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Found 2842 results

  1. Trennen

    Disconnecting to avoid death

    Has anyone suggested having characters yell or scream when they connect into a server, like they are waking up from a bad dream that is Dayz. This would solve two issues: 1. People aborting in high traffic areas, oh you aborted in NW bunkers nice to hear you scream when you login there. 2. People ghosting, oh was that a scream behind me must be another ghosting fag. This will not stop aborting all together but would be a great first step to putting them at a disadvantage.
  2. Hey guys, my group and I have been enjoying the server latey. Thanks for hosting it and being on the ball with the updates and such. I wanted to request that you enable the player connecting/connected/disconnected notifications. We initially started playing on the server because we saw that you ban for combat DCing and ghosting, which we'd had enough of, but I guess you can't ban for that stuff anymore. Anyhow, I think the lack of those notices actually helps the people who choose to play unfairly, as we have no clue when people are connecting back in after DCing like babies. Hope this makes sense to you. Cheers!
  3. Seing all the topics repeating, i make this topic for all to see So imho these are top 4 exploits that ruin immersion and should be fixed asap: 1. D/cing to avoid death - known and fixable via punishments 2. Server hopping/ghosting - ruins persistency - known and fixable 3. Third party communication - makes you and your group telepathic - almost impossible to prevent - should use radios and direct comm to be realistic 4. Unlimmited ammo (recombining colt/m1911)+ relogging to get full mags Also for better immersion and realism top suggestions constantly repeated: 1. Self labeling as team member/friendly - to have changeble clothes (rocket did mentin this one to be limited by Arma) and having custom logos on your clothes. Also what you wear (black/blue/white) shirt doesnt show properly on your friends game (can be mistaken gor somone else - got shot by friend as i said i have black sleeves and he saw me in blue and fired) 2. Can not enter my/any tent to hide from the elements? Why? 3. Can not shoot from any vehicle? Why? Possibly Arma limitation 4. Give us foundable pen and paper to leave notes on walls/trees/tents - considering third party communication exploit should stop 5. Drink water with no waterbottle 6. Get attacked by wild (bear, wolf, stray dog pack) and wounded animals (wounded boar is dangerous) 7. Construction - i know, Arma engine, and also those structres should be labeled via pen/paper or flag, stating purpouse of structure ( private clan camp, survivor safe heaven, trading post...) Immagine all this...
  4. Tfortacos (DayZ)

    Cheaters that need to be put down.

    Rofl, first of all I was unarmed I was checking in to see if my mates body was still there, also I was not expecting them to be on the tower I thought he could have been sniped by someone else from a hill or another possible location. since you know there are many other locations you can snipe from. So basically it's no ghosting just clearing that up for the kids who like to just talk shit or by any chance was it you guys that I killed? Anyways I just posted this so they can be banned and not spread their greif anymore. If I wanted to brag about this I would have posted it on the bandit campfire so stop being kiddies about one small thing.
  5. How this would actually work. Deathmatch bandits from other servers would join the easy mode server and kite 30+ zombies towards easy mode server players. Without the ability to kill the DM bandit the easy mode player would die by zombie. DM bandits from other servers will come to easy mode server to find vehicles, call out friendly and offer free rides, fill the bus full of easy mode players and crash into a building. BOOM. Everyone dies. Hackers will still come to easy mode servers and nuke everyone. That's just three ways to kill people without using a gun. OPs idea would only create easy places for bandits to gather up hassle free gear if these servers were not separate from the main game. If you think alt-f4ing and ghosting is bad now, wait until they have a safe server to jump to.
  6. lookingeast

    Possible idea

    I don't know if this would be possible, but if each character was saved per server, there would be no server hopping. Ghosting. And much less dcing to avoid pvp death. I know the hive central server helps fight hacking. But instead of leaving characters logged in for x time as suggested many times before. Why not remove the ability to log back in safely. This would still leave dc to avoid zed. And, at worst logging out all night to avoid pvp death. Otherwise you could sit and wait on the person.
  7. xscottyt

    Barbwire

    as for the server hopping yeah I'm supportive of it if something happens such as a bandits barb wires you in the cherno church or something, however disconnection to avoid death and ghosting i hate people who do that because there is no reason to. barb wire is a reason you should server hop otherwise you'll be stuck inside that church for ever and that's really not fun. as for everything else you said it doesn't matter bar wire, or the proper wording "wire fencing" is perfectly fine as it is. + i am willing to bet if it was removed there would be a hell of a lot of people who would complain about it getting removed. so the simple answer is keep the wire fencing how else are we suppose to make base's/camps with are friends or have fun with prisoners (dancing in ghillie suit's with hatchets around a fire preparing to kill a guy with the broken leg stuck inside the wire fencing).
  8. Riis

    Cheaters that need to be put down.

    So i guess you were skilled in ghosting in behind them....
  9. US 244, was sniping at the NW airfield and watched a player crawl from the firestation to the barracks. Let him loot the barracks, then as he came out I took the shot with my brand new SVD... Direct hit on center mass! Watched blood spew and zombies start chasing the player. I watch the player run into the forest (away from me) and then notice he's ghosting... next thing I know, the zom's all despawn. No confirmed kill in the chat, no +1 murder in debug. WTF?! I thought SVD was 1 hit kill!
  10. WingsOfStardust

    My idea to fix "Ghosting"

    I agree with the suggestion and do not consider 30 min to be that long. And to those who think less is enough to run away, well. Why should "I" run away from a ghosting player? I would prone wherever for 10-30 min simply to make sure I will not be shot in the back upon retreating. Or simply waiting to retaliate the player. If you don't have the patience to stay proned in one spot for at least 10min, you are definitively playing the wrong game.
  11. kyorikei

    Some feature ideas requesting feedback

    Interesting idea. If this thing against ghosting is really doable I'm sure it deserves "field" testing. To expand on the issue I think it's important to make it so player bases must have some sort of real gates or entrances so it's possible to enter the base if your assault was successful. It's no good if people just surround themselves with sandbags etc and use other servers as exit via ghosting and this radio tower thing as a close\open gate. How to make people have real gates? Few ideas of my own. First introduce some kind of fence other than sandbags and the like which cannot be removed via regular tools. Make it so that only satchel charges and rocket launchers can damage and possible destroy them. But those things should be created only near each other or near the other placeable... gate. This gate should be large enough and with limits of where you can place it so you can't create it near some rock or other inaccessible terrain. So fortress builders can make a camp with fairly good walls, a radio tower to protect themselves from ghosting. But it won't be total safe heaven as people can try to assault their hold and access it through at least one gate or try to blow up some of the walls if they have proper rare equipment.
  12. Lukio (DayZ)

    How often are characters saved exactly?

    The server maybe wasn't connected to the hive? There are some server admins who think its cool to not have the server connect to the hive to prevent server hopping / ghosting etc. While these user exploits ( as defined by Rocket) are deterred by this, your character does not get saved onto the official hive. Probably after restarting the server lost all player data from its local character database. My 2 cents (a bit OT): Personally I am pretty annoyed about all the fragmentation going on just with this mod itself for 100 servers found there are 30 different flavours with different settings, versions, beta versions and own modifications (side chat, vehicles etc.). This is typical for ARMA 2 servers and has always annoyed me that almost every server has its own strange mod settings, mod-modifications and versions running. To top that off the integrated Gamespy server browser is a piece of shit.and external server browsers are very slow when refreshing / updating.
  13. Scene

    stealth abuse

    They could try having the hive detect the last few servers the person was connected to within the last 10 - 20 minutes. So example is player is in Server A then leaves to join server B, within a few minutes the player has left server B and trying to connect back to Server A. The hive detects that this player was on Server A within the last 10 minutes and has since logged into a different server so blocks that player access the server for a set amount of time. I think this combined with a logout timer would be a pretty good way to stop ghosting and DCing in combat. Still wouldn't stop people who server hop farming loot and also not sure how much extra strain this would put on the hive.
  14. slez@comcast.net

    Build 1.7.2 Rolling Update

    What about something like this:Player logs out of server1 in a firefight Player logs into server2 to find a better spot to flank his enemy Player logs out of server2 Player tries to log into server1 but he can't because he needs to wait 5 minutes to rejoin his previous server after joining another. OR Player tries to log back into server1, but the server realizes his last log out point within 5 minutes is different than what the central server's is. Ghosting is assumed and the game server's last recorded location is used. I'm not too sure on the whole disconnecting simply to avoid combat, but this should fix ghosting.
  15. Jack Dant

    stealth abuse

    My favorite fix is to completely reset your location if you log on two different servers too quickly (say within 10-15 minutes). It slows down server hopping for loot, and it makes ghosting like the OP mentioned pretty hard to pull off.
  16. dallas

    stealth abuse

    It's called ghosting in DayZ, admins ban for it, but only if they catch the cheaters in the act. Hopefully ghosting and server hopping will get some much needed attention in a patch soon.
  17. walkerbait421

    Want to host a DayZ Server? Read in here.

    Sorry if this has been covered already - I scanned all the pages but didn't see this so here goes: What about verified hackers? We are not allowed to ban them? What about those caught disconnecting during firefight or exploiting/duping? We are having rampant problems with ghosters, teleporters, dupers, hacked heli spawns, etc, and I am just now able to prove this via script detection (and lots of research), but the rules basically say I can't do anything about it. Since BI/BattlEye and DayZ is not catching these or preventing this, is it OK for a server admin to if we go through the hours and hours of work to catch them with logs/video backing it up? We are also noticing an abundance of ghosting/disconnect cheating by players with blank names - I assume to avoid detection via player tags. The RCon shows lots of extended ascii characters but they show up in game as blank apparently. Can we disallow non-text and blank player names on our server, or will this get us blacklisted? Can you please clarify and update the rules above if needed? Thanks!
  18. Legacy (DayZ)

    Top exploits to be fixed all in one post

    1. D/cing to avoid death - known and fixable via punishments - Already being worked on. 2. Server hopping/ghosting - ruins persistency - known and fixable - An interesting idea, but may come with the first idea. 3. Third party communication - makes you and your group telepathic - almost impossible to prevent - should use radios and direct comm to be realistic Direct Comm works just fine. It'll come up soon as a regular patch for Arma 2 when available. 4. Unlimmited ammo (recombining colt/m1911)+ relogging to get full mags This is a well known bug
  19. Would it be worthwhile having a loot lock function to a server for a time period after looting on that server? Once you loot an item on any given server, you are locked into looting on that server only for a time period of a hour. This will help solve the server hopper issue as they will have to effectively only loot things on one server, and will not hurt individuals looking for a server based on conditions. If you log onto a server and do not pick anything up, you will not be server locked and will be uneffected. Server hoppers will still exist, but correct me if I am wrong, server hoppers really benefit from farming different servers and would be hurt if they were locked into a server with regard to loot for a long period of time. Pros: - Should hinder server hoppers abusing loot spawns sufficiently that they are subject to loot cycling instead of hopping which comes with a much greater risk. - Should not impact innocent individuals looking for servers to play on - Should have little impact to those with connection issues, understanding that they would need to connect to the same server they were disconnected from unless the server is full. However, if you know you have connection issues, you shouldn't be playing on full servers in the first place. Cons: - Will not prevent the first item/server loot, in the event someone is doing this for one item only, say NVGs. - Will not prevent people from ghosting (even though this is not the topic of the thread)
  20. FaxMonkey

    Some feature ideas requesting feedback

    This idea/quote (and the proposed mechanic) essentially condones ghosting as a valid and acceptable gameplay tactic.
  21. Miggy

    My idea to fix "Ghosting"

    What is "ghosting"?
  22. Ander (DayZ)

    Some feature ideas requesting feedback

    The use of these items is a risk vs reward. If you want to protect yourself against ghosting, then us it. If you dont want to reveal your position dont use it. It's basicly to protect when your position is already known and you want to hold ground. If player who activated it loses connection it gets disabled. If a friend of him loses connection he could deactivate it manually.
  23. Seriously, disconnecting is starting to seriously ruin the integrity of the game. It eliminates the threat of zombies, takes away from player encounters, allows for loot to be farmed and people to abuse ghosting. This has to be addressed ASAP or its going to drive people away from alpha testing the game. Just fixing this one issue will solve a slew of problems people have with the game and open up the game for far more player interactions and cooperation. Right now people can just solo thru the game no problem because they can D/C to get rid of zombies or escape player battles. Seriously add a 1 minute timer to people who DC and you will please the majority of people testing this alpha. We dont need more bear traps yet, just fix the glaring problems first!!!
  24. luxuselg

    Greater use of shock?

    After dying, some people will purpousely respawn several times over to start in a desired location. This places a severe load on the servers, and should be discouraged. Edit: That's not what this thread is about though, this thread is about using the 'shock' mechanic to discourage combat logging, ghosting and the like.
  25. Huuwap

    Is streamsniping considered cheating?

    People streaming their game want some sort of fame and/or pay for doing something they like doing. A comment earlier mentioned ghosting, which would be akin to screen-watching in a LAN situation, and was always an issue with competitive games that supported spectating. DayZ is not a competitive game, it's a survival sim. Spectating is not a supported function of the game. People need to go out of their way to stream their gameplay, and as a result they make a spectate function available when normally it would not be. I don't support stream sniping. I don't stream snipe. However, it is the caster's fault and not the sniper's fault. TBH, I doubt stream sniping is as big of a deal as streamers would have people believe. When you're playing on a populated server, you will be shot at, and just because you have a moderately successful stream it doesn't mean your killer was watching your stream to find your position.
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