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Found 41868 results

  1. If you're hoarding vehicles full of equipment you should know that you can loose them at any time. This is what happens when we find them. They are driven to the coast, disabled and or destroyed. Free stuff to any who find them. There's bandits and then there are Bandits.
  2. Maik (DayZ)

    FI 1 - disgraceful admins

    The server FI1 is using the new feature for making sure people are not leaving from pvp activity since the server is considered as "hardcore" and disconnecting from pvp activity is very noobish. It says when you connect to the server on the message of the day the following: "Server is using auto locking feature for test to slow down server hoppers (5 min unlock-time now and then)." I can confirm that yesterday the helicopter was shot by one of our "crew" members and the helicopter was spawned on the server by random people. Yesterday the fight you had in Solnichniy was not by any of the "admin" crew team so you were faced by a totally random team. The 60 second restart for the server was because the helicopter was shot down and the admin team was hoping that the helicopter would despawn (the remains of it) by the restart so there would be no hacked items/vehicles on the server that the helicopter users were apparently using. The admin (1) on this server is using a lot of his freetime for trying to keep the server clean from hackers and any people who abuse any exploits/duplicating of items. So next time you have any problems with the server, contact me here on the forums and i will direct you to the admin of the server if your problem consists of hackers and you have any proof about it.
  3. jacobpalmer05

    Banned from UK 25 for server hopping??

    Jesus guys, I can understand your frustration, you run your own server, which we all appreciate, but you cannot go around making wild accusations regarding items and vehicles, you already got the vehicle part wrong, Slaney was in a legit vehicle, the UAZ not the military off road, what else did you see incorrectly? I would be mad too if I were you guys, unable to defend yourselves, unorganised... but banning, kicking and making things up is just wrong.
  4. Day 4, vehicles still haven't despawned. Items are still inside of them. I forgot to mention I put down a tent on one server as well, which is still out there - though I believe those have to be manually purged by the dev team, so I wasn't expecting it to go away quickly.
  5. It's exactly what people would do in real life, hoard the vehicles and rare items.. Out of bounds is ghetto though, I've never done that, however, even as a server admin, I wonder how many are outside of my map boundaries... This is why my interest is perked at this experiment, keep it updated!
  6. Hiding vehicles out of bounds is just wrong. If people are so paranoid at losing their vehicle and just want to horde it for no other reason then just storing guns and crap where nobody can get it then you are an exploiter. Exploiting a game flaw for ones own selfish needs is just wrong. Personally I think a vehicle needs to explode the moment it is driven out of bounds taking the driver and whoever is in it back to the beach.
  7. I have been playing DayZ for quite a while now and love it. However, I have been losing my camps because of the servers that they are on go down, then never come back up. This has happened to me a lot, I stopped counting after the sixth server. The amount of vehicles and loot my group and I have been losing is beginning to get to me, mainly because I cannot find a server that will actually stay up for at least 5 days before going down and not coming back up. So, my questions is this: How can I possibly figure out if a certain server is going to be up for a long time? Or, if that is not possible, why have so many servers been going down and not coming back up? For those of you who may not have noticed it, most of the Chicago servers have gone down and disappeared(There are currently 16 online, while there was many more. I believe it was close to 50). I do not know how widespread this seemingly random event is, so please excuse my ignorance of the other 100s of servers.
  8. East Clintwood

    Admin Abuse for Vehicles?

    Pretty sure you posted this in the wrong section, however, I suggest you read this before you continue as you should learn a few things about what admins can and cannot do. Sometimes a after a server crash tents/vehicles dont load in, and you need to restart it a time or two, instead of madposting on the forums, I would try getting in touch with the admin and seeing if they can restart the server so your things will load back in.
  9. everystone

    IF this was an actual game...

    Game purchase only Community servers! Beside the hackers-part, its win-win. Will keep the game alive forever + make LAN parties so much better. Imagine hosting a lan party with friends, start a fresh Dayz server, split into 2 teams and go crazy hoarding vehicles and what not. Currently only people with expensive rented dayz servers can do that. split community and studio servers, like battleNet does. Play around on your own server with friends and a seperate character, or play "online" on the official studio servers.
  10. chaveezy

    Admin Abuse for Vehicles?

    What are you talking about rolling back the servers? This is not possible to my understanding, and today all our vehicles/tents were gone to. I'm pretty sure it's a hive problem at this point, you might want to research a little before calling admin abuse, sick of you cry babies whining because you lost your cars, I lose cars/weapons daily because this glitchy ass game, spawned on the top of a tree the other day and fell to my death, crawled between a bush and a rock one time and died, vehicles just disappear, tents disappear/reappear, it's just a glitchy game. Be patient, you will find other vehicles and gear, if you play a lot you should already know all this.
  11. * Server this happened on: US 40 * Time that it happened including your timezone: Approximately 9:00 p.m. (-8)GMT Pacific * What happened during the incident: Found what strongly appears to be spawned in Vehicles and weapons from the Admin, MrEpicGoat. Vehicles found were an A-10, a helo, motorcycle, UAZ, upside down wreckage of a car, sedan, a boat, and a bus. What strongly appeared to be hacked weapons found, were the RGO frag grenade (not shown in video) and a M136 Missile launcher. The missile launcher was found on the Admin's body (MrEpicGoat) at this apparent spawn site. (Was easy to figure out who the admin was, because of numerous occassions of him chatting over blufor chat and also announcing server restarts. Also, it helps that he has an admin tag by his name in game.) Also important to note is the pilot uniform he is wearing. In the video my friend picks up the M136 off the admin's body and then puts it back on the body while I'm recording, so in the video it could appear that we were planting evidence on his body, if you are being anal about it, but I don't know what to tell you other than I'm telling the truth and I think all the other evidence is more than enough anyway. Here's the video evidence: http://www.youtube.com/watch?v=gV1SEccRbTQ Sidenote: I confronted him about this and he just now shutdown server.
  12. Yeah, and because it's white, I was trying to find something less obvious. It's nearly impossible to keep a car when playing solo. I found an ATV (someone tried to cross the bridge S of Vybor.. :) I bumped it back on its wheels with the truck and spend over an hour hoarding parts to repair it. When I just needed two more wheels I drove it to Pustoshka, tried to park it near the warehouse, clipped a road light thingy and it stuck. Then it exploded. With my DMR and everything I was gonna take back to camp for the day. FML. It was after that I took the truck to go look for more vehicles and the server crashed and stayed down and I had to go to sleep. There went my AS50. Shitty day. EDIT: Oh yeah, did I mention my tent was wiped with the server crash? -.-
  13. fuzzy4ever

    One DayZ?

    It needs to be stable before it goes stand alone. Disappearing items, duplicated tents (and items), hackers scripting and creating vehicles not in DayZ, general instability of servers and so on.
  14. Momiji

    Thoughts on complaints.

    People make the difference. I was playing a a session today with a few people we found some vehicles and i got picked up on an ATV to go pick one up, little did i know i was on returning the old bike a guy rode out to take a car while following the ATV cause i had no idea where the base was (Had no map). In the span of ride across the map on a damn bike behind an ATV we had plenty of laughs like me almost flipping down a hill, him running into a fountain and getting stuck between debris and reversing out. Then we come to a bridge, the ATV flips and we freak out trying to get it back up. I ram the wheels with the old bike to flip it and flip it i did, 50m's down the road in a pile of trees and it soon exploded, so now we trek it on foot, me on the bike trying to not run over my partner trying to figure out what the hell happened and laughing all the way.
  15. unclegus

    Simple Solution to Banditry

    I think the main "problem" with banditry is that there is no common incentive for the survivors. It's not like there is an objective to meet, like in L4D/Zombie Panic! etc., but this is the nature of the game; it's open-ended. If there was some kind of objective, one which necessitated working in a team to achieve, it would result in at least some co-operation between small teams. It would mean that when you're roaming around on your own and you encounter another dude on his own, you might just offer to team up to achieve X instead of just opening up. Maybe even if this is just to get hold of some of the better loot. Having said that, I haven't been playing that long, so maybe this is already how it is for things like vehicles? But then, once you have them, what next? I guess survival itself is a common objective, but not one that necessitates co-operation.
  16. LumberBack

    War on banditry!!! Join the fight!!!

    not really, i just stoped playing a survival game and started to search for camps and vehicles to blow up... havent killed anyone...
  17. DayZPvP.com has a new page I am calling "DayZ PvE: Videos of Players Dying for no Good Reason" My buddy Cros had this great idea... Does anyone have or know of any links to very short (less than 1 minute) videos of people breaking their legs, taking damage, being knocked out, etc. For this project I will not accept anything inflicted by zombies, players, or moving vehicles. Obviously nothing like vaulting off the lighthouse (I did it to suicide once when I was infected), or falling from rooftops (unless something buggy caused it). Please reply here, PM, or post on my site and I will credit you. Also, works must be original please don't rip anything and try to send that to me. Youtube links are the best because then the creator makes money from it. Thank you, I will edit this post once I have some videos up. Link here, there are no videos yet. I will move the link to the top once we get some videos on it.
  18. It certanly is possible to keep a good vehicle stash for long.. we had 6(2xATV, 1x military truck, 1xbus, 1x motorcycle, 1x tractor) saved for 3 weeks but that was on another server aswell, we are currently holding up on another server instead of de10 and our vehicles are staying there just fine. Hoping to go back on DE10 soon when its fixed
  19. adammelo

    us 326 abuse?

    We spent all of last night litterally from 9pm est - 4:30am scowering the map, found a player camp raided it to the ground, and moved the military offroad and the pickup truck of that camp several miles away and in a completely different heading, by our camp. I sign on at 3pm est and its all gone without a trace of evidence, the location we had was damn near unfindable, let alone the player logs for that day didnt have anyone significant enough to find were we were all fresh spawns. Was it a hacker? Admin? or Cheater? The initial camp we encountered had the bus, military offroad, pickup truck, two atv's and 3 tents however the vehicles were missing tires and so forth which seems as though its impossible to have driven a military offroad several miles on no gas, hull, engine, fuel tank, and missing front tires. Point aside was this the work of a legit player, did the server reset at 10am est clear out our vehicle and tent camp, or was this something more shady?
  20. L0G!N (DayZ)

    Why make a suggestion at this point?

    Well, if I watched that interview its fairly clear (to me) that after the 'release' almost all work has gone into scaling up the project to deal with the influx. Rocket basically said that now most of the upscaling is done (and dealing with press etc) he is finally getting some time to reflect on his work a lil bit. Sure we seen some tweaks here and there, and a simple item added (melee weapon, beartrap), but those are just lil additions mainly to see if these things actually work (melee basically being an ultra short range gun with a huge magazine) ... so, i am personally hoping that now the build is somewhat stable, we will see more items added, and i personally hope he can figure out a way to put a 'stamina/endurance/fatigue' of some kind in DayZ (even if this means going to BI and have them put it into Arma2 with a patch). While it may seem a simple thing as just a stand alone feature, it can be the backbone of somany other physical systems he has in there right now, and if weight/strength can be added to items the options grow even more. That would also change the whole zombie situation, i mean, we all know these zombies can run this darned fast because we can (and we can do so for miles and miles on end), this whole situation basically means these zombies 'have to run so darned fast' but their animation isn't tuned for it, which makes them look glitchy and what not. So, if you can only run so fast with 25kilo or so strapped to your back, and you can only run a 100m at top speed, to then get tired. Then the whole situation changes, these zombies all of a sudden won't have to run so damned fast, and if you run for 100m and get tired they may well catch up with you, and if weight plays a part as well, making you run slower (and/or for a shorter distance at top speed), those zombies can be a tad slower (looking better) just because you are likely slower, aslong as they are fairly persistant and keep comming, you are going to shit beans eventually... And this whole physical system (endurance/strength) can also introduce some hidden +1 systems that let a character grow in these aspects while the player plays, loosing more on death and adding to the growth of a character and thus introduce some more 'mid-game' aspects... (aka. get stronger, get more endurance, based upon what you do in the game.) Another thing is group play, now the whole building bases thing sounds cool and all, but there are already tons of games around that let you do this to some extend, and as rocket prettymuch implied, they won't be able to do anything realy extensive untill they truely go stand alone (w/e that means in regards to the engine, does stand alone mean build DayZ into the Arma2 engine, or even Arma3, or whole other (or even new) engine). But as i see it, there are a great deal of other 'group building' suggestions that could be as easy as adding a few special bags and cutting down inventory and toolbelt slots. That's such an easy fix, and it may or may not work, I don't know, you don't know, neither does Rocket... Nobody realy knows untill the Dev's cut down the space on the inventory and toolbelt, adds some specialized bags, and test it, while it may suck a bit more starting out, perhaps it works wonders for all those people that do have a team going, in that they feel they now need eachother to do all the things they want to do... Another thing that i am worried about is 'mid-game' gameplay. See the first week or so is all about dieing, and learning where to find your stuff and how to actually get to it. After about 2-3 weeks you know where to go and how to get those items, so then it starts to be about getting some bigger stuff, cars, atv, etc. and if you are with a small group it's likely going to be about staching up so you can totally avoid the whole 'get stuff' bit (just teaming up ONCE with 2 mates, made this very apparent, we were attacked by a lone idiot that saw somebody with an Alicepack and just started shooting that person, sure my mate died, but I killed that dumbo, the two left looted both bodies, my mate just ran back to where we were (by passing the whole get things part), we dispersed what we had amoungst ourselves and moved on. So once we get cracking on some tents and big backpacks (and have 2 more guildies come in), we likely get cracking on getting something bigger... then what? well knowing us we will likely all die in a horrible accident where we try to chace bandit snipers with our car and overrun them, but thats only fun while it lasts... So, there has to be some medium term goal in the game, and i think the easiest way to accomplish this is by 'learning by doing'. Realy going through all the things you can do in the game, determain if it's a thing a player does himself as a person controlling he character (aiming, driving, etc) and the things you should get better at over the course of gameplay, but can not be directly learned by the player behind the keyboard (like f/e reading your heading based upon the shadows on the trees, based somewhat on the time of day) ... and then for these things you can't get better at just by doing them as a player, introduce a hidden +1 system that lets you get better at these things while you play. Which stretches out the 'mid-game' aspect of vehicles a bit, but it also creates a bit of a hurdle to get there, meaning that if you die it takes longer to be realy good at it (medice, hunting, engineering), and if Rocket experiments with these learning by doing methods now, with the systems that are in the game now, it will become easier to implement the same sort of things with things yet to come... these kinds of systems also introduce character growth, and may well foster 'specialisation' within groups and learning by doing is realy the best way to do this without introducing real classes that nobody realy wants... Another thing is 'item spawns', it's fairly clear that something needs to be done about this, and while i don't know if Rocket meant 'tiers' the way i envision them, but if buildings grow in tier (a tier being a loottable with certain items and certain chances for them to drop) based upon a certain time these buildings are NOT looted. To then have these buildings drop in tier ONCE they are looted. That alone will create a whole different gaming experience, the NWA will be stripped of items and first come first serve, but that also means (as tiers drop) there is less reason to stay there and camp it, unless you want to wait for it to build up again, if done smart though you will HAVE TO MOVE from a spot to survive, because you looted the place dry and you will DIE if you DON'T move... Which will give others atleast the option to hang around the NWA and fight over scraps or camp it out with light weapons untill something better drops. And yes that will mean people will NOT find that AK where they though it would be (as it's there now every single time, and if there is no AK there is another big rifle instead). Something like that would be great to just experiment with in the Mod, before deciding what to do in the actual game... A new map and more enterable buildings, well this is a bit of a catch22, but it doesn't have to be. Assets (aka buildings) take a LONG time to make, test and optimize. These are likely the most timeconsuming things to do when making a game (model, scale, textures, normalmaps, lighting maps, pathing and making sure a player can actually get in them (without being stuck on a door or fall out somewhere unexpected). This is where i think Rocket and the Dev team need to start looking at the community more! I posted a very workable suggestion for a forum competition that would give players the incentive to create possible content for the game, with Rocket being entirely free to decide what he uses. This can make it actually viable that more 'items'/'assets' get added to the game at a short notice, with little to no investment from current other development targets. Now if DayZ goes stand alone these Assets will eat up most time for sure, (side track: thats why i think a stand alone will likely be on Arma3 so the dev team can work with what there is now -> which will make that competition worth its 'non effort' in gold, while realy give a chance for the whole community to shine, and create a bond with the game even more). Another good source for assets would be for BI to ask all modders that made assets to just 'pluck' them from the mods and add them to the development tools. Same with a map realy, while this takes a bit less time if you have the assets, but DayZ realy needs a new map, more sooner than later, there is quite some 'false' data on things being 'easy' right now because people know their way around so well. While a new loot system (tiers) may change some of that, a new map & new loot system would set everybody back to zero. Giving much better opinions and data! Medical system, this can and should be extended upon, there are some realy 'unauthentic' systems in there now, that are also realy binairy (broken bones/morphine), as well as certain short commings in 'conditions' (mainly sickness, foodpoisoning, flue, etc) as well as reducing the 'binairy aspect' of some of the work arounds. In a perfect situation there would be atleast 2 ways to deal with something, a quick and easy but hard to attain fix, and a quick and 'medium' but medium to attain fix that in somecases just prolonges your situation but atleast give you the opportunity to keep playing and reach a place where you can get the true fix. I've got about 2 A4 of medical stuff in my head, that i must still write down, some of it has already been suggested or come across in conversation, so it will be more of a compilation of all things medical that COULD be in DayZ. So yeah, there are reasons to discuss suggestions on multiple topics, and seeing i like suggesting things and talking about them to improve them i will continue to do so. What does strike me though, DayZ as stand alone game worth to pay for in september ?!?!!! sure if the mod is taken ofline and the source code burned so people that want to play 'where it's @ now' will have no other choice but to buy it...
  21. Hi there, i was banned from DE95 because i found the server's clans home - ALL!!! vehicles from the map, including 3 helis and about 30 tents with lots of (duped? 50 NVG's in one tent...) stuff in there... Just wanted to fly one of that helis, started it, about 1 minute ago a nice little message appears "you were banned... blablah ... reason "HACKING!!!" or something like this... THIS IS CRAP! That clan is cheating by "stealing and hoarding" all vehicles of the map an then banning all people who are "stealing" the vehicles from the clans base. Unban possible? Maybe blacklist of that server? Admin abuse³ //Edit: If you just want to watch the video of their cheated stuff, you have to take a look here -> http://dayzmod.com/f..._20#entry371612 And the final post where they reveal theirself as cheaters is here -> http://dayzmod.com/f..._40#entry379192
  22. Thank you for your input Zso, but I don't appreciate the name-calling. And to clarify things for all of you who seem to have trouble reading my post; he's guilty by association in the terms that he HELPED a proven hacker move vehicles that were located out in the middle of nowhere on the server to their camp. That is why all of his group is banned from US 275, and neither me, nor any of the other admins of US 275 are trying to police anything. We don't ask for donations from anyone who comes to our server to play, so I really don't think we should have to answer to any of you unless this is a case of admin abuse, which it is not, as I've clearly stated. You're more than welcome on the server unless you hack, period. But since you all have problems with authority, here's a great link that you should read before you start quoting the "rules." http://dayzmod.com/f...u-need-to-know/ Enjoy!
  23. Cinc

    Simple Solution to Banditry

    a few things id like to point out here 1. you mentioned this in the main post, but stopped from drawing the final conclusion. bandits are practically NON-EXISTENT. theres 2 types of people in this game, surviviors and sycopaths. the sycopaths kill for fun. the survivors kill due to lack of trust. many survivors might kill a well armed man for loot, if they have practically none themselves, but very few people walk around thinking "if i see another guy, im killing him for his loot". thats almost always a last minute decision, due to lack of trust or a horrible supply situation on your side. 2. the bandit skin was actully taken out because its unrealistic. "hey, i just killed 5 guys, know i have the random urge to wear this suit i conveniently found". ya... no. my idea for fixing the trust problem is 2 fold. 1, increase the zombie difficulty. people are right when they say this is COD with zombies in between. make zombies harder, and that guy you just found could help more then hurt you. "NO, dont go that way. there's a MASSIVE horde over there" if you'd killed him, you wouldnt have his loot for long. make it hard to the point were sneaking in to grab loot (any actully good loot) is near impossible "hey, ive got another friend on his way over here. want to team up with us and assault that town over there? we can split the loot." the third of the loot from that town would be much better then the loot from that one corpse. and 2, give groups something to do. after you and your new found friends kill all of the zombies in that town, another group comes by. after a short but tense stand off, you 2 decide to combine your resources and make a small base in a nearby warehouse. you use barbed wire to create a kill zone entrance, add all your best weapons to form an epic armory, and drag in a forge and other stuff from nearby buildings, and you've got a mini base. as time goes on, you all form a small topic on the forums to communicate, find a few new survivors, and raid nearby towns. eventually getting cars and other vehicles, in the end you get so much more from grouping up then killing that 1 guy for his loot. adding in stuff like this will eventually find us fixing the banditry/trust problem ourselves, rather then being forced to.
  24. cm. (DayZ)

    BattleEye Script Detection

    Your scripts.txt is massively bloated. You do not need 10 mi17 lines, nor EVERY addweaponcargo/addbackpackcargo line either... You also have lots of other double-ups. e.g.: 5 TT650C 5 TT650_Base 5 TT650_Civ 5 TT650_Gue 5 TT650_Ins Instead, just use 5 TT650 5 mi17 5 addweaponcargo [ 5 addweaponcargo[ 5 addbackpackcargo [ 5 addbackpackcargo[ 5 bmp2 etc saves a lot of wasted lines.... Also, do not put "5 hmmwv" in there either as it it used in a death animation from vehicles. People will be getting kicked for this. Please test your scripts.txt before you go distributing it to people with even less knowledge of how it works...
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