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Found 2794 results

  1. Thanks for the link, that was very interesting! I don't agree with the premise whatsoever, but at it made me really like the idea or portable radio towers suppressing zombie spawns. Solutions to Ghosting: 1) Disconnect timer (30-60 seconds) 2) NO DISCONNECT IF YOU ARE IN SHOCK 3) If someone uses a weapon within 100m of you, +10 seconds on your disconnect timer. I believe all of those should be implemented. It would make the game oh so fresh.
  2. jesquik

    Some feature ideas requesting feedback

    I think you're completely correct, and that this seems to be a solution to ghosting. I do not agree with the 30 second timer fixing most of the problems. You also should not be able to logout AT ALL if you have shock. I also think that 60 seconds is more in line with how time flows in DayZ - faster than you think, especially when you are engaging a patient player. I honestly would prefer that the logout timer would increase if bullets were being fired in your direction. Example: Start at 30 seconds. If a weapon is used near you add +10 seconds (100m would be good to avoid snipers keeping people from logging in buildings they have no hope of hitting). This would make escaping an engagement nearly impossible and it would add stress to the situation as you watch your logout timer going up instead of down leading players to abort the disconnect and deal with the situation!
  3. Admin abuse is blown out of proportion and highly exaggerated. What isn't is the bane of the game - disconnecting to avoid death and ghosting (and to a more severe degree but less frequency - hacking). By removing any threat of repercussions for doing this it is becoming the norm not the exception. DayZ staff do not have the resources to review and investigate every case of hacking or exploiting - so why the holy hell are they trying to do it. There is an amazing resource of mature and adult admins who are wanting and willing to host a clean server that goes by the rulebook - a desire that benefits the entire community. By not taking advantage of that they are making a massive managerial faux pas. They are doing this because of a few bad apples that have been shouted on and on about as if shitty admins reign supreme, but that isn't the case. What they are doing is simply the inverse of what they are wanting to accomplish. They want to avoid admins banning someone unjustly, but instead they go around and let exploiters unjustly manipulate and ruin the gameplay for thousands of others while castigating admins for trying to perform a normal and classic function since time immemorial with respect to gaming. It would be one thing if they had robust gameplay mechanics to stop the exploiting, and I continue to hear about the technical solution being so easy. If it is just a matter of coming up with a punishment mechanic then begin to experiment with each patch and get feedback. Instead DayZ devs are sitting on their hands as a problem eats at the very core of the experience while shatting upon the folks paying for the real estate to promote and play the mod. Very few admins and server hosts want to ban anybody for those are the very folks who populate and make their server a place to play. DayZ can't even respond to blacklisting the locked servers, how can they ask admins to submit a support ticket to take action on a duper, ghoster, dc'er, or hacker. We all know nothing will ever happen with those tickets. Frankly, the server that I co-admin and that our group pays for will probably not be renewed. We will be shutting down our server on Friday, the 20th in protest along with a number of other servers as recommended by jskibo. I hope more admins jump on board with this to help raise awareness of the schism being formed between the admins, developers, and players. ... and if a solution is forthcoming - or at least the experimentation thereof - a communique would be more than welcomed, but preferably a dialogue like has been done in the past.
  4. I believe you're legit. I just wanted to see the hit go down. It's harder to defend against guerrilla tactics and you guys are dangerous. Definitely something I would like to prevent happening to me. = ) And as for accusations of hacks, it might seem like a cop out, and I apologize if you feel offended, but the reaon most of us are so paranoid about it is that every day in the 3 or 4 hours I play, I will have some obvious stuff happen on our servers. Examples include someone spawning an A10, helicopters, hundreds of bear traps, nuking the server with kill scripts, etc. We also do have issues with ghosting, which I think IS easy to define: Logging during an engagement to achieve a better position. Easiest countermeasure would be a 10 minute wait to relog onto a server. Anyway, hope to see you in game. I've got some ammo I'd like to give you ; )
  5. Jehangir

    Some feature ideas requesting feedback

    This is a terrible idea. You are placing the onus of Alt+F4ing or ghosting on the victims of this practice, rather than penalizing people that engage in this practice. If implemented, it means I have to effectively carry a radio tower everywhere and have it operations, thus making me a more visible target, and for what? So the ghosters can spawn automatically outside its radius and crawl in for the kill anyway? Just implement the 30 second logout rule. It solves pretty much everything. Finally, speaking from a realism standpoint, how is this "realistic"?
  6. Delta Smoke 01

    Expert bandit in just one day

    Expert bandit you are not. Server hopped and ghosted 3 guys. Intentional or not its still ghosting. Also i dont believe your story because it has one flaw. You say your wheel was shot out and thats why you stopped. Yet the bandit drove away in your car. Without a vid to back it up i call bullshit.
  7. zipper

    Some feature ideas requesting feedback

    I like the idea of a portable tower, but I don't really see why we have to trade anything off to prevent ghosting. Alt+f4ing is an exploit according to Rocket. Maybe at the very least the military areas should have 1 or two in place. These appear to be the biggest areas with server hopping problems anyways. It would at least remove that problem from those hot spots. Or perhaps place them on top of the control towers at the airfields. I think it should be constantly on, but you could even add a switch in the tower that could be player controlled. I assume this is just a temporary thing. It's nice to know you are at least trying to come up with solutions for the problem, so thanks. I'm also all for anything you guys are planning on implementing that aids with camp construction. Camo netting would be great, but if it is the same pattern as the tents, it would just make your camp stand out even more. I'm not sure which stands out more, the Ural, or a tent. Any possibility of turning off unlimited sprint? That would probably aid camp construction more than anything else. Right now it is just too easy to get around the map.
  8. Jack Dant

    Some feature ideas requesting feedback

    Ghosting is an exploit. You shouldn't have to expose yourself to extra risk to protect against an exploit. You should just fix the exploit. Besides, acknowledging logins and logouts as part of the simulation just feels wrong.
  9. datguy (DayZ)

    Server hopping bannable?

    In before "there's no rules" "it's a sandbox" and "there's no 'right' way to play this mod" posts. All of which are bullshit. No, really. Except the first one. There's no rules apart from no racism? Yeah whatever. How about tossing in a few rules then? Start with the premise "you have no legitimate reason to server hop while camped in buildings like the NWA barracks." You do it for loot? bitch please. Loot doesn't spawn if you log on inside a building. So stop lying. You're only server hopping there in the hope of catching some other player unaware and get a cheap faggy kill. There's no right way to play the mod? Are you shitting me? There sure as shit are some wrong ways. Ghosting. Server hopping looking for players either in buildings or in towns you have an overwatch on, You think that's the "right" way to play? I think you're a moron for even expecting me to swallow such unmitigated bullshit. It's cheap, It's cowardly and it's pathetic and you know it. It's a fleas dick above running outright hacks. In what way are you part of some ooh la la hardcore survival realism flavoured zombie apocalypse if you're switching servers every five minutes? Ever last motherfucker camping the North West Airfield or Stary tents who hasn't seen a survivor for five minutes, who then logs onto another server, waits another attention-deficit-disorder indicating period of time before server hopping again, getting a kill on the guy who has two friends on overwatch and just spent 30 minutes casing the place on the server you just logged into, then switching servers yet again, I'm talking to you. You're fucking the game for people who actually want to play it properly. GTFO you candy ass cheating little bitches, and fuck your "there's no rules" bullshit. Ban server hoppers? I'd rather stab them. /rant
  10. Lost a dmr and 8 or 9 mags that i got from a guy i killed and his alice pack, when i logged in the next day, i had my old alice pack and another weapon i never had(M14). Once i randomly logged in and had a nvg and gps :P Cannot complain about that, but i died with that char to a guy ghosting :( (spawned behind me).
  11. GhostHawx1

    Be aware, I'm going to start banning.

    funny how we only play on servers that ban for DC'ing now and have alot more fun. Sucks to dodge a ghosting little punk. I respect the owners/admins for doing what they do. Bitch all you want, bottom line is if you're not doing anything wrong you'd have nothing to bitch about.
  12. Whilst this is something that we've done in the past (This kind of metagaming isn't forbidden), I wasn't actually using CQF tags during the op. I was using my normal ingame name, that i use when I'm filming YouTube videos (Izmak). I was forced to assume a CQF tag in order to join the server without being kicked. @Johnny - my beef isn't with you, or with the vast majority of CQF in general. As mentioned beforehand, we've had a lot of good fights with CQF in the past, and we'd like that to continue. I do appreciate that my original posts and edits were perhaps a tad harsh on CQF, but this was bourne out of frustration (32/40 members on the server being tagged as CQF, on a server owned by a CQF Member). I'd love to see an apology directly from the member in question (I'm not expecting you to apologise on his behalf), but I fear that there's absolutely no chance of that happening, because he seems convinced that we were hacking/ghosting, and won't heed any facts or information that we may present otherwise.
  13. Bubba Jones

    Server hopping bannable?

    Server hopping during combat (ghosting as mentioned above) to get an advantage is bad, but server hopping by itself isn't necessarily so. For example, three friends and I recently migrated a lot of stuff to a new server and we logged in/out probably a dozen times in the course of 30-45 minutes to move items from tents on a different server to tents on the new server. We really need our own server, but for now we're diversifying to several servers due to how unstable some servers are at times and other servers that just disappear.
  14. AsssMonkeee

    Server hopping bannable?

    NO! Read some of the stickied topics please. The only reason to ban someone is racist talk or disrtuptive behavior. Or outright cheating (running scripts that spawn items) Now, if this player is ghosting (using server hopping to move positions and kill players) you could ban him from your server, as that is an outright exploit. But there are plenty of legitimate reasons to server hop, and I have never seen a rule anywhere calling it an exploit
  15. Stane (DayZ)

    Some feature ideas requesting feedback

    Would help a lot to argue about this radio thing if next time the purpose of a feature would be mentioned in the initial post. I don’t know if this Radiostation should be implemented to prevent ghosting or support end game camp building, to prevent looting the item-spawn-points by server hopping, to support markets or clan wars with mark their territories... People are talking about a lot of interesting ideas, but its so divers that its hart to make a point about the actual topic. Radios are a cool thing and fit pretty good into the world but just to bring them in somehow because they cool and fit isn't the right way. It should be the other way around, like: “We want to support the late game and camp build for bigger groups. An idea we had is to use radiostations which prevent spawing of players in that area. What do you think? What other ways are there?” Or “We want to give the possibility to set up a Radiostation. What could it be good for?” Something like that...
  16. Wonder if a logout timeer is even possible with this client/Server structure. Maybe one way would be to just not be able to choose a server you want to log in. Instead of a list of servers you jhave a list of friends who are online to join them, or you just join a server with the best ping. Would it make more difficult for ghosting.
  17. As I've stated throughout, no ghosting was involved at all. So where's that sincere apology from the Server Admin of US366, the one who is in CQF and who performed this chain kicking? Not to mention reassurances that such behaviour won't be repeated again in the future.
  18. Even if we had been ghosting (which we weren't), it is neither a kickable, nor a bannable offence. This was clearly stated by Ander in the thread that I linked further up this thread: http://dayzmod.com/forum/index.php?/topic/2216-chernarus-quarantine-force-cqf/page__st__340 I do sincerely hope that CQF cleans house at somepoint in the near future. We've had some enjoyable engagements against you guys over the last few weeks, however the events of last night really spoiled the atmosphere and impressions that we had of you all. With regards to returning the favour, you are more than welcome to come and find us, either on the CQF Servers, or on our usual home of SE 6. :)
  19. blueskin

    Some feature ideas requesting feedback

    I dislike the idea of in game items fixing an metagaming exploit. Having said that, I want to hear peoples opinion on two ideas: 1) logging out without a fire or tent does not save your location. - punishes new players until they find matches. 2) location is server specific. - stops ghosting and server hopping - encourages play on one server, thereby building communities.- would be a pain when server goes down.
  20. US366 is not apart of the CQF officially and is ran but some new person in our group is all. You cannot blame our group for something we have no control over and Mad_Vengence apperently does not understand how things work as a Server Admin before he ban you off. Ghosting is a kickable offense and a banable one as well. I heard this come from Ander himself. It just has to be able to be proven just like anything else. Now I heard nothing about no ghosting from this inncendent and our group CQF. He was told to stop this banning without proof and Ander has said to unban you as well. This is just my professional opinion. As for US21 restarting to night time we do no such things. Also, I rather you not put your opinion on us when you are just dealing with a bunch of our recruits who never know what they are doing at all. Though I must say I am sorry you were kicked from that server US 366 a bunch of times but that server is not connected to the CQF. It just control but a Recruit of our that wanted to get a server. Though on another note I'd be happy to return the favor to you and your buddies for picking on a bunch of our recruits like that :) Signed, Second Lieutenant Emorangers23 of the Chernarus Quarantine Force/The First Cav.
  21. Hi, I was notified of this thread. Server admins are not permitted to ban for server hopping or ghosting. While ghosting is technically an exploit, it is hard to prove, and has become the "catch-all" excuse for banning anyone who kills the server owners. The abuse of this is rampant. Due to this, you're not permitted to ban for ghosting. While it's not been explicitly stated so, server owners are of course allowed to use their own initiative and ban for hacking if this is severely disrupting gameplay. What this means is that a server admin is permitted to ban someone who for example is CONFIRMED spawning in tanks and airplanes, or is CONFIRMED to be using nuke-cheats, mass-kills or similar game disrupting hacks. This does not mean that server admins are permitted to ban someone who they think may be using hacked in gear, as gear can be legitimately obtained, and it's hard to prove or be certain that a person has not obtained this gear legitimately. I hope this clears things up.
  22. I'm to go ahead and weigh on on you're (Izmark) comment about "Having ~6-8 guys total, 2 scouting and providing intel around the town, and 4-6 guys in our main squad is what resulted in the CQF squad being killed." I was watching people who where on the server. At no moment during this encounter where there more than 4 "none CQF" players on this server. I am not saying only CQF is allowed on that server I'm just saying that There could not be more than 4 of during this Firefight. As for what happen when i died i was in the lobby watching People Join/leave. There were a few of you that had been join and leaving the server. (this was before the kicking began). I do have screenshots however I know a screenshot is not enough edivance to prove you/squad were ghosting. I'm just stating what I saw.
  23. The kicks from the Admin were apparently for ghosting, as outlined by the server admin (Mad Vengeance) in this thread: http://dayzmod.com/f...f/page__st__340 Even if ghosting had been taking place (which it was not, we logged into the server several kilometers from where we struck), not only is 'Ghosting' not a kickable offence (confirmed by Ander in the thread that was posted above). If the Admin actually cared to have a look at the logs, he would have seen one disconnect (for roughly 90 seconds) midway through our encounter by our party. 90-120 seconds is roughly the time it takes to close the client, reload it and reconnect to a server. Not disconnect, join another server, sit through an authentication process - load in, relocate, log out and then switch back to your original server. The Admin didn't care to do that however, he blindly started chainkicking people over and over again. It also does not explain why, I, Darand, and multiple other completely unrelated innocent parties (who were nowhere near us) on the server were removed by the Admin. Such abuses of power are completely inexcusible. You cannot start kicking or banning people without evidence of a violation fo DayZs rules - to which there is none, because we raided their server and their group completely within the rules and boundaries that have been laid out by Rocket.
  24. Server hopping is exploit. Ghosting (lobby and back) either in firefight or to drop zombie aggro is exploit. Glitching to see through walls is exploit. Duping is exploit. Finally, abusing the scripting system of Arma is an exploit. All of these will get you banned. You cannot expect to exploit game mechanics and get away with it. In this case, the admin is calmly putting his points forward, as was the OP before it got a bit heated. OP, if he didnt ghost, server hop or exploit during a firefight, probably not right he got banned. If he did he should take it like a man and learn not to be a douche. I back the server admins 100% in banning for ghosting or exploiting aggro with zombies.
  25. psyth (DayZ)

    Walking Dead USMC

    ShadowWalker is a server admin as well so he should be fully aware of the issues regarding server restarts with vehicle and tent respawns. We forbid our members to use duped gear of any sort. I can assure you that if you go back there on this very day, those tents will be upright, filled with gear and the camp site abandoned. The cords are 075,002. He's just pissy because his "unit" resorted to ghosting to try and kill off our guys and still lost all of his men. Dwel into that for a minute. Regardless, video game, not real life. Follow the rules. There are children that play on DayZ and they are even able to abide by that.
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