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Found 41870 results

  1. deltaforce11

    Some more suggestions..

    Hello there! Me and a friend were playing the other night and we thought of a couple of ideas.... 1. Camo nets Use to cover vehicles which then camouflages the vehicle. Useful when obtaining those red and shiny 1970s cars you see in game... Would adding this feature make it too hard to find the vehicles? I do not believe so simply because if you see a car-shape or a huge bus in the words, regardless or what color it is it does stick out.. However this is just an idea... any feedback is useful. 2. Spray paint & [rare item: camo Stencil] This can be used to leave messages for other survivors such as directions on trees, city walls and if the stencils are found patterns can be used. This has some blatant issues, as users may leave rude or abusive messages on walls, if spammed it would reduce performance (Therefore it might be an able to have sprays disappear after 2 days? due to things like rain, writing over or simply wiped clean (Ink wouldn't be that GREAT!). 3. Helmets [Helicopter crash site] Seeing as how the downed helicopter pilot zombies have helmets why can't we? and perhaps some variants such as a camo version to match the camo skin.. Just a thought. :) 4. Safeboxes This boxes are locked using keys and can be hidden underground, Basically treasure chests! These can be forced open by using crowbars and the user must obviously dig and then place the safe box in the whole and cover it over! 5. Additional traps I am somewhat on the fence with this, because we already have bear traps, barbed wire fencing, sandbags, tank traps etc but perhaps pitfall traps? How about allowing users to make wooden stakes for camp defense? Just some random thoughts, feel free to provide any criticism you can come up with.
  2. GambitNz

    Hacker on nz 10

    Hacker on Nz 10 server, name is joey_424. spawning weapons that arn't in DayZ and also vehicles
  3. The vehicles are saved in the Hive database. There is no way to reset them beside hosting a new server.
  4. epeenoire

    Am I the only one?

    Ever thought about the fact that you are not the only one on the server? Your vehicles could either be stolen or destroyed and your tents could be dismounted (by driving over it with a vehicle e.g.)
  5. Warhog (DayZ)

    [GUIDE] Vehicles & Repair

    I was wondering. Im playing on DE(Germany) Servers, but i never encountered an Vehicle, not even a Bicyle by the so called spawn points. But i find a lot of car parts to fix a Vehicle. Are they disabled or something, because in the Changelog nothing was written about the vehicles would be disabled <_<
  6. Who keeps getting his tents/vehicles dissapeared each fucking day? I know this game is in alpha and all, but... the server lags are fucking insane and make me and my group lose vehicles and tents. We save them a shitload of times and each time we set up a new camp, the server disconnects a few hours after. When it finally gets back up everything is just gone, it's not even empty, it's just completely gone. I got told that after another server restart the stuff should be back, but it isn't. Am I the only one having this problem or what? Edit: Yes, we did switch servers. We had about 3 camps on different servers and we only have 1 vehicle left. All the others are dissapeared and the tents are nowhere to be found either.
  7. With how easy it is to spot tents and vehicles from a ways off that belong to other players, even when they try to hide them as best they can despite the placement bugs, I was thinking... What about some type of camo netting? Not solid as to completely block your vision of the object, but just something to break up the outlines of the tent? By now, no place on the map is safe for a tent unless you go outside the boundaries and we all know that's not allowed and is completely retarded, but if we had some way of further breaking up a tents outline while placed in cover, our valuables could be a lot more hidden from tent hunters, and other bandits. I don't know how it would work, it would need to be placed around the tent, but I think rocket may have the capacity to do this. Anyone else think of this?
  8. Warhog (DayZ)

    I've had enough dying. So now I kill.

    I got murdered two times, while i was playing alone. The 3rd time i already had my buddy in Skype and we wen't surviving together. We wen't to Staroye to the long building and met two other players. I said we are friendly through my Mic, the other guys already had firearms and we only had a hatchet and a crowbar as weapons. First my buddy was shot in a corner, while picking up a water bottle, i saw everything and asked "Why?!", the answer was from the other guy: "Because you are fair" -.- Since them we avoid other players, even if they are unarmed or they even yell friendly, we back up and say "Stay away from us, we don't want any trouble" and go away. Never trust anyone in DayZ, only your close friends on Skype or Teamspeak. OT: Are the Vehicles disabled in DayZ? Because i never say a working vehicle or even one to fix, or all the Vehicles in North kept by Pro Players? Finding Vehicle parts isn't a problem :/
  9. ... implement a feature that prevents people to DC in combat. I'm not a dedicated player hunter/killer but I don't shy away from PvP, especially around the hot zones. But over the last couple of weeks I've noticed a trend that every single time I engage in PvP my opponents simply DC. When I started playing in early May I had plenty of epic shootouts with other survivors, and greatly enjoyed this aspect of DayZ. As it is right now, PvP is completely borked. I know: Alpha. That's cool, I know that rocket is working hard on this baby. Still: PvP and the player interaction is the very core of this game, and this core at the moment simply doesn't work as intended. I couldn't care less about vehicles, body temperature and bear traps as long as the PvP is just not fun. So pleaaaaase: implement something like a 20-second timer that freezes a player once he DCs from the game. AND a 20 second freeze on entering. Sounds harsh? Well, don't log off/in in the middle of Cherno or in the airfield barracks...
  10. Jack Dant

    Definition of the word ENDGAME

    I don't really like the word endgame either, but please explain the difference between DayZ and an instanced MMO. What DayZ needs is not endgame in the WoW sense. People playing the game as if it was WoW with the sole purpose of getting "rare weaponz" won't ever be satisfied with the sandbox. The closest thing to good "endgame" we have now is vehicles. You find them, you repair them (usually in a group), they get stolen the next day, then you steal them back, and so on and on. Something like that, but played over weeks instead of hours is what we need. Something you can do over and over but it's never the same (this requires a PVP factor to it, because AI is always the same).
  11. Drblodski

    Definition of the word ENDGAME

    In the Arma world it is very easy for the devs to add little new things here and there and nuance what is already there. They can do it without too much testing - like for example moving some of the vehicles spawns to new locations. The could lower the spawn rates on the crashed helis and barracks say and introduce a 6 man AI spec op team that arrives by patrol boat once every 2 hours or so and makes its way to a military location across the land (random destination each time). This would be a danger to survivors if the AI were set to shoot anything. They might succumb to zed themselves. It would provide some more lootable weaponry. It would give the endgamers something new to do. This is a lame example above but I reckon the devs are well aware that in one of the next updates they should add a new dynamic to give old timers something new to do (worry about) ;) This idea doesnt even include new content like mini missions or quests. That would be fun. As long as nothing is forced on you i say its all good.
  12. deepfried

    World too big for own good?

    No, if anything it need to be much bigger, I think to support the game beyond a few weeks play it needs to be at least 4x the size. You forget that when you've been everywhere, have or have had camps in each area of the map, and have a clan with several vehicles... the map suddenly seems very small indeed.
  13. ActionManZlt

    Chernaus Narco Tanks

    Yeah, I know how bad the cartel situation in Mexico is, even on the other side of the world it makes headlines here... What I'm wondering is why on earth it's offensive to link to a google images link for "narco tanks"?That's a question directed at RoboSheriff, for being the one claiming offense.... P.S. home-made armoured vehicles fit perfectly with a zombie apocalypse, so +1 for the OP ;)
  14. IReaperI

    URGENT: Two flying choppers?!!!?

    Read the DayZ wiki. UH-1H Huey helicopters can be obtained occasionally from Airfields or from roofs of hospitals. There are 3 Helicopters hidden somewhere on every server. On low-populated server you'll most probably find one at it's original spawn location, waiting for repair. On a high-popluated server those might have been already taken and people often hide their best stuff on the bounds of the map, if those are vehicles, If you search for campsites and camping tents with a load of goodness you might want to check places far away from civilization.
  15. oh_fudge

    IF this was an actual game...

    -game purchase only -studio developed with some community input (too much and it will ruin the game) -both community and studio servers (although studio servers shouldn't really be necessary) -i'd donate a little if you did a kickstarter thing (yes to kickstarter) -also, later down the road, you could do 1 or 2 DLC's with a new map for each plus different vehicles and/or guns. $15-20 (USD) would be a fair price for each
  16. LOL I like how the late game activity is merely injecting another person's successful game... Minecraft. Another question, why would building an underground bunker be fun? So you can sit around with all your awesome gear and just masturbate to it? No, your going to use it like how people use tents and vehicles, you store your shit, then you go kill people... This is a horrible end game idea. I'm starting to think Rocket is a one hit wonder. I agree with OP, me and my mates are already starting to get bored. In fact, we're already looking forward to other mods in ARMA. Better ones than this already exist. Surely someone else can make a better DayZ mod.
  17. Hello, I was thinking if you guys can set the terraingrid to 45 or 50 atleast to help some players to reduce some of the lag and also set the scenecomplexity to a setting that doesn't lag. Also keep the view distance where it is at 1600 because people with a more powerful system can have a massive advantage over a player that doesn't have a powerful PC to handle a great deal of view distances. I also REALLY REALLY want to see the Food & Water hunger to happen alot later than way to soon atleast base it in real time like atleast every 2 - 3 hours they will be hungry or thirsty. Before anything you should be thirsty before you go hungry. Hunger should happen maybe at 3 hours and being thirsty would happen at 2 hours but base it in real life like depending on outside temperature and such. I also want to see something to where the owner of a backpack to be able to lock so no outsider can just grab stuff out of their backpack. I also would want to see a option to be able to lock your Cargo box or gear box in your vehicles so the passengers can't go grabbing stuff out of the cars when they are inside of it in case if some undesirable enters your vehicle.
  18. v1ktor

    Vehicle Spawning?

    lol @ the trolls commenting here putting down the server owner If you think the 3 vehicles are suspicious and you have not seen them on the server before you as a server admin/owner have the right to KICK but not ban (until you have proof of hacking). The rules state that you can kick but to a limit, this seems like a legit kick. Btw, did they come right back or just leave forever?
  19. Recently there was a purge of tents outside of the map area. Forced many players to stop exploiting the map design and save their gear within the map boundaries. Personally, I have not/will not set up camp beyond the borders. Was this helpful? Have all of the tents/vehicle camps simply moved back already... Question: Should their be nightly purges of camps set outside of the map? Players trying to hide vehicles will be most impacted, especially choppers.
  20. pwnage13371

    Thanks for the ATV

    A few days after I got dayz I found an ATV. Not knowing anything about vehicles in Arma II, I drove all over the place. Then my atv shoots 30 feet in the air and does 5 backflips and I land ontop of myself and break my bones. Zombies were all over me and I crawled to a gas satation to die due to lack of bandages and morphine.
  21. 3rdparty

    Chernaus Narco Tanks

    :) well it isnt is it really, to be honest i think a better word would be sensitive. Seen a couple of threads go off topic on sensitive issues. But yea i think it would be kinda cool, especially if shooting from vehicles is introduced as ive seen petetioned for before on the forums. Also provides good protection for small groups in a server with other established settlements.
  22. premiumkrap

    Chernaus Narco Tanks

    im confused. I'm of mexican descent...but why is this offensive?...nothing offensive was stated. BUT, anyways. This is a great idea.....the mod has a long way to go as far as fixing the things it already has implemented to start thinking about adding "tanks" or addable armour on vehicles that are already hard enough to find.
  23. 3rdparty

    Chernaus Narco Tanks

    Indeed... oh feck it why not Dawn of the Dead (remake) Land of the Dead (Dead Reckoning) (the missle launcher on the top is used to shoot fire works!!!(defo an item that needs to be introduced)) Mad Max Book of Eli (only pic of vehicles??) The Road (starting to get a bit desperate now) Even hyundai are on it: Is it not serious to think that a survivor who has mechanics skills isnt gonna mod this well polished grand-momma-mobile.
  24. ARMA's engine is a masterpiece, there's nothing remotely like it for scale and content (starmaps, weather, huge area, huge player numbers, ballistic physics, lighting, audio fidelity, flora and fauna, avatar-control, 10km draw distance, all the guns, all the vehicles, AI, modability, lip-synced player speech...) my PC can run any game ultra'ed at 1080p, the worst frame rate I see being 45 fps in Metro 2033 despite all the advances to graphics in the years since it was released, chernarus remains the most complete and immersive environment in any game on this PC so it's a bit sticky in doors (fixable - st movement works just fine) and the P2P netcode required to run this mod is still in alpha phase, that's no reason to throw away the magnificent features we have access to with the ARMA engine PS, OP and several others have commented on bugs that are being fixed during these alpha stages as if an different engine would never have had any bugs ever at any stage in development, please guys, think before you speak
  25. I don't disagree that the UI could be improved, but that isn't on their to do list right now, and from what I understand, this was another major change for Arma 3. If it has already been fixed in the game it would be ported over to, I don't see why they should spend time on it now. "Arma 2 features around 80 realistically represented weapons with many variants including assault rifles, machine guns, and missile launchers. There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including everything from civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player. All have limited fuel and realistic weapon loadouts" From the A2 wiki. Even BF3 would have a difficult time matching that number, and that is the latest major FPS on the market. Nothing can come close to the number of vehicles either, and this is a 3 year old game. It would be foolish for BI to start marketing this as a brand new game right now. They have a perfect platform to learn from, which will find and locate issues within the game that they will be able to fix on final release, or just implement a fix with the improved engine that will be running Arma 3. There is no reason to pick a brand new engine right now, it wouldn't make any sense. They would have to port it over to the new engine, fix all the bugs associated with doing that, and then continue the testing in essentially a brand new environment. I am a major supporter of the Cry 3 engine, but I don't know if it would be able to do all the things Arma 3s engine can. Wind, bullet drop, physics, explorable underwater areas, and 300km maps aren't easy to run. I know it has the ability to do some of those, but part of the fun in playing DayZ stems from the realistic nature of the Arma 2 engine. Changing to the wrong engine could essentially turn this mod into L4D, and people obviously don't want that to happen. The group they have working on it is doing a great job with what they have. If they manage to get this to near perfection, and maybe incorporate some mods which are already very successful in the Arma 2 community (read ACE), they will be able to deliver a great game once it is ported over to the current Arma 3 engine.
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