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Showing results for 'Vehicles'.
Found 41868 results
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Wow really? A group of players are hoarding the (what I understand to be a limited number per server) vehicles and tents, and you're going to get on him for posting the coordinates? Moving off the map to hoard gear is an exploitative move, and I honestly hope these folks have their caches mowed down and set on fire.
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Date/Time: 10 July 8:00 PM / 11 July 11:00 AM (WST) What happened: None of my progress saved, even the server rolled back and my tents and vehicles moved back to my old hideout. What you were doing: You name it. Looting NE Airfield, towns near the NE Airfield, Torturing survivors, moving my tents to a lesser known location, fixed up a vehicle etc. Current Version Installed: 1.7.2 Server you were on: ANZ #5 Timeline of events before error: Listed in "What you were doing?" Timeline of events after error: I logged in, my tents were gone. I had this happen yesterday, so I assumed they were back in my very old hideout. I went to it and sure enough they were there. I picked up my equipment and moved it all to my new location then decided to switch my gear to a new server as I thought it was just that server. Placed my gear on the new server and then went offline for a bit. Came back on and my tents were completely empty. I had logged out for 2 mins in the middle of nowhere, it's extremely unlikely that somebody looted it.
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I fuckin lol'd. :P Honestly though, I feel your frustration. I lost 3 vehicles so far due to server restarts/roll-backs. And to the wanker that said "alpha": gtfo.
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Going far up north, whats the point?
KField86 replied to Ballistixz's topic in DayZ Mod General Discussion
I haven't been back down to cherno or elektro in about 5 days. I have no reason to. No need to have some new guy with a revolver log back in behind me while I'm looting the stores to get a shot in the back. I'd rather see my enemies from a ways off and figure out whether to engage or not to. Plus camp is up there, good players are roaming from west to east and a little south but as easily avoidable if you want to. Plus, the REAL tactical firefights happen there. I'm not talking about free for all deathmatch in the main cities or the snipers who sit on the northern hill of cherno in the woodline with 50s picking off weaklings or the snipers who sit on the road up from the power plant in elektro shooting down into the firehouse and supermarkets from 500m off. Got better things to do. Camps to find. Tents to rob. Vehicles to find and steal, and missions to the airfields with my group to strip the barracks clean for the loot that only spawns there. And more helicopter crash sites spawn up north, -
how about telling us the location of your vehicles :cool:
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First off I don't ask because I want to build a stash outside the map, but.. where is particular the border when I don't want vehicles or tents to be removed. I'm just curious of what http://dayzmap.info/ shows me. Ingame map is larger than the printed map. Maybe the reason is that there are no POI's outside. Oh and forum search failed me.. it doesn't accept words with less than 4 letters..
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UK 114 Player read this plz :)
Venzire replied to [email protected]'s topic in DayZ Mod General Discussion
All of my vehicles are gone too! :( (URAL, V3S, OFF-ROAD, 3 BIKES, ATV AND ALL MY 25 TENTS!!!) -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
Keshik replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Thing is, once you get gear there is really nothing else to do in game besides kill other players. Once you get the items to hunt animals and get some canteens, it's impossible to die from hunger or thirst. After you go through the barracks a few times and hit up some heli crashes, there is nothing left to upgrade. There is zero reason to go into any city for upgrades. You might have to go into a city every once in a while looking for vehicle parts but that's about it. This just leads to roving bands of people looking to kill other players for sport. Be it finding other bandits to kill or just survivors looking for gear. Even if you die, you and your buddies have a camp set up with multiples of everything. All you need to do on character creation is just head to camp to re-gear. There is zero replayability in the game unless you go hunting for other people. I'm not going to lie and say that I kill other people to upgrade gear or to play the part of a "real bandit" because that's not the case. I'm sure there are some on this forum that will say that the end-game is not a deathmatch (though that is not a real applicable term when comparing it to real deathmatch modes in games like Quake). However, there is a lot more thrill and adrenaline when killing others (not the newbie spawns on the beach) in this game as you have the potential to lose everything. The heart beats faster and it really is more exciting than another war-based FPS. There are videos that Sacriel42 does on youtube that really display this feeling. Tracking a couple people for 20 minutes hoping to kill them while constantly worrying about getting outflanked or other people attracted by the sound of gunfire. Sure, it sucks for people on their first few survivor characters (and it sucked when I first started playing), but if you punish or remove this gameplay aspect, you'll lose a large playerbase. The thing is, this is the gameplay that everyone will reach at some point in time. By removing it or punishing it, you are essentially limiting everyone to a few playthroughs at most. Also, if it's removed, you will have less (or no) people inhibiting your ability to get to "end-game" thus compounding the problem. TL;DR: In the current state of the game, you cannot remove the PVP or even limit it. If you want to tone it down some, then you need to replace it with something else to do once you have the gear and vehicles. -
Where exactly does the map end?
Monstrous Treachery replied to Levias's topic in DayZ Mod General Discussion
http://dayzmap.info/ doesn't show the whole map, there's quite a bit more than it shows. You'll notice when you're at the end of the map, the landscape will be lacking flora and it will seem all deserted and copy-pasted in terms of graphics. You'll spot it. If you're thinking of putting a camp outside the map, I'd advise you not to (not implying you are, but still) Wipes are made every now and then outside the map, meaning tents and vehicles outside map border will get removed. -
Going far up north, whats the point?
yorkie065 replied to Ballistixz's topic in DayZ Mod General Discussion
I go, and have stayed up north because it easier to survive. As you said in the OP, there is a ton of empty space, and empty space means there are next to no players. Im on Day 20 now with my character, started with looting the military tents in Cherno and then going straight north. Im pretty much now fully kitted after having done numerous raids on stary and both northern airfields with friends, but I would say about 60% of my gear has come from other peoples tents. Yes Tents!!! You wana go raid some tents? Go North. If you strike lucky, you will find a ton of top grade gear. Raiding tents, vehicles, starry and the airfields every now and then gets my adrenaline fix as of when I need it. I don't put myself in danger unless it's absolutely necessary. Hunting the animals for meat and stopping off at watering holes/ lakes gets me by easily. -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
Keshik replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
If a troll knew you couldn't do anything about him when you're both playing survivors, he could ruin your gaming experience far more than simply shooting you. Loot your tents and take your vehicles with immunity. Make a lot of noise and keep pulling zombies onto you, eventually getting you killed. A few could stand in the doorways of a building you're in and keep you and your friends trapped. Run up to you and empty your backpack into theirs. A team of bandits could use a "survivor" buddy to stay with you and track your movements. Think you're creeping thru the woods? Not when you have some random troll following you around standing up and making noise. There are a hundred ways someone with immunity to you could make your game experience more miserable than simply shooting you. -
YES for every major patch (1.8.0, 1.9.0, etc) including world items (vehicles, tents, wire fence, etc)
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Vehicles disappear after not driving them within a certain time. Not sure if 1.7.2 just rollbacked vehicle spawns.
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dont park vehicles beside your tents. vehicles still tent to move after being parked. vehicles > tent everytime.
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Going far up north, whats the point?
thrasher (DayZ) replied to Ballistixz's topic in DayZ Mod General Discussion
the north is where you find better players, heli crashes, player camps, more vehicles, more military loot spawns. its also a good area to setup a camp. -
Desyncing - My server or hive?
ldw-troublemaker replied to Lith's topic in Mod Servers & Private Hives
My server is experiencing the same issue. Since 1.7.2 desync happens very often and for a long time. I didn't see this with 1.7.1.5 this frequent. Sometimes there is also a problem to connect to the server for some players, and the server often "disconnects" for a couple of seconds and doesn't save the items in tents, inventory and vehicles. Same thing happens sometimes to the player position. After logging out and logging in again, you spawn on the pos, where you have been 15 mins ago... It's definitely not the server itself, cause the other dedicated servers running on the same machine are ok. It's just the DayZ server. -
What MineZ is Doing Right, and What DayZ Could Learn From It.
Time Glitch replied to Time Glitch's topic in DayZ Mod General Discussion
I honestly wish all characters, items, and vehicles got wiped with every major update that added/removed features. That way everyone has to work their way back up when, say, loot spawns change or an exploit is fixed. Also help re-enforce that we are here to TEST. -
Never trust anyone you're not on VOIP with. (Vent, TS etc.) 8/10 they're going to shoot on sight. Why? Not cause theyre a bandit but because either a. bandit or b. they're paranoid of bandits. Most of the time I avoid interaction and use the treeline to my advantage. Avoid hostile areas (Berezino, Cherno, Elektro, Balota, NW airfield) This is where bandits like to hangout due to the high player count and loot value. Also avoid where vehicles spawn, like black lake and other places. Grocery stores? Get in, get out. High output areas are going to have a higher chance of player interaction, be it friendly or hostile. Grab what you need and go, don't linger. Never run through open fields, take the treeline around...sure it takes longer. But itll take even longer to re-scavenge that supplies you're lugging around. Sniper? Run in zig zags. But keep the left/right pressing random so they cant time your movements. Use cover but dont stop...dont ever stop until youve either killed them or KNOW you're out of their LOS. Use buildings and vegetation to your advantage Dont trust people who ask you for painkillers or anything, as soon as you go to place it in their bag, expect a shot to the face. Instead drop it on the floor away from them so they cont shoot you PB in the face. Walk around behind them and drop them or around a building. If they turn towards you or follow you around the building...they're most likely out to kill you.
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What MineZ is Doing Right, and What DayZ Could Learn From It.
zipper replied to Time Glitch's topic in DayZ Mod General Discussion
If you don't think grouping up has benefits you are sorely mistaken. I believe you are seeing a significant number of high grade military weapons due to duping, being able to hop servers with the same gear, and people being bored (i.e. spent a week farming the NWAF and heli crash sites) because they play in a group (a huge group benefit). Playing in groups gets you gear. Enough gear gets you a vehicle. Vehicles get you more gear. Eventually people get tired of "surviving" and run down to the coast with their gear just to shoot people. Reducing the number of military grade weapons won't do anything to change that. If anything it will hurt solo play even more, because now, once a group starts to get their hands on some high grade gear, solo survivors will stand zero chance against them. Having one or two characters per server I believe would help the mod a lot more than making the game easier, and reducing the number of weapons. The game is supposed to be hard. You are supposed to always be on edge because you could get shot by a sniper at any given time from over 1000m away. It requires you to really think things through before you do anything. Failure to do so can result in death. I really hope DayZ takes nothing from MineZ. The game is supposed to be tough. It is supposed to suck when you start out with only the bare minimum of gear. That makes you think twice before you act. I wouldn't want anything implemented into the game that removed that aspect from it. That would completely destroy the game for me. You are by the way exaggerating. Every death is not from a sniper 500m away. Most of the time when I have to shoot, it is within 100m, in a city I shouldn't be in in the first place, and usually because I wasn't paying attention to what was going on around me enough to either avoid, or at least observe the survivor I stumble upon. But you got your wish, 1.7.2 wiped the ghille suits. So enjoy, nobody has one now. :) -
Been playing Dayz for almost a week, and having a blast. Been doing pretty well, but every time I start to get to good gear; I seem to find myself in a bandit sniper's crosshair. I need someone to watch my back, and would be happy to provide some overwatch for my mates. Ideally, a mature group that can get a good stash and vehicles with voicechat (vent preferably, TS3 is fine too). I'm on PST, but play alot during the late night, early morning. I am down to be a bandit, but I don't take joy in killing noobs for a laugh. If I come across non-threats, I usually just stay in cover, but I will kill without hesitation if I feel threatened. Anyways, I look forward to playing with some of you guys. Just hit me up with a server that your team plays on, and I'll find you. I play as Sgt. Slam
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Make this shit hard. Less supply loot.
Sgt.Racheloblade replied to The_Monk's topic in DayZ Mod Suggestions
Just for the server you play on, zombies will teleport, have wings and shoot laserbeams out thair arse, there wil be no vehicles and you have to drink and eat every 15 minutes. There will be no guns, and all you can use is a flashlight and a crowbar, and your inventory will only have room for 4 items (food, drink, tin can and flares). Hard enough for you? -
Considering we 'miraculously' already know how to fix and fly helicopters as well as give blood transfusions and fix all vehicles i dont think we need a book to tell us how to create splints or fur camo. Your system would work well though if we started out knowing nothing and had to learn stuff from scratch.
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1.7.2 Opinion thread. All your opinions, good and bad, go here.
treshold82 replied to Denuth's topic in DayZ Mod General Discussion
New patch works decently for me not taking account loss of gear at tents+vehicles. Of course some extra zombie aggro has occured but nothing serious that good ol' hatchet couldnt resolve. And I noticed too that you can get rid of zombies more easily like running uphill with bushes towards treeline with 4 zombies running behind and when I go past tree line I notice only 1 zed following me :) Easy pickings for hatchet and I haven't broke my legs so often now lol -
I am looking for a medium to large group that can set up camp and survive in the north, and possible get vehicles. By the way i have been playing arma for a year and am familiar with the controls and inventory system, and i have been playing dayz for 4-5 weeks now. Also i am 15 and live in the US. (Pacific time zone)
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I heard a loud boom and saw smoke in the distance...
hkurban replied to daze23's topic in DayZ Mod Gallery
My favorite part is -- assuming these are player vehicles and not ai controlled entities -- that these hackers have no understanding of the game's flying controls and end up crashing their stupid hacked warmachines. Good on ya, hackers