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Showing results for 'Vehicles'.
Found 41868 results
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ammo resets and other dumb shit more important than flipping atv's and tents/vehicles saving ---------------------> seems legit
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ammo resets and other dumb shit more important than flipping atv's and tents/vehicles saving ---------------------> seems legit
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Hey everyone! Hope to see some new regular players that make these servers their new home! Tents and vehicles save! I didn't change anything regarding the @hive files or use anything third-party so don't worry about any "consequences". Just a bit of SQL Server tweaking :) Please join, test it out and enjoy your stay! Tytanis
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My thoughts on 1.7.2.6 - TY Rocket & Devs
flexho replied to JADNOne's topic in DayZ Mod General Discussion
tl:dr ? well, here is what i came for "So I think now that 1.7.2.6 is released, and the tents/vehicles now save properly" -
Lots of bad information there. If you read the original post, you would see he's explicitly asking about how to: "reset the vehicles and even wipe all the tents etc at the same time on the server" He's asking this because he noticed the chopper gone and a hacker had spawned a gearbox in its place. He's now afraid he's been screwed out of vehicles/has spawned gearboxes all over and wants to "reset" his instance ID to a brand new one. He is not asking how to just simply restart the server. You just read the word "restart" and made wild assumptions. Of course restarting the server isn't admin abuse. You really thought that was the train of thought here? I hope you feel dumb here, because you are. You'd have to be to think that 3 different people in the thread are all claiming it's admin abuse to issue a server restart.
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Lingor Server W/ACE 1.9(1.7.2.5 / 96584)62 Vehicles Full Moons Every Night and city lights arizona DayZOahu.webs.com
enforcer1975 replied to caos901's topic in Mod Servers & Private Hives
Upping Zeds won't make a difference imo. Even if you had 1 player running through 100 Zeds the other player would still try to shoot that "one player in there". I hope you have installed some countermeasures for the helo and the other vehicles...if that thing goes up there is no stopping it...but the fuel. -
All Our Vehicals have been taken while we were on or in them
shadow_moses replied to ubikPainKiller's topic in Mod Servers & Private Hives
This happened to our server as well last night. Some how the hacker did not show up in the logs at all. I have a good idea who it is but I cannot ban them with out proof. After I restarted the server most of the vehicles went back to the last place they were saved but a few of them are still MIA. -
WHAT IF: Region's Zombie Spawn was linked to Humanity?
bbilbo1 posted a topic in DayZ Mod Suggestions
I would like to propose a new feature. This proposal is a non-intrusive, region-based environmental reaction to general player activity. I have no intent on railroading players into any specific gameplay, nor am I proposing a direct 1:1 cause/effect directed at individual's zombie spawn. This will, instead, apply an improved, dynamic, player-driven world. PROPOSAL: -Zombie spawn was region-referenced instead of the current player-zombie spawn system. -The region kept a log of all player interaction, such as PvP, bandaging, blood transfusions, trading, looting, etc. -When entering a region, the player's client would query the region's Humanity Rank on the server. -The zombie spawn for players would be proportionate to the region's logged humanity. -Zombies would NEVER go away completely (nowhere is completely safe), but would be a less in high-humanity areas. -Places prone to high-levels of murdering, stealing, and PVP would be swamped with zombie spawn. Things That Will GIVE Humanity To a Region: LARGE GAIN: Giving medical attention to another player. (to always help, or at least do no harm has been the cornerstone of medicine and society) MEDIUM GAIN: Dropping food and drink to the ground that another player consumes. (breaking bread and sharing food with others has culturally always been an indication of civility) SMALL GAIN: Fixing objects/vehicles (tool-making and realizing "the whole is more valuable that the sum of it's parts" is a human concept that gives us strength as a community unit) TINY GAIN: Killing Infected (ridding an area of the infected menace means a benefit to all) Things That Will REMOVE Humanity From a Region: LARGE LOSS: Killing another player for any reason (bandit or not; taking the life of another human being will ALWAYS remove humanity) MEDIUM LOSS: Shooting at and wounding players (to do harm to others is to cause suffering, suffering drains humanity) SMALL LOSS: Vehicle and Object destruction (To take something useful, and destroy it goes agaist our ways of survival) TINY LOSS:Looting (although justified by resource scarcity, taking something that isnt yours from a body, or someone's residence is wrong.) So, Here we have a system in which players are free to do whatever they want, as they can right now. But now, players' decicions have an actual impact! Currently, we have a static, cold world that offers nothing, no matter what we do. I'm hoping in this system, the world would offer several things: It gives objective, feasible consequences to actions. Many folks believe it is our actions that ultimately shapes the world around us. This finally gives us a feature that does exactly that! It finally will give players a visible metric to measure the community's level of game-based humanity. No more idle speculation on the forums and complaining about what other players choose to do or not do. We will esily see the work of other players. It will finally allow non-civilized areas to spawn infected. In short, If there are other people, there will be possible infected. Cities, farms, wilderness. ANYWHERE. Players are demanding a safezone? Let them make a safezone for themselves! Kill the infected, dont be assholes to each other, and eventually, with a little upkeep, maintenance, and player-run policing, you have a *relativaly* low-spawning player colony. (Until a clan of bandits show up, over-take the colony, and throw the area back into hive of lawless infected and criminals.) I'm not saying 1 player kill would spawn a swarm of zombies. Nor am I saying 1 or 2 backpacks full of bloodbags and transfusions would make the region friendly. That notion is way, WAY, too small-scale for what I had in mind. What I'm talking about here is VERY LARGE NUMBERS. How large? My idea is that it would take a community of players (one way or another) for an extended period of time to influence the region's environment positively or negatively. That means one or two players spamming an action couldn't, practically speaking, be solely responsible for influencing an entire region. In order to min/max my system on a solo, small-scale, you would ultimately need to repetitively collect incredibly massive amounts of resources. Ultimately, increasing your chances of encountering other players and taking those resources just to spam actions for ridiculously extended periods of logged-in time. In short, players won't actually see their actions influence a region on a solo-minded scale. Only in cases where there's an strong overabundance of positive or negative Humanity actions, whether that be the result of player cooperation and teamwork, or a more passive, "Everyone ends up doing 'X' in this location" activity. What would happen and what would the effects be to this system? Tell me how all this would pan out?- 96 replies
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You totally missed what he's asking about. He wants to restart the server from a clean slate so all the vehicles will be at the original spawn location(like a brand new server). Different than a normal restart. Like others mentioned, the only way to do that is requesting a new instance ID. But I'm not sure they'd do that because the Heli is gone.
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I never see people driving vehicles around at all they only get vehicles to use as mobile tents. It would be so much more interesting if people actually used the vehicles they hoard.
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This game is fun again!
porkus_maximus replied to [email protected]'s topic in DayZ Mod General Discussion
All my tents across various servers get wiped with the update so all my LEGITIMATE back up gear is gone Respawned back on the coast with all my gear gone after logging off in a completely legitimate manner Killed on a night time server by some faggot with an as50 TWS jump server, respawn on coast, die in 30 seconds to some bush wookie emptying an entire L85 mag into me Can't find any vehicles becuase clans and server hosts are able to hoard them again Hacking still rampant But it's OK, because infected hunters now have a chance to spawn bear traps. -
Vehicle spawns resetting every server restart
Netro replied to Netro's topic in Mod Servers & Private Hives
You really should have read my whole post before posting. You're response was not helpful at all. -It has nothing to do with the vehicle inventory bug -The vehicles are resetting every restart, no matter what. This is not the case with every server -It has nothing to do with versions as I mentioned in the post that I've tried multiples -The HIVE files have been installed properly as it's simply a package that my host has provided, and no other servers are experiencing this issue -
Room for thought... a few ideas / suggestions
Oakatsura replied to Oakatsura's topic in DayZ Mod Suggestions
No I meant Room for Thought, because I was talking about Buildings and Vehicles, which are technically a room, if I wanted to say Food For Thought I would probably post about new kinds of food, eating wild foods and berries, and talking about dealing with spoiled and bad food as well. Which would envevotably lead to me talking about getting sick, gagging noises, and bad gas as a result of eating improperly. But I'll leave that well enough alone. Im just a pun master. -
Lots of bad information already here. No, it isn't admin abuse, you should restart your server often anyways, it's an important part of server maintenance (I think people don't know that and think every time a server restarts it's because the admin is greedy and wants a helicopter. Those people are...simple). Doing it right after you're killed is one thing, doing it when a hacker hacks a vehicle of course isn't abuse. That is obvious to any adult. Venthos is way off, most tents will stay on a restart but your vehicles should all respawn.
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Yep. That was a bug. Things are back to normal now where you are punished for getting into helicopters without first learning to fly them first via ARMA2's training missions/armory. You should learn to effectively drive vehicles/fly helicopters before spending the time to repair/use one in DayZ, as skipping the few minutes of training (and crashing) means you wait 7 days for that vehicle to come back.
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Vehicle spawns resetting every server restart
venthos replied to Netro's topic in Mod Servers & Private Hives
This is a bug in DayZ 1.7.2.5 that has existed for many weeks and is talked about ad nauseum in this forums. A simple search would've turned up many many multi-page threads about it. Please search next time. A fix was released just yesterday via DayZ 1.7.2.6 for tents/vehicles not saving. Simply update to DayZ 1.7.2.6 *AND* Hive 0.7.4 and you'll be golden. If you *are* on 1.7.2.6, you've either failed to update your Hive to 0.7.4 or have otherwise installed some portion of your update incorrectly. -
Friends and I launched a server wednesday night. We gathered a few cars and stashed them at our secret location. Logged off for the night. The next morning before I left for work i logged in to see if the vehicles where still their. The v3s was missing. So I ran for a few minutes to check the URal, it was also gone. So I ran to the atv's//motorbike, all gone. I went to work. When I got home I ran to the Ural spawn and it was sitting right at the spawn. after spending 2-3 hours collecting parts I assembled it and went back to all the spawns and every vehicle we saved were back at the spawn. We went through the process of fixing up an ATV/Ural/UAZ/Motorbike/2bikes. Stashed them all up north. Logged in this morning and of course all 6 vehicles which were all stashed away from each other were gone once again.. This is becoming rather frustrating. Defeats the purpose of paying for a server and playing this game. Is there a way to fix this? My friend says we can reset our hive and that should fix the issue with vehicles saving, but apparently it is against the Dayz rules to do so. Not sure why we they have put rules in place to prevent server owners from fixing known bugs. Sounds like some butt hurt Dev lost his vehicle after an admin reset on him and decided to implement a one sided rule.
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All Our Vehicals have been taken while we were on or in them
spex replied to ubikPainKiller's topic in Mod Servers & Private Hives
Happened on my server last night. All players and vehicles were teleported to the woods just north of Elektro. Luckily everyone on the server was in Teamspeak except 1 person. It made figuring out who did it much easier. -
All Our Vehicals have been taken while we were on or in them
ubikPainKiller replied to ubikPainKiller's topic in Mod Servers & Private Hives
The person you are looking for is a player by the name of skinny sweaty man "23a8069ac4f77385c8eba797961074a5" 121.219.74.171 he was at the Vehicles waiting for people, we found them ... all of them empty of fuel and still had all our gear on them Why wast your time Mate really makes it hard when you have 5 Admins on looking -
Hey Guys, Me and my friends from clan TUA have been enjoying the DayZ mod for a few weeks. Awesome concept and great fun. However, every time when we find a nice vehicle (or several), drive it to a "safe" hiding location somewhere in the woods and set up a little base camp its all blown up when we log in again the next morning. First we thought, ok... damn griever came by and messed with our stuff and broke our toys like the childish baby he is (personally I would never destroy somebody's tent but just write down the coords and come back for supplies when im in the neighbourhood). But after a while we are starting to see a tend. Because it does not matter where we park our stuff, every time its blown up when we log in the next day. Yesterday it happened again. We had been fixing a chopper we found on "the island" all night (as we have never been able to aquire one) and when I was the last to log out on the server (at 2:30am) it just needed some scrap metal to be able to fly without fuel leaks. So this morning I logged in again, 6 hours later, and the chopper has exploded. Can anybody tell me if it is server related (like a reset of vechiles or something) or is it just lame script kiddies who pop on, teleport to all big vehicles and blow em up to spoil the fun of the hardworking players. It would be nice to work on a project for several days instead of loggin in the next day and being demotivated.....
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All Our Vehicals have been taken while we were on or in them
Netro replied to ubikPainKiller's topic in Mod Servers & Private Hives
We logged on this morning to all of our vehicles gone too. Could it be an issue in the backend possibly? I'd like to know how I can contact a DEV and see if they can view any issues with my instanceID. Is your server a new one? -
So as the title says I am stuck unconscious. I cannot do anything and won't wake up. This has happened to me before but i was killed by some zombies. I'm not sure what I can do except wait for a friend or someone else to kill me, or epi pen me. If anyone would like to help me, or tell me some things I can try to become conscious please post. :) PS. If anyone would like to help me, I would be willing to give you free gear. Anything I have you could have. I have a camp set up with a few vehicles and tents filled with a ton of gear.
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Looking to recruit/get recruited
boxman80 replied to Opposite2u's topic in DayZ Mod General Discussion
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 We have about 25 players online playing Day Z right now -
Hotfix Build 1.7.2.6 Rolling Update
Falconrockateer_ replied to rocket's topic in Mod Announcements & Info
Gotta give props that this update looks like a winner! I can now play again (couldn't get onto servers since 1.7.2.4) and loading up was very fast for me. Vehicles and tents saving too, looks like we're headed in the right direction. IMO rocket should take his time on 1.7.3 and release that when its ready, not worry about any more hotfixes unless this latest update creates some unknown bug -
Tents in 1.7.2.5 only work in their "first save state" meaning the first time you save it, that is what it will contain. There is a unoffcial fix, that not all servers have installed. In 1.7.2.6, tents and vehicles are supposedly fixed again (i haven't tested, since my server provider is being slow to update)