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Showing results for 'Vehicles'.
Found 41868 results
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Hotfix Build 1.7.2.6 Rolling Update
Littleassassin2 replied to rocket's topic in Mod Announcements & Info
Hacker teled all the vehicles in the server to 1 spot, server admin QQed cause im assuming they were his and restarted the server 30 seconds later after the hacker teled 99% of the server and killed them all. Logged back on after the restart and the tents that we put stuff in, not all of them have gear in them even though they were saved. We had moved those tents before the restart, like an hour before and after the restart there are 2 sets of tents in each spot where the tents were before we moved them. Wtf? edit: yes the server is running 2.6 and the latest beta -
I'm told (and have seen on streams) that you can refuel a vehicle by pulling up to a gas station. I'm not sure if I just did it wrong or it only works for some vehicles but I pulled up to the gas station west of Elektro today on an ATV that had <1/4 a tank and nothing happened. I pulled up to both the pumps as well as the big white tanks that you can use to fill jerry cans but neither caused the vehicle to gain fuel.
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After two months, I quit because of hackers
intensity (DayZ) replied to private_joker's topic in DayZ Mod General Discussion
Hackers can scope out peoples vehicles and then just teleport them into the ocean... -
So on server us 3103 5 of us got a bus going it was awesome next thing you kno some dumb hacker who has no skill at the game hacks all the vehicles to one location and kills us all..... this is after being instant killed twice and loosing all the best stuff in the game I'm ready to quit............. I believe the hacker was Bales screw you.... yes rage ahahah troll troll fuck this
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After two months, I quit because of hackers
private_joker replied to private_joker's topic in DayZ Mod General Discussion
I won't make up numbers, but I will challenge any of you to say that you've never been hacked. All that matters is, once it happens the trust is gone. It's happening to everybody, and the trust is gone. @Hydra, I tried not giving a shit. For two months. I tried not getting attached to any weps or vehicles, but then what can you even do in this game besides PvP over and over? I can play Counter-Strike if that's what I want. -Joker -
DayZNamalsk Fight or Flight US East (v1.7.3/Beta 97771) |3DP:On|CH:On|NT:Off|Save/25Vehicles|
cobey251 replied to Jvo's topic in Mod Servers & Private Hives
Great server, tons of vehicles, easy to get around. Excellent ping, loading in instantly, never seen a hacker on the server for more than 30 seconds. -
Hotfix Build 1.7.2.6 Rolling Update
C0LDKILL (DayZ) replied to rocket's topic in Mod Announcements & Info
I hope the chopper spawns at its respective spawn point and not where you last saved it. Honestly, spawning at the last known save point is a bug and i hope it was fixed to keep people from hording vehicles. -
insolentfool - Staying true to your name. "Destroyed vehicles will respawn in the same location with the same gear on server restart on any server vehicles are working normally", as of 1.7.2.6 that is no longer true.
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It's a great mod and completely worth it about 2 months ago but with all the hacking lately. It has really made the game unplayable. 75% of my deaths have been due to hacking. Its a great experience if you don't mind being teleported to the center of the map and killed or if you enjoy a invulnerable player running around shooting your buddies then taking your vehicles or having the fear (thrill) of looting a hacker's corpse and getting banned for having a hacked item by accident. If you don't mind that then the game is really amazing experience.
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There are many classes of zombies in DayZ, you know them all by skins. There are military, civilians ( like doctors, village dudes, guys in suits), etc. Hunters are those guys in black jackets and 'russian' bear hats. About hotfix : - Debug UI option is bugged, it applies a new inlay on icons and doesn't update them when needed. So you might start bleeding -from starvation and wont notice because the icons are still green. - For some odd reason vehicles after server restart spawn without fuel ( confirmed on 3 different vehicles ... atleast they didnt vanish :P) - I don't know if its happening on other servers but on my regular (US 571) all the boats, and about 5/6 bicycles were moved ( just after server restart - Iam sure it wasnt cheaters doing ) to one inland spot near Chernogorsk.
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so much ignorance. Destroyed vehicles will respawn in the same location with the same gear on server restart on any server vehicles are working normally. Also any vehicles saved off the map return to spawn after 24 hours. I have gathered many vehicles, as after hundreds of hours playing its one of the "end game" type activities you can do. A coodinated crew of half a dozen can easily own 10 vehicles. It has its own limiting factors though. Any camps with that many cars is easy as hell to spot. You can spread your investment over multiple locations but that actually increases the chance of one of them getting found. Imagine you come back to camp and 1 car is missing.... do you have any idea how long it can take 2-3 people to move 6 cars 2+ k's away? Every time you leave the base you risk not bringing back the car. Attrition begins to add up. Quad bikes can be flipped... cars can be crashed.. choppers are risky as hell due to hackers wanting to shoot you down in AA tanks (usually how we lose ours). When we get bored and drive down to cherno/electro for some action we only get the car back 1/2 the time. The only reason people complain about vehicle hoarding is they don't have the patience to go do what the hoarders do... go looking for them instead of just using a lootmap and going to their spawn. Give me 2-3 hours and ill find a vehicle guaranteed. Give me 1 hour and a pushbike and ill find several. Once you have 1 all the rest come faaaaaaaaar easier. Want a vehicle? Make some friends. 3-4 people can search the north end of the map in an hour on foot, checking all the best spots for bases.
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I blow them up. I hate seeing one guy with all the vehicles. I know it's a very obama-like mentality, but that mentality at least works in video games.
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Servers Rolling Back from 1.7.2.6?
puppetworx replied to puppetworx's topic in DayZ Mod General Discussion
Thanks for the info. My main server just came back online updated and sure enough my vehicles are gone, not that it was necessarily scripters. My other favored servers have all reverted. -
I have fixed and saved the same car twice but they keep respawning broken...
Tweakie replied to hairylongpole's topic in DayZ Mod Troubleshooting
if you are on 1.7.2.5, vehicles and tents are bugged. -
You don't find hoarded vehicles. Hoarding isn't taking every vehicle and hiding them under a tree, it's taking every vehicle far enough off the map to make it nearly impossible to reach alive without a vehicle and extra fuel. I wouldn't call stacking vehicles within map hoarding because they will be found within a day or so.
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Servers Rolling Back from 1.7.2.6?
Ipurgepeople replied to puppetworx's topic in DayZ Mod General Discussion
There's a hack that was released a couple days back that is undetected by battle eye atm, which allows people to take all vehicles, etc. take them to one spot and do what they will. Which isn't a big deal on 1.7.2.5 since they'll revert back upon a restart, but in 1.7.2.6 the saving is fixed, so if this hack occurs, and someone teleports all vehicles to, say, skalisty, destroys them all, then your whole server is without vehicles for a week. The information here is paraphrased from another post here on the forums: http://dayzmod.com/forum/index.php?/topic/87808-you-may-want-to-hold-off-on-1726-until-this-new-hack-is-detected/ -
what are your opinions on people hoarding cars? What do you do if you find a bunch of hoarded vehicles?
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Just teleported all vehicles to his location around 7:12pm EST. He was with friends because I could hear them thanking him for the helicopter I happened to be in. Hopefully an admin reads this.
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is there a changelog? I don't even see the changelog on it yet lol.. but if it fixes vehicle and tent disappearing and the glitch.. that would rock! I already updated, now just waiting on the servers I play to update as well. nm found it on dayzwiki.com not too much was changed but awesome they fixed the main important things in my eyes, the glitch and the saves of the vehicles and tents. Changelog: [NEW] Bear trap has chance to spawn on infected hunters [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches) [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI) [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds) [FIXED] Vehicle and tents not saving (Now they save correctly)
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You may want to hold off on 1.7.2.6 until this new hack is detected
venthos replied to venthos's topic in Mod Servers & Private Hives
Absolutely agreed. The only reason I felt the need to mention this particular hack is BattlEye's amazing turnaround time last time (just under 24 hours). If delaying the update to 1.7.2.6 by 24 hours for my server saves out on losing vehicles for 7 days, it's worth it. But yeah, for sure, I'll be updating tomorrow regardless for the weekend. I'm just in no rush right now given the new release of the hack today. Not every server admin is in my position though, and it doesn't make sense for everyone to hold back to 1.7.2.5 Some people are really confused about the fact that there are two software packages related to DayZ. Hive 0.7.4 DayZ 1.7.2.6 The confusion has lead to people calling it all sorts of version numbers. They are unique software packages and their versions should be mentioned independently (as above). However, Hive 0.7.4 only works with DayZ 1.7.2.6 and Hive 0.7.3 is required for DayZ 1.7.2.5. -
Vehicles seem to have an increased spawn rate and zombies appear to spawn (1) more quickly and (2) in larger batches. Woo hoo, just had a great drive around Chernarus on a variety of vehicles. If you added more vehicles Rocket, you have done the world a favour. This cries for "drive by" shootings implementation in stand alone, longer term. Separately, the old graphics glitch triangles are gone. I only experienced one new graphics glitch. In a 2-seater white pickup truck, heading north to south past the Electro power station, I hit a glitch for about 5-10 seconds. Similar to the looks of the old one, but smaller more acute triangles and spiralling in colour and black and white and was showing triangles of day even though it was around 9 PM game time at night. So, after a solid 4 hours of play tonight, just the one glitch. Halleluiah!
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You may want to hold off on 1.7.2.6 until this new hack is detected
venthos posted a topic in Mod Servers & Private Hives
The hack/bypass mentioned below is now reported to be detected and dishing out global bans. See Post #14 for details. Yay :D Back on 09/02 a hack was released that made it very easy for people to insta-kill entire servers, summon all vehicles to their location, etc. It abuses the publicvariable situation that permits the scripts to evade current scripts.txt/createvehicle.txt/remoteexec.txt rulesets. Just recently with a new Beta server .exe were we granted the new publicvariable.txt ruleset, so understandably that's still being worked on and doesn't yet have any kick restrictions in place. The release day of this hack was also the day that hack activity went up quite a bit on the forums (no doubt from this particular hack). Within 24 hours, BattlEye had it detected and was globally banning the offenders left and right. 09/02 was also the only day my server experienced a server-wide kill from a hacker, although that's just anecdotal evidence. Today, a re-release of the same hack was published that is presently undetected. For this reason, I am holding back my own server to 1.7.2.5 to prevent hackers from screwing with my vehicles and getting them saved on some remote island/destroying them and saving them. That's been the one nice thing about saves not working, hackers can't screw you out of vehicles for 7 days. This may all be for naught, as no server is immune to hackers of course even once this particular hack gets detected. But, I am hoping that BattlEye experiences similar turnaround here and can detect it again within 24-48 hours, and therefore holding back on updating my server to where tents/vehicles are fixed to hopefully minimize the effects of hackers. I'm simply putting this out there so server admins can make their own decision on this. I know some are desperate for the artifact/tent/vehicle fixes. But, at least you have this knowledge in hand when you make your decision on whether or not to update. Just to clarify, 1.7.2.5 doesn't make you "safe" from this hack, it just means if they screw with your vehicles a server restart will always fix it whereas in 1.7.2.6 they'll be able to save them in their blown up/portaled to an island state and you'll have to wait 7 days for new ones. If you guys are seeing a spike in hack activity today/tonight/tomorrow, this hack is likely why. -
Hotfix Build 1.7.2.6 Rolling Update
Hobnobskid replied to rocket's topic in Mod Announcements & Info
Rocket, In your interviews you have discussed increasing the difficulty level of the infected. I am assuming you have attempted to increase it, because I'm aggroing everything from everywhere. I can't even crawl past an infected that's 20 metres away without aggroing. If I'm crouching or stood up, I noticed I could aggro from 70-100 metres away Is anybody else experiencing this? I understand experimenting with it, but this "fix", if it has been implemented, has completely removed stealth from the game. I haven't had a chance to test vehicles or tents tonight and I know the HUD isn't working when Debug is enabled. Also, ammo exploit is definitely fixed. No more infinite revolver or 1911 ammo. 7/10 (for now) -
Poll: Reason to why you would leave DayZ?
Rifle Eyez replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
Hackers. I can deal with the bugs, I can deal with 4 man teams sniping noobs spawning on the coast. I can deal with graphical glitches completely obscuring my field of view. I can deal with crazy, jerky zombies. I can deal with being hit by a zombie from 6ft away, breaking my legs and crawling to a hospital. I can deal with randomly losing gear..but...hacking....gamebreaker. Literally the incentive to play is getting smaller and smaller, despite the fact day-z would probably be my favourite game minus the hackers and a few tweaks. There's no point in running around gearing up - which was half the fun - when you're either gonna be hacked and die instantly, everyone else is fully geared with scripted weapons within 2 minutes of spawning or you can find dead players on the coast who have full gear. Hell, I haven't been further north than Stary in 2 weeks. Then, even if you have survived long enough to get fully geared, you have to battle the subtle god mode hacks and ESP hacks. So essentially the point of playing the game seriously is gone. Now I have more fun driving a bus through Electro spamming the horn seeing if I can run anyone down haha. Or seeing if I can hatchet anyone straight off spawn. Also, while the game is a sandbox and half the ''missions'' and ''objectives'' come naturally (e.g, spending a hour repairing a vehicle or raiding the airfield), I would like more of a objective and a few tweaks in the standalone. Not ''storyline'' like, or ''console'' like, but maybe more to do. Friendly only towns/trade points, building legit bases/camps as ''safezones'', more vehicles, ''boss'' type zombies - crawlers and normal zombies with like 5 skins isn't cutting it (yes, it's a alpha mod, I know lol) perhaps maps/radios that give coordinates of rare loot spawns like the deerstands. Just more subtle content that doesn't take away from the sandbox nature of the game. -
I just submitted a ticket to ask them about it and they said they don't have a specific ETA other than very soon. "We do not at this time have an ETA on the latest patch other than very soon" I have no double they're working to get it out as fast as possible. Regardless, the biggest fix was the tents and vehicles which already work on their hive. The artifact fix would be nice but I'm used to them at this point. They also responded to my original ticket and a follow up question all within 6 minutes. I was kinda blown away by that.