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Showing results for 'ghosting'.
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I can see server hoping for death dodging or ghosting, that crap is just lame. But if I do my normal route of stary, then south barracks then north barracks, then switch servers and reverse I wonder if thats still considered exploiting. Had a guy when I was in south with 2 friends, hopped in killed 1 then hopped out. Then again a minute later and got the other friend, the 3rd time he came for me I was waiting for him and I put 4 5.56 rounds into him and he never came back. I hope he just logged in unconsious and bled to death whichever server he ended up in.
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Let's clear up your rules a little, shall we?
AllDayZSimon posted a topic in Mod Servers & Private Hives
I figured I'd throw in my own little thought since everyone loves to throw the "Rules" around all the time on what you can and can't do. (While also digging this mod deeper and deeper into its grave) Taken from http://dayzmod.com/f...ns-are-abuseing Now I will tell you why, in very many ways - This arguement is the stupidest thing you can throw out there. As you can see, there are many rules that are being "Laid down" - DCing not being one of them. Because of this, everyone seems to believe it's within their right to do so. Now let me go over the list of things that aren't on this list along with ghosting/battle disconnecting - I mean, it's not on the list so it must be fine right? Spawning Gear, Vehicles, Weaponry. Using ESP/Aimbots. Teleporting with .50 cals. Nuking Elektro/Cherno. Spawning Goats with .50 cals. Hacking a server and giving yourself server administrator powers. + Anything else that isn't on the list. Now that that little bit is done, let's go over the rules that are inplace and pick apart their meaning like everyone else does to validate their ability to battle-disconnect without punishment. BEWARE - The same restrictions apply to Non-Dev run servers! - IT MAY NEVER BE PASSWORDED - Forgot to add the "Except when updating/restarting for ping related issues" - NO OTHER KEYS OR MODS. NONE. PERIOD. - NO KICKING TO MAKE ROOM FOR 'FRIENDS' OR CLANMATES - Fair and is rarely being abused (And before you say everyone does it, realize that there are thousands of servers. - NO LOCKING THE SERVER - Again, forgot to add the "Except when Updating/restarting to resolve ping issues." - NO EDITING DAYZ/MISSION FILES - IT'S YOUR RESPONSIBILITY TO UPDATE YOUR SERVER TO THE LATEST VERSION OF DAYZ -BATTLEYE MUST BE ENABLED - Love how this was added moment after the first report yet all the abusing/cheating players get one post three days down the road. - Minimum slot count of 40 (30 for countries where bandwidth is expensive i.e. developing countries) - Their are only two reasons why you, as a server owner, should ban a player on your server. Those two reasons are: Malicious talk, and racism. You may not ban a user for stealing your loot, killing you, spying on you, etc. - So Malicious ACTS don't count? So aslong as I don't type something racist/harrass anyone with text, I'm free to do it however I want - Just along as I don't type? - You may only kick for disruptive behavior (such as continued VOIP over side channel). But you may not kick due to race or language or because the person does something you do not like. - Battle Disconnecting is disruptive behavior, but people also go "Not on the rules so it doesn't count" And if not, IE; Now then, what I would like to see out of this thread? Not what I'm going to recieve I guarentee - But what I would like is a definitive response from anyone with the development team on what is freegame on cheating? What can we do to cheat but not be banned like is going on now? How much can we get away with because "It's not in the rules"? Because it seems like alot of people seem to have mixed emotions on the matter, why not clear it up here and now? Now that your mod is getting views, is the time to get professional and not leave these loop-holes in your rules - Especially if you're blacklisting people who pay to NOT have people go through your loop-holes.- 15 replies
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Disconnect, change server, flank, reconnect. Simple solution.
jovial replied to Junos's topic in DayZ Mod General Discussion
This is however also true, we need to be able query server time through the ingame browser. Often a servers timezone in description actually says nothing about ingame time, they change it too often. A related issue to this is the propensity of people to only play on day servers. I do it myself of course, because I know that chances are at least half of that low pop on the night server has NVG's. IMO NVG's should just not be ingame. They might be too common due to duping though, because I've never seen a single pair and I've done my fair share of looting military buildings. But I digress. Ghosting, real douchebag move, needs a fix along with the logoffski when shot. -
Disconnect, change server, flank, reconnect. Simple solution.
tarquinbb replied to Junos's topic in DayZ Mod General Discussion
imo this is the biggest issue in the game... cross server meta-gaming. it's cheating, plain and simple. the best solution i can think of would be to put your character into a 'pacifist mode' for ~2 minutes after logging in. the pacifist mode would basically disable your weapons for the duration. if you're a legit player, you're also going to be effected - but 99% of the time you won't need to use weapons in that time period. you have your camp and vehicles on your home server as mass storage... your suggestion means you could farm on other servers and just server bounce to instantly 'bank' your loot. that's probably even more detrimental to the game than 'ghosting'. -
Disconnect, change server, flank, reconnect. Simple solution.
lamesaint replied to Junos's topic in DayZ Mod General Discussion
So here is your solution applied to a non-cheating player: myself. -Login to my home server, where me and several friends store our important gear in our tents. -Get kicked due to high ping. -Realize I left Six Launcher open, which auto refreshes the server list every 30 seconds and causes my ping to skyrocket. -Launch my home server again, this time closing Six Launcher before getting in. -Can't log in for 30 minutes. Here's another situation: -Playing with friends -Find a bush to hide in and disconnect to the lobby so I can take a piss. -Come back 1 minute later. -Can't log in for 30 minutes. The time you have put (30 minutes) is simply too long. There are exponentially more legitimate disconnects (disconnecting so you can go afk for a few minutes or even seconds, etc) than there are disconnects for illegitimate (cheating) reasons. This solution would frustrate legitimate players far more often than actually stopping cheaters. I think that a simple disconnect timer would be quite sufficient (as long as they could somehow fix the duplication bug). For example, in your scenario where the people logged out to flank you, they would have had to stand still for anywhere between 20-30 seconds before they left the server, giving you plenty of time to realize what they were doing. Same with the scout who was providing information on your whereabouts. The disconnect timer would not only warn you as to their intentions, but also give you the chance to attack them before they could finish disconnecting. Of course, the people disconnecting would be able to interrupt the timer at any time to defend themselves, but you would have successfully prevented ghosting. Now, there are probably other solutions to this, and some of them will even be BETTER solutions, but this one would be a pretty simple one to implement, and would probably cut down on the number of ghosting incidents. A solution I favor though is this one: Have your character data stored in the hive (what you are wearing, what you are carrying, etc), but have your character's LOCATION saved on a per server basis. This would stop ghosting entirely. If you logged out of server A, and logged into server B, your character would be in a different spot, and moving your character on server B would not affect where your character is on server A. -
Even though I think the idea is a bit silly, since you're just inviting yourselves to be killed and camped, I do have to respect the fact you're actually thinking outside the box with the game, going against the grain you could say, and that is obviously bandits -- however I can't really bash on bandits since I am one, and I prefer the pvp element of the game. With that said, I think it's absolutely fucking retarded for these kids to be sitting there camping people with AS-50s and NVGs let alone duping the items. Come dupe your shit on US188, come to the NWAF, and you'l find me and a legitimate bullet for a legitimate M107. Do it without ghosting and i'll hand you a medal.
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Hacking or Admin abuse on US PA1
Ganzor replied to Donkamints's topic in DayZ Mod General Discussion
We ran in to a bunch of players the other night on PA 1 who, after we complimented them on actually having a good firefight without alt-F4ing and ghosting, promptly started ghosting. Were only there because our normal server was down, we will not be returning. -
Community Server Blackout Protest: Saturday JUL 21
Mi'BalzEzHari replied to Adron's topic in Mod Servers & Private Hives
i don't think a blackout will fix this issue. PVP ghosting and any disconnect issue is an ARMA II engine & Battle eye issue. -
Community Server Blackout Protest: Saturday JUL 21
Adron posted a topic in Mod Servers & Private Hives
I am volunteering and asking other server admins to volunteer for a community wide server blackout period on Saturday, July 21st from 9am to 9pm US EDT (GMT-4) During this time we will shutdown our servers and keep them shutdown until the end of the blackout. WHY? Because DayZ devs have failed to implement a fix to the disconnect/ghosting during pvp exploit. Every time we raise concerns about this issue, the forum mods just lock the thread when it gets popular. When we ask for better rules, they tell us to send in 400MB log files and promise they'll get looked at, when we know they don't. When we decide to admin our servers and ban people who do exploit, we get threats of blacklists that really don't happen, just like the bans don't happen. So here it is. I'm asking every server admin to shutdown their server for those 12 hours on July 21st for a show of unified support that since they don't want to give admins the right to resist exploiters, then the devs need to implement an immediate fix. I don't care if you think admins should or should not have the power to ban. I don't care if you think rules are fair or not. That is not what this is about. This is about showing the devs that WE are the reason this mod is successful and that WE are demanding a fix for and exploit that is destroying everyone's game. This game is paid for and promoted by the community, it is time the community receive some real dev support. -
Actually, I take that back... I WOULD absolutely like to see fixes for DC'ers and Server hopping for loot and ghosting. I personally have never been the vicitim of a server hopper, at least as far as I know, but the thought that it happens often annoys the crap out of me. These are two bugs that SHOULD absolutely be getting their primary attention.
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Give something faster than run, sprint!
enforcer1975 replied to trUePN's topic in DayZ Mod Suggestions
I'd rather have the ability to click and teleport where i want. Walking is boring, energy and time consuming and you happen to get seen by zombies, living and dead ones. This way ghosting players don't even need to DC on another player in case they get attacked. You can even access the AF without anyone ever knowing you were there. Just spawn at the beach click get your stuff click get back and kill some noobs.. -
Stop complaining about 'hackers'
SterlingArcher (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
The hacking, script abuse, and cheating, alt f4ing and ghosting, can and should be fixed. Why must we bend over and accept these things? Battle Eye can be updated to recognize the changes in the game's code. A timer can be added to logging out which would prevent people from DCing to avoid players and lose zombie trains (this would also deter but not solve ghosting). Perhaps a relog timer could be added to servers to prevent ghosting? You cannot log out of server A, into server B, and then try to log back into server A within a time span of say 5 minutes. This is all very achievable. -
Sure it would be nice to have something that could stop a vehicle with a couple of well placed shots, but 97.346% of the time these rifles are used for dealing out instant one-shot death in PVP, no I wouldn't even call it PVP, I'd call it SUV (Sniping Unsuspecting Victims). It doesn't take much skill to sit on a hill half a mile away with one of these monsters, zero in the range, and one-shot anybody that passes by. If it was up to me, I'd pull them from the game. Frankly I'd prefer to see the one-shot kills coming as the result of skilled stalking, marksmanship and well placed headshots. If a vehicle is driving away, then that's the way it goes. I'd only reintroduce them once the whole issue of duping has been resolved. There really shouldn't be more than 1 of these per server floating around, and they should spawn only at unique loot spots like crashed heli's. If we're going for realism, the idea of having anti-material/anti-equipment weapons proliferating (duping) across Chernarus is crazy. It seems like every other bandit had a ghillie suit and one of these anti-material cannons. Practically speaking however, until the DC'ing is resolved, having a weapon that puts down a player immediately does have it's advantages. You stop them in their tracks, no ghosting (disconnect-reposition-reconnect-kill). That being said, three fast, well placed shots from any of the other sniper rifles into the torso of a player should put them down no problem. Done quickly enough, they won't have time to DC... Most of the high end military weapons still call for fairly close quarter combat, one in which the civilian weapons still have a fighting chance of opposing. A player with a CZ550 is just a capable of sniping as one with a Dragonov or M14. A Winchester can still take out a Mk48. All the others really just manage to put more bullets near the target, and automatic fire, unless you're prone, is terribly inaccurate. The anti-material sniper weapons are a breed apart. Add a rangefinder and they make the game way too easy. Along the same vein, there are quite a few hybrid OPFOR weapons that would fit very well into the "Eastern Bloc" setting of DayZ. Weapons should be balanced and varied. The Anti-Material Sniper Rifles are neither. As far as the developers devoting time to removing them, they only need to change the spawn rates for these guns to zero and they won't appear. It might be possible to replace existing cannons with DMR's or something. The first solution is dead easy, the second shouldn't be a big deal...
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End Game - Things to make you group up.
sticky replied to oosk@btinternet.com's topic in DayZ Mod Suggestions
I'll tell you what will happen to this high-value city, it will be high-risk like the high-value locations we have right now, every overlooking hill and rooftop will have a sniper waiting for you to do the hard-work for him before putting a bullet in your head. If your goal is to encourage cooperation you need a better incentive, what you're referring to is no different than the NW airfield or military tents at Stary Sobor, it's a good chance to get some high-value loot if you can get past the zombies, and a good chance of getting shot on the way out. Not to mention the PVP'ers who don't even care about the loot and just come to the city because they know they will find someone to shoot. Speaking of PVP, how does this eternaly unconscious thing work when everybody wants me dead? Are they supposed to drag me out of the hotzone just to finish me off? As for addressing the DC'ing, ghosting, server hopping and stuff, why not fix the problem altogether instead of creating an area on the map where people can't cheat. That would be like Rocket saying "I support DC'ing and ghosting, just not in this city." -
End Game - Things to make you group up.
zantiago replied to oosk@btinternet.com's topic in DayZ Mod Suggestions
Closed of area, that aren't connected to the hive, so no ghosting into it, nor dc'ing to loose zombie aggro, or skip pvp aggro? Fantastic Finally a part with zombies that might actually be difficult? I would LOVE to see that. We need something besides playerhunting to do ladies and gents, and for me this sounds like a solid idea, if it just got finished properly that is. This would also be a way for Rocket to maybe introduce new weapons into the game? Example: XM8 from OA, G36C with Underbarrel Shotgun, Desert Eagle, PSG-1 Sniper Rifle with the chance of comming with a Silencer, (silenced sniper rifle takes 3shots to kill, but have no muzzleflare, and are as silent as the M4 SD) You could also introduce new Vehicles, and we NEED Camo netting for them aswell(pretty darn hard to hide a vehicle sucessfully), Lets say a repairable HMMMV, where you could stand in the gunner's post using your own weapon and fireing it? Perhaps a military oldschool motorbike with seats for 2 and a wagon on the side for a third passenger, like this one?(+1 For a picture of a rarebike WITH Lassie in it) That's just some of the things you could implement with an area like that. Thanks for reading this semi-combined post. regards, -z -
Same thing happened to me a couple of nights ago. Me and some friends were raiding the NW airfield at night. After about 10-15 minutes of raiding we get into a firefight with another team. I take one in the face and dropped to 3k health and started bleeding out. I attempted a bandage but got finished off. Got the "You are dead" screen and everything. I aborted after this to watch the lobby and see who was DC'ing and/or ghosting and to listed to the firefight through TS3. Eventually my bro's prevailed and I load back in to see where I was going to spawn at, I loaded right back in on top of my body and scared the shit ouf my friends that they almost shot me. My body was still there and I essentially cloned myself. Every item I had got doubled. I was actually staring at myself on the ground. I hate alt+f4'ers and will never be one. Guess karma came back to me that day.
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Disconnect, change server, flank, reconnect. Simple solution.
Jack Dant replied to Junos's topic in DayZ Mod General Discussion
Unfortunately, at least part of the dev team feels ghosting is something we as players need to protect against, not something they should fix themselves. In a recent suggestion post by Ander, he said "The use of these items is a risk vs reward. If you want to protect yourself against ghosting, then us it.". -
My 5 Cars proof (and motorcycle and tents)
Haliber replied to anton364@hotmail.nl's topic in DayZ Mod General Discussion
You probably got banned for server hopping, combat logging or ghosting. Considering your mental capacity - I can guarantee it. -
Some feature ideas requesting feedback
zipper replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
Ander, is there any chance we can get a response as to why the staff feels there needs to be a fair trade off to combat ghosting? If it is something that is merely a current coding problem I think a lot of people would be understanding. I think pretty much the entire community is waiting for a solution to the Alt+F4ing problem, and I'm pretty sure I speak for the majority when I say I was a bit surprised at needing to balance a mechanic that we thought was going to be removed from the game. Is there any specific reasoning for this? -
NY7 / NY8 - Hacking known and permitted
Garful replied to Garful's topic in Mod Servers & Private Hives
I'm not here to argue, but I'll respond since I am the OP. I had intended for this to be informative, and for BIS decide if this was appropriate or not. I had made my decision. I want to play on a server where admins abhor this type of behavior, not allow and defend it. I see a lot of people trying to minimize what the known players are doing. Calling this an exploit only, or even a glitch. This is not a glitch, or an exploit. An exploit is a use of game mechanics in an unintended way to gain an advantage. It's disconnecting under fire so you don't die. It's ghosting. It's stealing items from others packs in debug forest. A hack is a manipulation of either the server side or client side files in order to gain an advantage. It doesn't matter if you are using a third party designed program to do it for you, or manipulating the files manually yourself. I'll state again; I am not reporting Faindizzle hacking. However, he knew about it. He allowed it. Everyone who reads this can decide for themselves whether they believe this is legitimate testing or not, and whether these players were killing anyone who came into Cherno, and stealing hidden vehicles because they could see across forests to just to help fix the game, I'm reporting this because: 1) NY7 is a server I played on, helped promote and donated to. It is a heavily promoted server, with known streamers playing on it. A lot of people are enticed to come check out this fun server. I'm warning people, as I feel the admins should have been, that apparently there is some testing of potential hacks going on in Cherno. 2) I'm letting BIS know of what I feel may be inappropriate behavior on a server they allowed to host DayZ. Hacks are really hurting DayZ. It's popularity and demand for the product went from just a small base of ArmA 2 players checking out Hall's mod, to having a larger player base than most live MMOs. I like the people I met on NY7. I liked some of the people currently hacking, and I certainly liked Faindizzle whom, until this, I thought could be a leader in this fledgling community. However, I don't stand for hacking, and I'll roll over on people in my own clan if I hear about it. So, sorry if hurt anyone's feelings with this thread, but, yeah... Fuck hackers. -
Staff: Need clarification on ban-able offenses
acebane replied to walkerbait421's topic in Mod Servers & Private Hives
Well, isn't this a shit storm. Point is, exploiters/dupers/"hackers" (they don't deserve the title but eh) are ruining gameplay for Day Z. Now you may say, "you admins not following da rules be ruining diz community moar". Well to you I say, I'd prefer to play alongside an asshole admin who abuses his privileges and in which case I can appeal the ban/report him to Day Z staff. Opposed to the hacker who has unlimited ammo, cannot be killed and teleports behind everyone and kills them just for the lols with his AS50(This just happened recently on the server I host). Public relations and community member banning/unbanning can all be dealt with logically and in a fixed location (forums). Where as cheaters who play the game CANNOT be reasoned with at all because they love to see the world burn and can easily conceal their identities by changing profile names. I cannot tell you how frustrating it is to throw my hands up in the air and say, "I hope Battle Eye gets them next time". Now you may argue that, "hey mr. acebane, u r a fat noob n u obviously don't know how to check ur 1 GB + script log file." Well you're kind of right, considering this is my first time owning a server, I pretty much lack the know how of how to deal with hackers aside from BANNING THEM. Problem is with that, I can't ban anyone neither because it's almost IMPOSSIBLE to get 100% legit proof of someone doing it. I can make judgement calls based on instinct, but we all know that sometimes our instincts are wrong. So we're at a stand still - can't ban people (1. because IDK who it was and 2. it's against Day Z's rules apparently), can't stop cheaters. What do us server hosts who spend 40-100 bucks a month on a server do? Throw your hands up and pray they move to another server by the end of the night. What's the possible solution? Hell, if I know. All I can think of is a better cheat detection, a cheater detective that goes and checks server logs for known cheating scripts, or admins just start banning anyone they believe is involved in suspicious activity. All of which are rather half-arsed solutions. So just band together as a community, play Day Z, enjoy your time while there are no hackers/exploiters present and log off at the end of the night. PS. It would be amazing for Day Z staff to somehow stop duping/death dodging/ghosting. Let's hope they can do it! -
Staff: Need clarification on ban-able offenses
AllDayZSimon replied to walkerbait421's topic in Mod Servers & Private Hives
The rule system is horrendous. When they add rules the day something goes wrong, and wait weeks to reply on issues such as ghosting. "I'll rent you this car, but you have to pick up any hitch hiker you see" "I picked up a hitch hiker who stabbed me in the gut, so I kicked him out of my car!" "You can't do that, I'm taking your car back." -
Be aware, I'm going to start banning.
AllDayZSimon replied to WildGunsTomcat's topic in Mod Servers & Private Hives
3000+ Servers, banned from one "OH no black list em!" And anyone caught ghosting/Alt-F4ing are not following the rules the admins of the DayZ server have set, and agreed to by connecting to said server. -
This thread is almost as good as the thread with the guy bitching about the game not saving the gear he got from ghosting and server hopping too quickly.
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Staff: Need clarification on ban-able offenses
AllDayZSimon replied to walkerbait421's topic in Mod Servers & Private Hives
Yes, the admins are totally in the wrong for protecting their investments.. "This airport security is so power hungry, let's not let them pull anyone from their planes!" ..As half the airports population is carrying a bomb strapped to their chest. Blaming admins for "Cheating by banning cheaters" is the stupidest arguement I've ever heard. Basically Dayz forums go like this - "LOL NO RULES BITCH, I CAN DO WHATEVER I LIKE! DEAL WITH IT LOLOL" :lol: Banned for Ghosting/Alt-F4 "But..But..The rules!" :o