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Showing results for 'Vehicles'.
Found 41868 results
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as the title says looking for some bro-cha-chos to start a small group with looking for some people to have fun with since playing alone becomes quite boring and the rise of dayz players means you cant really come across friendly players as easily most looking to pk so if interested hit me up on skype im an aus player aswell have experience with arma II vehicles can fly or drive most things Skype: incAshton
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Hotfix Build 1.7.2.5 Rolling Update
esham (DayZ) replied to rocket's topic in Mod Announcements & Info
Half of the tents and vehicles are not saving the items. -
WELL the vehicles have now begun to spawn on my server folks. 2 have already been claimed.
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German DE Servers - Hacker experience
[email protected] replied to gambla's topic in DayZ Mod General Discussion
I've got the opposite impression, all the DE servers I joined lately were clean, even the vehicles were where they're supposed to be. And those servers were 25+ people. -
Agree, the "save" menu option has no place in this game. Looking through the server code, however it does seem that tents and vehicles within 20 meters of your position are saved automatically when you log out, but I can't understand the point of this logic at all. I don't understand why saving isn't automatic every time gear is added or removed from tents or vehicles.
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Helicopter not respawning
Zaibis replied to [email protected]'s topic in Mod Servers & Private Hives
im not that informed about the way, the mod dayz is working on, but i found out there is a hack to glitch items and vehicles. Maybe its because of thoose hackers that smthng runs wrong while a hacker uses a hacked helicopter and a real one gets destroyed then he doesnt respawn? just an idea, but if its a one on one rate of destroyed one and respawning it could be that smthng goes wrong if the client (or what ever) is checking for the count of helicopters when one gets destroyed he finds out "oh all is fine, enough helis are spawned" the hacked one disapears and the client wont check again becuase there is no heli which could get destroyed again.... could be, couldnt it? -
Looking for 3DP [ON] Private server.
[email protected] replied to [email protected]'s topic in Mod Servers & Private Hives
Still looking, thought I found a good server, but they allowed vehicle purchase through donations to the server. So the whole "survivor scenario" was thrown out.. Basically a FPS with zombies and vehicles. Logged in and literally saw 2 choppers, 3 cars, and 2 motorcycles in 20 minutes... Thought I was playing Sims : Zombie Apocalypse -
Admin Banned from US 1033 [Public CC of PM to Admin]
neverm1nd replied to neverm1nd's topic in Mod Servers & Private Hives
Off topic reply about the hacked gun. But I agree... either way madhatter is upset exp..players on his server found his vehicles and.claimed them.for themselves. This guy DCed to avoid death by my mad driving skillz so why qq that I did when he ghosted.above us? -
The other mirrors only have DayZ-1.7.2.5 file. I thought there were 7 files in total ex; vehicles, sdx, anim, ect.
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My skype is TylerIsTooPro. I roll with a small group about 5 total but normally only 2 at a time. I have been playing with them the last week and have had the craziest experiences of my Dayz life. It all started with me and all of us meeting for the first time. We finally join the same server only for a hacker to spawn us in the top right corner of the map, we quickly log off and hop onto another server. Lo and behold all the way up in the middle of no where we find a PBX speedboat! We all drop off at skalitsky(Spelled wrong I know) island. The next day we log on it is daytime and we explore the island finding 5 camping tents full of loot: NVG's,Rangefinders,M4A3 CCO, and all that stuff. We log off and get back on later that night ( a different server) and right there on skalitsky there is a helicopter which then takes us 3 hours to fix. (That swim blows) and fly it to the military tents in stary only to find a bus! We then hide all our new goodies and log off. the next day all of our vehicles had despawned! So we walk back to the shore and meet up again, a couple of us had died somehow. everyone else logged off and I walked towards stary again only to find a fully functioning helicopter in the field next to the military tents. (This was a different server btw) I then proceeded to try and land it but end up blowing up the heli instead. *Cringe*. Oh, and we ended up getting a red sedan yesterday with a DMR and a m4a1 holo. That is not mentioning the as50 stories and the L85 stories. Like I said if you ever want to team up or anything shoot me a message on skype: TylerIsTooPro
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Admin from US 2257 I can confirm that a hacker teleported all the vehicles. We also had another incident of this today. Our response was to restart the server so that the vehicles would go back to their last saved positions. Also thank you Timmyboy04 for having that recorded as I was not online at the time of the first incident.
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Server: US 2257 Time: 4:38 PM EST 8/18/12 What happened: All vehicles in the server were teleported to an unknown location by the coast including broken vehicles and boats.I was driving a S1203 van that I had just repaired when it happened so I was teleported too.There seemed to be three to four other people there also, I was killed so I might have missed a few.This server doesn't have name tags so I didn't get anyone's names. Thanks, I hope this leads towards the ban of another hacker or hackers.Have a nice day.
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Playing Dayz Lingor is a whole new game to me. And much better I think. More vehicles, less buggy, very few skriptdiddies, loot everywhere and more frequent and more thrilling player encounters. Find a dead body every 100m lol - its less about the zed and the loot and more about doing stuff, exploring a whole new island and for me the PvP.
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On my Server the Vehicles Dissapear to there Spawn Postion after restart. (Yes i saved!)
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No vehicles spawning on new server.
starfish replied to DarkEnergy's topic in Mod Servers & Private Hives
If youd read a few pages through the thread you might have noticed that on 15th IDs up to 12.000 have been fixed in the database and should spawn vehicles after their next restart. Fits perfectly to your 8 day theory. The OP might also update his first post to reflect that the issue has most probably been fixed for those IDs listed. Still most people here are still facing the "inventory not saving"/"cars respawn on server reboot" issues, but I guess theres a separate thread open for that. -
No vehicles spawning on new server.
aenima replied to DarkEnergy's topic in Mod Servers & Private Hives
we've had our server started around august 7th and the vehicles appeared around 8 days later. and no one has done anything to make them appear or not. our server started as 1.7.2.4 and was updated to 1.7.2.5 by the hoster, when it was released. -
2 back to back entries I made in the DayZ Stories thread involving hackers: 1: "9 day survivor lost to hacker. I was running along the north western perimeter looking for camps and vehicles when suddenly someone took a shot at me. I could not hear where the shot came from so I tried to run for the nearest row of trees. Next thing I know, large explosions are erupting from the treeline I am running towards, and the first thing I thought was, "Satchel charges", (now I believe this to be artillery), so I still think I am in a legit PvP run for my life and don't Alt-F4. Now my assailant starts firing with a different gun and I am shot dead. Heart pounding and now beginning to get the slight inkling that I may have just ran into a hacker, I respawn near Cherno. I run in the general direction of my first possible loot location when I am suddenly teleported to the wilderness up north with a large group of other new spawns mostly barehanded, some with hatchets. People are generally bewildered running around yelling. Suddenly cows parachute down from the sky. And then what I believe was a serious of bombs or nukes went off. After aborting and switching servers I spawned in the wilderness bleeding knocked out and with legs broken. Needless to say I respawned when I could. I dont feel I have it in me to play more right now. I might fire it up in an hour or two.... The only consolation I take from this is a full reset of my kill count now that ammo limits are now in place. From now on, the kill count will mean more. Edit: I found a low pop server and gathered some basics and headed to the NE Airstrip After clearing the control tower, I found what I would describe as a "survivor tent" pitched directly in front of the first hangar. Inside was mostly lower tier weapons, but the remington was better than the crossbow I had. Also inside that tent, to my surprise, was a GPS! Which I had not found up until now." 2: "Today I was picked up by a whitehat hacker on an ATV. I was running through the woods towards the airfield and heard a horn honking, and yelled "Friendly" over the direct chat. When he picked me up I did not know he was a hacker, I only knew he didn't shoot me and was willing to drive me to my destination, the airfield, where I hoped to trade my remington for an ak or an m16. As we are driving I feel as if he is taking a route that didn't make sense, and I started to think something was fishy. I asked him if he was taking me to some trap or thunderdome and he said if he wanted to kill me i would have been dead already and that since I was friendly, he wanted to help. It was at this time I told the story of how a hacker killed me yesterday and I lost my M16 and NVG's. Moments later we pull up to a barn, and now I know something is amiss. He urges me to enter the barn where he says I will find some supplies. I enter the barn to find it empty, no loot, no zombies. It seemed a zombie was about to spawn and as soon as it popped up, it disappeared. Now my spidey senses were going wild and for no particular reason I thought to check my backpack. My remington now an M16ACOG, My revolver an M9, NVG's, morphine, everything I had lost to the hacker the previous night (except my M16 was not an ACOG). Next thing I know he comes over the chat with, "hey wow look at that, this must be the best barn ever!". Now I tell him that I appreciate the fact that he is trying to help, but the items aren't legit, and that instead of gearing up guys like me, he should be out hacking the black hat scripters down. He agreed to this and promptly teleported us to NW airfield. Here he displayed the ability to merely walk up to zombies and kill them and when I tried to tell leave using the night time as an excuse, he turned on the sun. Finally I conceded to him that playing with someone with godlike power removed all of the fun and challenge from the game for me and that I appreciated the fact that he used his powers for good and not evil but I still could not play with him. Next thing I know, he teleported away, and I aborted from that server which was beginning to fill up and lag terribly." Edit: to say, not only did the white hat return the gear I had lost, he also gave me an AS50, 6 clips, and a ghillie suit which I burned in the nearest fireplace I could make as soon as I respawned.
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Been playing for couple of weeks now, i just have few questions; If a server restarts does that mean all vehicle reset? because ive been struggling to find some form of transportation. Whats the purpose of save on tents and stuff? also does anyone know when the server LU194 restarts? because thats the server i play on mostly and hoping server restarts will reset vehicles. thanks. CloneCharlz
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Wish List - Advanced Options & More Difficulties
Chambers (DayZ) replied to Chambers (DayZ)'s topic in DayZ Mod Suggestions
Indeed. I don't expect anything, but if one of the developers sees this, it may spur a few ideas about how something like that could be done. Having dealt with developers in the past, it's these odd pie-in-the-sky requests sometimes result in ideas that solve completely different problems than what was originally talked about. A lot of these are related. If you made dumpsters enterable and moveable, you've solved a good bit of how to get things into the backs of vehicles. A lean-to is just a tent with a different skin that you create from wood + a new collectable item, say 'branches and leaves' from bushes. Instead of making an action that requires 2 inventory items, make it two steps - make the frame (wood), cover the frame(branches and leaves). Ropes are complicated, but there may be a way to use them like blood bags for hostages - One step ties arms, the other feet, and they would have to be dragged. a state change similar to the one right after you close a tent, where your weapon is not drawn, would work for bound arms that could not raise a weapon. A second pack carried in the hand might use a modified 'carry body' action to function. Some of these are too much to ask, but a good deal of them are possible, even with the existing ArmA engine. -
Wish List - Advanced Options & More Difficulties
Chambers (DayZ) posted a topic in DayZ Mod Suggestions
DayZ Wish List Some of these have been mentioned before, some are outside of the capabilities of any game engine right now due to the massive load of tracking objects, but here's my thoughts. General Additions to the Engine - Sounds carrying further - maybe not enough to aggro zombies - but I know for a fact that I can reasonably hear a revolver shot from at least a 1000m, not the 52.8m set by the game. Wind should be a factor - don't worry about altering bullet drift yet, but I should be able to hear things for longer distances if they are coming downwind. - Have people be able to ride in the back of the pickup trucks, on the handlebars of bicycles, or even in the trunks of cars. - Holster/stow your pistol, put your rife on your back, and carry things like another backpack, a jerry can, or whatever. Move slower, fine, but I have two hands, let me use them. - Longer weapons or body parts poking through solid objects; not just prohibiting them from happening but allowing the body to move to accommodate them (i.e. legs and torsos bending along a wall as you lie prone) - It's not an easy task, but 'sold object' should mean SOLID. - More climbing, ability to jump, and squeezing though narrow areas - Fire! More Fire! - burn buildings, tires, tents, or vehicles - the smoke of a house fire could be seen for miles, and last for hours. More Object Control: - Put more things into other things - I should be able to fill barrels, bottles or jugs with fuel or water. Make me have to clean it so it's not contaminated (water in the fuel, fuel in the water) I'd rather be sick than dead from thirst. - Dumpsters - be able to hide in them. - Allow me to hide a stash of weapons or supplies in a container-like object like a dumpster, or under some rocks against an old rock wall - If I want to take a couple trash cans, put it in the back of my truck and drive it to a house across the map so that I can stack them and some boxes as well to get on the roof of a one-story house, I should be able to. - Dig a small hole and bury stuff - not an underground bunker, just a hole. With a tarp or box I could reasonably protect canned food, canteens, and other basic stuff. to reliably bury weapons, you'd need a box, a tarp, and and a great deal of axle grease. - No tent? Build a lean-to from wood, leaves and other stuff - works as well as a tent, I've built them myself, and if done right and placed strategically, can be camouflaged very well. - Even in the apocalypse, if I found a auto repair garage, I could modify my vehicle - you don't need power for ox-acetylene welding, just the tanks - for example, let me add light armor to civilian vehicles to protect tires, windows, and the engine a little better - I'd be slower, and still no match for an anti-materiel gun, but against lighter rounds have a bit more protection. Get a working generator and you can do more. - IIRC, towing vehicles is already possible in ArmA II. I would love to be able to tow cars, both useable and the rusting hunks in towns, and put them to use as barricades and whatnot. - Ropes; rappelling, climbing, stretch across a road to clothesline bikers, tie up hostages, or even string backpacks up in trees and have them act like tents. - Make your own cheap-ass, low quality, ghillie suit from plants and branches. Spreading charcoal from a used campfire on your clothes should help hide that clean survivor outfit of yours. A grimy old olive-drab tarp, covered in foliage, with a holes for the head/arms and worn like a poncho could work too. More points of failure - Cars break down - Guns jam, some rounds of ammo are duds, that old shotgun and box of ammo you found in a barn is probably not the most reliable. - Flashlight, l85 thermal sights, rangefinders, GPS and NVG batteries should wear out and may not be that water resistant if you take a swim. - That boat you found might have a leak, or maybe a tire blows out if you go too fast for too long or run over something hard or once too often (that one is at least partially already present). - Oh, your matches got wet? You should only have so many to a box, anyways. - Meat should go bad after a while - remember those raw steaks you put in your tent last week? Maybe that pig has trichinosis or that cow has a huge, pus filled infection that spreads during the gutting process. (perhaps mitigated by one of these 'learning skill' things I've been hearing about) - Ghillie suits need to be maintained after a few days. Hmm. I wonder if they're flammable? -
What should our next competition be?
Chambers (DayZ) replied to mattlightfoot's topic in DayZ Mod Suggestions
Yes, there are the 'Hunger Games' already. I'm looking forward to seeing them, but IMHO opinion, the entire PR/promotional end of it has not been run well. So many opportunities were lost that could have been valuable promo for BIS/DayZ, and the information about the games in general was unclear and hard to find. Perhaps in late October/early November, as the ads, promos and marketing increase, I suggest: The Running Man Pitting the meanest of the mean against the most known (I hesitate to say famous) players Select 15 of the lowest humanity players that agree to the contest as THE RUNNERS Select 8 well-known players (streamers, most likely) as THE STALKERS Conditions - Locked,private server - Disconnects count as forfeit - Streamers isolated, all on 15 minute delay - Hacking/Scripting global bans the hacker, and teleports all equipment from the other runners (but not the runners themselves) to the open field outside the Elektro power station. Stalkers would be notified of this happening. - All vehicles at 100%, just need fuel, no helicopters - Runners camping for more than 5 minutes will spawn 50 infected within 50 meters. Stalkers have no restrictions on camping. Prizes/Stakes - Runners who survive get 6 months free hosting of their own server, and a free copy of the standalone game when it comes out. Runners who die get humanity reset (these are the most ruthless, so they lose their bragging rights), all equipment, tents, and vehicles wiped that are associated with their account, have a special, unchangeable, glow in the dark clown skin for 90 days. Stalkers who survive get 20 free copies of the standalone game to give away when it arrives to their viewers, and personal access to a pre-release version of the standalone to play (gets them followers AND promotes the standalone) Stalkers who lose get an unchangeable clown skin (does not glow in the dark) for 7 days. Any Stalkers who does not win, but does get a confirmed kill, gets 2 copies of the standalone to give away when it is publicly available per kill. This game idea can work very well for BIS/DayZ PR/promotion if done right, with a centralized website for information, links to all active streams, profiles of the stalkers and the runners, and if pitched right, could even lead to coverage on television (G4 in the US for example, or even espn3, but there are many channels that are looking for the DayZ demographic) using the Running Man game show format. This seems to me like a PR dream for BIS and Rocket. -
Wish List - Advanced Options & More Difficulties
gamerer replied to Chambers (DayZ)'s topic in DayZ Mod Suggestions
All good suggestions but some of them are pretty hard to implement. I personally liked this the best: - Fire! More Fire! - burn buildings, tires, tents, or vehicles - the smoke of a house fire could be seen for miles, and last for hours. -
Making a Squad to begin the work on a dream of survival
Othra replied to Othra's topic in DayZ Mod General Discussion
The squad is currently about 5-6 people daily playing. We have been gathering numerous vehicles but they are being lost to hackers.. -
Are unclaimed vehicles persistent or proximity spawned?
SystemiK replied to SystemiK's topic in DayZ Mod General Discussion
Thanks, Symptom. Exactly what I was looking for. In fact, I should have already figured that out from spawning in next to vehicles in the past but I missed the obvious. That's what I love about this forum, someone is always one step ahead of you.... -
Are unclaimed vehicles persistent or proximity spawned?
SystemiK replied to SystemiK's topic in DayZ Mod General Discussion
That's not what I am asking at all. I am wondering if the vehicles are persistent. Meaning does the vehicle still exist in the world even when a player is not near (which I would expect to be the case), or is a vehicle handled like loot (only spawning into the world when a player gets close to the loot spawn)? EDIT: To be even more specific, say I ride up to a grocery store on a bike. I will have approached the loot spawn so fast that it will not have time to spawn so I would see a completely empty grocery store. If I run to the store instead, the loot will have time to spawn before I get there (I've just tested this exact scenario, rode up on a bike and the store was completely empty, left for awhile and ran back to it on foot and it was full of loot). Same question for vehicles. If you approach the vehicle spawn too quickly, will the vehicle not have time to spawn, or is it there all the time because it is persistent in the world? Kind of a tricky question but an interesting one...