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Showing results for 'ghosting'.
Found 2794 results
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Some feature ideas requesting feedback
Bridude replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
can someone define "Ghosting" for me? -
Over 2200 people online on ARMA2 cheat forums
U.B.C.S. Ravin replied to zogin's topic in DayZ Mod General Discussion
http://www.twitch.tv/puddn/b/324493060 10 hours and 50 minutes in you see him die from being ghosted. At 11 hours and about 4 minutes on you hear Vip explaining to him how complicated even simply attempting to search for equipment the user might have to match the same results of individuals logging out around a specific timeframe yields a impossible amount of hits and numbers. Right now, its not that simple to go 'ban' someone for ghosting, disconnecting, or avoiding zombie aggro. Nor is it easy for any admins to battle it or Devs. Please stop thinking it is... -
Some feature ideas requesting feedback
Ander (DayZ) replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
Im well aware of what we spend the resources on :) This was an idea that I dont think would be too impossible to implement. Fireplaces burn out rather quickly atm (10-15min without wood piles). So the fireplaces are already self-limited. Radiotowers would require maintenance and wouldnt prevent someone from ambushing "farmers" but prevent ghosting . -
So, I'm a co-admin of US295 and I'd like to weigh in here. I'd like to express just how sick to death I am of these sorts of posts and this attitude. Our server has been locked for several hours last night, and been down for the day, as I work. It's been locked for several hours tonight as well. We have had some serious issues with server stability resulting from 1.7.2, and have been doing testing to try and get it right. It hasn't worked. We've also had to roll it back to 1.7.1.5, and almost lost everything - but luckily we made a backup prior to tinkering and managed to get everything running again. At 1.7.1.5. We were also got the last Arma 2 beta patch (94444) installed to try and keep the server compliant. We also trialled BEC, and were largely unsuccessful. What kills me the most is that most server admins do the right thing. Our server has been live for around a month, with pretty solid uptime. We do regular manual reboots, and give people 5 minute warnings before doing so. We enforce ping limits, and kick/ban people for racism, profanity, combat logging and ghosting. We don't kick people to keep the server to ourselves, or ban unfairly. We do the right thing. None of this comes with a manual. You hire a server, and you have to figure the rest of it out yourself. I work full time, and have a life outside of DayZ, so I can't master it without a little trial and error. We also provide a service to the community, voluntarily, out of our own pockets - which granted, doesn't entitle us to immunity, but you'd think it would promote some understanding, and god forbid, maybe even a little gratitude. yet time and time again, I come to the forums and see nothing but people dobbing and crying about servers being locked, or admin abuse. It's downright insulting, and more than a little disheartening. This community at times, frankly disgusts me. I'm actually not sure I want to renew my subscription with HFB for another month, because I've only been at this for a month, and frankly - I'm fucking sick of the ungrateful shits who seem to exist to do nothing but try and shit on the admins. In summary, try to have a little understanding, and a little respect, instead of getting your panties in a wad at the mere sight of a locked server. Not everyone's out to rort the system, some of us are actually trying to run servers here. And armouredbin - try and find something better to do with your time, seriously. All you've achieving is delaying progress and pissing off people who care. EDIT: I just read your post again, and your statement our server has been locked every time you've checked for a week is an outright lie. Our server has been open and up 24/7 prior to last night's and tonight's failed 1.7.2 testing. Anyone who plays on our server regularly would be able to attest to this. Get your facts right, please.
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chicago 117 weg admin clan ghosting
SumoS replied to FL1pStYleZ's topic in Mod Servers & Private Hives
Hope this clarifies everything FL1pStYleZ. We do not condone ghosting amongst our members and pride ourselves on our strong sense of teamwork and camaraderie . Hope to see you on Chicago 117 soon! -
Server hopping needs to stop or patch it.
ActionManZlt replied to baffula's topic in DayZ Mod General Discussion
Yes it did, however, on this forum, "ghosting" is commonly used to mean: disconnecting, joining a different server, repositioning behind your attacker, reconnecting to the original server.It's an extension of the server-hopping and DC exploits, which allows you to basically teleport during combat. Just like how back in CS, "bunny hopping" was an exploit where if you jumped and turned at the right rate, you could receive a mid-air acceleration boost during your curved jump, and by continually doing this you could achieve enough momentum to leap dozens of metres from one building to the next.... yet now in other games, people use "bunny hopping" to just mean, "jumping around like an idiot to try and dodge bullets". Phrases change meaning over time and in different contexts. So - in this community, "ghosting" is the right term. -
Server hopping needs to stop or patch it.
[email protected] replied to baffula's topic in DayZ Mod General Discussion
Player logs out of server1 in a firefight Player logs into server2 to find a better spot to flank his enemy Player logs out of server2 Player tries to log into server1 but he can't because he needs to wait 5 minutes to rejoin his previous server after joining another. OR Player tries to log back into server1, but the server realizes his last log out point within 5 minutes is different than what the central server's is. Ghosting is assumed and the game server's last recorded location is used. -
Server hopping needs to stop or patch it.
Epikouros replied to baffula's topic in DayZ Mod General Discussion
Term is most certainty not ghosting. Ghosting came from counter strike where a dead player would view the opposite team and talk to his friend, in most cases, explaining where the enemy is on the map. -
Server hopping needs to stop or patch it.
zipper replied to baffula's topic in DayZ Mod General Discussion
Ghosting is giving away information after death to somebody who is alive (when you should be dead so not able to talk) or giving out information about a player you are spectating to somebody who is alive. The proper term you are looking for is douchebaggery, as only douchebags would do such a thing the OP described. :P -
Server hopping needs to stop or patch it.
hammerfistxi replied to baffula's topic in DayZ Mod General Discussion
the term is called ghosting ;) and rocket is testing alsorts of ways but waiting for one that works :) but when its sorted hopfuly no more ghosting and no more dam alt-f4 you guys s**k i killed you so give me ur loot! hehe -
Biggest problems in Dayz fixed with one simple solution
Jaleno replied to gibonez's topic in DayZ Mod General Discussion
This is actually a pretty decent suggestion. It actually allows for bases and other fortifications to be unique to a server, rather than seeing a base and ghosting into it on another server. Obviously this isn't perfect, but it sure is better than the current situation. This mixed with a logout timer would be absolutely golden. And to those saying you can camp multiple places at once and shit; it actually means they have to get there first, as opposed to hopping servers at the barracks. +1 -
From what Rocket said i imagine most player made buildings/camps will be underground and instanced. I suppose the reason being so the landscape doesnt become full of player made camps and also this could prevent players from ghosting in. Though this wouldnt stop bandits from camping nearby.
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It's in the changelog... Rocket implemented what is now being referred to as 'ghosting'. As long as you disconnect from the server within 60 seconds of being attacked, either by zombie or by player, you get a 'freebie' life - i.e. 6k blood and a broken leg, but you keep your gear. Enjoy!
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Hey there folks, we (a group of about 5 players) are looking for a new server because our old one seems to be too dominated by one clan (the clan owns the server actually). It would be awesome if it isnt a clan server (atleast not half the servers population is in one clan), german/english language and has a good community (most important), because on many server the only thing goin on seems to be players laying around, sniping beginners. Sure thats part of the game and everyone can do what he wants, but it shouldnt be the main thing going on... at least for us. The server rules should be like: bans for ghosting, disconnecting in gunfight and duping items and so on. I know there are many points ive listed, but i dont give up the hope finding such a paradise! :D P.S.: Hope everyone understands my "english" ;)
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Server time is currently sync'd to Beijing, we may slide it over to Sydney time. Veteran +3rd person (debate over 3rd person rages, however currently it is felt we gain more potential players by having it), no name tags. no third person sights. Automatic restarts at 12 AM, 6 AM, 12 PM, 6 PM PACIFIC. Our Public Teamspeak is up 216.244.73.186 Server Rules. We will ban verifiable cases of; 1) Alt F4ing to avoid death in PvP 2) Ghosting in PvP Both activities are exploiting something Rocket will eventually resolve and their only purpose is to grief. We will obviously also Banhammer anyone we can confirm is hacking or observe hacking. Now onto the good stuff! Our goals for the server are as follows. To promote a tight knit, yet competitive core group of players. Ideally this will be several different groups who turn this into their home server. By establishing a close knit community we can take the first baby step towards securing the server as much as is possible against serious long term damage from hackers and hacking. Obviously we cannot currently prevent hackers, but, if the majority of the server knows each other we make it that much easier to suss out hackers, identify them and report them for a global ban. To help facilitate this, we aim to have a team speak server up for public use hopefully this weekend. We are also planning to hold some server events, the first of which is being planned for as soon as possible. EVENT #1 will be essentially as follows. We, TheMercs, will pick a location on the map, we will set up some fortifications (wire and sandbags), lay down some tents, load them up with goodies and supplies, and then invite the entire server to come kill us. We do not intend to go easily, but we will stay in position until death. Loot you can expect to see once we are kaput? SAW's AK's M4's NVG's DMR's M14's M107's Ammo (what ever is left!) Medical Supplies (what ever is left!) We will also explore the possibility of setting up and suppling a forward base camp for our eventual murderers to arm themselves with basic weapons, ammunition and medical supplies! For security purposes we will be exploring the possibility of temporarily passwording the server at or near capacity for the duration of this event to limit the potential for the event being ruined. This thread will be updated once we settle on a day (maybe this Sunday). If you like what you see here, please come join us.
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I'm waiting for someone to rage at him because he logged off near someone... the madness! Or someone to accuse him of "ghosting" by logging in later on the camp... If that doesn't happen, I think the forum might have advanced a level. On the other hand, an interesting story. I like to hear about adventures people have, I know I was all over the place when I had my first long life character and I didn't know the map what so ever, I found all sorts. Now I know what I'm doing I can get fully equipped in like 30 minutes.
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Colorado 1 Admin Abuse !!!Dev Server!!!
ebianbluefox replied to danile666's topic in Mod Servers & Private Hives
I do find this kinda distressing, them editing mission files and all. I'm not complaining either but I find it distressing when and admin can abuse the server rules and yet when I ban people for "ghosting" and abusing disconnect I get admins like Dante-Shawn in my TS 3 telling me I can't do that. Don't get me wrong I love what the dayz staff is trying to do and Dante_Shawn was very cool and respecting a person I would support even with his actions against me (I got a little mad but it was in the moment kinda thing) I appreciate the hard work they are doing, but some servers like me pay alot of money to host servers for them and actually care about the community. I know your "proof" has no real time stamps and doesn't show the "restart" you claimed happened or anything so this could have happened before the sidechat changed, but it does bring up a point. I'm not saying your wrong or their wrong, but the evidence doesn't really support your claim. -
US327 kicking non clan members
Vladivar replied to NobleWhale's topic in Mod Servers & Private Hives
Omg aren't you being a lil dense here :D ? Of course I'll play on some other server. And of course I'll report this server as it's clearly breaking the rules set for hosters. Admins have no right to kick anybody to restrict access to their server. Why? Stop being dense and come up with few reasons yourself :D . if i was paying for a server. i think i should be able to do whatever the fuck i want with it. you should be thanking every admin that is hosting/renting a server for you poor bastards to play on. the fact that you can't password protect the servers is complete garbage. whine all you want about locked servers giving "clans" an unfair advantage. locked servers would keep the hax out' date=' which is a bigger issue that's destroying the community. [/quote'] Here's hoping that you're never in a position to admin a server, never mind host one. No, individuals/clans/communities should not have their own private servers connected to the hive. The reasons for this are pretty easy to understand for anyone who cares to engage their brain. Locked servers facilitate unimpeded loot-farming and vehicle hording. This in turn allows the host to transport huge amounts of loot, that they otherwise would'nt have had, into other servers, as well as the ability of ghosting with vehicles. The rules are clear, hosting a server is a donation to the project and development of the mod/game. If you want a locked server, develop your own mod. -
Prevent server hopper : Random location after connected
Vertisce replied to benw's topic in DayZ Mod Suggestions
This whole thread is fail. If you want to fix the ghosting issue and the issue with people logging off or Alt+F4 to avoid conflict or death, you need to fix the logging problem. First off...when somebody logs off, disconnects, times out or whatever...there should be an amount of time in which the character stays in the server. Lets say 1 minute for the sake of argument, although I am all for longer...2-3 minutes. This will deter people from logging or alt+f4 just to get away as their character will still be in game and will likely die. You can argue with me on this all you want...if you do...I will know that you like to cheat and exploit. Secondly...create a relog timer as well. 5 minutes before you can log back onto ANY server after disconnecting from one that you have been playing on for 5 minutes or longer already. This will prevent server hopping. I say "playing on for 5 minutes or more" because there are issues with connecting with servers and if people have to wait for 5 minutes between each attempt at connecting to a new server after getting kicked...well...most people won't play. If people cant take a 5 minute break between logging onto a new server then they need to stop server hopping. If you want to complain about having to wait 5 minutes after a server crash or whatever...get a life. -
Ghosting is down right cheating, we need some kind of battleeye detect.
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Admin Abuse US35 banned for ghosting
WildGunsTomcat replied to ShadowWalker's topic in Mod Servers & Private Hives
I'm siding with the admins here. Why? Because I've had dealings with this idiot Nasir. Oh and when he says "Ghosting" he means DC'ing. They disconnected during a firefight like pussies. That's what he means. -
Admin Abuse US35 banned for ghosting
Khors replied to ShadowWalker's topic in Mod Servers & Private Hives
Cik and whomever else isn't banned only because he/they weren't killed, and you could 'not' identify them or confirm who they were, because you didn't kill them. You banned team members after you killed them (period). They didn't combat log, and the logs will definitely show that. Lets review them; but you wont because it will show you to be dishonest. So whatever your smoking to blame a team for combat logging when you kill almost the entire team that logged into your server from their camp is silly to say the least. The other member(s) drove your Ural to the beach to share with passer-by's . Again, a fact that can be shown by the logs because I destroyed your Ural at the beach. But again, you won't want anyone else to know or see the logs, because it will show you to be dishonest and that to be fact. You intentionally moved your camp on top of Desolation's location after your camp location was on the mid-eastern map . Desolation never logged on top of your camp; you moved your camp, unbeknownst to Desolation, on top of Desolation the other day so you could conveniently accuse them of ghosting. That, after you cried as to how our camp location was a horrible one and one in which you would never personally chose. So yea, after we always logged into your server from the western part of the map, the only way for you to trump up a false accusation is to move your camp; lol. . .dont know if your members are bored or dumb for making that move. But you did it, not Desolation. So when Desolation logs again into your server from "their" camp location, as was done previously, the first one in on that day was surprised to see that your camp was moved to ghost our location. Desolation didn't ghost you. Again, logs will show that to be true and you to be dishonest, but you wont want to show them, because it will show your lack of integrity and complete lack of honesty. -
Admin Abuse US35 banned for ghosting
ironpython replied to ShadowWalker's topic in Mod Servers & Private Hives
meta-gaming and ghosting TEAMSPEAK SERVERS is allowed... ghosting servers (ie: moving into position for an iminent attack/ or to steal vehicles etc etc...) is considered exploiting game mechanics which IS PROHIBITED. as far as posting proof on the forums i dont get who you guys think you are lol. psyl3nt said it perfectly. they are following the rules of reporting and anyone not on the dev team has ANY right to demand proof. nor does the dev team NEED to update a thread publicly on actions taken regarding either side of this issue. -
Admin Abuse US35 banned for ghosting
ABORT replied to ShadowWalker's topic in Mod Servers & Private Hives
So, to the admin who banned these guys - you are NOT posting proof here? And also - I'm pretty sure that Rocket said Metagaming (including ghosting) is explicitly allowed. Correct me if I'm wrong, but I think I'm remembering that correctly. -
WTF is happening to the server community.
sixbarns replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
It's easier to find a hatchet and run into town and look for someone to kill or a dead body with gear than it is to find it all yourself. That is likely why the tards are taking over. I'm somewhat losing interest in this game atm. Hopefully the next update will fix some of the bigger issues (logging out at first sign of danger, server hopping, ghosting) but the game is far too easy for teams and incredibly rough on loners. If you're not in a clan or with some random guys you somehow can trust, you're at a tremendous disadvantage. That's somewhat real but it makes playing alone a walking-through-the-woods-while-hoping-you-dont-break-a-leg simulator or forces you to throw away life after life hoping to get decent gear off a dead guy in a city. edit: To the guy crying about cursing. Get over it. It's the internet. Feel free to install a word filter if you can't handle it. This is also a game and quite a few people here are going to be immature. Don't write us a book about how you disapprove.