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Found 41868 results

  1. cowan108

    Vehicular Armor Idea -{STANDALONE}-

    Doom, where the hell did you see bulletproof vests and motorcycles in my suggestion? Im talking about 4 wheeled vehicles, besides the ATV
  2. hey, I've just started up my own server that's private with a password on it. I want to use this server to make youtube videos so its not a proper server. But I cant be bothered to spend a whole night stockpiling all the weapons for use in the videos. I don't want to hack the items in but I swear there is a way I can put the server to spawn 100% vehicles that are fully repaired and edit my gear to for some reason the post screwed up goto http://dayzmod.com/forum/index.php?/topic/84131-private-server-for-youtube-vids-help/ this link is the proper post
  3. 1. Look at it this way. You have two units. One with 100 men, and one with 1,000 men. You send them both on separate charges. 100 man crew loses 57 people, 1,000 man crew loses 184. Which one lose more? The one with 1,000. Who suffered worse losses as a unit? The 100 man unit. If you believe that searching for parts to vehicles is a "waste of time" then you shouldn't even be commenting on this thread. Why? Because you think searching for stuff is a waste of time, which is technically what makes this game fun. Searching for good loot right? When you play with friends, you could be scavenging for dog shit and it'd be fun if you're not a tight wad. 2. All you're simply saying is if he had less vehicles, less of them would have blown up. No shit? That doesn't mean the losses would have been less severe. He lost all but two because he had more to spare. What if he didn't have those extra two? He would have zero. Your point is null and void. 3.For fucks sake, did you...you know what, since you're too fucking blind to read what I wrote, you can bring this up all you want but I'm on topic. I already said if you're not jealous then good for fucking you. God damn. I'd like to call you retarded but then I'd be on your level since I'm a shit head and a moron. --- I can profile you based on the normal actions of regular players. --- Do you take me for an idiot? You throw out words like that when all you're pulling is a straw man argument. Fancy words do not equate to a victorious argument or debate. It just shows you have different forms of shit to throw onto my monitor that still lack solid proof of the success of your opinion.
  4. m0n3y

    I found A BIKE! :DDD

    Bikes don't act like vehicles when you try to run over zeds...I had to find out the hard way myself :P
  5. Hey, I am looking for a group of survivors that likes to take the game very serious, and that like likes to play on populated servers. Vehicles is not a must, but it is a +, I am from sweden, so i would prefer a nordic group, but anything but Americans are fine. considering the time difference I have been playing DayZ for about a month, ( maybe more ) I have experience from all weapons, AS50 to PDW. Steam: tomten211
  6. kicktd

    GDC Online Awards

    So he can take time to do media interviews but can't take 5 minutes to make a post on his own mod's forums :huh:? I thought he was too busy coding the stand alone/1.7.3 update and that's why he hasn't posted in about a month :rolleyes:? Anyways I'd vote for DayZ but right now I don't think it's right as the mod in its current state needs a little TLC to fix some major issues (artifacts, vehicles not saving, tents not saving etc. etc.) but maybe once the major issues are sorted out or the stand alone comes along I'll toss my vote in. Just my 2 cents, and I miss playing DayZ but right now I've not really had anything to do except die or kill other people.
  7. How about government troops, say squad level, traveling the "world" killing everything or essentially purging the land? All of them lootable and some armored vehicles would be great. I mean how cool would it be to see everyone in Cherno scatter like rats when a couple airplanes do a bombing run? Holy shit, a couple falling bombs followed by ground troops purging a city would be epic! EDIT: While I'm at it, why not a military base that's functional. operational and fully staffed? That would determinately add some drama and it's not unbelievable that some military survivors gather to a "base". If properly manned, it would require SEVERAL players to even contemplate a raid on the base. IN the unlikely event that a base is overrun, a scripted counter attack to re-take the base would be easy enough and provide a believable reoccupation of the facility.
  8. WHAT21A

    UK 206 Server Thread

    For some reason everything has been reset, all tents and vehicles are gone and i've restarted the server like 6 times now with it staying the same. I can't say i'm disappointed but it is odd. Seems like it's only vehicles, both buses were back at there spawn points, but i saw tents still on the side of roads.
  9. sp86

    Fair play?

    Over the weekend we had 3 Thunderdomes, 2 server nukes, 5 assholes spawning vehicles, 3 spawning gear boxes and seven+ people teleporting and shooting players. But hell, that was just one server over 2 days. I'm sure you'll be luckier.
  10. Actually a Toolbox is needed to repair "Equipment and Vehicles" so he will need one.
  11. blinkz (DayZ)

    Request for Admin of US 2127 Dallas.

    As the admin on this server there is nothing I can do, every vehicle I have had on my server has vanished do to dayz problems on the hive that have been going on with every server. It was annoying since it took a week for vehicles to show up in the first place but I have come to terms with it at this point. I have lost a ton of gear because of this but it's an alpha so stuff like this happens. Admins have pretty much no ability to do anything aside from kick/ban players which I don't bother with since it just starts up a bunch of nasty threads about corrupt admins. My van turned into a white off road and my ural turned into a bike on a reset and on the next reset they were back to their normal spawning points so it became annoying and we eventually stopped repairing them and lost interest in them after fixing them for it to happen numerous times. Sorry about your stuff but there is nothing I can do about it. DayZ has claimed it back as it's own. I don't play on the server anymore to be honest and I haven't decided to keep it running or not at this point due to a lack of interest in the game until the standalone is released. So long story short: I wish I could help but there is honestly nothing I can do even as an admin to respawn your stuff where it once was.
  12. nik21

    Players - Server Population

    Yea, "Players in last 24 hours" have been over 200.000, now they are at ~110.000. I guess it's the lack of patches and other support for the mod (For example the vehicles not saving makes me sick).
  13. KField86

    Servers overflowing with AS50s

    Just do what I did. Wrote a ticket to Vilayer complaining about the state of the game and how horrid it is that everyone just has duped weapons and it's become nothing but an AS50 no scope competition in cherno and elektro. They reset my instance ID 30 minute after they received my ticket. Everything gone. All tents gone. All vehicles are in spawn locations. Loot spawning properly. The funny thing? They didn't just reset the ID. They gave me a NEW one. So now in my config, I have two instance IDs I can choose from. One that is loaded with dupe tents, and the other that is as clean as a whistle, where people are actually running around up north with winchesters, and AKMs, and sniping with CZ550s. Oh, and no more rangefinders and nvgs on every body. It's simply beautiful. It may have pissed some people off that had tents on my server full of 10+ L85s and AS50 and AS50 TWS variants, but they got what they deserved. Now they'll have to find them legitimately. And until the tents get fixed, there won't be any duping for the time being since its virtually impossible due to the broken tent mechanic. Truly lovely I tell you. Server still gets packed full though. It's rare to hear an AS50 being shot now, nand whenever you hear one, the person pulling the trigger on that beast better run for his life because the entire server is coming after him since they want to have it themselves since they cant just goto one of 20 tent locations that have one. :)
  14. You don't need a toolbox to repair the vehicles :)
  15. Hi all, registered an account here just now to leave this stuff: Brief history of me - I played DayZ the mod for many uncounted hours, though I stopped playing about 3 months ago. I was pretty darn successful, both learning to survive, and then after that playing around like it was a PvP sandbox. I guess that's to say that I'm "qualified" in existing DayZ content, as I'll be basing my suggestions here primarily off of what already exists. Things I'd like to see changed about DayZ the mod in an official DayZ standalone game - All the bugs (my first death after about 15 hours of play was glitching through a rock and breaking my everything instantly because it wasn't properly clipped against players walking through it), hacks, exploits, griefing, etc. etc. you've heard this before. Some way to prevent the game from turning into a PvP sandbox that happens to have some zombies in it (NOT to prevent PvP entirely, just to reduce it from how it was around the time I stopped playing; I felt it was just too much). My feelings here is that it was some combination of the zombies being too "easy" (predictable, kite-able, whatever; also it meant you didn't need to rely on other people to protect you from the zombies as much), players acting as a sort of gear filter/aggregator (players will only carry the best gear they come across, which means you save a lot of time if you harvest gear from players instead of spawn points since players won't be carrying tin cans around), and a lack of cooperation-based end-game activities (once you had a vehicle, a DMR, ghillie suit, and nightvision that was basically it - you had won DayZ, so now all there was left to do was to hunt people for sport). That's basically it for basic changes to the mod that I'd like to see in a standalone version. They're obviously two very broad categories, so here's some more specifics: Bugs, hacks, exploits, etc. I can't comment on. I'm no coder so I have no clue which end's even up for that. However, ways to address the reasons I think the game turned too easily into PvP Sandbox Which Happens to Have Zombies... The zombies are too easy, which means you don't NEED to work together with everyone you find. Ways I'd improve zombies to make them more of a threat to help fix that problem would be to have more of them (this was experimented with during the mod itself, primarily through respawn time tweaks), make them less predictable (lots of random triggers would help here: zombies randomly not paying attention to you, for instance) especially by placing them in locations they don't presently inhabit (the middle of nowhere) and by giving them a bit more initiative (essentially keeping zombies spawned for longer and having them roam the map of their own volition). Of course also the issue of "zombies can't run and attack at the same time" being fixed by making every zombie usain bolt should probably be addressed, too, since that's what makes them sort of a pain to hit while simultaneously making them easy to kite regardless. Another way to improve the difficulty of zombies is not just by improving the zombies themselves, but also by lowering the resources players have access to. If you have an M4 then three or four zombies doesn't seem so bad, but if you have a double-barrel shotgun you're going to need to reload in the middle - or worse yet, if you only have a fireaxe then only ONE zombie might be a threat! Basically: the existing zombies don't necessarily START easy in DayZ the mod, but they GET easy, which encourages you to ignore the zombies as a valid threat. Players acting as a loot filter/aggregator I'm not entirely sure what to do about. This just sort of seems like a normal thing that will happen, as players will obviously bring along their best gear whenever they go somewhere that will put their (virtual) lives in danger. Even having reliable bases wouldn't really do too much, since you're not going to stash your AK-47 in favor of a makarov assuming you have the ammo for both and it's up in the air as to which you bring along. However, one solution I can think of for making killing people for their loot less reliable would be that you might damage some of their gear in the process. This is a trick I commonly see employed in tabletop RPGs of all things, because commonly you will want to loot your enemies (after all, they tried to kill you, it's only fair!) Essentially maybe your bullets hit some of the magazines on their assault vest, so now the magazines are all bent out of shape and are useless, or you hit their water bottle so now you'd need to fix it or it would leak, stuff like that. This might be kind of pie-in-the-sky to model accurately, though, because I imagine it'd take a lot of processing power to damage gear in a player's inventory using hit location modelling, so more realistically it might potentially involve simple random gear damage/destruction. Damaged gear leads, obviously, to the proposition that there be wear and tear on your gear. This is something that the STALKER games did in a very simplistic way (I mention this because the level of detailed that's ultimately used for this feature could be relatively simple and still have a good effect), such that as you used a gun more it'd jam more often, or as your armor became more used it'd be less protective from the damage it took before, stuff like that. Repairing this wear and tear might be an important feature as well, or gear could simply become worn and ultimately useless and need to be discarded, which could lead to an interesting resultant economy of its own (but would probably require that things spawned infinitely, rather than there being a fixed amount of DMRs in the world, or else the DMR as a gun would go extinct - just as an example). A lack of cooperation based end-game activities is basically what it says on the tin. Getting a vehicle functioning again, especially a helicopter, is really accelerated with teamwork much beyond how much teamwork helps you scavenge for beans. This is a great example of AN end-game activity, but DayZ the mod really only had this one. Once had a vehicle that was it for cooperative endgame activities. The proposition of "base building" is a great solution to this, however, as building a base is much more complex than building a vehicle, and having a fleet of bases is much more useful than having a fleet of vehicles (because you can position your bases both near important locations to guard them, and far from important locations to be kept secret, so having many bases in many different locations is very important). In addition, base building is incredibly important as it affects the world itself. However, and this brings us back to zombies, bases in dayz mod as it stands currently wouldn't make a lot of sense. The only way they'd be overrun is by other players, since zombies don't roam. An archetypical situation in zombie lore is the survivor base attracting a giant shambling hoard of zombies, so that definitely needs to be in there! Some other cooperative end-game activities that I can think of are events, like those mentioned by other people. People mentioned things like "convoys", though I don't think that would work well with NPCs like in most traditional MMO games, since that doesn't seem to be the kind of thing DayZ is all about, mod or standalone or otherwise. Rather to enact events like that, I think you'd probably need to have a core of people who either volunteer or are on payroll to act out situations like that for other people to stumble across. It's kind of staged, so that's not necessarily very "DayZ" in principle, but unannounced "improvised" events in the game like that by some sort of staff members would be really cool to liven things up, because if they get killed they didn't just spend 20 hours scavenging the gear necessary to enact that sort of cooperative cinematic event moment in the game world. Finally, I have some general suggestions that don't really fit into any of the above categories. DayZ seems like a more simulationist game than most (probably because it uses ARMA as its base), and while the gunplay is pretty realistic by nature, I'd love to see all of the other stuff be that way, too. Imagine if repairing a car in DayZ was like a simple version of repairing a car in real life? The game would make it easier but the real info would still be there to learn about. DayZ taught me a lot about actually navigating real places using a map and compass (and also about the importance of roads and power lines as landmarks!), and some years ago there was an article about somebody responding to a real emergency using what they learned from the America's Army game's medic tutorial. This game seems like a prime opportunity to "do the research", as it were, and to keep things as realistic as possible (although at the same time, this runs the extreme risk of being too daunting and shutting people out, so it would take a lot of work). The obvious benefit is that this would aid immersion, assuming you could keep intrusive menus out of the way. The secondary benefit is that it might actually teach people a thing or two. I see a lot of existing suggestions for extremely realistic inventory management, but I did spot some mistakes in the suggestions for very realistic injury models, so obviously a big problem here, besides being hard to avoid lots of menus and clunky UI and overcomplicating things, is making sure that the research is right. Not the top of my list, I'd rather have a good game that makes some abstractions than a bad game that's really realistic, but I think the game is in a unique position to take advantage of that. Some sort of group affiliation system seems like an important idea. If you're going to have a base, you're going to want to know who's allowed in that base and who's not. This takes a cue from EVE, where probably the most excellent part of that game is the system of alliances and no-holds-barred power politics. Some existing suggestions make mention of groups fighting over a gas station in order to control the diesel that powers their generators, but without what amounts to a "clan system" that seems hard to pull off. Also, since EVE is notorious for backstabbing, that seems like it'd fit strongly in to the "late game" of DayZ. At the same time, it's also important that these features not get carried so far away that people have essentially rebuilt modern civilization, just now there's a few zombies running around - it is meant to be an anarchic apocalypse after all, and organization should be hard. Entirely enterable buildings seem like a must, so that it's not quite as fake feeling as seeing "oh there's that one building model that I know is enterable, time to head over there and ignore the other 95% of these buildings". My final suggestion is basically a word of warning about suggestions (ironic, I guess). The design space in DayZ needs to be kept properly organized. I learned a lot about game design across disciplines, first from music, then from tabletop RPGs, then from video games, and all three have very similar rules about space. Film does, too, actually, but I'm not really as much of an expert on that. In music you have three dimensions within which to place elements: volume (loudness), frequency (pitch/tone), and panning (audio field). If you have any two elements occupying all three of the same locations in these spaces (say, "loud", "high pitched", and "panned left") at the same time, they're going to blur together and form a sort of amorphous blob, which is bad. Sort of like in film, if you place one actor behind another relative to the camera, the first actor will block the second from view, so he may as well not even be there. Games work the same work, so if you have too many fiddly bits for the same purpose, it starts to get really weird. The ultimate analogy, though, is that a game's set of features is a lot like a song's volume: once you hit +- 0dB you're done, and anything else you add is going to make it horrible. You need to strip things out in some places to make room for things in others. Basically, DayZ is a pretty niche concept: post-apocalyptic zombie survival, with an emphasis on relative anarchy and anomie. This means that there's a short list of things you should be focusing on, that fits within this archetype. Weapons, obviously, is one of them. What you can carry on your back is another. The things that can hurt you is a third, and comradery, or a lack thereof, is a big fourth. There may be more, I haven't thought too long about it, but some suggestions (perhaps even my own, and my personal bias prevents me from seeing it) can start to creep outside of the original archetype of the game. This is commonly known as "feature bloat", something I'm sure Rocket is aware of being in the business of game design, and I'd personally quite like to avoid it in any future DayZ Standalone game. Stuff like bases, or clan systems, or whatever are probably important to reducing the amount of PvP gunbattles in the "end game" of DayZ, that may be true. What's also true, though, is that giving players that power to organize and fortify reduces the sort of "transient wanderer in a wasteland" archetype that DayZ the mod is famous for. I'm not sure if that's "ok" with the vision of DayZ, but I still think it'd be cool, so I suggested that sort of stuff, but as my closing words I would ask Rocket to pay close attention to what is, and is not, DayZ - and no matter how cool a feature sounds, to absolutely under no condition implement it if it is not about what DayZ is meant to be about. I had a lot to say, so I'll leave it at that. Cheers to Rocket for the fun game I played those few months ago and I look greatly forward to what DayZ standalone might bring!
  16. Icarus619 (DayZ)

    Server update what happens to tents/vehicles?

    What the hell? We downgraded cause it didnt make any sense to go on without the possibility to save loot in tents or vehicles. But on 1.7.2.4 no on joins the server. And without that it doesnt make fun... there is no danger to die and it diesnt make any sense too... but we got a Pick Up and two ATVs... is that hording?! We just would like to know if this is gone after an upgrade or not... what is wrong with that?
  17. Many if not most of the suggestions I've read are directly related to the player. What about the "world" or sandbox" we play in? I'd love to see suggestions that aren't about weapons, bases, inventory and the like. Examples: Tornadoes and/or other violent weather. Infected dogs/animals. Fishing. Large sailing vessels. Seasons. Evolved infected. Radio signals that lead to "special" events/places. Helicopters/airplanes randomly falling out of the sky. ALL vehicles lootable for parts, eventually allowing you to create or repair a vehicle. Wandering herds of infected. These are just a few. I'd love to see more that deal directly with the world and NOT the player. I firmly believe that DayZ is about the "world" and not the PvP or player gear, which seems to be the direction most suggestions are trying to steer it. If it goes that direction (PvP/player driven) it will quickly become another COD/Battlefield wanna-be.
  18. Your meant to be running a server for a mod in alpha not chopping and changing versions so you and your manchild fag buddies can hoard up all the vehicles. I hope you get blacklisted so never find out if an update does what you wonder or not.
  19. AADiC

    Server Ban for AS50 TWS: Debate

    Negative. It is common sense that if the weapon/vehicle does not spawn in the game it is not allowed to be used regardless of how you obtained it. With your interpretation of what rocket said, Friend A with a bypass could spawn in a plethora of high powered weapons (RPG's and such)/vehicles(Tanks and so forth). Friend B could then take possession of them and proceed to destroy everyone on the server, and the SA could nothing about it???? Common sense says the SA warn the player, if they don't respond they remove them. Our server has been warning people with the illegal weapons to drop them or be kicked. If they return with the weapon, they are banned. Server is still going, no blacklist.
  20. bazbake

    anti-wiki tactics

    There are some easy solutions to this I've been thinking about. Create far more loot spawns and divide the chance for loot to spawn over the new number of spawns. For instance, instead of residential loot spawning in 20 locations, have it spawn in 400 with only 1/20th the chance of the loot spawning. This would force players to range over a wider area looking for gear with most locations producing absolutely nothing but with an overall chance of useful loot appearing eventually being the same. The same could apply for military loot, making it extremely rare in any one location but increasing the number of locations it spawns so that it balances out (the military was everywhere, after all). Campsites would also be an excuse to hide loot in the woods. And, likewise, to place roaming zombies in the woods. As someone else suggested, have more "helicopter crash" style loot spawns. Ambulances, car crashes, tractor crashes, etc. Useless vehicles, but if you wander around the vicinity you can find industrial, medical, and residential gear along the side of the road. Tie the chance of finding a certain kind of loot at higher rates to places where it is obviously more likely to be found instead of just randomly assigning it. That way people are rewarded for thinking intelligently about their scavenging choices. While people could still create maps, having one filled with dots would be pretty useless.
  21. Buffjesus

    Soz again bro

    for whoever is saying its a waste of vehicles and theyre rare etc... http://dayzmod.com/f...er/#entry742885 as you can tell, finding vehicles is perhaps the easiest thing to do in this game if you know how to do it correctly.
  22. Icarus619 (DayZ)

    Server update what happens to tents/vehicles?

    So the chopper got saved at his last position of 1.7.2.4? If it is so, i assujme that all other vehicles will do the same then... but loot is not saving, right?
  23. melted349

    Server Ban for AS50 TWS: Debate

    Actually admins use to have the power to check player's coords. Not so much anymore since the latest updates and coords being stripped from the logs. But I think player coords should be kept in the logs for this reason, so scripts can be made to check for teleporting. Keep the vehicles, tents, and other items coords out, I know some admins were abusing this and using it find gear and vehicles on their servers. But the two things you could do with a player's coords in the logs is check for teleporting, and if you feel like being an a-hole you could used the collective data to create a heat map. Kinda off topic, but admins at one time did have the capability of creating scripts to check for teleporting. Now we don't, or least not that I'm aware of. Possibly reported? Lol what are you going to report? Because unless the player spawned the weapon themselves, they've done nothing wrong. Part of the reason I started this debate is because be the current rules, server admins that ban players based on them having an AS50 TWS in their inventory are in the wrong. As a server admin I can perfectly justify the kick/ban, but when it comes down to the rules, a player can carry and use an AS50 TWS without being banned, and a server cannot kick/ban a player on the assumption of hacking. Meaning that if you're going to kick/ban a player, you're suppose to have logs to prove they hacked, ie spawned that AS50 TWS into your server. And I like how you wish you could turn that player into a pig and teleport them to the nearest player. Cuz that makes sense. You're upset that a player uses a weapon that was spawned in (likely not by them due to the new script detections), but your response would be to "cheat" and screw that player over hardcore. What if that nearest player doesn't kill the player pig? Then they are stuck as a pig forever?
  24. Okay, I've been playing DayZ for about a month now and I'd like to think I've completed most of the in-game 'achievements', as it were. I've found every utility item, picked up every weapon except a thermal rifle, worn every clothing, and I've fixed multiple vehicles. Yesterday I and a friend found a helicopter on this server, on the island spawn. Naturally, minds were blown, and I cycled the length and breadth of Chernarus TWICE to find a bloody rotor assembly. We flew the helicopter around having a right old time, gat-gatting at zombies with the crappy machine guns and then logged off to sleep after spending 5 hours on your server finding, fixing, and playing with a helicopter. Now I can't risk logging on to fly the helicopter around. Why? BECAUSE YOU KICK ME EVERY TIME I LOG ON! Some background: I have never hacked, scripted, used any exploits beyond logging off when I'm trapped in a dead-end building with dozens of zombies and low ammo ( I freely admit to that one). So the only reason you can be kicking me is because you want to play alone/with your friends. This happened when I had a car on your server too, and I had to keep logging on in short bursts just so I could move the car deep into the woods to hide it, with you taking the time to kick me every time. Obviously not reading the rules: there are no such things as private servers on DayZ. If you want to play legit DayZ without doing whatever needs to be done to mess it up into a private Hive, it has to be free and open to everyone - not just your friends. I have no idea how to contact you because you post no contact information on your server - I've Googled it and can't find an email address for you. This, along with the name of your server, leads me to believe that you bought it in the misguided sense of making it your private DayZ playground. I don't want to have your server taken down or whatever because there's no exploiting going on or anything like that - just a misapprehension. But please, I hope to god you go on the DayZ forums, and that you read this. Because I really, really want to fly around your server terrorising the population in the UH-1H Huey whose machinery is coated with my sweat and blood. The helicopter I had to make an emergency landing in the middle of Solnichniy with because I didn't yet know that you need to repair the windscreen glass twice to stop the fuel leaking ._.
  25. I was on the server, met some guys, with 3 vehicles, but they only took 1 with them, and then I took one of their vehicles, picked up my friend, and later when we tried to get the other vehicle, we randomly died (probably hacking) and then we joined the server again, and I saw admin banning all on the server, for cheating/hacking, also my friend, who doesn't hack and I don't hack too, so does anyone know if the server got hacked or admin is mad or just doing something weird?
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