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Found 41868 results

  1. You are just unlucky. Your server actually has nothing to do with what loot spawns and when. The Hive controls all of that for your server. There is literally nothing you can do to affect loot spawns at the server level (other than restarting the server to 'clear' loot and get all new loot piles). If such a problem existed, it would be exhibited on many servers (such as when a hive issue existed that prevented servers with instance IDs over 8000 from spawning any vehicles at all). However having 'nothing' spawn at a location is different than having stuff spawn at appropriate spots (just not the loot you want). It is extremely unlikely to the point I'd say implausible that your server is able to spawn loot properly, but not spawn "good loot". The Hive makes no distinction between "bad loot" and "good loot". It's just a matter of configured percentage chance to spawn for a given piece of loot. With that said, "good loot" does have a very low percentage chance to spawn in comparison with regular/garbage loot. I've been playing for weeks and I've yet to see a natural spawn of GPS, NVG, Rangefinder, and many other items. I've only ever obtained them from other players. Stuff is rare, intentionally. It just seems way more common because of all the tent duping/etc. going on. If I had to wager, I'd say absolutely nothing is wrong with your server. Good loot is intentionally uncommon/rare. Bizons are the 'garbage' loot of helicopter crashes, it makes sense you've seen lots of them. Tents are exceptionally rare compared to the other stuff that spawns in grocery stores. The random number generator is a cruel mistress, and is not often in a giving mood. In short, I highly doubt anything is wrong at all. Your server is probably working flawlessly. If there is some weird problem (which I can't fathom how), it would only ever be an issue with The Hive itself and only DayZ devs could fix it. Such a problem SHOULD affect other servers too (potentially all). Since no one else seems to be reporting issues, it's even more unlikely that such a problem exists. If you truly still believe your server is having a problem, your only option is to contact DayZ support and have them investigate. Nobody else can help or investigate.
  2. hello guys, after i connect today our camp completely disappeared. 4 tents are gone and 2 vehicles, too. somebody who experienced the same? best regards wh1tey
  3. I have lots of loot. I don't enjoy spending all day shooting and looting areas when I can't save it in tents/vehicles. Why waste a whole day finding good gear when I could go to a 50 man server, wait a few minutes, kill a few people and then be fully loaded out? If I see you, I will shoot you that way you can't shoot me.
  4. fuzzyponcho

    Hacker Caught (ban this tool)

    Here is the line from the createvehicle.log 29.08.2012 16:24:08: coryba2 (71.75.238.56:2314) 8d81dc72f69dfecb9d3c6399eb8ce951 - #0 "USBasicWeaponsBox" 16:28 [1579,13253,323] 29.08.2012 16:24:08: coryba2 (71.75.238.56:2314) 8d81dc72f69dfecb9d3c6399eb8ce951 - #2 "USBasicWeaponsBox" 16:28 [1579,13253,323] Not exactly sure what happened but I was driving then all of a sudden I was teleported along with all the vehicles in the game to a random coast town killing me in the process.. Is this enough proof?
  5. Guy was spawning vehicles and teleporting people. Proof
  6. A quick and safe way to practice using all of the weapons and vehicles you will encounter in DayZ while playing on the Chernarus map.
  7. zoom3k

    TRAIN

    now, players have only 2 reasons that allows them to get good weapons and vehicles much easier then it should be: 1. cheaters, that spawns to the map lots of vehicles and weapons. 2. alt+f4 save your equipment. When developers remove such bugs like alt+f4, and make anti cheat system work, the most players will be concerned how to get good weapons and vehicles. So, will be more "running through the woods". Train must be in game, whatever automated it would be or not, but it's needed a fast way to get from one big city to another from your start point.
  8. ganjademon

    Hacker Caught (ban this tool)

    Also, pretty sure this is not a hack, just one of battle eyes many glitches. CreateVehicle #1 is "seagull" not sure on #2 but if hes spawning vehicles then it will be in the remote exec log. If hes not in there its not really a justifiable ban, sorry
  9. Yep yep. Happened last week --- Spawned in Kamenka, city of death. A group of 7 or 8 wookies were sitting there with powerful gear. They spot me and another survivor and act all friendly and shit. They take us to our camp. They off the other dude for not following their directions... Bastards killed Timmy. We get to their camp, and they bid me gather as much gear as I'd like. I find a satchel charge. To my astonishment, they build a fireplace and all sit around it. I run over to the fire and place the explosive. They thought I was just fucking with the fireplace. I back up a safe distance, then scream "FOR TIMMY!" into direct and touch off the charge. All 7-8 are instantly killed. They start freaking out in the side chat. I talk to them in it while I take what I want from their bodies, tents, and vehicles, then hide the bodies, destroy the tents, and destroy all of their vehicles save their helicopter, which I stole and jumped out of near Cherno. The chopper collides with the city hall and apparently kills another... As I safely float down to the ground with a parachute. I was very aroused at that point. Fuck I need to get fraps.
  10. dsenadhira@me.com

    Day Z Videos

    Awesome campsite find with 2 vehicles. We think maybe some of the stuff could have been hacked in???
  11. You don't have to be on the dev team to be an alpha tester. Everyone who plays DayZ right now is an alpha tester. You load up the game, do your thing and report bugs and give feedback on the forums. 'What if zombie spawn script or PVP system was disabled?' Yes... If they disabled 2/3 of the game it probably wouldn't be fun any more. Well done. I'm really not sure what your point here was though. I mean, that's like saying 'what if they disabled skating in Tony Hawk's?'... TBH I've been mixing it up and playing a bit of Lingor as well an Chern lately and DayZ/ARMA is far from the only game I play, so that might contribute to my lack of boredom. But really, I'm fine with tents and vehicles not saving properly. I had that bug where you respawn on the coast with a completely empty inventory happen to me not so long ago, so I've been trying to get my shit back, lol. You clearly don't know what alpha testing is... Alpha is an early phase in something's development. Usually indev, alpha, beta, finished product. Just because this is a mod, doesn't mean it can't have an alpha phase. Look at the Galactic Warfare mod for Call of Duty 4 for example. That also had a long alpha testing phase.
  12. On the server we play at, we had a whole week of tents appearing normally with each server restart, but then one day, all tents went missing once again, just like the week before. Then, after another server restart all the tents reappeared again. During this week, it seems as if vehicles actually stayed where you left then between server restarts, at least with a bicycle and an ATV. Tents never save items between server restarts afaik, and they simply respawn all items on every restart. Any tent with items in it, has become a source of plenty, never becoming empty. Who can blame me for putting my stuff in the tent in the first place before the first server restart, when tents no longer acts as functional storage containers between server restarts.
  13. Jex =TE= (DayZ)

    New Server US2335 Private Server Open - Come join us

    Why wouldn't they (And how is this offtopic) Since the Dev's have broken vehicles and tents, we've abandoned our public server for something that works. The fact that we are PAYING for a server and administering it better than any public server (which the DayZ Team OR Battleye cannot do effectively) and we are promoting the mod, what exactly is the issue here?
  14. IIParisII

    Survivor Camp Coords

    hmmmm thats odd. i dont remember moving a gaz/hatchback around. i must have been in another area of the map? and btw were you up by.. the nw airfield? killing survivors? Edit: i know this is a bit of a weird thing to ask, but seeing as you now know how much of an ass the OP was to start this whole thing. would it be ok if myself and akk14{we are both friendly unless fired upon) could get a tiny bit of gear from the vehicles u took? nothing rare. just normal gear that we left in those vehicles. It would help me out alot because i escort medics on their way to patients so i would be very grateful if i could possibly get a few items that would help me out.
  15. I don't know if it's just me, but I am always finding players "hidden" camps. Walking around in the woods outside of Cherno, oh look! Three tents "hidden" behind some trees. Travelling across the land, finally reach the top of a massive mountain, oh goody! Two vehicles with weapons, ammo, food and drink. Randomly wandering the forest somewhere in the East, oh yay! A tent "hidden" in some bushes with the usual gear. Thanks for the G17 mags! Leaving the NW Airfield after acquiring a M107, oh for gods sake! Why did you think hiding your tent beside a tent in the middle of the field was a good idea? Thanks for the cooked meat though! Are people just complete idiots and are completely incompetent at making hidden camps? Or what? Because I don't understand...
  16. refueling wont help if its overturned. but i have to agree with the posts above, vehicles are rare and walking is the usual way to get around. the map is large, but not that large that you couldnt run from south to the north in a manageable time.. plan your way ahead to hit points of interest like deerstands and villages, dont forget to stock up on food and drinks, and you'll be fine.. when i read the title i assumed you broke your legs, not that you're too lazy to walk ;)
  17. The2ndLink

    Sometimes Dayz gives me the creeps.

    Interesting. After reading that... maybe an AI yeti who likes vehicles?
  18. Zeppa

    hive down?

    Was there some problems yesterday too, Couldnt get on many servers and tents+vehicles did not appear after got in?
  19. The scripts that the hackers are using have to be in your remoteexec.txt & scripts.txt filters in order for them to be caught. How can a server log/catch hackers if it doesnt know what it's looking for? hmmmm? They haven't found a way to screw it up, you just havent added more shit for your server to look for. Goto hacking sites and register. Look around or hell even ask for scripts on how to spawn specific vehicles and ammo boxes n stuff. Add those to your filters so if someone comes in and uses them they will be caught :) There are probly 100+ different ways to write a script to spawn an ammobox just need to figure them out. You wont be able to block them all but the key is to block the ones that most people will use :D. Same goes for other items/vehicles etc.. just gotta block them. EDIT: Oh yeah! when you are adding scripts to your filters remoteexec.txt createvehicles.txt scripts.txt Be careful on how you write it or you could end up blocking something thats needed espeically vehicles. If not done correctly you could stop your server from spawning your Chopper or a Truck or something and you can also have something written wrong which could cause people to be kicked for Script Restriction.
  20. So we need a Full database wipe, real bad, i have played many alphas before and there is always database wipes 1. To many Duped and/or abandoned tents 2. To many Duped, Hacked weapons 3. Tents and vehicles do not save 4. Clutter 5. No such thing as a "rare" weapon anymore. If you wont do this then please raise the 1,000,000 cap so the new vehicles and tents will save. people with new servers, the stuff wont save, because of this. As for me, i say yes I would like to open a few more servers but, no point since items wont save
  21. daspope

    Battling for Vehicles.

    They were at their camp... He could have died, then his friends could have picked him up in the UAZ and he could have re-geared from their tents/vehicles... just because someone doesnt have any kills or zombie kills does not make them a hacker.
  22. Plenty of empty servers which are still hive to settle down on. The one I've settled on rarely has over 5 players, and I'm in a trio. It's usually just us. Much funner to avoid hackers and generally avoid other life, it feels much more desolate as if we are literally the only people here; and, on the rare occasions we do find people, they are usually just like us and we end up trading plus getting along just fine. Even better, virtually every vehicle in the server is in it's natural spawn point so we have a nice ripe batch of vehicles to choose from. Going to go find a huey some time as well, and go gun down every son of a beotch in cherno (zombies that is).
  23. DMR = Advantages - Common Ammo 20 Bullets per mag Can combine ammo into 4, 5Rnd M24 mags and back to get a full clip Easy, Self-zeroing using mil dots Can use the scope with NVGs 1 shot to the legs = Broken Legs Common weapon spawn in military spawns (If you die, it's easy to get back and not that much of a hassle) Disadvantages - Not a 1 hit kill (Approx Dmg - 8k per shot) No PgU and PgD zeroing method (Not really a big deal, I like the mil dots on the DMR better than the PgU and PgD zeroing anyways) AS50/M107 = Advantages - 1 Hit Kill Insane long distance zeroing (M107, 1.2km AS50, 1.6km. Not that you can even see that far in DayZ) Good against vehicles Good zoom (It's a toggle zoom on the AS50) Disadvantatges - Loud as FUCK Ammo not that common besides on other players who have the gun, or heli crashes which could be (Most likely) already looted. Can't use NVGs M4A Series/M16A Series = Advantages - Fully auto/Burst fire Ammo Common Ok DMG Decent range (300m w/o bullet drop, can shoot farther with. This is excluding the M4 SD and M16 ACOG) Silencer (M4 SD version) ACOG/Holo sight (M16 ACOG/M4 Holo) Grenade Launcher (M16 M203 and M4 Holo) Common spawn chance (Not M4 Holo/SD/M16 M203/M16 ACOG) Disadvantages - REALLY bad bullet drop (M4 SD) Not good for CQC while scoped (M16 ACOG) Can't hit targets at 700-800m+ without difficulty CCO Scope (Sucks) Other Snipers (M24, CZ 550, M14 <- Not a sniper with CCO scope but still good with range) Advantages - Good range plus can use mil dots for farther range than the 800m zeroing (M24, CZ 550) Decent range and 20 Rnd Mag (M14) Can combine rounds to DMR/M24 mags (M14 and M24) Semi-Auto (M14) Good power (Approx same as DMR) Disadvantages - Scope is awkward, for me at least (CZ) Bolt action, can't fire shots quickly (CZ and M24) Not 1 hit kill Melee weapons (Hatchets, Crowbars) Advantages - Silent Can disorientate enemies Able to be put into tool belt for cutting wood (Hatchet) Disadvantages - Weak No ammo (Crowbar) Shotguns (M1014, Remington, Winchester, Double Barrel) Advantages - Good CQC Selection of ammo (Slugs and Pellets) Combination of ammo (From Double Barrel to Remington/M1014 and Vice Versa) Disadvantages - Not so good power No far distance combat Has a flashlight (Remington) Pistols (M1911, Revolver, Makarov, G17, PDW, M9 Variations) Advantages - Common Ammo Good for zombie killing Quiet Can use any 9mm magazine (PDW) Flashlight (G17) Can combine magazines (M1911 to Revolver and Vice Versa) Disadvantages - No power what so ever VS players Not common ammo (M9 SD) Inaccurate at long distances LMG (MK 48 Mod 0, M249 SAW, M240) Advantages - Powerful Clips are 100-200RNDS Good range High rate of fire Disadvantages - Loud Long reload time High recoil Other rifles (MP5, L85, FN FAL, Lee Enfield) Advantages - Uses stanag mags (L85) Thermal and Night vision scopes (L85 and FN FAL (Only NV)) Good power Good range Medium Noise (L85/MP5) Disadvantages - Ammo not common (MP5, FN FAL) Loud (FN FAL, Lee Enfield) Dimmed down power (Lee Enfield) Terrible power (MP5/MP5 SD) Misc (Crossbow) Advantages - Silent Disadvantages - Basically everything This list is in MY opinion and from what I have experienced both in and out of DayZ (Out of DayZ being ArmA). I haven't listed everything in terms of disadvantages and advantages because it's 3 AM but hope this helps. Tell me if I missed any weapons so I could add them whenever. I'd personally go with the DMR (My favorite and most enjoyable weapon to kill with) but use whatever floats your boat man.
  24. Exploring the forums, I've found various opinions. Though I imagine some people drive around and loot all the newly spawned vehicles without taking them (which would explain why people seem to find different things) I can contribute to this list as well. I believe the loot may sometimes vary depending on spawn point, but that's just another theory to counter my previous. UAZ (at altar) (I've looted this 3 times) - 20 AK clips, 10 RGO grenades, 1 yellow, 1 red, 1 green and 1 grey smoke grenade, 1 water bottle, 1 camping tent ATV (one east of elektro, and another which I think belonged to someone else near balota air strip as half the loot was missing) - 1 camping tent, 2 cans of baked beans, 5 heatpacks Huey helicopter (explored the forums/wiki, I haven't found one) - ~5 soda cans, night vision goggles Red UAZ (at stary sobor military camp) (looks like a red car, not a UAZ, I've looted this a good 5 times) - Empty all times I've visited Bus (at stary sobor) - Binoculars, map, ~5 soda cans VS3 Civilian (explored forums) - Military loot and medical supplies (?) If I can I will add to this list.
  25. Taiphoz

    Zombie Boss

    Big FAT Boss zombie, 1.5* larger than a normal zombie, that walks around, possibly one or two in a given area, they would have a 2 smaller much faster zombies THUGS with them, if the Boss spots a player, and the boss would have a much larger view distance, then he would stop, scream and point , the 2 thug zombies would then charge full speed at the player. Any other zombies in the area hearing the boss would also go for the player , kinda like invasion of the body snatchers, point , scream , ahhhhhh!.. Zombie Spitter , spits poison/infection at players, with a 50 meter range, a hit player gets infected and starts loosing blood fast, as well as spreading the infection to anyone around them, hit players would need to run away from friends to medicare themselves. Boomer Zombie , zombie that in its life was a solder bomb tech, bad news for us is that hes walking around with a bomb ready to go off at the smallest nudge, when he spots a player he runs right at them full speed, and once close enough BOOOOM!, if hes shot he also blows up, players could use them tactically. Whisper Zombie : this zombie walks around, and when he gets close to a player, he whispers to him, "hay friendly?" , "im coming in dont shoot" , "yoohooo i have a gun" , "I see you" in VOICE not text, any little creepy voice thing to pure mess with the players head, a little audio manipulation and people wont know if its a real player or a zombie haahaha. Gunner Zombie : even a monkey can pick up a gun and shoot it, so a zombie that picks up guns and shoots them at players, the accuracy would be horrible possibly 1 in 100 shots might actually hit the player, it would be more about freaking a player out than actually having zombies gunning players down, the zombie would shoot in the general direction of any players seen. Grabber zombie : fast running zombie that grabs onto the player slowing the player down while adding a slow blood drain, the player being held should not be able to get it off, the slower the player moves the more zombies can grab on until the player is held and cant escape, one or two grabbers in a normal pack of normal zombies could pose a real challenge. Small AI suggestions.. Camps, Zombies should smell camps from at least 200 meters, and walk toward them, tents, fire's, vehicles with people in, fencing anything a player has built , placed or put down should leave a smell the zombies should navigate toward. Zombies should bang on closed doors not open them, would give more freak to the players if there are 3 zombies at the door bashing the crap out of it. when its dark, some zombies should head inside buildings and stand in corners , players seeking shelter could get a real surprise if they run into houses and rooms without checking them for z's Picking Up Loot, when a zombie kills a player, it should loot the player and pick up his stuff, that zombie should then be exempt from the despawn and put on a timer, if the player gets back in time he can kill the zombie or zombies if three or four killed him and get his stuff back, if the player does not get back in time, say 5 or 10 minutes then the zombie despawns taking the players loot with them. just a few thoughts.
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