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Showing results for 'Vehicles'.
Found 41868 results
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So can hatchets damage vehicles? If I ran up to a parked helicopter and started chopping madly, could I destroy it?
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I get graphic artifacts pretty much anywhere that has Static dead soldiers or people, Static military vehicles (hummers, destroy urals) or Miltary tents (balota, Stary, Berenzio, NW airfield, NE airstrip etc.) The only way i can play with no glitches is to play on servers running patch 95398 and below
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Took him that long to lose hope. My respect to him. My disrespect to you. DayZ became a dumb massive PvP game full of hackers, cheaters, bug-abusers and kids who normally should not be allowed to play such games. I know administration can barely do smth about kids and we all have to live with that, but cheaters and hackers that can shoot through the wall, see you, vehicles and tents through the whole map, kill everyone on server, spawn gear and vehicles whereever they want.. I'm terrible annoyed, but seems like noone can niether will do smth against this shit at the stage of Alpha Version. Also the fun and spirit of the game died, when Bandit/Survivor system was disabled. Have fun brainless PvP`ers, you're not much better than zombies now - attacking everything on sight with and without any reason.
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Do admins sometimes restart servers to cheat death?
[email protected] replied to Obsolescence's topic in DayZ Mod General Discussion
dieing or living has nothing todo with a server restart. Its if its saved to the hive or not. Ive had it sometimes where its bugged ive died and when i came back i spawned where i was 2minutes ago with the same gear? Even going thru the process of about disconect to the lobby and click ok to come back in. Even though i died. That happened in 1.7.1.5 but not since that patch. Ive heard of restarting servers to repair vehicles but not to cheat death. IF you --------------------------------------------------------(blanked out) you can cheat death sometimes as it wont save your death in the hive. Ive managed to avoid getting killed by a hacker that way. Restarting the server wont do shit. -
Server-side Hotfix 0.7.2, Helicopter status and server info
elec replied to Vipeax's topic in Mod Announcements & Info
Hm... items still don't be saved in tents or vehicles... can someone tell me if they have the same problem or not? -
So I've mapped some helicopter crash spots
Xeno =tgt= replied to lemmi's topic in DayZ Mod General Discussion
What I always found interesting is with all the spawn spots for vehicles (off topic sorry) you would think the chances of spotting one would be better. I will find 1-3 randomly through woods if I am looking, but other then that I can spend an entire day playing and find nothing, either spawned and repaired or just sitting there waiting to be repaired. It's as if vehicles are still being horded off map somehow? -
You want a horror story son? I'll give you a horror story, about Green Mountain itself no less! In the early days of the infection, before the disintegration of society, a platoon of soldiers was stationed there to monitor and relay redio transmissions between military units operation in Chernarus.One day the radio station went quiet, all communication between High Command and the units in the field being cut off. The battalion holding the North-West Airfield sent a small unit to investigate and bring back word, in case the occupants had been overrun by zombies. Three days passed by before any trace of the men sent to investigate was heard. On the night of the third day, a lone survivor ran on to the airstrip pursued by the corpses of his former comrades. The undead soliders were put down as the man was taken into the infirmary. Having no visible wounds, bite marks, gunshots or otherwise, the Base Commander interrogated him. Frantically he relayed the experiences of the operation. According to him, the men reaches Green Mountain in the dead of night the day that they left. Finding the commander of Green Mountain wandering around the interior wall, he was questioned about where his men were. The crazed officer only chuckled, in a deep gutteral voice as he turned around. The soldiers found themselves looking into a pale, bloody face just as a voice shouted down from the radio tower. "Look out, he's one of them!" In a fury, the infected officer raised his rifle and shot the survivor in the tower dead, straight through the heart. The investigating troops put the officer down as he cackled madly into the night, his voice reverberating around the compund even after his head had been blown clean from his body. As the men turned around to leave they noticed the previous platoon members were standing behind them, aparently out of nowhere. The soldier that had been found running on the airstrip had been guarding the vehicles at the base of the mountain when he heard the man shouting from the tower. Unable to surpress his curiosity he wandered up and looked inside. His entire unit was bleeding from their faces, falling to the ground. They all seemed to rise, now infected and undead. The man ran as fast as he could north, cut off from the vehicles by another group of zombies until he reached the airbase. That very night Green Mountain was reported as lost, and the soldier who had fled died and turned in the infirmary mere hours after he finished his story. The base personel inspected him, but found not a single wound on his body. No gunshots, no bites. To this day, the few survivors still in Chernarus avoid that place. Those who go there almost never return, and those "lucky" enough to survive have told tales of perfectly preserved bodies, and a shadowy figure upon the tower that keeps watch for those who would threaten his domain.
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Update: server-side 7.2 has included the choppers, fixed the "reset" problems vehicles as well.
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I said in my OP that there is Admin abuse out there, but think about what you posted... "the Admin locks the server so he can farm"... for what, the server is locked, you can't take vehicles to other servers... what good would it do you lock a server just so you can waist time farming loot when your the only person on the server??? Not to mentioned that your lumping all Admins into one pile... as hackers themselves, which again is not the case. My point in locked or pass-wording is to allow players to go through a screening process via the Admin/renter's web site or forums. This by itself would cut down on hackers in general as most of them wouldn't join the group to begin with. And again it would allow for better detection on the server if you knew, to some degree, who the players are on your server. They would be able to read your forums & follow specific guidelines such as the one I posted in the OP about not firing should something like a teleport hack happened. Players who want nothing to do with hacking/hackers would fill those servers 10 times faster than those open to possible attack at any moment. I'm not talking about creating a server that ppl can't join, anyone can still join, but they would need to go through joining a specific community & become part of that community & following the rules laid out on that server, such as what to do should a hacker get in & hack the server. It would also help reduce combat surfing from players outside of said community. Once again, we need to widen our focus here & look at this with bigger eyes, hackers do not care about the success of the mod, the servers, the communities & especially the hassles we Admins have to go through, they only care about themselves. I want the mod to be successful now... not later on & these request are not so far over the line, they are needed imo.
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1. Vehicles are so random. its rediculous. this I have learned so far about vehicles. a. If by chance you find one in the DayZ announced locations.. http://dayzdb.com/map More than likely it will be very rare and need to be repaired. Were talking a 10 percent chance it might actually still be there. b. When vehicles are driven by someone the position is saved on the server the second someone exits the vehicle. - This means, you could find vehicles stored in garages, dense forest areas, around lakes or any other hidden location. c. If you have the unfortunate event of having a vehilce explode when your driving it and you are able to get out alive. Wait at that same location for a server restart. - You could stumble across a vehicle someone abandoned due to it exploding and them not knowing the previous, so look in the inner cities around road trash and such that might blow up a car. d. If the server should shut down when you are driving it.. IT SUCKS MOST> When you spawn back in you will need to retrace your steps and run back to hopefully where you got in the vehicle. NOTE: VEHICLE SAVING - In my experiences vehicle saving is ONLY to save the contents of whats inside. Dont make the mistake of finding a vehicle taking out the crap inside and saving it thinking its now yours in that same spot. Becuase you just deleted your ability to get the weapons that were saved in the vehicle back..... think about it. ;) 2. NO you can not take a vehicle to another server. they are server sided ONLY. Good luck.. and have fun.
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1. server admin already looked for all the vehicles... if you have luck you can find some... or search for it. 2. no, vehicles are server side, you can't 'travel'. same with tents.
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i play together with my brother and we try very hard to find a vehicle to travel around chernarus faster. i have 2 questions to the communtiy: 1. Where are the best places to look for vehicles? 2. can i take a vehicle with me to another server? if i save it it is only saved on one server right? but what if i logged out within the car? is it coming with me? thx 4 ur help
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To all you QQ'ers whining about getting killed, l2p or gtfo
Arinoth replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Oh, shit. I didn't realize a game that advertises survival, working together, survival, repairing vehicles(which is just an aspect of working together), survival, being wary of strangers after -meeting them and travelling with them-(Which to me hints that the mod might have been intended for pseudo-surviva-there'sthatwordagain-roleplay), survival, and, you know, -survival-, would be a player versus player game. I didn't know they had options like capture the flag, team deathmatch, domination, and ground war. Or respawning with a pre-picked gear set. Or respawning on team members. Or a kill-score limit that wins you the player verse player match. Oh wait, they don't, because this isn't call of duty. This is a survival simulator mod in alpha thats supposed to be fun for groups of players to have 'oh shit' moments as they get swamped by zombies while scrounging for gear before heading north to the Promised Lands, avoiding bandits(A system which, by original design, was meant to hint to players when they met strangers that hey, This guy MIGHT be an asshole, I should be careful around him. Which, again, brings us back to CAREFULLY meeting/teaming up with new players for, oh fuck. Survival.) and getting phat lootz. I'm sorry. I guess I should go back to playing my Call of Duty and build a house out of dirt blocks after defeating the evil undead dragon with my Master Sword. -
I just got banned from this server and just saw that someone else got banned for no reason last week. It seemed that person was banned because they were stealing the admin's ([DES]Nasir) vehicles. Today (about an hour and a half ago), myself and two other friends were in the Elektro police station upstairs and I happened to see [DES]Nasir spawn in the room all the way to the right and I proceeded to kill him and take some loot. An hour later after we killed a few more people including another one of his clanmates, and then I was told I was teleporting and got banned. Someone needs to take care of this guy if it's widely reported that he is doing that to others.
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We need a purpose.
DoctorWrongpipes replied to WildGunsTomcat's topic in DayZ Mod General Discussion
Really? Is CoD the only mulitplayer game where people kill each for no other reason than a score? I understand that that particular franchise has bred a younger, spazzier, more retarded breed of gamer than the lofty, elitist autism of EVE or...well....let me think....Arma, but if you require set missions to be laid out for you from on high, then perhaps you are playing the wrong game? Admittedly, mysterious bandits on rooftops in major towns, sniping with terrible aims is somewhat annoying, but hey at least they have set themselves a goal (of sorts). My small group divides into set roles and runs mini 'ops' into certain areas of the map for certain supplies; sometimes we go bandit-hunting to protect new spawns on the coast; recently we've set about hunting hoarders' camps with the sole intention of allowing the vehicles to spawn for everyone else. If we amass enough ammo and medical supplies, we take off to 'cleanse' a town of as many zombies as possible to let off steam, which is often hilarious. (PROTIP: Fire a FN-FAL in Electro in broad daylight (AMAZEBALLS)) Get with a group and get organised. It takes planning, coordination and many, many hours to perfect. -
it's part of the gameplay aspect of vehicles, ground or otherwise. When you use them they use fuel, in order to keep using them you have to find a jerry can, fill it with gas, and then take it back to your vehicle and refuel it. I think it takes a helicopter 30 jerry cans to fill the tank completely.
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cool, i wasnt there unfortunately, so it's nice to see some quality images. Although I'm even more terrified now, after seeing your "infected friend." It makes me think that the sermon was just a ruse, orchestrated by an intelligent zombie so that he could infect other survivors with the virus and turn them into smart zombies too, who can now use guns and drive vehicles making their quest to destroy humanity all that much easier. Now that I think about it, maybe the church should have been bombed sooner if that was the case D:
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Removal of Sniper Rifles and Silenced guns.
zamp replied to necroslord's topic in DayZ Mod Suggestions
For now with the numerous dupe bugs rarity doesn't mean shit. Find one and you can dupe it even if you don't mean to since vehicles, tents and characters all have trouble saving and keeping track of items properly. Last time I "duped" items was with an ATV.. I lost some satchel charges I put into it and they were replaced with road flares... a good trade. And no I didn't hack nor do anything illicit. All I did was take out road flares, drop them since they suck monkey butt and replace them with the satchel charges. Save ATV and disconnect. Next time I go online and check the ATV it still has the flares I took out but no satchels. Same applies to everything. Nothing gets saved properly. Maybe it's just the server I play on though. -
US 863 - Hacks [Logs included]
melted349 replied to melted349's topic in Mod Servers & Private Hives
Rebooting should fix everything on your server except for players that died. Tents, vehicles, ect. should go back to the way they were prior to the attack. -
Temporary Blacklist for all Locked Servers > 0 players
[email protected] replied to ZedsDeadBaby's topic in Mod Servers & Private Hives
It's kinda obvious to see who voted for "NO". I do believe some of those servers could have been locked for a good reasons, but i'm sure most of them are being locked by admins and their clans to spot vehicles and good loot before everyone else. This is something to be considered, in my opinion. -
Hey everyone, My name is Vaquxine and today I'll be showing all of YOU some awesome tips and tricks I've uncovered over my time of hosting DayZ servers that allow you host more people on less hardware with NO latency. Before I go any further I'd like to note that much of this guide is for DEDICATED servers, and will not work if you do not have access to an admin RDP account. This guide will be split into three different sections, each targeting different levels of optimization on your machine and server. Software optimization Network optimization ARMA2 optimization Software Optimization Windows isn't a very good platform (especially by default) for hosting servers. It has a cap of 2GB (or 4GB on 64bit) RAM allocation per process, and has none of the advanced performance tuning tools that come built in to Linux machines. That being said, there are some small tweaks and 'hacks' you can use to get the most out of your Windows server. Append your ARMA2 server runtime arguments. The default runtime arguements for ARMA2OAserver are not terrible, but there are a few extra parameters you can add to greatly increase speed. Add the following flags to your server start-up line: -noCB : Turns off multicore drawing, this will correct many graphical issues and make loading faster and more stable. -maxMem=2047: This sets the maximum memory (in megabytes) that the server will be allowed to use. By default the server will automatically detect a value between 512MB - 1536MB, we want to make sure it has as much memory available as possible, which is 2047MB; the hard-coded maximum of ARMA2 (anything higher falls back to 2047). /REALTIME : This is not an ARMA2 option, and should be added at the start of your command line, right after the 'start' command. It will ensure that your server's process priority is set to 'realtime', meaning the machine will always dedicated as many resources as the process demands to your arma server before any other background processes. -cpuCount=4 : This should always be set to the maximum cores of your processer. In my case, I have an E3-1270v2 which is a quad core, so I set this to 4 so the server can draw power from all cores. If you're running multiple servers, just divide your cores by the amount of instances of ARMA you run. So if I was running two servers, I'd dedicate 2 CPU cores to each. -exThreads=1 : Although this parameter is considered obsolete if cpuCount is present, by default all file operations go through a dedicated thread. This offloads some processing from the main thread, however it adds some overhead at the same time. This being said, ARMA2 does not inherently support multi-threading for texture or geometry loading server-side, therefore setting exThreads to anything but 0 or 1 will just create overhead on your server for no reason whatsoever. In the end, your command line should look something like this: Network Optimization This is probably the biggest thing that there is to optimize; windows networking is TERRIBLE for servers by default, even on Windows 2008 Web edition. Luckily, there are a few nifty tools that will correct a lot of the mistakes for you. Go ahead and snatch TCPOptimizer for your version of windows: http://www.speedguid.../downloads.php/ this extremely helpful tool will help optimize your dedicated server's network to minimize packet dropping and data loss. Although ARMA2 does not require TCP connections to run, DayZ does when performing MySQL queries to the @hive, and acts as a major bottleneck for incoming and outgoing connections that need to be processed through it. This results in ridiculous load times into servers and desyncs on logout. Additionally, these TCP optimizations will allow for more accurate ping returns to your clients, and prevent unnecessary kicks for fake "high pings". Open open up TCPOptimizer on your server machine, and (assuming you have at least 100mbit connection) move the slider at the top all the way over to the right under "100+MBPS". Check the box "Modify All Network Adapters", then choose "Optimal" at the bottom and hit apply changes. Be sure to restart your dedicated machine right after doing this, as some programs revert many of the TCP settings back to their default values which will still be loaded into memory. There are a few other settings that are not enabled by default with the 'optimal' profile that I feel should be for ARMA2 hosting. You can edit these advanced values after restarting on optimal settings by choosing the "custom" box on the lower right, which will allow you to edit all fields. You should change: General Settings -> TCP Window Auto-Tuning should be on 'experimental'. ** If you run a MySQL server on your dedicated machine, this can cause confliction and should be left as its default value. Advanced Settings -> NetworkThrottlingIndex should be on 'high: 70' TCPMaxDataRetransmissions should be 9 or 10. Network Memory Allocation Size should be on 'optimized: 3' TcpAskFrequency should be 'enabled'. TCPNoDelay should be 'enabled'. * Make sure you apply changes once finished and reboot your dedicated machine once again. ARMA2 Optimization Although the most obvious and easily changed settings, these also have some of the greatest impact on your server's performance. Navigate to your cfgdayz folder which contains arma2.cfg and server.cfg. We'll be focusing mostly on the arma2.cfg, with a few optional edits to the server.cfg. I'll go through each item in the config, explain what it's for, and what its value should be. It should also be noted that these values (excluding Bandwidth / MaxPacketSize) are PER CLIENT CONNECTED TO SERVER. MinBandwidth Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load as too many messages will be sent but discarded. Default: 131072 MaxBandwidth Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. Most players normally use 5-13kb when playing in game but will spike up on certain events such as players joining or when downloading content so a standalone dedicated server connected to at least a 10mbit line is recommended for optimal play. Your MinBandwidth is your base, it's what the server is expecting to use. Contrary to popular belief, you should not just put your network speed in both min/max bandwidth boxes, as this will cause major connection lag. Remember that Min/Max Bandwidth are measured in bits, not bytes. Your MinBandwidth should be your player slots x 256KB(its), so for example: 75 slots X 256KB = 19200KB(its) 19200KB(its) = 192000000 Bits Although it's said that your MaxBandwidth should be slots x 512KB, I think that's bullshit for dedicated machines only running 1 server. I set my max bandwidth to my network speed in bits. (1GBps) MaxMsgSend Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 For DayZ purposes, I never set this value higher than 92, and never lower than 64. Although it states it will decrease FPS "lag", it will increase desync; which isn't the same thing. MaxSizeGuaranteed Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeGuranteed are packets that are static events that are not player controlled at the data level. Bullet shooting only draws from the location of the player's gun, then just applies physics to it. For DayZ, which is quite heavy PvP, I recommend a low value of 128. A lower value means more packets will be sent for events and less will be combined. This way individual bullets are processed as individual bullets vs. the server registering 4 shots from a makarov at once. You can safely go as low as 64 if you really want, but I don't recommend that for larger servers. (45+ players) MaxSizeNonguranteed Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MaxSizeNonguranteed is the biggest factor for desyncing, because nonguranteed packets are the ones that are effected heavily by player interaction with the game; such as movement and unit placement. As a rule of thumb, this value should always be about half of the MaxSizeGuranteed value. It should also never be lower than 32, or you'll have desync issues due to multiple packets needing to be sent for simple events. MinErrorToSendNear Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. MinErrorToSend / MinErrorToSendNear will only effect FPS and smoothness of movement. MinErrorToSendNear determines how smoothly units will move near the player, if for example they are scoped into a sniper rifle since the game needs to compensate for the much larger field of view. The default value is a little ridiculous, and you can easily up it to around 0.05 without noticing any differences in-game since DayZ is limited to a 1.6KM view distance. (ARMA2 goes up to 15KM) That being said, I like to keep things as smooth as possible. MinErrorToSend Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01 Similar to MinErrorToSendNear, this is the more important value that determines how smooth far away units move. I actually make this value much lower than the default to make sniping on my servers SUPER smooth. MaxCustomFileSize Users with custom faces or custom sounds larger than this size are kicked when trying to connect. Use this wisely as it can be the cause of alot of Join in Progress lag. 1600000 = 160k This setting is set to 0 by default in DayZ, modifying it will allow clients with custom skins to connect to your server. I don't recommend allowing this, as it causes massive lag on connection since it forces all players to download the custom skin whenever someone with one connects. Easter Egg Now that all that silly stuff is done, let's add a custom value that is not in the config by default. Add the following to the bottom line of the arma2.cfg: This will increase the maximum accepted packet size of the game from 1430 bits to 2048 bits (the max for this engine). Although this can lead to inconsistent performance issues on servers which run multiple ARMA2 missions/games, it is a big help to DayZ servers which love to send fat packets, especially on connect when all the vehicles / tent locations are downloaded to the client. ** ** You will also need to add this value in your dedicated server ARMA2's CLIENT configuration. (Documents/ArmA 2/ArmA2OA.cfg) While we're in your ARMA2's client configuration, let's also append the min/max bandwidth in there to the same values you set in your server config. (Just paste them in anywhere in the file). ---------------------------------------------------------------------------- This concludes the guide for now. I will add more tips and tricks if I get a positive enough response. Feel free to post any feedback, questions, concerns (or complements!) in the thread. Also, could I get a like for a sticky? :) -
I'm tired of not finding vehicles
ZombieShawn replied to davidecibel's topic in DayZ Mod General Discussion
Comb the edge of the map while also checking those spawns. I have found tons of vehicles. -
Bloodpack Bloodpacks can be used to replenish lost health by the usage of another individual. Now, this suggestion is what I am aiming for, "bloodpacks". I love bloodpacks but do we really need a partner in order to regenerate your health? I mean, we could use the bloodpack for ourselves instead of just getting a partner which is really hard to find especially if you don't try. Many times, it irritates me to see that you can't use the bloodpack on yourself and I always die due to this kind of thing. I have low health and bleed out, yet I can't use it. Is there any way we can implement this into the game? It would be pretty sweet if we could organize it somehow. For example, using a bloodpack on your character will replenish your health but in order to use another one, you have to wait a decent amount of hours in order to use another. Probably let the bloodpacks be rare to find in the world map maybe? Health bar The health bar. Yep, 12000 blood is what we like to call a health bar. Could we somehow raise the health bar to 20000 maybe? Since the current health bar (12000) allows you to become a easier target by getting slaughtered by bandits or getting eaten to death by zombies and bleeding out. We should boost this up abit because one time, I was running in the field and I got shot in the waist. I fell down to the ground and started to bleed out, leading to my death afterwards. Melee I sometimes use my hatchet to instantly kill zombies but I can't do it by just standing still. I mean, in reality, we would be running at a zombie and hitting him across the neck with a fire axe while running. Could we do that too probably? A new animation that allows the player to walk or run while wielding a axe, therefore hitting a zombie while doing this action. I get hit alot while using the hatchet because standing still (in order to swing the hatchet) makes you a easier target to get clawed up. Broken bones You fall off a cliff and your leg is fractured. Now you can't crouch or walk but only go prone. Now, going prone in the middle of nowhere and trying to reach a hospital is fucking annoying. Why not just get up for a decent amount of time (either in crouch or walk) before falling back down into the prone position? It would take a few seconds in order to get up in the crouch or walk animation again. Also, please provide more medication in order to heal broken fractures. Skills Each individual has their own skills. On the gender pick, you can pick a skill such as engineering to repair broken down vehicles or add new upgrades, be a medic and use medication more well than others, firearms expert who can deal more damage to opponents and has less shake while panicing, you get what I mean right? This is exactly what I want but I don't think that is going to fit well in the DayZ mod, don't you think? Backpack capacity Depending on backpack you find, once you wear it, you can carry more items in your inventory. Some backpacks are rare to find and some are easy to scavenge for. The larger the backpack, the more capacity in items you can carry. Criticism is appreciated - be it positive or negative -, it is welcome amongst this subject.
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Do you see a DayzHosting.Com Server LOCKED? VIEW!
Delta Smoke 01 replied to a topic in Mod Servers & Private Hives
If there is something wrong with the patch, you shut it down. You do NOT lock it. NOTHING can be fixed while it is locked. If theres a problem you close it down. There are no rules saying you cannot close your own server down. Hope that is clear enough to you half brain celled idiots. This kind of thing is used to farm loot and vehicles before other players get a chance and is absolute bullshit. We all play one way and thats that. Those who violate the trust of dayz face the consequences. -
Main character L85A2 AWS AS50 M1911 Ghillie suit NVGs Rangefinder GPS ALICE backpack Second character L85A2 AWS AS50 M9 SD Ghillie suit NVGs Rangefinder GPS Coyote backpack I'm mostly using my second character in the north for things such as trading and looking for vehicles and camps, aswell as checking up on our stash once in a while, while I use my main character for playing with my friends (usually in the south). It saves me several hours of running, and it's always nice to have a backup.