Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
So not to quibble but how much longer do we need to endure Hive 0.7.3?
KField86 replied to ChernoPTA's topic in Mod Servers & Private Hives
I also agree. The new hive has completely broken core mechanics of the game, and if a fix is not imminent, then I can definitely foresee a big decline in active players. Something has to be done. There is no point in obtaining vehicles anymore, or storing gear in tents because tents will not save, and vehicles won't be where you saved them. Not only that, but the ridiculous amount of barbed wire/tank traps/sandbags all over the map because they come back even after taken down on the next restart. It's getting ridiculous. My server has tents pitched inside supermarkets, hospitals, theres barbed wire over a lot of loot spawns, I mean there's barbed wire blocking off buildings in Komarovo. KOMAROVO. You cannot get into the pub in elektro unless you have a toolbox, so for no spawns trying to loot up in elektro it's damn near impossible to get into certain areas. I've been trying to clear things out as much as possible so new spawns can gear up, but it's impossible to stay on top of. -
This doesn't have to get personal, but you are obviously someone who is afraid to play the game. There is nothing stopping you from cooperating with other players. There is nothing stopping your medic from carrying a rifle, 30 healing supplies, and 10 cans of food and soda. And he'll probably never use all of it. There is nothing stopping your mechanic from carrying two primary weapons, three wheels, and a jerry can just in case. There is nothing stopping a squad of players from dividing their loadout and traveling the world as a team with everything that team needs to survive and stay alive. And don't get me started on vehicles. How would removing vehicle storage hinder your ability to repair vehicles? I'm absolutely curious. The reason I haven't been convinced by you yet and generally try to ignore you is because your biggest complaint is, "But then if I die I have to start all over again!" What do you think permadeath means!? Hey, here's an idea -- don't die. What game do you think you're playing? This isn't World of Warcraft. There's no purple gear. There's nothing you can't find in 8 hours of gametime and no max-damage weapon you can't find in 4. And if you desperately need to stay heavily geared, then shoot someone and wear your bandit face because it's obvious you're afraid to handle the type of gameplay that 100,000 new players deal with every week stumbling blindly and cluelessly through a world they can barely comprehend. Of course, according to the numerous polls on this forum, most people find your position to be unmoving. Not many people will take you seriously. Probably because they knew what they signed up for. LOL, yeah. I just finished watching a gamescom interview where Rocket pointed out that starting on the beach alone and disoriented is "fundamental" to the gameplay. You found a way around the point of the game, but that doesn't mean you're entitled to keep things the way they are. If you die you should be totally fucked. That's how the game was designed. That's the point of permadeath. That's what the word means -- you're dead, sucks to be you. If you take out the "you're dead, sucks to be you" then what you have is Planetside with zombies. Hopefully, you take what I said to heart and cease begging me to tear into you again for being someone so afraid of playing a game that involves permadeath that you have to exploit storage to get around it wrapping yourself in the comfort of safe, easily accessible loot. That's really what this comes down to. You can't handle permadeath. You will scream and rant every time someone even mentions imposing it upon you. You hyperventilate and use words like "retarded" and "insane" when someone merely suggests it because it is the one change to the game that you find unfathomable and unbearable...even though you signed up for it.
-
Sounds like the beta patch was installed and not the hive hotfix. The admin needs to install the hotfix. The tent and vehicles went by by after the hive crashed yesterday. We applied the hive hotfix and everything returned ...I know the feeling that your experiencing.....
-
Shoot on sight Golden rule for me now, when I started out I was being nice I helped people get to certain loot locations,gave them blood,supplies if they needed them even helped them kill other players shooting at them. My reasons for my Golden Rule 1. I had a DMR/M9 SD saw an unarmed player running from zeds he went into a building and went up the stairs (bad idea) there was no other exit but the stairs the zeds were coming up on. I ran in to help him and told him to stay back and I was killing the zeds, I turn to look at him and he had an axe. He took 2 swings at me and I died. 2. I was in a fire station saw a player with a mak ran in, he said friendly so I was okay. I asked him if he needed blood or supplies and told him what loot where around the fire station since I just got done checking them. I went to the door to close it he took aim at my head and fired. 3. Players who chat "they give up just don't kill them or I need blood i won't kill you if you help me" are just baiting you don't fall for it. I did once 4. Players with vehicles are just picking you up to use you to run into cities for supplies they're low on or pick up everyone they see and take them to their (fake camps) line you up and shoot everyone they picked up (brother fell for that one) I ended up killing all of them the next day when they tried that trick again on my brother. 5. Other players have experienced this so they aren't likely to trust you either and will shoot at you on sight or run away and find a gun to shoot you. if you do happen to find someone that is "friendly" don't turn your back at them and keep eyes on them. They might just be waiting for you to look away while they aim for your head. Side note don't run up to an unarmed player, they can open your backpack and start taking stuff with out you knowing. I shoot on sight regardless of what they have
-
Dayz, fanboyz myths , and impact of hacking on the game [different approach]
SmashT replied to [email protected]'s topic in DayZ Mod General Discussion
Welcome to online multiplayer gaming. To be fair, DayZ has more "hackers" then any other game I have ever played and that's mainly because the ArmA engine is designed to allow scripting, a lot of that is what make ArmA great though. That being said, most of your conclusions are incredibly weaksauce. No vehicles on a server at all, must be hacking? What about that common bug where all vehicles will vanish on restart, then reappear on a later restart? Repaired a vehicle and the next day found it destroyed? Must be hacking, couldn't possibly be that another player simply found it and destroyed it, I mean it's not like players actually go looking for hidden vehicles or anything and fuck your hiding spot was so good. Spawn at an airfield wearing a ghille and are killed, must be hacking, because nobody ever camps airfields, and hell that ghille suit pretty much makes you invisible, not like anybody uses thermal either. Killed at night, must be hacking, not like there is a piece of equipment in the game to give you vision at night or anything. Since the introduction of the new BattlEye features last week, servers with competent admins can actually significantly reduce most of the hacking players experience each day, 100% of the obvious cheaters I have encountered since then (teleporting, spawning weapons, spawning vehicles, invincibility, parachuting cows, turning players into animals, players dancing etc) have shown up in the logs and they can be banned within minutes with active admins monitoring them, there are even rcon tools to parse the logs and automatically kick/ban when a cheater is logged. http://www.reddit.com/r/dayz/comments/y7wf6/dayz_antihax_v01_a_very_simple_console/ Obviously things like esp/radar/aimbots are always going to be a problem, that's not an issue unique to DayZ though, nor are the majority of complaints about them. You offered no solutions regardless, so you cheated and risked a global ban to tell us something we already knew. I hope it was worth it. Cheating is a massive problem in DayZ, no doubt. The only conclusion I could draw from your post though was that you are the type of player who will always blame cheating for your own ineptitude. At least this gave me a laugh, ten meats you couldn't code shit. -
Death should really be the end.
SkrooLoose (DayZ) replied to schrapple's topic in DayZ Mod Suggestions
Yes, you got killed and it should change EVERYTHING. DayZ is meant to be a sim and death should be PERMANENT. How can it be permanent if you spawn a new character and that new character "magically" knows right where to run to for the dead character's body or tent? In real life, you wouldn't know right where to run and re-gear, so it shouldn't be that way in this sim, either. My vote is if you die, then your tents and/or vehicles die with you. As for the gear on your dead body, it SHOULD be available for others to loot, but not you yourself. -
Hotfix Build 1.7.2.5 Rolling Update
Freebird (DayZ) replied to rocket's topic in Mod Announcements & Info
I have artifacting on my gaming laptop ATI 5870 (did a full format and multiple different ati driver tests to no avail), funny story thought it was my Video Card overheating Lol. Got home yesterday and have the same issue on my Desktop PC using a 6870. "Tried lowering all video settings to no avail." Not using Steam Version however everything is fully updated OA Betas and 1.7.2.5 on both rigs, artifacting seems less severe than 1.7.2.4 - never really noticed artifacting on 1.7.2.3 or prior. I apologize for being too chicken shit to get close enough to identify the objects causing such. Also I bought a server yesterday from HFB, can people confirm that tents and vehicles are still messed up? If so than thats quite bad timing no my part... harhar :P -
I've tried reverting my server to 1.7.2.4, however it did not help with saving vehicles. Seems that the problem is related to the hive.
-
So not to quibble but how much longer do we need to endure Hive 0.7.3?
ChernoPTA posted a topic in Mod Servers & Private Hives
I'm pretty sure all metrics generated at this point indicate that Hive 0.7.3 is about as broken as it can possibly be without it being completely unable to allow incoming connections from the server network entirely. Vehicles don't save their positions, tents do not save their inventory, people log out of a server and log back in to find their backpacks full of crap they never put in there. Vehicle inventories are completely unreliable, spawn data is not randomizing loot node chance, the same tents in Stary have the same stuff nearly every time you go to them, and if its not the same AKM/M1014/occasional AKS Kobra, its enough tin cans and detritus to build a junk fort castle with. Seriously, what gives? This isn't helping the persistent experience at all, its chasing players off servers and towards private hives and overall...theres not much more "alpha" data you should need, looking at the dev-heaven issues on it, to get something done about it. Don't mean to be harping at all but Hive 0.7.3 is making server 1.7.2.5 look a lot more broken than it actually is. -
Both the car and boat we logged out next to is now gone :( Saw an ATV underwater close to where the boat was before reset, whats happening? :P Is it normal for vehicles to disappear after restarts? EDIT: We found the car back at previous spawn point, it seems to have reset to the spot we initially found it.
-
Hi guys, not been playing long, but can totally get this post, just about everything I read says " Shoot first ask questions later " and in my opinion that is wrong. Ive had this twice in game now where the guy was probably ok, and I could have made a friend to play with, but because his gun was out and so was mine, shots were fired and people died. I like the OPs idea. In reality people would not shoot first, people would not have there gun out constantly, Ie: Eating, picking things up, in some cases running, Most people would put weapons away for these things, and that should be replicated in game. I think Dayz is awesome, it certainly needs some fine tuning here and there, but its a great sandbox game. Personally id like to see a few working vehicles now and again, I know its the Apocalypse, but Zombies wouldnt eat cars / bikes, and people would not have destroyed all of them...
-
Today i was playing with a friend on my server DE1622 when he told me he saw some black SUVs at the NE Airfield so I made my way up to him and checked it out there were some SUVs a miltia UAZ and some other vehicles I made some Screenshots of them and 2 of the player list one as soon has he reportet it to me and the other one when i arrived all pics will be included in a link. Now I dont know what to do since I dont have a clue who did it and I dont know if or how i can find them via logs or anything. Your advice/help is welcome. http://imageshack.us...2119392608.png/
-
So i just want to make a little survey about the DayZ Vehicle "UAZ" - The military 7 seater truck http://www.dayzwiki.com/wiki/UAZ According to this link, there is about 2-3 of this on each server. http://www.dayzwiki....?title=Vehicles This link however, says there is only 1 on each server. Which confuses me abit. The UAZ has about 7 possible spawn locations. I just want to know, what you guys think about this rare vehicle, and what experience you have with the number of these and where they spawn.
-
US|228|229|230|231 Community Thread & Reports
teapot156 replied to [email protected]'s topic in Mod Servers & Private Hives
Just wanted to say these guys rock. They also offer private hives (two veteran and one hardcore) and they run a tight ship with rules and security. The first veteran server is full and the second is filling up quick. I personally play on the hardcore, which is brand-new, with my friends. Vehicles are working and still unclaimed throught the map and everyone is running around with low tech gear. -
Didn't work for me. I repaired everything and then repaired everything again and it's still leaking fuel. When I found the Huey, only two windscreens were damaged, the tail rotor and avionics and of course the mrotor and engine. The Hull and Missiles were still/already green as was most of the glass. Once everything was repaired I started putting fuel in it. Had a quarter tank and was getting prepped to fly to a fuel station but when I got in it was empty again. So I started again. Thinking I missed something or needed to repair things that were already green I got 4 more scrap metal and 4 more windscreens and went back and re-repaired items that were already green.Hull, Avionics, Vrotor, Missiles. Glass is tricky. Pointing to the right spot to get a list all glass that showed up was already green but I went ahead and replaced it all anyway from the top to the bottom. Assuming the list stays in order and assuming I was pointing to the right spot to get the full list of glass it all got re-repaired. Then we quickly put in 6 Jerry cans and flew to the south-west airfield landing near the fuel tank and two of us went back and forth with 2-3 jerry cans each filling and dumping until it was full. We few around for a while looking for other vehicles, picked up some other friends and landed near the north-west airfield with half a tank left. When we came back a half hour later it was empty. Any suggestions?
-
Why are some servers allowed to cheat?
U.B.C.S. Ravin replied to infinitegrim's topic in DayZ Mod General Discussion
You can't even restart the server if a hacking takes place and you lose your vehicles. This was recently added to server rules somewhere. Your reasons for restarting the server is very, very small. 11. As a server admin you must not: You are not permitted to ban players for killing yourself or clan members. You are not permitted to shutdown your server when your killed. You are not permitted to shutdown your server when you lose a vehicle. You are not permitted to kick or ban for smacktalk. You are not permitted to ban for suspected cheats or exploits of a non-server-disruptive nature, including but not limited to ghosting, unverified cheating, duping and similar, UNLESS you have solid evidence, IE logs. -
[Vert Hosting] DayZ Servers | All maps supported! | New AUSTRALIAN location! | DayZ Unleashed!
gwbrewer replied to FiX (DayZ)'s topic in Mod Servers & Private Hives
I've said my spill.. if someone want to take a chance on your comapny I can't stop them, My experience was horrific and your knowledge of time zones and databases are elementary from a technology perspective. How are you going to ask a client to figure out the time zone issue when your database logs show that the server was never set to the correct time zone..and there is no way I lose 2 vehicles from the first restart if the database is setup right. Good luck indeed, your going to need it. -
Are the AS50 and m107 going to be in the standalone?
SkrooLoose (DayZ) replied to Timmie3054's topic in DayZ Mod General Discussion
I don't see anyone mentioning it, but the .50's are necessary because, as long as there's vehicles, then there's a need to be able to take them out. Yes, there's plentiful right now and yes, a simple hive wipe is way overdue. Right now DayZ isn't being played as a survival horror, it's being played as a noob-raping, military sniper want-to-be shooter for those who can't handle playing actual military sim's with other's online. But that's the nature of the mod in it's current state. It's making that style of gameplay possible so naturally people are going to play it that way. When the standalone releases, these issues will be addressed and everyone that want's to play DayZ as it's actually meant to be played can get back to it. -
Incoming: Password Protection.
CaribeanSoul replied to myskaal's topic in Mod Servers & Private Hives
Hooray! Now we can farm all the gear from all the best locations with no risk of being shot at! We can just put all our tents in the big open fields around the airfield and save all that time hauling loot to our hidden camp! Or, even better, we can put tents full of medical supplies and ammo in all the major pvp areas so they're right there if we need to pop back to our server for a quick patching up and resupply. Heck since we can loot everything on the server now we can put tents with a full gear load-out all along the coast in case we get killed. And vehicles too so we can get right back to the battle-zone on our safe server and then pop back over to where we were fighting! There are so many possibilities! Uh.... no. I (as a server admin) would only support this if password servers were off the public hive. If you want to play by yourself in the corner, fine. But you shouldn't have your own special safe zone. That is really one of the worst ideas ever. I think it would almost completely ruin the game. Just plug the holes for the exploits/hacks ... and add some login/logout timers. -
Hotfix Build 1.7.2.5 Rolling Update
feros (DayZ) replied to rocket's topic in Mod Announcements & Info
I did this on my server US1903 and so far items and vehicles have saved. There is still the problem of artifacts but sometimes they are there and sometimes not... as long as you are willing to put up with them the game is actually playable again...btw If it isn't done soon. Everybody will have to watch out for vehicles despawning...huge pain in the ass. -
"How do you like your eggs?. . . with a slice of hacker"
resin_ replied to blynx's topic in DayZ Mod General Discussion
There's too many of them to single one out. Last night me and my group were able to find 2 vehicles, only to lose everything to a hacker when we managed to steal his vehicle as well. (We killed him, so he killed everyone on the server) Don't let it get to you, I know I don't. -
Not a particularly complicated concept, I personally think it would be really cool to implement a megaphone into the game. It would go in the tool belt and operate similarly to the flashlight in that it must be equipped, taking the slot of your secondary weapon. Essentially, my idea is for this item to amplify your voice when speaking through direct chat, increasing its range and volume. In my experience, sometimes you find yourself in a situation where the meagre 70-odd metre audible range (and realistically, 15 metres if you want to hold up any kind of conversation) just doesn't seem to cut it, and I think making it easier for people to communicate in a way that doesn't throw out immersion will allow for more friendly encounters between survivors. Voice communication in it's current state is particularly difficult when using vehicles (unless you've gone and turned your sfx right down), and while it might seem a bit extreme to be speaking through a megaphone to a passenger riding next to you, it would make talking to people outside of the vehicle a bit more viable. For example, shouting from a helicopter hovering above down toward a survivor on the ground to drop his gun/tell him you're friendly/sing softly to him over the roaring rotor blades would both make it less likely that people get killed unnecessarily and also be a really exciting experience for all. Obviously this could also be used to set traps, or spam players through direct or a number of other uses, but players would have to realise that they're putting themselves at risk by pinpointing their location to other players. Also, to try and ensure that not every player is running around Cherno trumpeting like an elephant, I would suggest making them a rarity (0.99% chance of spawn in military spawns for instance, similar to the gps). I feel that with the mod in it's current condition (referring only to the abundance of hackers, ability to dupe etc.) this would be best implemented in the standalone, where the devs will have a lot more control over the way that the game is played, but if I'd be happy to see it implemented in the mod if it was balanced out properly :thumbsup: Anyway, that's my 2 cents, and I think it would be a pretty cool idea. Hopefully one of the devs will get a chance to look over this in the midst of the other 200,000,000 posts offering suggestions for the standalone. Either way, it's in your hands now! ^_^
-
Title says it all. I've camped one of those hacked in structures with a Thermal AS50 picking off newspawns that try and enter. I ended with 109 kills when I was shot from inside of the building by a noob with a thermal AS50. He ghosted in, obviously. I then went back, and all the noobs has AS50s, and Cherno was filled with idiocy. Rocket, you have to do a full reset of DayZ. Even if you ban all the hackers, the guns are still going to be here, as duping through a tent or a vehicle is so easy it is comical. I know so many people who have done that. There is a reason I never have to travel north, I just kill some snipers in Cherno and have everything I need to snipe in Cherno. The game is just a loot cycle between players, and the infinite supply of loot is coming from the tent dupers. Just remove tents, and remove space on vehicles, then reset the maps. Im tired of killing 5 guys with my DMR only to realize that they all had the exact same set of gear, all utilities, and 6 mags of NATO rounds for the as50 each. Also, I would've prolly been more of a friendly player instead of continuing to be a bandit if you reset humanity upon reimplementation. I have -700,000 humanity, and it keeps going lower and lower, because raising it would be pretty much impossible and not worth my time. Fix your stupid mod Rocket. If there is hacking in the standalone, I am going to get a refund.
-
SERVERS THAT SAVE TENTS CONTENT
Jex =TE= (DayZ) replied to Huntik's topic in DayZ Mod General Discussion
We just started our own server, i can't say for tents but as far as vehicles go - don't even bother. -
We are running 1.7.2.4 on US 23 and when we reverted back to 1.7.2.4 all of our vehicles except 1 offroad pickup reset back to their spawn points. Now all tents save properly and all vehicles save properly. Our chopper even respawned on the island that we had crashed soon as we reverted back.