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Found 41868 results

  1. Ikar (DayZ)

    Heli idea

    i think there should generally more then only 1 active vehicle (buses, trucks and helis) ingame. there should be 2 - 3 (maybe 4) of those vehicles, generally spread over chenarus, so you still have to search everywhere, but at least a bit more people can find one, or steal one from another group.
  2. LordHagar

    Hive Problems? Character Problems?

    yup - had the same problem - lost tents/vehicles etc. hard to see that progress lost...hopefully it is fixed soon...
  3. calzonius the friendly

    Looking for players in Seoul, South Korea

    Yeah sounds good. I searched your I'd in steam but nothing came up. Try and add me. Also, have you noticed most of the Korean servers don't spawn vehicles? What's up with that?
  4. Yeah, Leon is trying to sort the time issue out, my eyes are now round and green due to the amount of night playing we have been doing. When Leon got it set back to daylight, the server was 75% filled in no time at all which made the play a lot more fun. We have seen a lot of activity with regards to the vehicles lately too, I have been hunting for a motorbike for 2 weeks now and not found one but yesterday 2 bicycles and a motorbike were spotted on the coast, a jeep and 2 cars were seen racing about and the chopper was spotted heading North so it was busy. The SVD camo might have been my brothers, but i think his other half banned him off game last night so i will phone him later and see if he wants it back, if not enjoy it..:)
  5. Thanks for clarifying that for me, means that hiding vehicles is totally pointless *sigh*
  6. I am looking for a new group of players to run with. I am very experienced with this game, but I am not looking to be the "man". I was the leader of my last group and while we were very successful (we had 8 vehicles and about 15 fully stocked tents), I'm not interested in being responsible for everything and everyone again. I'm good at just about everything in this game. I know the best ways to loot, I am a very good shot (3.0 K/D in most FPS's), and am an excellent driver. If you are the leader or a member of a small established group and are looking for experienced members to join, reply to this post with your Steam ID and tell me a little about your group. If I like what I see I will add you and we can talk further.
  7. MeatyDeathstar

    Remoteexec.log

    Ive heard many different things from many people. Some people say that no legit player will show up in remoteexec.log. Some have said legit players will show up if they crash a helo with the Spawn_BISEffects_Air Destruction, among others. I've banned several players in the log for spawning vehicles and weapons. I'm not sure about some of the others.
  8. So according to the OP excuses everyone playing this game has the "right" to hack it due to bugs, bandits etc. And if you don't thunderdome, global kill or explode a full city then it's ok to hack, even when that gives you the upper hand due to weapons, equipment, vehicles and invincibility. This sentence sums it up for me: "After that, my goal was to try some roleplay, like taking players in hostages, but no matter what it always ended in dumb gunfights." You don't ruin the experience for anyone? And if they try to kill before dying then it is a dumb gunfight? OP, you don't make sense and besides that, you don't make sense.
  9. harken (DayZ)

    Heli idea

    I agree there should be 3 Helicopters but they should not spawn in airfields, as these locations are already camped by snipers (or they will be once tents and duping is fixed) and the best loot in the game should not be in the same place as the best vehicles. Skalinksy Island is a good location for one, as there isn't any other reason to go there and getting there is a risky venture that usually requires a team effort (you can solo repair the chopper but it takes serious prep). Make the other spawn points random or so dangerous you'd need backup. So I think there is a spawn on top of the hospital in Cherno, and that is a good call because you stand a very good chance of being shot trying for that chopper. Also, we don't need new weapons to deal with helicopters. One good headshot on the pilot and everyone in the chopper is dead, plus they can be shot to pieces quiet easily with an enfield, or one shot from a .50 cal. I would say the chopper should not be able to fly without being fully repaired. This would mean you'd need a team to repair it.
  10. My tents save too, but my vehicles don't.
  11. Hello everyone, really hoping the forum admin can pin this, as i believe this could lower number of same threads being created. This is work in progress, i will be adding links to the topics as i go. (i am a full time employed individual, so dont hate if your thread isnt in there quickly, send me pm if i missed it, and i will add it.) This table is based on the FPSGuru interview with Dean 'Rocket' Hall, can be found here: http://www.fpsguru.c...psguru/vod/6478 I dont claim any questions/answers. All i did was merely listened to the interview and wrote down quick summary, and providing you with information needed for you to find the rest of the answers. So view this as a summary transcript, meant to arm you with an idea, and quickly be able to check if what you're about to suggest maybe already either in the works, or has been already looked at The format used is following (Sorry, i had it set in a table in excel, but forums not supporting table format it seems, and xls files arent allowed for upload): Question Summary answer Time in stream (mm:ss format) Links to similar topics Standalone price, conversation Targeted price around 15 euro 0:30 Dropping "hive" needed for data mining 2:00 Features to be included want to avoid list of features because its better to have discussion vs. having a list 4:00 Player reanimated into zombie lots of design and gameplay add on. Not focus at the moment 5:20 http://dayzmod.com/f...turning-zombie/ Respawn/suicide Are you sure: Looking into it, and possible 'suicide' animation, maybe need a bullet for suicide 6:20 http://dayzmod.com/f...tandalone-dayz/ http://dayzmod.com/f...ton-suggestion/ Any idea when standalone would be released somethign can be done with mod, some with game, might have by eoy (end of year) 7:30 Survival too easy/zombies arent dangerous Question of balance, if zombie pathfinding fixed will already throw off balance 8:20 http://dayzmod.com/f...reased-numbers/ http://dayzmod.com/f...tandalone-dayz/ Expanding the map/underground Interesting to Rocket, underground is fascinating, opens a lot of doors and options 9:30 Range of zombies Zombie range is somethign being tweaked, the further they see/closer you are, more chances they have 1030 Will doors stop zombies Arma is designed for outside combat, somethign that would have to be dealt with standalone 12:00 Streaming vs. killed while streaming etc. -- 12:45 Can there be realistic facial expressions Not sure if doable, would like to have more subtle things in game, not about features, more about gameplay 13:15 Alt+f4 working on it as is, possible solution cooldown for logging in/out a lot, affects 'respawning' a lot, possibly even kill character if done overly too much 14:30 http://dayzmod.com/f...another-thread/ http://dayzmod.com/f...26-about-altf4/ http://dayzmod.com/f...fight-fix-idea/ http://dayzmod.com/f...at-disconnects/ http://dayzmod.com/f...server-hopping/ http://dayzmod.com/f...ppingaltf4-fix/ http://dayzmod.com/f...26-about-altf4/ Alt+F4 again -- 48:05 Will DayZ be ready for Arma 3 release Not sure yet 16:05 Bought Arma just to play DayZ, will have to pay again for DayZ standalone? Challenge for developers to come up with polished product and offer it instead of playing the 'mod' 17:30 Barricade system Right now an issue, ultimate is to have seamless world, have construction in your own instances, definitely wants to look at it 18:35 Coop/SP zombie campaign with objective for standalone Right now focus on creating the most awesome open world zombie survival game, wants a narrative for 'what happened, how did the world become like this' rpg feel by maybe instroducing newspapers, other peoples diaries, designed storyline isnt necessarily for DayZ 19:40 Locking tents/vehicles & lockpicking Adding intuitive complexity, locking/hotwiring dev's are open to 21:45 http://dayzmod.com/f...for-carstrucks/ http://dayzmod.com/f...tandalone-dayz/ Building player forts Most excited about it, wants somethign similar to idea of Eve's 'capital ships', "something that can be developed over years", can ignore it if you want, or have something with security, a home base 23:00 http://dayzmod.com/f...tandalone-dayz/ http://dayzmod.com/f...g-ultra-thread/ Cross Platform while it "makes a lot of money, has to be nailed first", flashpoint was ported to xbox, but really depends on publishing, "as long as, dont want to see cross platform imposing restraints on main game 24:30 Customization of the characters something not supported by Arma engine, huge priority, getting blood on your hands after looting dead body, and having washed out look if you wash hands too much, would be cool... 25:50 Using fists to fight Yes, looking at that, wants to get out but didnt finish yet 27:00 Growing your own food Would be cool to build your own base with ability to grow food, or foraging in the forests, probably will toy with it a little bit 27:35 What features you want to implement, but limited because of Arma engine? "A lot of people knock the Arma engine, its crazy to me" "i've seen inside it... these guys are geniuses, and its an underrated engine" "system is modular and is so well designed... very strong potential there" 28:45 Do you plan on adding different types of zombies/mutated zombies Want to design a 'virus' and produce some narrative based on that, after involving zombies, have malnutritioned zombies (slower), and have 'healthy' zombies that are faster etc 30:00 Clothing/skins At this moment they were a bit of 'a hack', Arma wasnt designed for this purpose, wants to see more along the lines of wearing a jacket for rain ("say bright yellow") 31:40 Fatique system Currently Arma has different spin (e.g. if you run a lot, your aim is bad when stopped), wants to see more tention 33:30 Skill systems (skinning/fishing) Wanted to add skill points, but also doesnt want to restrict players 35:00 http://dayzmod.com/f...nd-rods-update/ http://dayzmod.com/f...tandalone-dayz/ http://dayzmod.com/f.../52709-fishing/ Additional animals/dangers (bears/wolves) Really interested in 'survival' part, wants to expand to have more, enviroment elements (cold/blizards) 35:20 http://dayzmod.com/f...��������������� Companions Currently there is collision problem with models, looking at solutions, "dogs would be cool", adding support for solo/small groups 37:20 Adding aging Might be a bit much initially, but something subtle for later 38:20 Bounty system/Currency "Would much rather see" nonsense items added, and have players decide on what is the best currency. Giving players the tools, and let players decide the way it will play out 39:30 Weapon customization/Durability Interested in durability, and possibly self crafting (e.g. find silencer and put it on, different sights, but maybe for Arma3) 40:25 http://dayzmod.com/f...on-maintenance/ Traps Bear traps are in game now, good chance to develop more, would like to see more along the lines of booby traps 41:10 Next patch info Delaying patches due to extra overhead logistics, maybe roll out on one server at first as a try out 42:30 Features for the patch Not as much features, as performance issues. Fixing more for vehicles, zombies 43:35 Sanity system Looked at ideas, but doesnt want to restrict players 44:47 Alternative anti-cheat systems (e.g. not BattleEye) Battleeye is doing a great job for what its designed, but with DayZ creatign different demand, it takes some time for BE to catch up 45:00 Spawning near party Looked at it, want to keep a level disorientation, maybe once bases are created you could spawn in your base 45:20 Performance loss in big cities Latest updates should fix, pushing the player limit up as is 46:20 Trading zones "IronForge type" 47:15 http://dayzmod.com/f...-trade-section/ Blood trails Was causing performance issues before, maybe will come back later when improved, always up to try 48:35 Player bases affecting the overall gameplay Its a challenge, but need to solve it 49:20 Female zombies Yes, just matter of animation 50:28 http://dayzmod.com/f...d-zed-gender/�� http://dayzmod.com/f...female-zombies/ New Zombie textures Saw them, didnt have time to get in touch yet, in plans 50:55 http://dayzmod.com/f...ombie-textures/ ALternative mods Really suggested for people to go out and try other Arma 2 mods, lots of cool mods out there 51:15 WarZ Dont get overly excited/sad about what is announced, feels that competition is very good for consumers/gamers. List of promises vs. list of features 51:38 Enviroment/Natural disasters Some technical limitations, but interested in seeing more, naturally against 'server generated' events, wants more player generated events 56:10
  12. I am sure they can do both. New vehicles of course as we have seen non game vehicles often.
  13. Dancing.Russian.Man

    What Script kiddies can and cannot do.

    Execute script. Script checks if vehicles are present. Script gets the current position of said vehicle(s), if any. Script changes that position to an offset from the player's position. Or simply create new. Scripters can do pretty much anything. They can create anything from ARMA 2 and ARMA 2: OA. Then can move intractable objects. They can change objects from one to another (Players models. Remember goats?) Then can REMOVE models but keep their position. (Invisible hackers and weapons.)
  14. They can fully repair vehicles at a button. They can tp to them, or them to them. They can spawn in ones also.
  15. This is why I don't mess with tents, vehicles, etc. atm, since they aren't acting properly. Nice lucky break though, I guess.
  16. diddy (DayZ)

    Helicopter coastal run

    You guys dont notice the thousands of posts stating vehicles saves are bugged at the moment
  17. I love the idea of having a camp...even if people tried to loot it. Gives me something to defend, and to call mine. We've spent numerous hours repairing vehicles too and had them disappear. However, my thought on that is that it's fun while you have it so take advantage while you can haha.
  18. Is there a resource for deciphering the codes? I'd also like to know why the Eye of Battle gazes balefully upon me from time to time. I've gotten a couple weird kicks, usually all my buddies on the server get kicked at the same time for the same reason. I'm assuming stuff like that is due to the server using a script or setting that's not approved for pairing with DayZ, like an "always daytime" or "no rain" or "delete all vehicles outside the map hourly", or "three helicopters instead of one" script. Also, if you really didn't deserve it, sorry about the global ban. That blows. They said they fixed the erroneous ones, so maybe you can get back in now.
  19. As of now, I'm going to have to say no. I mean me and my friends play on pretty much the same servers (We have vehicles, and know campsites to loot there, etc.) But we never set up our own camp even though we tried. We play it as kind of "Use your ammunition, food and medical supplies to get to spot x, fill up used resources then go to spot y, rinse and repeat" with the occasional joking around along the way, but setting up a permanent camp is something we haven't done yet.
  20. Private hives sometimes have 50 vehicles or more, it can be done in regular servers. Honestly, great patch notes, if only...
  21. Ap0calyps3

    Community Banlist

    Oh wow, someone doth protest too much! Seeing things from the admin side, I am certainly thankful that some clever people volunteer their time to run the CBL. Vandrel seems to have the attitude that any possibility of a false positive invalidates the value of the list. More reasonable people, who have a responsibility to their players to provide a more secure and fair playground, will disagree with him. By your logic Vandrel, we should shut down the emergency telephone services because they are open to abuse/swatting. There is even less vetting happening in that system, lets ditch it! On a more serious note, this system (the CBL) is an example of players working together to provide a service improvement to their community. And while I would be annoyed to find myself on the list, I don't expect to end up there, and would know what to do if I did. Finally, let me just say that there seems to be this massive sense of entitlement among SOME of the regular players in this community. Many server admins provide a lot of their own time and effort in order to keep these little fantasy worlds running fairly and consistently. I am sure there are a few bad apples who abuse their power, but I know for myself and the players on the server I admin, I don't care about the loot, or the deaths or the vehicles, as long as it is a consistent world. Ensuring the server I play on is as pure as possible is half the fun of playing for me. There is nothing more disruptive to the "suspension of disbelief" then having cheaters spawning in vehicles/items/buildings, map hacking, esping. And worse is knowing that you can't do anything until you check the logs. At least with a community ban list we know that most of the known offenders will be blocked at the gate before they can cause damage. At least until they buy another CD key.
  22. I got this idea from a user video where a hacker had placed a huge naval destroyer on the beach, half in the water. Well it reminded me of several games where you see a cargo ship or something in a desert miles away from any ocean, river, etc. I think it would add a real sense of "wtf happened here?" to the game. I mean you wake up on the beach to a place you've never been or don't remember, notice zombies everywhere, head away to safety and in this field theres a big ship that couldn't or shouldn't be there. You would think " what happened here to cause all this craziness, first zombies and destroyed vehicles everywhere, now a cargo ship miles from the coast?" I think it would be interesting. Tell me what you think.
  23. Tolgrim

    Suggestions Summary

    Okay, I'm bored, and so I've been reading through the suggestions thread, and noticed some remarks about people repeating previous ideas. The stickied info post tells us to search for your idea before you post it, but I kinda doubt a lot of people actually do... It will be ironic though if this has already been done. I've searched it, with no results, so I should be fine :) Basically, I'll just compile all the unique suggestions in here, with the author's name. Also, I'm leaving out the crazy/angry/unclear suggestions :P This way if anyone feels like suggesting something, they can scan through here quickly to see if it's been done before. Now, I'm sure some people STILL won't check to see if their idea is a new one, but they have even less of an excuse now xD Plus, maybe Rocket can have a look in here for ideas instead of going though around 270 pages of topics :D Comment on any major ones that you think I've missed :) (Take note that I'm just going through these from the most recent, so if ideas have been done twice, the more recent author will receive credit /: Sorry, but it just speeds things up.) Also, I'm simplifying the titles so you can the full idea just from the title :) Caffeine as a painkiller substitute - Lennsik More low-Mid tier gear - a_casual_banana Snow, snow mobiles and camo nets - rockar70 Currency System & Safe Zones - TheHandsy Npcs - Sprocket Better Inventory/spawning system - error-37 Reproduction - Boodgie Training Mode - RotorGod Realistic weapon mods - Maj3stic Block Off Private Servers - Danielvandijik Spawn Protection - Kryptic PvP kill counter - Anti Animal companions - ninjan777 REducing zombie aggro - *regulator*Outypoo More realistic map border - Narktor Alt-F4 nerf - Sydberg Immediate respawn for helicopter - Slyder [More] Bikes, Helicopters, and Vechicles in General - Jeetard Character Selection Screen - nexXtec Alive timer - Dawn Portable Dayz - Addep civilian skin - The L!ne Packing up tents - JDogg1329 [remove] hunting knife and water bottles - Kaschu More bikes - RapturJesus Drive-By Shooting - PointlessPerson More common NVGs - xianyu Player Customization - mrbravo66 Server-transferable vehicles - Sasek Banjos - Profit Melons Make empty cans/bottles able to hold water - rackley Choosing where you can spawn - BobTheBuilders Advanced Clan bases - redman singleplayer blood transfusion - nepenthe Bring back humanity - PaperPunch Up gun damage - Continuity Money - Lord Sloth Change zeroing - TheCenturion Groups in Dayz - Alexzo Cessna 185 - z06z33 Dynamic context based audio - MrKNinjaPirate Remove hide body option - PlixPlaxPlox Improve Clothing Textures - Hyp3r Playerkilling causes debuff guilt - subvision AK with Grenade Launcher - KlausB Make Survival a Challenge - Wokky Get Ghillie suits from dead bodies - Chedder Remove old weapons, add new ones - Mr-Zer0 Hypothermia and heat packs - grimlockt too many guns - Rick Grimer Other fixes for broken legs - Unknown Operative Allow females to wear ghillie - Tyroul Nerf Zombie spawn speeds - Kingsix Remove high-end weapons - Avean Slow Zombies - runner Trading Post - Sinvex Poisonous steel bolts - EndlessNight Penalties and bonuses for killing people - Nilsus Call in stealth bombers with nuclear bombs - MrMudd (oh god please no -___-) Mass-death detection - Xianyu Don't add bandit-indicator - JulieMeyers drink water from source without canteen - Sinvex Horses - TheBeastAmongMen Acheivement System - AsOiX Start without any backpack - run4way Footprints - Visionz Repsawn after 20 minutes - playZ Collectable Masks - AnotherCoyote GPS Options -k4killer New character per server - Cocoa Pebbles Remove respawn button - boxy0127 equip hatchet with guns - ALtrocity Debug Toggle Button - Ninjawaffles Everyone goes zombie 24hours after spawn - zonn44 (errrrr /:) Blood trails - bassist05 Traits + Currency - SevereCalamari Player Diary - SteveM More realistic item spawn locations - magmatrix Gun choice at spawn - bmc341999 Ability to leave notes - IcyTorrent Modular P.A. Systems - Chanto327 Jerry Can +matches... - PohTayToez Helicopter - Fix the Leaking - Takas Lootable Debris Piles - JubeiDOK Food in the wild - McSquizzey Pen and paper - Kowalski Someway to kill yourself - Mr Nimzy Parachutes - unfair Dent Puller & Screw Driver - JubeiDOK More ways to regain blood - Sabertooth Nishoba Car Flip - Timendo Drag Dead Body - JubeiDOK Keep Out Signs - JubeiDOK (wow they've done a lot :P) Pickpocket Detector - Taggert1313 Irradiated Zombies - xXI Mr Two IXx Piloting Manual - krtshv More Zombie Types - Bruder_Tod turn off FN FAL AN/PVS-4 NVG - DragonStick Stamina and Walkitalkies - Morgonkulan Water Pack - Kyle747 Using a flare to start a fire - firefox All servers should be hardcore - kurozael Okay, so there's just a few. I'll keep going if this gets a good reception :)
  24. hombrecz

    Fun Tale

    In order to get some stories I've changed my playstyle. I no longer head much to the north, I do not hoard stuff nor vehicles. Instead I am trying to get humanity so basically talk to the people before shooting. Does it get me killed a lot? Oh yes, but there are also times when I meet friendly people and they usually say something like I am the first person that did not try to murder them on sight. Try this playstyle. It is doable, you just have to accept the higher probability of dying and you need to let go the fear of losing stuff. I'm totally ok with just having winchester or enfield and I tend to find AK/AKM or M4/M16 quite a lot while adventuring in Cherno / Elektro. In past 3 days I had bandit shooting me in the head while I was tending to his wounds, sniper with AS50 on killing spree, saving my buddy few times, meeting 3 friendly people (I've added one finnish lad to Steam friend list) and lots of interesting gameplay down in the south :-). I still can't decide if to shoot "towel heads" on sight even if they are unarmed and I will probably resort to this soon.
  25. -W-Monkey

    Admins can´t read ?

    Guys that do that shit give us admins that spend more time scouring the logs than playing trying to get evidence to protect the server (and the players and their assets on the server) so we can be accused of lets see what have i read over the months oh i know, teleporting,rolling back, spawning weapons,vehicles etc. Not to mention the fact that with every patch it seems to get harder and harder to track down the hackers unless its blatantly happening infront of you. For example today i personally witnessed a guy on the coast spawning the big black PMC Suv, oh and lets not forget the guy with the g36c sd that teleported behind me, then directly infront of me as i fired on him (7 out of 10 shots hit him as50) to which he just looked at me and opened fire (and missed) long enough for me to esc/abort then ban (yes thaduke im talking to you, you sad sack of shit). Sooner rather than later ill end up going private hive the reasons for this are simple 1.Complete control over the player base (i.e hackers get banned period) 2.Vehicles and tents actually save (zomg a miracle) 3.Hive isn't busted (see reason 2)
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