Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
I sure am glad vehicles save now, even though I cannot see my debug monitor and vehicles don't even have gas after server restart. Quit breaking two things to fix one problem, I think that would be quite helpful.
-
gmt+1 player looking for dayzwarmate
boxman80 replied to yarex's topic in DayZ Mod General Discussion
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 -
We want bandits on our server! Come join lingor island! Be a bandit
devilsnight replied to devilsnight's topic in DayZ Mod General Discussion
You can join yes. Come on in! you dont need to trade anything! There are 3 choppers on our server and more vehicles than you need! good action at times! lots of fun. Just want more bandits on it. -
If sandbag is gone too it's clear sign that upon restart server didnt get tents,sandbags,barb wire, tank trap and vehicles from hive. Vehicle position is always saved when you hop out of it. Only vehicle contents needs to be saved...
-
Let me paint you a picture of DayZ game mechanics.
Jex =TE= (DayZ) replied to SillySil's topic in DayZ Mod General Discussion
What he also missed was that given the option to help people out, which people could also choose to do rather than kill them, and the time and effort made to find said gear and vehicles etc, that it is easy to be a dick on this game - like the dicks that lay barbed wire across doors simply to grief other players - also this flawed analogy supports hackers since why would u be upset about people killing you for your gear on a board game to someone just grabbing it all by cheating and maybe even giving you some which makes you happy. If this was a board game and u spent the last 10 hours grabbing gear and guns and some new player came in and just killed you - I think you'd punch them in the face and in fact if we were all in the same room on a lan and we knew who our killers were there would be a lot less killing or some peoples faces would be pushed through their monitor screens lol. -
Helicopter crashes, do they ruin the intensity?
SGT. Peppy replied to jdz (DayZ)'s topic in DayZ Mod General Discussion
I found only my second helicopter crash last night. I found it strange that I have seen next to none because I'm almost always running in wilderness areas where they seem to spawn to avoid being on the main road, most of my navigation is done via map and compass (gets frustrating sometimes :P). Of those two, one had shotgun shells, M107 Mags, MP5SD Mags, STANAG Mags, minor med supplies and an AK. The other had a Bizon and 1 mag for it, and then the same general loot military ammunition but no .50 cals. As other people in this thread have noted, simply because you guys are running the gauntlet on vehicles looking for the downed choppers doesn't mean that everyone who plays the game needs to be handicapped. Sure, they could lower the chance of spawn, but at this point, from where I'm standing the loot chance is fine. I've found two choppers in +/- 4-5 weeks of play. -
Looking for people from the UK
boxman80 replied to gingecrivens's topic in DayZ Mod General Discussion
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 -
Hacker just killed us on our ATV at the same time as he spawned a buttload of random vehicles on us.
-
Looking for a team to have some fun! :#
boxman80 replied to notorix's topic in DayZ Mod General Discussion
Hi, you are welcome to check us out at The BSB Network. We're a social gaming community that is dedicated to fair and fun gaming. We have over 200 players in various Fire teams and groups playing Day Z and using our Teamspeak Server to communicate and coordinate their scavenges and raids. These teams have several bases, vehicles, camps and play across several of our own home servers. The community is mostly adult gamers over the age of 20 (well over in most cases!) but there are no age, time or skill requirements - all we ask is you play fair and have a bit of common sense about you! Our members are based all over the world and are on at all times of the day and night, but all speak English and most are based in the UK and Mainland Europe with some in the US too. We've been gaming as a community since 2002, so we're not some ad-hoc fly by night clan that's been quickly set up and will be gone in the blink of an eye! There is no obligation to join our clan or any of our affiliated clans/groups to take part in our sessions though, everyone is free to urn up and get involved. If you're interested check out or website @ www.bsbnetwork.com and try to hop on our Teamspeak 3 server and say "hi!" 212.187.246.58:9140 -
Let me paint you a picture of DayZ game mechanics.
FreshmeatDK replied to SillySil's topic in DayZ Mod General Discussion
First off, I think this is one of the most intelligent arguments why banditry exists I have seen. Why is game design always obvious when you get it explained? The analogy might have a few rough points, but why not try to address the points made for suggestions to improve the game. First problem: An unaware player is an easy source of every kind of resource you want. An aware player turns you into an unaware player the second you take your sights off him. My proposal would be to introduce a lot more uncertainty into firefights. With extremely few exceptions, players should never be certain that first shot was a decisive factor, and every bullet should have a healthy potential to incapacitate a player. From the lowliest Makarov to the .50 rifle. Then every firefight would have a fair chance of putting you into disadvantage, even if you got first shot. Another point would be a possibility of shouldering your long gun, making it significantly more time-consuming to get it into action. And holstering your sidearm, but making it quick to draw. This would lead to more close betrayals done with handguns, making the outcome less certain (see above). Second problem: With hunting, it is quite to easy to get self-healed. Thus, if you get hurt, you tend to isolate instead of seeking help. Solution: Every major source of healing should come from other players, forcing you to rely on them. It should take easy to get resources for healing, but requiring cooperation to use them. It could be as simple as enforcing a restriction on the amount you can eat, rename the blood bags to something plausible and scatter them everywhere. Third problem: Weak zombies guard important resources, all of which can be carried away by players. This is an interesting dilemma. We need to make the zombies strong enough to represent a real threat, and further a threat that is more easily overcome in groups. In the current state of the game, I can as easily loot a spot myself by sneaking in instead of teaming up. If I arouse a zombie, a few rounds of .45 ACP ends the discussion, usually without waking the entire neighborhood. On the other hand, if getting those resources from the zombies are to difficult, it is easier to turn into banditry. My proposal would be to have much stronger zombies guarding geographically fixed resources. It would be a lot more interesting to run vehicles if you had to fill it up entirely at the gas stand, with no jerrycans. Then you would have to fight off zombies while doing it. I think more resources should be similar, forcing cooperation. A hospital could have high grade medical equipment for advanced treatment. See below for another example. Fourth problem: No cooperative long-term goals. A few lucky groups have choppers, but most people reach the pinnacle of their gear in a few days. I have a hidden tent, a sniper rifle, a couple of assault rifles and handguns, and loads of medical supplies and food. While I might start a likely unsuccessful search for an ATV, I cannot achieve more in DayZ, and the move that has the most positive influence on my status is playing Minecraft instead. One proposal would be to include a lot more vehicles requiring a whole lot more of maintenance. Imagine having to fix car in a repair shop while zombies are approaching. One guy mans the generator, one does the actual job, and two others needed to guard against the approaching horde. If cars where common, they would not have to worry about stealing the other guys cars, because everyone brought theirs. Another proposal are fortifications. I think these would be great, especially if you could deny zombie spawning inside the fortifications as long as they where manned. Then people could make safe zones that would need guards, but everyone else could put away their weapons and ease the tensions a bit. The downside is that every firestation and barrack in the game would be fortified; but if everyone could pass the fortifications, this would matter less. Barbed wire is a good idea, if it worked as a slowdown, not a block. Fifth problem: No persistent identity. This is the major reason for trolls all over the net. They can abuse other people behind their anonymity. And although you have a persistent account in DayZ, you have thousands of servers to pick from. I think the bandit system goes quite some way there, but it is far from finished. And while an argument against it is that people with different morals IRL does not have a sign saying so, we would have a much smaller group of survivors IRL, and word gets around. This would of course slant the gain towards cooperation instead of KoS, but I think bandits would still be able to make a fine living by sniping others and taking their resources. It would just be easier to see the profits of moving in groups, and especially downplay the dangers of meeting strangers. -
Hotfix Build 1.7.2.6 Rolling Update
Lambo Driver replied to rocket's topic in Mod Announcements & Info
There are a ton of people playing on private hives at the moment, myself included. I started when .5 came out because I kept getting killed in debug upon spawning. This was caused by the hive being over-taxed which had probably something to do with tents and vehicles not saving correctly. Add us with the people who are playing in Lingor, you have a fairly large number of people who are playing everyday that are not counted in the totals. Can't speak for the others, but I plan to come back when this is fixed or standalone is released. Just my 2cents.......... -
Quebec Commado Recherche quebecois. French clan recruiting.
udurmog replied to Micky (DayZ)'s topic in Clan / Group Recruitment
we cooked dinner on your soldier clothes. Shortly after moving these vehicles to what we thought was a safer location, the V3S vanished into thin air before my eyes, and when we got back into the chopper someone started throwing a PBX boat at us. http://www.youtube.com/watch?v=WLH7QKW-UQY&feature=youtu.be wee wee. -
Vehicles teleported away, will they respawn?
mibz0r replied to mibz0r's topic in DayZ Mod General Discussion
Is it true that vehicles saved in the Debug plains will now respawn on the map? -
Vehicles teleported away, will they respawn?
Matthias1987 replied to mibz0r's topic in DayZ Mod General Discussion
Afraid not. I'd wish they put a reset timer on vehicles. Not used for 5 days, is reset. The chopper on my server is no where to be found :( -
Have a look at our community :- http://www.bsbnetwork.com Mostly adults over 30 (well over in some cases!) with over 200 Day Z. We have a few fire teams set up with bases and camps, vehicles and what not set up accross several servers. Too much to put here!
-
Sorry for the late reply, unfortunately we have no control over how many vehicles there are in game and their spawn locations.
-
Playing US 3392 this evening, my friends and I were able to fix up a V3S and an S1203, we drove them up north and got a message that server restart was in 6 minutes. We parked them in trees, exited the vehicles and hit 'Save V3S' and 'Save S1203' via our action menus then waited for server down, which was still about 4-5 minutes away. We waited a few minutes after we got our 'no message received' messages and logged back in, the vehicles were gone. Is this a server issue, or did we do something wrong?
-
Lee is working on adding more vehicles and was even wanting to put in the Lynx helicopter!
-
People finding tents little bit too easy?
korpisoturi (DayZ) posted a topic in DayZ Mod General Discussion
So we have this huge map. Server has usually max players of 14, normally 5-10. Tent gets looted with in 45min when tent is assembled. Second server, about same ammount of people. Took 12 hours for someone to "find" tents. Both time, tents were not somewhere in the open, but well hidden (couldn't see them until 100m or closer) and in aircover. Tents were not in maps borders, but in area no one has reason to go. (not between towns and not near deerstands). How is it possible to someone find tents so fast,everytime? Is everyone using ESP or those fucking map-cheats which show all vehicles and tents in server? Apparently using tents doesn't make any sense, even after they have been fixed(or have they??) Sincerely, "waiting for the standalone" -
Vehicle Saving, doing it wrong?
Ignite (DayZ) replied to Baddum12's topic in DayZ Mod Troubleshooting
I've lost a motorbike and an ATV. An old hatchback has worked correctly, though. So I guess yeah, vehicles still broken but tents working? EDIT: Logged in today after a server restart, the mentioned old hatchback has disappeared (it was empty of fuel) and my tent is gone. They still bugged? EDIT2: After a second server restart, my hatchback and old bike returned. I have no idea what's going on. PS. EVERY time the server restarts, my vehicles get emptied of fuel. -
I found a M24 with 5 mags. Me and 2 friends just did what we always do, check the airfield and look for vehicles. This was before the latest patch, like 1 week ago. I didnt play for 1 week and yesterday I started dayz back up, I had to download an update, all good. But when got back in a server I looked in my back pack and my M24 changed in a Makarov. But I still had the 5 M24 mags. I played a bit, for like 2hours. Logged out to do some stuff. After a while I logged back in to a diffrent server and my inventory was clear, everything was gone, I only had my main and secundairy weapon and my toolbelt. Some med supplies, food and drinks were gone, not that it's that important but my 4 STANAG SD mag were gone aswell. Does anyone know why this happend? Is this a known bug or something?
-
the tents are saving and so are vehicles!! oh.. OH... AAAHH! dont touch it! i need a sammich!!!
-
DayZ takistan opinion
[email protected] replied to Audio Rejectz's topic in Mod Servers & Private Hives
And OT: Yes I spawned in the middle of the desert I was like feck this lol; maybe it would be better if there were WAY more vehicles than chernaurs -
But the man is a colossal pervert and a deviant to boot! I even seen him and heard call one male player in particular 'Sugar Tits'. A male player! that is just vile and wrong! You'd do well to stay away from his devastatingly effective sexual advances. The man's is a predator is of the worst and most evil kind. I hate him! yes I hate that! the small consolation is that his enormous genitalia forces him to drive the in game vehicles more erratically than any other player in Day Z. It's his one Achilles heel, having such a massive weapon of sexual destruction. God, I hate him so much! I knew it! he's never sent me one, the complete bastard! Have I told you how much I hate him? well I do. A lot.
-
Hi ArcticWhite, Thank you for reporting the situation. I think I was online at the time this happened as I heared the chopper flying around. We will look into it and will try to take measures but as we all know the game system is not working well enough to fully fight this. Unfortunally we are encountering a few script kiddies in the server. Yesterday we also found a big collection of spawned vehicles in Kamyshovo that was either spawned there or teleported.
- 1 reply
-
- 1
-