] Vehicles can now be tracked on database level, they will respawn or be reset at secret intervals once they have been destroyed. * [NEW] Vehicles left unused too long (hidden, placed in unreachable locations, bugged) will be reset after a minimum of 7 days - this exact time of respawn is also secret. * [NEW] Vehicles are spawned on all new servers. Future implementation: Vehicle models will be mixed up (randomized) a little depending on which type of vehicle that can spawn at a certain area. This means some vehicle models might become rarer. Known issues: Helicopters are still very dangerous to fly due to desync issues. These type of vehicles will only be available on some very old servers until this issue is fixed. Your safety as a pilot or passenger is NOT guaranteed. (hopefully fixed with release of 1.7.1, need more testing) Note to server admins: Serverside recommendation: Please update your arma2 server version to latest beta in preparation for 1.7.1 release. Also make sure your battleeye files are up to date or players will have troubles playing on your server if their client version is later than 93825.
  22. Kain Phalanx

    I hit the JACKPOT!

    "I enjoy hoarding. I don't do it with cars..." I don't think anyone cares then. Loot is infinite, vehicles are finite. Vehicles are also unique fun in DayZ, so peole are hogging all the fun.
  23. DirtySpartan

    I hit the JACKPOT!

    So... people hate hoarders because they can't hoard themselves .... ? ( Not talking about hoarding vehicles off the map )
  24. TheBrassThief

    battlebus slaughter

    The OPs battlebus isnt fit to smell the real BattleBusses exhaust fumes. Poorshow chaps. Your battle bus makes lone unarmed survivors hide in a building. The REAL battlebus causes full vehicles of armed people to piss themselves in fear. Damn. If only this was in DayZ.
  25. http://dayzmod.com/forum/showthread.php?tid=26110 Also my tents and vehicles disappeared on my server then I restarted twice and they're back. I then saved them all and stopped for the night because of HIVE issues. (All night the server is down)
×