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melted349

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About melted349

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    Helicopter Hunter

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  1. melted349

    Server Ban for AS50 TWS: Debate

    Well said V2_danny
  2. melted349

    Server Ban for AS50 TWS: Debate

    Just so it's clarified, the game that's hacker friendly is ARMA 2, not the DayZ mod. As an original ARMA 2 player before any of the expansions, after the expansions and a returning player for DayZ mod, the game has actually benefited a lot from this mod. This mod has brought on so much more attention to the ARMA 2 game that it's ever had before. The game has always been wide open to hacks, and even more were created when the DayZ mod became so popular. But because of this added attention, the company responsible for the anti-cheat system finally got off their butts and are now scrambling to try and patch up all of the flaws. So for any original ARMA 2 players out there, you know the game is a lot less "hacker friendly" now that it use to be.
  3. melted349

    Server Ban for AS50 TWS: Debate

    Well technically speaking the game is not database driven. The hive (database) for the mod was developed as a way to save items, locations, characters, etc for this mod. ARMA 2 doesn't really have anything to do with the database. But it would seem like it would be possible for the devs to simply remove all entries from the DB that contain an item that no longer spawns in game. Setup like a maintenance query more like, that runs daily or weekly, purging old records that are no longer needed and removing "invalid" entries. However the devs have not taken this approach because they apparently don't feel that it is necessary,
  4. melted349

    Server Ban for AS50 TWS: Debate

    Actually admins use to have the power to check player's coords. Not so much anymore since the latest updates and coords being stripped from the logs. But I think player coords should be kept in the logs for this reason, so scripts can be made to check for teleporting. Keep the vehicles, tents, and other items coords out, I know some admins were abusing this and using it find gear and vehicles on their servers. But the two things you could do with a player's coords in the logs is check for teleporting, and if you feel like being an a-hole you could used the collective data to create a heat map. Kinda off topic, but admins at one time did have the capability of creating scripts to check for teleporting. Now we don't, or least not that I'm aware of. Possibly reported? Lol what are you going to report? Because unless the player spawned the weapon themselves, they've done nothing wrong. Part of the reason I started this debate is because be the current rules, server admins that ban players based on them having an AS50 TWS in their inventory are in the wrong. As a server admin I can perfectly justify the kick/ban, but when it comes down to the rules, a player can carry and use an AS50 TWS without being banned, and a server cannot kick/ban a player on the assumption of hacking. Meaning that if you're going to kick/ban a player, you're suppose to have logs to prove they hacked, ie spawned that AS50 TWS into your server. And I like how you wish you could turn that player into a pig and teleport them to the nearest player. Cuz that makes sense. You're upset that a player uses a weapon that was spawned in (likely not by them due to the new script detections), but your response would be to "cheat" and screw that player over hardcore. What if that nearest player doesn't kill the player pig? Then they are stuck as a pig forever?
  5. I don't think the question is so much as "Why can't we have password protection?" and more "Why are we not allowed to have password protection?" Truthfully, you can password protect your server. And considering the stand-alone being developed now and the booming increase in the number of servers running the mod, the lack of developers and moderators that have time to track down "admin abuse" cases. You can password protect your server and likely get away with it for a long time. Worse case is they blacklist your server, then you go to a private hive and wait for the stand-alone to be released. Personally I don't password protect my server, but I just don't care anymore. My server is going down after this billing cycle. Fun run, good times, but I played this mod alpha the way I think it was meant to be played, to get a feeling of what a game could be. Now there is a stand alone in the works, and the mod is just too buggy for me. Not so much on the DayZ side, but on the ARMA 2 side. I've owned ARMA and ARMA 2 long before DayZ came out, and I stopped playing them for the same reason. Too many bugs. I think continuing to run a server and playing this mod is only going to burn me out on the game all together.
  6. melted349

    Server Ban for AS50 TWS: Debate

    Very true, and as it's been mentioned before, all of these weapons were legit at one point. It wasn't until later that they were removed from spawning into the game. I like the idea of a warning, then kick, then ban. Again, I agree with a warning, then kick, then ban.
  7. melted349

    Server Ban for AS50 TWS: Debate

    Well technically there aren't any legit players that have the AS50 TWS. You might not have spawned the item in, but someone did at some point. Saved it in a tent maybe, and you found the tent. However, weapons like the AS50 TWS do not spawn in the game naturally. Well based on this script, you couldn't bypass it. This is banning players by having the item code in their inventory. You cannot change this code. This item code is the same item code that is called when scripts run to spawn in a certain item. So as long as all servers ran this script, any time an item that wasn't allowed showed up in someone's inventory, they'd be banned and no longer on the server. Lol nice. You do know "burning" it doesn't technically destroy the items right? But the items not save and will eventually disappear so I guess this works. I think I'm gonna have to start checking camp fires now for inventory lol. Well said. And I agree that having checks on the DB for the "illegal" item names and removing those entries would be the best way to handle this. No bans that way, just players losing the illegal items from their inventory and tents. Is that ever gonna happen? Probably not, but we can all hope.
  8. melted349

    Server Ban for AS50 TWS: Debate

    True, but you could say that if every server auto-banned for having an item that's not allowed in their inventory, then eventually you would no longer see any players running around with AS50 TWS or any other "Illegal" item.
  9. melted349

    Server Ban for AS50 TWS: Debate

    I'm gonna try and keep this more in line with a debate. I do agree though, to think any admin is going to get in trouble at this point is ridiculous. Stand alone is in development and the attention giving to the mod is going to be a lot less, no one on the development team cares about admin abuse on the mod version of the game. However, the impossible to do part, you have to understand what this is right now, it's a mod to another game. The "Illegal" items are legit items in ARMA 2. That's why they can be spawned in with the right scripts. And the game ARMA 2 was never all that popular until the mod was released, and the anti-cheat system has always been crap. This debate isn't so much about the flaws of the mod and how easily it can be hacked, but about items that aren't allowed in the mod, yet so many players have, or have had at some point. And whether having the items in your inventory should be a bannable offense.
  10. melted349

    Server Ban for AS50 TWS: Debate

    Yeah I don't know what happened when I posted, one showed up with the poll and one didn't, I edited the other and deleted everything out of it. Right now, as far as I know, there aren't any global bans for this. Unless you are caught spawning in the "Illegal" items. Local bans are the only thing I'm aware of. I think I agree with what you're saying, a straight up ban (even local) is a bit harsh. Perhaps a 3 - strike rule (easy enough to do in a script), 3 kicks (stating why you're being kicked) and after than a ban. Some other food for thought though, this script is checking your inventory, everyone's inventory. While I think the admins don't have enough control over their server as it is, one could argue this could easily be configured to ban for allowable weapons and inventory that the server admin doesn't want on his server. For example, night vision. Or maybe the server admin doesn't want anyone running around with any DMRs. Pick up a DMR, boom, you're banned. The script itself starts to ride a thin line between ok, and not ok.
  11. I'm posting this in server general because I don't care to get the server admin in trouble. But I am interested in other player's thoughts on this. First off let me explain what I was doing. I did have an AS50 TWS in my possession, my clan found it off a script kiddie and we saved it in a tent so it's like a permanent supply of them anytime the server restarts. I was server hopping looking for other snipers (trying to up my bandit kills). Joining one of the Dallas servers, I was in for about 10 - 15 seconds and then I was kicked and banned with the reason stated being about the AS50TWS. I don't blame a server admin for banning for this, as a server admin myself I considered the idea. The point of discussion here is whether its right or not to ban for having an "illegal" item in your inventory. Now if you go by the rules, then technically no, server admins do not have the right to ban a player from their server without proof that they are "hacking" aka using scripts. Well I wasn't hacking. I simply picked up the AS50 TWS from someone that did use a script to obtain it. So by the "official" rules, the server admin is in the wrong. However, it's extremely unfair to other players to be picked off by such a weapon. I mean, you can't really hide from this thing. It's a one shot kill, even if the shot hits the player in the foot, the distance is superior to just about any other weapon in the game. It's a huge advantage to the player that is carrying one over all other players without. Before we get this debate going on what you think, whether its ok to ban players that have "illegal" items in their inventory, let me give out some scenarios that give support to both sides. Scenario 1: Normal player running around, comes across a tent (or vehicle or w/e) and finds an "illegal" item. Player is fairly new at the game and doesn't know this item doesn't spawn in on this game. Player obtains item, player is banned from that server. Home server or not, this player can no longer play on that server again. Scenario 2: Normal player that has multiple home servers. Normal player obtains "illegal" item (lets say the AS50 TWS) on Server A. Player is aware the item does not spawn in the game, but uses the item anyway. Player then leaves Server A and goes to Server B. Player is banned from Server B and is no longer allowed to play on that server. (Regardless if they get rid of the AS50 TWS) Scenario 3: Sketchy player, played the game awhile, very familiar with known bugs and exploits them for their benefit. Always has the best gear because they have multiple sets dupped in tents across various servers. Gradually, the player starts getting banned by servers that implement this auto-ban feature and the sketchy player is forced to find servers to play on that do not ban for "illegal" items. Scenario 4: Script Kiddie. N00b that got a hold of the latest scripts for AMRA 2 and it out to troll DayZ servers and ruin people's night for fun. Spawns into a server, gives himself the best equipment available (including "illegal" items), then is kicked and banned from that server for having such items. - Server thus has avoided being attached by this script kiddie PROS: Keeps the game balanced. Helps fight off script kiddies that spawn in "illegal" items. In the case of the AS50 TWS, fights off server hopping snipers CONS: New players can unknowingly pick up an "illegal" item and get banned from the server. Players with multiple home servers can get banned from one of their servers for having an "illegal" item in their inventory. And currently, server admins that do ban for this, are risking a possible blacklist for breaking posted rules. So that's what I got, I'm curious to hear what others have to say and what they think about this topic. This is meant to be a debate and not a fight, keep that in mind.
  12. melted349

    US 863 shutting server down

    I will give my apologies to you. Still investigating the entire situation, but it seems that one of the players on our mumble server was crying hacks and claimed that entire cities were being blown up. This particular player complains about everything, and I personally never listen to anything he says. However, I guess he convinced red_404 the server was under attack so he went ahead and restarted the server. Pending further investigation, basically me talking to red_404 directly to get his side of things, the particular player that cried hacks is going to get a 3 day ban from our server, and red_404 is going to be temporarily suspended admin rights for not verifying logs and for not giving an emergency restart warning to the server prior to shutdown. On top of that, I'd like to find a way to make it up to you and your buddies for the mishap. Perhaps we can repair the chopper up for you and drop it off somewhere for you to pickup? Or we can drop some gear in a tent for you somewhere neutral? Or if you're interested in joining our mumble server we could share loot vehicles. You already know where our campsite is anyways lol. And I'm assuming you're talking about a player named Marc. It's actually kind of funny, I didn't know he was playing with other people on the server. I just seen a new spawn player running down the road with zombies chasing him. So I leveled the huey above the road and tried to get him to get in. When he ran around the chopper, I got out and shot him. It was an ass thing to do but he wouldn't get in the chopper lol. That's when I sent the global saying join our mumble. Glad you've enjoyed playing on our server, and I hope you continue to. You were just merely another target of my rant. I hate more than anything to see an acquisition of admin abuse on my server without proof or without the OP contacting us first. The admins of this server, myself especially, bust our asses off trying to keep this server as playable as possible. The anti-cheat system is terrible, which basically means the admins are the anti-cheat system. We use DayZ Anti-Hax which helps a lot, but doesn't catch things like teleporting and some other events. Last night before I logged off and went to bed we had two script kiddies on, Bill and Damdor. Multiple players on our server ran into them, shot them, killed them. A few moments later they teleported back and killed the player. We found them in the logs, verified the activities, and banned them. That also required us to do a shutdown for a brief minute or two to keep them from killing anyone else while we investigated the logs. I'll admit my rant that was directed at you was immature but hopefully you understand that your reply just added fuel to my fire. At some point I hope anyone reading this thread takes time to look at our official thread. We do a lot to keep a solid server running, including paying for a SSD drive on our server to increase the performance. The game (ARMA II) is not all that stable of a game, and to host a server to run this mod requires a lot of work and maintenance. We get $0 donations from anyone else to help us fund and run our server. So when you are spending your own money, time, and dealing with the frustration of script kiddies all the time, it's easy to get set off by a claim of admin abuse.
  13. melted349

    Can i ban for "alt+f4-ing" ?

    I use the rcon tool and issue 3 days bans for the 1st offense and 7 day bans if I catch them doing it again. If they still continue to play on my server after that point and do it, well then I think they'd earn a straight up ban. I've had a handful earn a 3 day ban, and only one that's earned a 7 day ban. That player still plays on my server and I've never heard of a combat logger complain about getting banned for it. My bans also state something like "3 Day: Battle Logging" which is the message they get when they try to join and it tells them they've been banned.
  14. melted349

    US 863 shutting server down

    Well as one of the "camp owners" and only 1 of 3 admins that can take down the server, I'm call BS. Proof or it didn't happen. While I appreciate you're a shit head for blowing up vehicles, I was long asleep by this time. Dazoe, fried his video card recently, so he can't even play the game (2/3 admins). Red_404 is the only other admin that would have been awake, and he's not a huge fan of this game, so I doubt he was playing, and I really doubt he was with the guys in the huey. Also, you only show how dumb you are from your statement... Anytime the server is restarted, the huey returns to Skalisty island. It's been that way since it was brought back. I'm sure all of our vehicles are destroyed though, as they don't respawn back after being blown up. So getting to my next point since all anyone can ever do is yell out admin abuse these days, is why would we have restarted the server? We wouldn't have gained any benefit from doing so. Other than popping tents back up that you would have knocked over. And again, that requires an admin to restart. The guys flying around the huey last night are guys that join our mumble. Something I recommend you try sometime. The other thing, every 10 minutes there's a global message that says something along the lines of questions? comments? concerns? - contact us at dayz@dazoe.net. I see several emails from other players complaining two players teleporting around, being killed, and coming back a minute or so later and killing them. Yet I don't see a single email from you. So, from what I can tell. Something crazy happens, and instead of contacting the admins of the server, you get on here and cry admin abuse? Like always, I will look into this incident and I will find out what happened on the server around the time you made your post on this forum crying. We don't abuse our server, if the server goes down it's for 1 of 3 reasons, normal restart which will be warned in chat first, emergency reboot due to someone scripting (short warning in chat), or crash. Yes, this game does crash. Especially if someone sets off a bunch of satchels at once. I've crashed my own server setting off 15 satchels at once. Add in the number of vehicles you were destroying at the same time. That's one theory at least. Anyway, I'll talk to the other two admins and the guys on mumble (that you shot in the huey) and find out what happened and I'll post back here. Go ahead, we welcome you. It's just more players on our server. We enjoy having players on our sever, which is why we don't admin abuse our server. And your post just seems like it was wrote by a 10 year old. For every 1 person that complains about our server, I can find 5 more that praise it. Maybe I just need to have them start flooding the forums that you crying infants. And "DayZ developers.... get your act together"? Really? Most flaws of this game come from ARMA II, and DayZ has already officially announced it will become a stand alone. So stop bitching about the flaws of this ALPHA MOD. As server admins, we bust our ass off trying to keep the server clean of script kiddies and keep the game fun to play as much as possible. It's not easy, and we get a lot of other players that think every time something happens to the server it MUST be admin abuse. All in all, you're not the first player to find our camp, you won't be the last. It's part of the game, and we loose vehicles every day. I don't care if we loose the vehicles, and I know the other two admins don't care cuz they hardly play.
  15. Have you looked at your debug monitor lately, or are you just not updating? Humanity was brought back 1.7.2.5. Now I realize 6 Launcher is dumb and doesn't know how to automatically update, but I'm sure you can figure it out on your own.
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