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tced

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About tced

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    Helicopter Hunter

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  1. Has anyone else experienced this, it only seems to happen on Namalsk, I work a long time surviving players/Z's/cold/hunger... ect, twice now I've pick up some decent weapons & put them in my backpack, only to have them replaced by bandages after I leave the server & rejoin the next day. These are a secondary weapon, such as a sniper rifle, I use the US weapons & PDW against Z's & CQC, yet keep the long range weapons in my backpack for when they are needed. Is this a bug, a server setting or is it built into Namalsk? If it's doing this by design, I will probably no longer be playing this map, sucks to do all the time consuming & hard work only to have a backpack full of bandages the next day.
  2. ok... finally read the entire thread to this point, man you guys can go on & on. Question about this feature- Seems the term "Combat" includes any & all weapons fire, such as killing an animal, which is not combat, but survival. I see DayZ as a "survival" game mainly, not a combat (pvp) game. I love the fact that to "survive" you must at times kill other players ingame, it's one of the best parts of the game. My question is, why is "combat" thrown as a blanket over all weapons fire, killing animals for food, letting a mate know your location, throwing flares/cans, ect...? This feature has merit & would be awesome, if it actually dealt with & only with, actual combat engagement, not throwing a can. It seems that due to the dislike from the community of a player being denied the trophy of a kill by someone logging off during actual combat, which I agree with, now has to suffer a broad stroke over every type of weapons fire/throwing an object, which is kinda like using a nuke to kill a flee. Again, I like the idea of the feature & believe it to be valid, but the Arma2 engine/game does not allow at this time the detailed distinction between what is actual combat vs using your weapon for food or maybe it does & that has not yet been implemented in the development of the feature, ether way... it would have been better to wait until it does or leave it out & use in the standalone version which would possibly be able to support the type of distinction needed for this feature.
  3. tced

    Build 1.7.3 Rolling Update

    Does this to mean that the game does not distinguish between actual combat (PvP firefight) & survival (killing Z's/animals) weapons fire... also, if I'm playing with my mates & they fire for any reasons, I will be locked into this combat mode? This is how it was worded on another site, so I'm still confused... Maybe someone can clarify what this means, thanks.
  4. I see no changlog notes about this one, he only mentioned it as a wip (work in progress) item, so probably not in this patch...
  5. Sorry for your troubles mate, had that happen myself. Few things to note... to my knowledge the DayZ mod config (which is set by DayZ) only allows 11 vehicles at one time on any given server. More than that & they are usually hacked in. Also, atm the DayZ database does not save tents & vehicle content... no matter what you ether from a player or admin position... tents & vehicles will always revert back on server restart, which most servers need to restart more than they do (6/8 hours). Vehicles do maintain there location on restart, hence the problem on many servers as players simply fly or drive vehicles into the ocean... server restarts & the vehicle respawns underwater. Unfortunately until DayZ fixes the issues on the backend saving items in tents & vehicles are pointless, having more than 11 or better stated.. 11 vehicles that you can actually use on land won't change & getting vehicles back at all via a server whip is again, not allowed even when requested my the Admins for the purpose of cleaning up old tents, vehicles, ect....
  6. "No your Honor... I didn't make the head exploding machine.... I just use it on ppl, so I should be cleared of all charges" Using hacked items is still an unfair advantage & ban-able offense, think about what your saying.
  7. tced

    I can see you...

    hackers.... just pathetic, stupid little turds with nothing else to do, but hack the game to stroke their own ego's.
  8. there was a server... Canada 2 I believe, that ppl would use to get out of the debug area, I remember spawning in the open plans & asked for help & someone posted that server, said it would spawn in the debug forest... which is much closer to the actual map, than the debug plans or wilderness. Not sure if the server is up or if it still works it's magic, but I do know from 2 times it worked for me & remember others had posted it worked for them, hope this helps.
  9. sounds like your buddy's firewall is blocking all incoming connections, have him try opening all ports or turning off the firewall, that usually is the first place to look when you get connection failed issues, beyond that he may not have the server config properly, hope that helps.
  10. ok... I'll play along.. "so... how do you get a "new" instance ID?" it's like talking to my wife sometimes... "where the keys... in my purse.... where's your purse... in the house... where in the house... in the living room..." note to self, ask question this way... where in the house is your purse which may contain the keys
  11. tced

    Gameplay Recording Program?

    you can also try http://www.xsplit.com not only does it allow you to broadcast while ingame for others to watch, it records the broadcast for viewing later & posting to sites like youtube.
  12. sad to say that Arma2's optimizations was bad from the get go as for as FPS was concerned, always has been an issue even with high end systems, so it's not just yours, it's a global issue with the game itself. you can optimize some of your ingame gfx settings to help bring up the fps, there are also some other tweaks & tricks to get a few more fps, but for the most part it will never run as fast as say BF3 or other games as the code itself is not optimized properly. Hope they finally fix this in Arma 3. also check your HD... an SSD is best for Arma2 as it draws from the game files while playing.
  13. Great post & question. I support password protection as it the best & strongest protection against hackers, plus it makes finding hackers a lot easier via the group of players that would be on the server. As for how you would join, our server is maintained by our gaming community & we would ask that players simply join our community & join our DayZ group (we have multiple games such as BF3/Arma2/BC2) & you would receive access to our server. We would post some simply rules to follow, such as how to respond if/when a hack is used on the server. This would give those on our server a simply protocol to follow, meaning only the hacker would not know what our procedure was in case of a hack, hence the hackers actions on the server would help to identify the hacker & quickly be removed from our community/server. Of course, there is no perfect system, but this would be better than the current free for all we now have. We don't ban ppl for killing Admins or anything stupid like that, we would allow players to play just as they always have, only have them informed on what they are to do in case of a hacker, we also provide a TeamSpeak server for them to quickly report a hacker to our Admins, again given them a more secure sense while their on the server & providing a much more safer environment to game.
  14. tced

    US 362 Admin and AGW Clan Abuse

    To all players on US 362, we will be wiping our server this weekend & changing it to Veteran mode to help reset the vehicles, tents, ect.. Everything will be back to default positions. Sorry to anyone who's got items in certain location, but we want to clean the server & restart to ensure all players start out the same. We do hope you continue to make our server your home & your welcome to join our community & become a member of AGW (ArmedGlobalWarfare.com). We are currently building up our player base for Arma 3, we could use players who want to be part of a community that continues to grow. We will be hosting PvP campaigns once A3 releases.
  15. tced

    US 362 Admin and AGW Clan Abuse

    AGW is not a clan, never has been, we are a Tournament Gaming Community, we've hosted several different tournaments for the last 7 years. The ppl you saw on the server while is was locked were members of our community. They are the ones who actually donate toward our server cost on a monthly basis. Their support is way more important to us, than weather our server gets blacklisted for an alpha mod or some player get his panties in a wad because we are taking action against hackers to the best of our ability. If anyone thinks they can do better, simply rent a server yourself & see how you like being bashed for trying to Admin that server.
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