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Found 41868 results

  1. How would admin and members feel about a reduction of the Green zone? Namely, remove Elektro from it. I think I've made my opinion of GZs quite clear, but hear me out: — This sunday, there was a chopper in need of repair on top of the hospital, Elektro. People were not allowed to attack/defend it whilst it was being repaired. That was a real shame as there could have been some ace firefights over that. *Imagine* firefights from hospital roof to the school roof, with added danger element of sniper hill. - Missed opportunity there — Elektro is the better of the two large towns for repairing sought after vehicles — Elektro has, possibly, the best ambush potential on the map — Cherno is the better of the two towns for new spawns, hospitals, apartments, residential buildings and pubs. — There is something missing when spawning in green zones, personally, I like the disadvantage of being unarmed — Smaller green zones might attract more players. We had 18 online on Sunday when I logged off, which was great, but could be better. So yeah, once again, bumping this thread. Just a few thoughts, still a great server :D
  2. DirtySpartan

    The lesser of two evils.

    You can loot your own body and you can therefore die with no repercussions ? What about the long run to get there, not to mention the possibility of your body, or your ph4t l00tz, not being there anymore ? Vehicles lasting only one hour ? What would be the point of even getting one ? It would be much more efficient to just run rather than to repair a vehicle and only use it once. Tents disappearing when you die ? Now , this is a pretty controversial matter but imo hoarding keeps people busy and it's only natural that you would try to get as much good stuff as you can. When tent duplication is gone you will actually have to choose what to keep and what to throw away, due to the tent only having so many slots, and I'm not even mentioning people being able to find your secret stash of pr0nz. Also,tent storage space will most likely be drastically reduced in the standalone version , something along the line of weapons and items actually taking the amount of slots they do in your inventory.
  3. sarcasm83

    "No pvp" server

    Even if that is true and I would never like PvP to be removed from DayZ as that'd totally defeat the purpose of it being so intensely awesome, I STILL gotta say it would be fun to actually have a "no pvp" server and for ONCE actually try to do some of those ideas we all probably have, without someone shooting everyone.. Like building huge camps, you know to kinda "beta test" how much the game can handle - building a small community or a "safe zone" if you will. Fixing and collecting multiple vehicles and eventually have a huge convoy to elektro or cherno, where we could all go and try to rack up as much zombie kills we can, with more bullets in the vehicles where we could gear up from, without someone stealing the vehicle(s) in the first few minutes. Even that would have a competitive edge to it, as we could compete who gets the most zeds ;) I mean, yeah, DayZ is awesome and all, but to be honest, it's getting a bit boring just as it is - as the amount of PvP "gear up, gun people until you die"-players is so high the people who'd want "their story" to be a bit different can't really pursue their endgame or what they'd like to try out. I mean the whole "DayZ - this is your story" makes you think of all the possibilities, yet only one playstyle overwhelms through ALL servers. Even the ones where people are requesting no pvp, it seems... So many servers to do pvp on and not a single one can be a bit more "friendly" oriented? Shame.. as the idea of humans sticking together to build something bigger has been around for a looooooong time, yet I haven't yet really seen any epic videos of such behaviour. Fropes community events were awesome though :D ATV races, huge heli battles, etc. I guess I gotta try attend the next one to get something bit more different for a change.. as now it's just me running around, gearing up, surviving totally on my own, looking for friends to do something with and dying every time I meet another player, when instead of shooting him, I try to meet up :P And what do I get if I shoot everyone I see? Gear I don't even need, as I already have everything I want... And the doubt of "what if I just killed a guy who had been surviving for DAYS and was friendly... did I just ruin his day? :P" lol. I just have hard time being an ass towards everyone, I guess. So... all I'm saying; The game could use a little less PvP... and it's not the only thing you can do in DayZ, at least imo.
  4. Siberian (DayZ)

    What is it about DayZ

    i still enjoy all the aspects, from the lonely hunt for starter gear as a fresh spawn. to the avoiding/using cover to hide (rabbting) from other players. (i esp. like this aspect) just last nite i was scouting from a mtn. ridgetop and watched as a squad of 3 vehicles pulled, in looted the town and then stashed 1 car. they then stuck around for a bit watching the area then drove off.. soon as they left i sneak down to were they hide the car. ps thx for that, hahah i still find Z. interaction great when i have nothing, but once im geared, the Zombies become less worrisome obviously. but i think thats how it should be. ps over the weekend i did notice a tendency in the Takistan maps that the fresh spawns Electro hill snipers are setting up here now.. couple of times i got sniped with hi power rifles shortly after spawning (had nothing) running to the first civy area i found. kinda lame, but perhaps they are bored of sniping freshies in Cherna.
  5. Takistan and Fallujah Serverfiles for DayZ 1.7.2.6 ! last updated: 04.10.2012 - Updates at the end of post IMPORTANT: These files are NOT compatible with any other Takistan or Fallujah release! Takistan: This is my version of the Takistan DayZ experience. This work is based on Antirocket's version of DayZ server, found here: http://www.tunngle.n...ayz-server-now/ The dayz_server.pbo I am using is a modified version of Ashfor03's, this pack is also using his fixes. his newer fixes can be found here: http://www.tunngle.n...-for-dayz-1726/ Features:zombies! more zombies! residential loot industrial loot military loot vehicles chopperwrecks a few medical and military tents Does not feature: rubble, debris, burnt vehicles fortifications etc Industrial loot and fuel is hard to come by, medical supplies are scarce. Note: Always backup your serverfiles, in case something goes wrong. I can't be held responsible if you break something. :D Download: https://github.com/d..._1.7.2.6_v1.exe Installation: Just download and extract this package to your Arma2OA folder Make sure you change the admin password inside server_takistan.cfg and rconpassword in BattlEye's BEserver.cfg! Connecting clients must also have the @dayz_taki folder! Fallujah: Features:zombies! residential loot industrial loot military loot vehicles chopperwrecks a few medical and military tents Download: https://github.com/d..._1.7.2.6_v1.exe Installation: The installation is similar to Takistan's, with the exception of having to download the Fallujah map ( http://www.armaholic...ge.php?id=12315 ). You MUST extract the fallujah map in the default folder (@fallujah1_2) Make sure you change the admin password inside server_takistan.cfg and rconpassword in BattlEye's BEserver.cfg! Connecting clients must also have the @dayz_fal folder! Updates:
  6. Gordon Axeman

    Make Chernarus an Island

    So, the topic name says it all. Before flaming read this post attentively. I don't understand why Chernarus is not an island. To the north and west there are rather big empty spaces of debug fields. I had never reached the end of these, and I see no purpose in them being in the game. I know they are needed for technical reasons, but why can't they exist out of the active map boundaries (far in the sea, etc.). Also they are a great place to hoard loot and vehicles. You will never find a camp there unless you have a chopper. Camps there have been declared unfair even by the devs. So why not to cut the debug plains out of the standalone game? Maybe expanding the map a little, adding some small villages in the north, and hunter camps which spawn food, tools and hunting rifles. Also there may be added 3-5 car spawns in the villages to reward ppl which managed to get this far. And maybe a big town in the NW, with port etc. but without any player spawns. As of now, west and north are low-populated places where no action happens. This will also boost action in these areas. Also introducing a new conception: wide river dividing northern and western Chernarus from another land. It will be the mainland already, some villages will be on the opposite coast and afterwards huge, unpassable mountain begins. Realistic Russian geography (southern mountains). So, what do you think? Your suggestions and additions are welcome too.
  7. Hello everyone, since I have had enough of the hackers / scripters and have seen what the private hives have ( such as custom scripts and custom weapons etc ) I took an interest in them, at the moment I'm looking for a good server near the UK which maybe has alot of vehicles, custom weapons or a custom script for the Chernarus map, can anyone recommend a server for me?
  8. venthos

    The lesser of two evils.

    I'm undecided on whether or not preventing people from looting their own bodies would be positive or negative. I think it's a good thing people can loot their own body for two reasons. [1] Your killer can always hide your body well before you get back. Therefore if you want the "can't loot your own body" mechanic, you can already effect its results in game right now. [2] If you end up finding your body again, it's kind of a reward for being quick and vigilant navigating the map (other than if you died near a coastal spawn of course). It's not authentic, but rewarding people for "surviving" and navigating to their body is kind of neat. Kind of in line with #1, I *like* that decision being in the killer's hands. If I killed someone to remove a threat or it was a good honest fight, I'll leave the body. If the guy was being a dick, I'll hide it. For you, you can hide 100% of bodies and make sure nobody gets their loot back. But there's a problem with your proposed idea in terms of implementation. All it takes is one person (a friend, or a friendly stranger) to go to your body and loot things/drop it on the ground for you. As long as you travel in a pair or more, your buddy can just loot it for you then. Trying to solve that problem would be a rabbit hole. How do you assume who is a "buddy" of the dead person to prevent them from looting, too? How do you prevent a random stranger from helping who was nowhere near the guy at the time? etc. You'd kind of have to pick "everyone can loot" or "nobody can loot" without just making it a temporary inconvenience. This is already in the game as a "Hide the body" or "don't hide the body" Vehicles should definitely not become easier to get up and running. Vehicles shouldn't an an expectation in DayZ as some sort of "natural progression". It should be a rare luxury. You *should* have to take the better part of a day in some circumstances getting a vehicle going. If you make them too easy to obtain and continue with making it hard to keep, people will use them as disposable transportation. You never commented about my alternate solution. Don't you think that would solve vehicle hoarding while keeping vehicles still rare-ish and something not everyone has? I have no problem if people can regear in minutes. That means they've [1] Spent the time to ferry loot back to a tent (they would have to have a vehicle or spend a LOT of time 1-2 guns at a time) and [2] that the tents are along the coast (given your "in minutes"). Even if the tents are far away at the edges of the map, that's THAT much longer it took to ferry loot back to the camps. Also, you create another problem. If you actually implemented this, I would just spend a quick $30 (only $15 for standalone) and make a "tent account". Make that player deploy the tents and never log the character in ever other than to deploy a new tent we got. Zero risk of tent loss due to your mechanic. How do you prevent that? Similar conundrum here with determining "tent accounts" as with determining "loot helpers" for preventing you looting your own body. The only people your mechanics would suitably punish would be a solo survivor/lone wolf. They would be effective against those people. They would be ineffective against any 2+ person team for the aforementioned reasons.
  9. IndyAM

    The lesser of two evils.

    I find vehicles all the time, you want to put in no time and get vehicles instantly. Not going to happen! I have found multiple vehicles each day, you just need to move around the map more!
  10. Jex =TE= (DayZ)

    Are you The Cheater's Bitch?

    As I understand it, every patch so far requires a reset of the databases meaning we all have to start over. This is one of the things the Private Hive coders want addressed. One example I can give you of it differing from the public, in 1.7.2.5 ur ammo dwindled away - even after you relogged (as it should be) and of course tents and vehicles saved.
  11. This has came across me alot recently whille playing the DayZ map Fallujah, I've been running around looking for vehicle parts ( Mostly car wheels ) and I kept thinking "Why can't we find other vehicles that could be fixed up a bit and take the parts of it such as the car wheels or windscreen glass" ( I'm not sure about Engine Parts, Fuel tank parts or Fuel ) Maybe this could also be another use for the tool box? I don't know, what do you guys and girls think about this idea?
  12. People from larger cities tryed to flee to inland, got stuck at smaller city blockades? Everyone didnt make out, lots of vehicles left to the main citys.. so on.. so on. Cars are plenty and they just simply not disapper even in russia. "ot": its interesting how bodies doesnt decay over time ingame ^^
  13. Direct connect works, but not showing up on list. I'll figure it out when I get home. Wife says - Vehicles are not showing up or Motorcycles reset back to their old positions. One of the two has happened :P
  14. schrapple

    The lesser of two evils.

    Much of what you have mentioned has already been corrected in the replies. To clear a few things up. Unlootable bodies isn't an attempt to stop people killing each other for their stuff, it is an attempt to stop people regaining their gear back which makes no sense. I've already mentioned that vehicles would have to need less repair work when found for this to work well. Also vehicle would become easy come easy go items so it would matter a lot less if you lost your vehicle. And same again for tents, the problem is people can re-gear in minutes. Having no penalty for death ( by being back at the point your where at before death in a few minutes with no work required) is basically equivalent to being invulnerable, what place does invulnerability and perpetual gear have in a survival sim?
  15. boxman80

    teaming up

    Check out our website www.bsbnetwork.com - we're a gaming community with over 200 registered Day Z members and several dedicated fire teams. We accomodate casual or hardcore players, have a weekly bounty HunterZ tournament, have our own Teamspeak server thats active all day an night with memebrs from the UK/Europe and America (as wella s all over the world!) and we have several home servers with abses, camps, vehicles and more! We have no requirements or commitments otehr than play fair and have a bit of common sense. Our commuity is as interactive as you want to make it, if you are more dedicated and after clan gaming we have an in-house clan, if youa re more casual and relaxed for social gaming you are just considered part of the community. More details on our website @ www.bsbnetwork.com
  16. IndyAM

    The lesser of two evils.

    Yes, your only interest is yourself. There is no level playing field, those with better things, who invest more time, get vehicles and better weapons, and survive longer. Why are you trying to change that? Your suggestions wouldn't hurt hackers, if anything they'd flourish even more as only they would have high-end weapons and everyone else would have makarovs to be 'fair'. Take your communist zombie game and develop it yourself.
  17. Man people are opinionated about this topic lol. I'll try to give an unbiased review on these suggestions as that's what I believe this post was intended to facilitate for. I think this game was created with the intention of immersing the player in a game that simulates reality as closely as possible, to this end I think that tent's dying when you die is a good idea, realistically you can't simply know where secret stashes of weapons and ammo are located. Rather than vehicle re-spawns every hour make many working vehicles available and make petrol a rarity. It's difficult to believe that when the zombie apocalypse started everyone immediately jumped into their cars and crashed them all. Instead of looting bodies I think booby traps are more appropriate, (of course they would need to be found) and would destroy all gear and unsuspecting bandits and their gear along with it, also make the success rate for disarming the trap a percentage depending on the materials used. While clans would simply not use booby traps to avoid their gear being destroyed it would slightly lessen player killing for gear if it meant loosing their gear as well.
  18. venthos

    The lesser of two evils.

    These are pretty poor ideas, and your retaliatory replies to people contesting your ideas are trite and inaccurate. You claim the first guy was using "catch phrases" in his reply (there were none) and then tell someone else to "not hide under Rocket's skirt" when he cites he wants Rocket's vision to come forth and not your own personal vision. You have absolutely no capacity to take criticism, so I have no idea why you made this thread. To address the ideas: Unlootable bodies - As has been stated, not everyone kills for loot. This would primarily punish new/ungeared players trying to gear up. It's also a very petty and childish whine that "people want to kill me for my things :(". Yes, as would happen in a survivor scenario. I understand 100% realism wouldn't be fun (we'd have one life per CD Key, after all). But the core mechanics of this game are "post-apocalyptic survival" and you're talking about tearing out one of the core mechanics of the game -- gathering gear through buildings OR people. This "feature" makes no sense. Vehicle resets - I agree with your sentiment, but 1 hour is ridiculous. It takes many hours to even repair a vehicle in the first place. No one would spend the better part of a day to get a vehicle going only to lose it after having to log for the night a few hours later. Anti-hoard features are something worth experimenting with, though. In my own custom DayZ mod I'm tweaking I will have something similar to this. I am not sure of the specific mechanic, but I am thinking of having a decay time on the vehicle from the time it's moved away from its initial spawn. Something like 1-2 weeks. Every time you get into the vehicle a message would loosely indicate its state within the decay timer. "This vehicle is in fair condition" "This vehicle is starting to exhibit problems" "This vehicle looks like it could expire any day now". This would at least make repairing vehicles worth it, but always keep people looking for new vehicle spawns. Tents die when you die - You're solving the wrong problem. Tents as a mechanic aren't a problem. Tents that permit duping and duping in general are a problem. Solve the tent dupe problem and tents are just fine. If you manage to amass tents of decent gear that can't be duped, more power to you. If tents die when you die, then you've removed a large reason for having tents. There isn't enough variance in gear types to require you "rearm at the tents". For food/drink/medical supplies it's rarely more advantageous to run to your tents vs. the nearest town. Again here I understand the sentiment, but you're solving the wrong problem here.
  19. Derpy_Hooves (DayZ)

    How do I know if a weapon is scripted in?

    goto www.dayzdb.com check the weapon list there, anything not on that list is scripted in, same with equipment and vehicles
  20. IndyAM

    The lesser of two evils.

    Basically, when you die, you become someone new. This means you can loot your own body. Why would Rocket test your awful suggestions rather than work on the standalone? Particularly when there are much better ones with no downsides. Generally, you can't get your stuff back after 5 minutes. The person who killed you took your stuff, and you spawn a distance away. Occasionally you get a lucky spawn. This is as close to a sandbox as possible, and why should we not run around with rules? Who decides the rules? You? Why? Where do you end the rules? Your suggestions are ridiculous, and note what little support you would have from the other comments. Please re-think, and tell the ladies and gentlemen how it would be beneficial other than "We need rules because I keep getting killed and am too incompetent to find decent weapons/tents/vehicles".
  21. schrapple

    The lesser of two evils.

    I never claimed that the changes would make it more realistic ( Fact is I hate the term even being used, true realism in a game would be shit), Having your tent disappear is no more unrealistic then a dead man picking up his own stored gear or for that matter stuff slowly vanishing over days. I also posted in a reply that the vehicles would have to need less repair work when first found for it to work well.
  22. tandwan

    What's with these private hyves?

    Private Hives allow admins to do 100% more things then a normal admin can do. Private Hives can roll back a server to a past date if hackers get onto the server. They also have a lot more control over what the people can and can not do there. Some servers have a different theme or atmosphere that can not be accomplished on a normal hive. Private hives allow for more anti-cheat software to be run on them then you would find on any public hive (i've seen one that runs scripts to detect hacking that he himself wrote). New vehicles, more weapons, more things to do, private hives ARE better then public hive. I got sick of being nuked every thirty minutes so I went to the private hive side, haven't been disappointed yet.
  23. mibz0r

    The lesser of two evils.

    NO, NO and NO I spend countless hours repairing a vehicle so that it will be of use to my small band of men, if it reset after an hour of non usage it would mean that vehicles were completely ignored and of no use at all. It's bad enough having some lil sh1thead TP it away for his amusement, never mind the game screwing me over as well, also I do not hoard the vehicles I take one to keep and any others get dumped where people can find them with lovely little treats for the first player lucky enough to get in. P.S. Tents disappearing when you die is un-realistic, oh I died and all off a sudden my tent packs itself up and all the gear in it is gone, maybe the tent slowly emptying itself of contents over a couple of days (also cannot be restocked) until it is empty at which point it disappears
  24. I don't see how you think a packed highway fits in Chernarus. In fact, I don't know how you imagine this idea to fit at all -- the whole concept feels extremely out of place on this map. Rush hour traffic in such small cities? Vehicles packed with goods in such a rural industrial setting? Sudden mass media style panic on an isolated rural inland? everything about this concept just clashes with what I know about the setting of DayZ. It's like it belongs in a separate game all together. if I were developing DayZ I would be quite confused as to why you suggested this at all. I mean it's pretty much one of the most popular themes for zombie movies already, so it's not like anybody had ever heard of it before your suggestion.
  25. schrapple

    The lesser of two evils.

    I agree, vehicles would have to require less repair work when first found for it to work well.
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