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Oakatsura

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About Oakatsura

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    Woodland Warrior
  1. Oakatsura

    Stable Branch: 0.45 Discussion

    Can't enter a server, having an issue where it says Configuration of Change, and pbo. files not being Signed by a Key Accepted by the Server. Tried Running Steam in Admin Mode Tried Verifying Files Tried Reinstalling Steam Tried Updating Video Files Tried Updaying Audio Files Tried Updating .Net / C++ Configuration Code Tried Updating DirectX And Tried Removing the Files Listed (Bad Idea, cause it crashed the game on opening). Any ideas? Files Claiming haven't been signed by a Key: Animals.pbo Anims.pbo Assets_Buildings.pbo dta/core.pbo dta/languagecore.pbo
  2. Oakatsura

    Rolling Update Rev - 0.43.116251

    Ran into an issue with the Sawed Off recenly using the Reload Mod, where I swap the ammo type and suddenly its loaded but acts like its empty... after I removed the shells and manually loaded the shotgun it worked fine, but only seems to have this problem with pellets...
  3. Oakatsura

    Rolling Update Rev - 0.43.116251

    Hmm... personally I would of just asked for K-Rations or some kind of MRE again, but Tactical Bacon works, wonder if we will get kudo's for saving someone's "Tactical Bacon" in a pinch :lol:
  4. Oakatsura

    Rolling Update Rev - 0.43.116251

    Yea seriously, tactical bacon, so the save your bacon now has a tactical standpoint to which to be applied to ingame with a tangible object... nice. Or am I reading that wrong? Will have to play some more once I get home from work today...
  5. Oakatsura

    Non-Lethal Weapons

    One thing this game could definately benefit from is Non-Lethal Weapon Additions, things like tazers, stun guns, pepper spray, CS-Gas Grenades, things that ultimately help players become easier to restraint without simply walking up to them and using a boasting broad voice to make an appeal that the player should put up his hands and be put into submission. Basically adding a Sub-Dual Mechanic to the way Blood is calculated but more like Resistance scale. Things like Pepper Spray, Tear Gas (CS Gas), and tazers would allow for short range disarmement of a situation without killing the other player outright, or defusing a situation, or simply creating a way to get around players without resorting to simplying shooting them dead, or mamming them senseless. Pepper Spray would effectively reduce visuals with minimal or moderate use, and temporarily blind characters with excessive and extreme use. CS Gas, the same way but effects an area, player using gas masks would be uneffected by this. Things like Tranquilizer darts, Tranquilizer Bottles, Sedatives, and Paralytics as well as poisons would also need to be added, with the addition of probably making needle mounted arrows, same with the hunting system arrow creation or modification, allowing a player to arm a arrow with a needle tip from a Hydrodermic needle, or dart to be used for a range non-lethal or take down effect. Also a Blowgun might be a good implementation too, I am sure there are a lot of people out there, that would want something like that in this game, a silent, and effective short - mid range dart projecting weapon. Other forms of non-lethal that can be taken advantage of early, rubber bullet rounds, flashbangs, etc are also good and had been meantioned by other players. Effectiveness of Non-Lethal Arsanels are to Restrain without killing a player, or make capturing easier without putting the player at greater danger after a failed diplomatic measure. aka "Hands Up!"
  6. I suppose there is also a reason the experimental keeps getting bigger with more ideas being added to it before the original informaiton is implemented into a Stable Patch, seems over ambigious to keep adding things to an Experimental Idea that is delaying the overall result of the games development as its being given to the players via Experimental ---> Stable. Now with the addition of Rabbit, Bore, and animal meats, am I to assume that the Experimental will probably be going through another phase of Experimental ---> Experimental of adding Hunting Mechanics & Cooking before its put into Stable, or does this mean that your readying the information nessissary to allow for cooking prior to the Experimental for Hunting & Cooking Mechanics? I just don't want to see a big Experimental Patch get to the point where it has become too big and your constantly operating on the code to stabilize it when it would of made more sense to add bits at a time, rather than one great big "Here you go on a silver platter," no pun intended (Cooking), with a massive amount of updated information. Looking forward to some kind of response, via a Experimental --> Stable in March, or a Really, Really, Really, Big Update followed up with the Hunting, Cooking, and Additional Data from the Current Experimental probably sometime in late April, early May.
  7. Oakatsura

    Constructables - Light Post

    And the Flashlight Canister could double as a pipebomb base :)... just thinking ahead.
  8. Oakatsura

    Constructables - Light Post

    With the current objects in game, it would probably make sense to start generating the first objects nessisary for developing camps, a good thing to start with especially if you are trying to find your way around a camp at night would be light posts, basically using something like: Wooden Sticks + Duct Tape ---> Lamp Post Lamp Post + Gas Lamp ----> Gas Light Post Then create a script for the Light Post when placed on the ground that it has an inventory similiar to the DayZ UI Inventory for swapping out gas canisters as they empty. This allows a free standing object that can be used to add light to a specific area, and also can be used in towns and cities as a beacon or light source for snipers at night that have to move into the city to place, or for teams of players to use. Object Size do to restriction of not probably being able to put into a pocket should be between 2 x 6 and 2 x 8. Also possibly a second modification for us Jury Riggers out there. Sticks + Duct Tape ---> Lamp Post Screw Driver + Flashlight ---> Bulb, Electronics, Flashlight Canister Bulb + Electronics ---> Electric Lamp Electric Lamp + Battery ---> Electric Lamp <Powered> Electric Lamp + Lamp Post ---> Electric Lamp Post Basically less effective range depending on the damage of the parts just like normal I would imagine, but would give us a better use of light. That and if you really, really, really wanted to, you could let us carry them in the melee slot as a weapon / brilliant light source.
  9. Oakatsura

    Gender Selection not appearing in 1.7.3

    The rolling update said they were going to add Female Variables all i can do is "Speculate" that they are going to be adding additional female skins.
  10. Oakatsura

    Namalsk Mines

    There is a small underground spot near Sajaba Mines not many people know about it, you really need to be looking for it to find it though.
  11. Oakatsura

    New "improved" vehicle repair system. HELP!

    Same problem, i have the parts in my main inventory, when I go to repair the vehicle I get nothing, I can see the normal stats like Gear, Get in as Driver, etc. But I've checked the entire vehicle, sides, front, back, underneath, and inside and there is no repair options after 1.7.3. From what it seems the repair system should have been upgraded but when I'm in the vehicle I still can't tell whats damaged from that UI Indicator. I still have to kind of eyeball it on the tires, though atm, repairing anything is f'ed up. Though I can refuel, which is kinda pointless if you can't repair something.
  12. After dying you appear as a guy no matter what, even if your character died as a female character you automatically respawn now as a male, there is no choice screen its just a seemless transition.
  13. Oakatsura

    Do you play alone occasionally?

    I play with a group but there are times I like playing to myself, if you ask do I prefer to ride a vehicle with my buddies or walk on foot, I go on foot, for two reasons less likely to be shot, less likely to be killed by our vehicles driving skills. No offense Kaptn. lol
  14. Oakatsura

    Zombies are too Powerful

    Zombies are essentially underpowered, the only thing that really bugs me about zombie mechanics is when first logging into a game, the first zed that hits you, causes you to bleed. That's the only thing that rattles me the most. Most zombies that nail you from behind the head usually knock you out, which is semi-realistic, take a blow to the back of the head, and anyone is out. Though they really need to change the Revolver / M1911 back to their original damage. I just hope the zeds in the standalone have better attacks other than "Shove" Scratch, Claw, Bite, Snap, Crunch, Dismember... Though I prefer a heavy hitting, weak health zombie to a cumbersome number of pin-prick zombies with a monsterous amount of health.
  15. Oakatsura

    DayZ: Namalsk

    There seems to be a few people that have been reporting that only one person can get into a vehicle now, this is because of Warm Clothes, if you have someone wearing Warm Clothes while in a vehicle, the other options for players to gain access to the vehicle will disappear. So if you want more than one person in a vehicle, take off your warm clothes.
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