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Grabarz (DayZ)

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Everything posted by Grabarz (DayZ)

  1. Grabarz (DayZ)

    Exp Update: 0.59 (+hotfix).

    Has the night been fixed or can you still enable night vision by gamma tuning? My hopes for the new renderer are that it enables pitch black darkness like in Arma3 or GTA5.
  2. Grabarz (DayZ)

    Status Report - Week of 06 Oct 14

    This. Another frustrated player who quits. Prepare for a long, sad break dude... The whole Dayz Alpha experience taught me NEVER to buy an alpha game again. The fun it can bring temporarily just doesn't make up for the frustration in the long run. If you are short in money developing a great game and therefore decide to create revenue by releasing an alpha version commercially, you should have the decency and invest some of your millions to finish your product. Your don't have an excuse for current unplayable state of the game after all the millions you made BI. It's our money we paid for a FINISHED product. USE IT!
  3. Grabarz (DayZ)

    Experimental Branch saw many changes in 0.44

    Indeed. I would so like to play again after two months abstinence from the game, but at the moment the game is nothing but annoying due to the worst zombies the game has ever had, including DayZ Mod. I wish they'd just roll back to the old ones until they got them fixed. They are much too fast, they all of a sudden appear from nowhere so you can't sneak in to a twon or building with any sort of control over the situation by estimating potential threats around you, they can be invisible or appear without making a sound until they punch you from behind... And I can't believe they even haven't managed to fix the random sounds getting triggered. How hard can it be? Rocket had been talking about a massive team upgrade for the second time in the SA history, making promises after promises, but instead of crucial improvements we get NOTHING but a few eyecandy features and more diverse loot, i.e. features that are not ESSENTIAL. Please fix the game! I miss it dearly!!
  4. Grabarz (DayZ)

    Rolling Update Rev - 0.43.116251

    Thanks for the info, haha! Haven't played in weeks and the comments earlier made me not try today's stable yet. Sounded like a waste of time. Anyway, just take my rant as a warning Bohemia. Fanatics dictating anything sure would be the end of your creation.
  5. Grabarz (DayZ)

    Rolling Update Rev - 0.43.116251

    Quote *sigh* I started playing this just the other week. The realistic nature of this game really appealed to me, since there are not many out there which reach these heights. So seeing this in the patch-notes makes me *sigh*.... I really hope this is added back and they don't try to go with a COD model for this game... because then, DayZ would just turn into crap and worthless... Why are they doing this? Are they giving in to complaints from militant moralists? Sorry, but that's totally against that DayZ spirit ffs.. Also been wondering what takes them so long to implement the suicide option we could see in the original teaser. It's been confirmed several times by Rocket, with confirmation that it will come soon weeks ago, but still no sign of it. Similar scenario maybe? I also hope these "options" will be added back, otherwise this is a big step into the wrong direction. I've never made use of these features yet, but I read stories that made me burst out laughing every time. It's just bloody black humor so please get on with it and complain about child abusing catholic priests or war crimes or anything else where it is appropriate...damn fanatics. And then there is just this bullettpoint in the changelog, but no more info? You gotta be fucking kidding me... :huh:
  6. How many people does the team have at the moment? Last time I remember reading a comment regarding that Rocket said they'd employ more people after alpha release. I think that he said up to 20-30 people. Please correct me if I'm wrong, but to me it seems the contrary has happenend. And now recently Rocket wrote that the team would be doubled. Double what? The 5 developers who really work on DayZ or the alleged 20 people? Could well be I missed something they uttered on one of the too many communication channels they are using. If their intention was to be to confuse us they couldn't do a better job. And then the missed deadlines for patches they announced without any info until the deadline is reached. Perhaps this a result of exactly that communication disaster, because apparently they can't even keep track themselves of what they said. The problem for me is not that development can be slowish, but it doesn't seem they want to finalize the game anytime soon...if at all? Bohemia doesn't seem to take it seriously, otherwise they'd invest in a devteam with appropriate headcount that can deliver so we finally get what we actually payed for. I haven't played in four weeks and I would really love to, but the stable version hasn't been updated in a over a month and the experimental is so buggy it's unplayable. Meanwhile the amount of people actively playing has decreased by 25% in a MONTH which is a devastating trend if it continues...I'm really curious where this is going. And we are still waiting for the roadmap they announced months ago and for the most basic and annoying bugs to be fixed. I for one would be happy to see the random sounds not being triggered all the time. How hard can it be to fix something like that for a 20 people team? Oh that graph:
  7. Cheers for the info. At least something, although I doubt that my ping will be good enough.
  8. Thanks for the info. Haven't played for weeks, because I only play Hardcore and there is no experimental server for that. 20 - 30 people working on the game? Really? Or are the assets frozen already? ;) Hopefully I'm wrong, but I have a bad feeling...but then I haven't seen any progress if there was any, because there was no update to stable. Luckily I learned to ignore the dev teasing and fanboi jabbering about how this is still the best thing since mommy...nothing to look forward to brings no disappointments.
  9. That, as far as I understood, has historical reasons. Apparently it all started on 4chan and afterwards rocket posted on reddit to mindstorm ideas with the "pre-" fanbase. At least there is this now: http://forums.dayzgame.com/index.php?/forum/131-devtracker/
  10. Grabarz (DayZ)

    Hotfix changelog: Stable Branch: 0.35.115188

    Also wondering here, as I play nothing else but hardcore. Did they simply forget to push a button? :o
  11. Grabarz (DayZ)

    Rolling Update Rev. 0.30.114008

    And I get annoyed by people who can't grant others benefit of doubt. And your postcount indicates that you're pretty new to the game, which makes me suspect that you are an example for my assumption that many people who bought the game missed the events prior to release and this plus frustration perhaps makes you troll like that. No please, we are talking about a break relating content releases that has now lasted three weeks over xmas and if you would have read the info available, you should know as well as me what I'm talking about. That it was released right before christmas was unlucky that's all. Get a life.
  12. Grabarz (DayZ)

    Rolling Update Rev. 0.30.114008

    Chill guys. Rocket wrote that he'll fly back to Prague today. However, as NZ is at the other end of the world, he'll prolly have off over weekend due to jetlag (he should have). Clearly the dev team can't release patches without their boss, but some content should be readly waiting for him to be reviewed. My guess is we'll get a patch end of next week. Seriously, grant the guys some rest. Whoever followed the last months before release should understand that it was a well deserved holiday. Be glad that DayZ is a big success, because that makes for a very promising future of the game.
  13. Grabarz (DayZ)

    Lets talk about 22. lr

    Yeah, maybe tl;dr? :huh: This thread is full with information that proves the contrary. Did you guys read what I wrote about the history of the gun I just posted? If you have doubts, you can also watch the video on .22 firepower earlier in this thread. This caliber can certainly kill not only with headshots. I'm all for smaller caliber instead of everyone running around with "big fucking gun". The purpose of this game should be to survive with whatever you find, not to blow every other zed's and person's bits to Mars. Of course a .22 is not the strongest, but good for "emergencies". Once the hordes of zombies roam the streets in masses in a later version of the game, we'll probably rarely use guns or if so for self-defense against other players at close range. :o Which is I think what it comes down to: we'll have to wait to see where the devs take us before we can argue what the best weapon will be. Where the game is now, we could all be as loud as we want, but I hope that'll change. Apparently the gun I posted earlier is highly modable. Look at that retarted combination, lol:
  14. Grabarz (DayZ)

    Lets talk about 22. lr

    How could I miss this thread? This is what I posted yesterday in the Weapon Survey: Lovely to read all that was said about the .22 calibre. It says in my description that this gun was also available as magnum type. >:( Which is the forth smallest on this pic posted earlier: This is a gun with a bloodied, dark history. On the other hand this confirms its deadliness, which is a good source of motivation to use it in a game against zeds. B) There were 10, 20 and 30 shot mags for it and it could be converted to full auto. EDIT: Found more info on it. The gun was apparently used in the second Bond movie. And, according to a poster in a german gun-forum, it is easy to fit a silencer on the cylindrical barrel extension and that one could remove the barrel by taking out a pin. Which is, he writes, what the RAF did. This and a prio of CZ over their american counterparts are my only wishes for the game. For pistols that should definitely be the CZ75 (according to Wikipedia it's the most popular gun in the Chech Republic). IMO the guns availability should follow a halfway decent storyboard. For example it is thinkable that Chernarus was totally overwhelmed with getting the virus under control because its own military got sick and that there was an international/NATO attempt to get it under control. So, some military guns could actually have reached that relatively rural part of the world, but I hope they'll remain very rare. Not necessarily for the primary purpose of realism, but most of all for fun.
  15. Grabarz (DayZ)

    [SA]WeaponZ Survey

    I voted for this: Karabiner-Selbstlader Josef-Landmann-Preetz Mod. 65 Semi auto rifle (convertible). They were made in .22LR (lfb) and .22 magnum calibre. It was very popular in Germany in the seventies before it was banned as an "anscheinswaffe" a gun that looks like a military weapon. It was used by the german RAF and irish IRA, converted to full auto. The receiver is made of zamac, barrel is removable. You could mail order this in the 70s. I guess quite many are around as collectors weapons. It's a relatively silent gun and very accurate.
  16. I just had an idea that could make the decision if to KoS or not a whole lot harder to make. How about a 'moral' indicator, i.e. conscience system? Everytime you kill an enemy who is either unarmed or armed with a melee weapon within a certain radius, there could a punishment that reaches from depression to total insanity for an ever increasing length of time. I think that this is the only factor which would keep one from killing in the apocalyse. Seeing others being hurt or killed might have an effect as well... E.g. punishment could be effects on aiming, endurance or slower regeneration Haven't read on PTSD yet, I thought I throw this idea in here first to see what you guys think.
  17. Grabarz (DayZ)

    IDEA: Post traumatic stress disorder

    Yep, not sure about this either, but perhaps something like this would work if implemented smartly. That's why I wrote that it should just kick in when you kill an unarmed player or someone at a distance who's carrying a melee weapon.
  18. Grabarz (DayZ)

    IDEA: Post traumatic stress disorder

    May I ask you to be a little more constructive and ellaborate on the subject or provide a link to where this had been discussed, instead of telling me what to do?
  19. Grabarz (DayZ)

    I just wanted to say good work, and thanks

    The game is awesome indeed. I love the whole attitude behind the project and the progress that was made is truly impressive imho. As far as I can tell the Alpha is a full success and I'm looking forward to what the future will bring. That suicide option would be awesome and hunting/cooking will be so fun. Can't wait to sit around a fireplace with my teammates, while listening to some radio broadcast, cooking some meals or ambush others who do. In that regard I would love to see cannibalism that would be mind blowingly awesome, albeit disguisting/shocking. Good to see two patches the first week with lots of fixes! Hopefully you get the hackerboys unter control...to see it happening is a bit irritating. Just hope that we can trust you when it comes to the server architecure being fixed so clients can't dictate anything. Personally I so far haven't encountered hackers and I'm fairly optimistic, seeing the sobriety with which you are fixing them bugs. Keep up the great work Rocket, Ivan (love your landscape work!) and the rest of the team! Your success is well-earned :thumbsup: :beans: :beans: :beans: :beans: :beans:
  20. Grabarz (DayZ)

    Update 113772 - Opening cans with sharp tools

    Has anyone tried it with an axe? Logged out yesterday when my hunger almost made me pass out, hoping this update would give my char a last chance to open that friggin can in the inventory and survive a bit longer. Gah, still at work so I can't test it... Hope they'll update the loot situation soon. Scoured Staroye for something to eat yesterday, but the whole place was devoid of anything. Suckz...
  21. Grabarz (DayZ)

    Nighttime and metagaming

    http://www.reddit.com/r/dayz/comments/1t3ytf/have_there_been_any_comments_from_the_devs_about/ce42sur?context=3 Fantastic!
  22. Grabarz (DayZ)

    Add a Food/Drink/Blood meter please

    Dunno, if this was posted before, but check it out: http://dayzdb.com/news/hunger-and-thirst-in-standalone DayZ standalone introduces much more complicated hunger and thirst mechanics compared to the mod. Instead of your hunger and thirst being satisfied as soon as you eat or drink anything, each type of food and drink restores varying amounts of energy and can add or remove water. Additionally, your stomach can only hold a limited amount of food and water. Examples When you eat a box of cereal, it restores around 1000 energy, and drains 250 water. Eating sardines only restores 333 energy, but adds close to 100 water. Drinking a can of soda restores a bit less than 150 energy and adds over 300 water, while drinking from a canteen doesn't give any energy, but adds 1000 water. Effects When you have less than 100 energy, you start losing health and blood. However, when you have a ton of energy and plenty of water (3500 and 3000 respectively), you start regenerating blood. Once your blood is refilled, you regenerate health instead. Dehydration is much more dangerous than starvation: you lose five times as much health and twice as much blood. Once you accumulate a water deficit, it can be difficult to recover from it if you wait too long. Status Messages While they don't tell you exactly what's going on with your character, the status messages that pop up can still help you figure out what you need to get yourself healthy again. Keep in mind that there are other effects that share some of the same messages, so this is by no means a conclusive way of diagnosing yourself. Hunger When you're hungry, you see the following messages: "I feel tired", "I feel run-down", "I feel worn-out", "I feel like taking a nap", "My stomach grumbles", "I'm feeling hungry", "I want to eat something", "I feel hungry" When you're very hungry or starving, you see these messages: "I'm extremely hungry", "My stomach grumbled violently", "I'm starving","I feel exhausted", "I feel extremely tired", "My head pounds", "My head throbs", "My head hurts", "I feel dizzy", "I feel light-headed", "I feel faint", "I feel unsteady", "My stomach grumbles", "I'm feeling hungry", "I want to eat something", "I feel hungry" Thirst When you're thirsty, you see these messages: "I feel tired", "I feel run-down", "I feel worn-out", "I feel like taking a nap", "My mouth feels dry", "I feel thirsty", "I'm thirsty", "I need a drink", "I feel like having a drink", "I want to drink something" When you're dehydrated, you see these messages: "My mouth feels dry", "My head pounds", "My head throbs", "My head hurts", "I feel dizzy", "I feel light-headed", "I feel faint", "I feel unsteady", "I feel exhausted", "I feel extremely tired", "I feel thirsty", "I'm thirsty", "I need a drink", "I feel like having a drink", "I want to drink something" Being Stuffed You can also eat and drink too much and overfill your stomach. Once you see these messages, if you keep eating or drinking, you're probably going to end up vomiting. My stomach feels absolutely stuffedI feel over-fedMy stomach feels much more full then it's normalI am close to vomitingI think I'm going to vomit...I'm going to vomit...
  23. Grabarz (DayZ)

    Nighttime and metagaming

    Oh yeah...must search for answers to this. Perhaps Dean already stated that this would be implemented into DayZ in the future? If not, I'm gonna post on Reddit...or if enyone else feels like it (don't have an account yet), feel free to go ahead. :) Anyway, I'm absolutely amazed by the game! Great work Dean and Team! :beans:
  24. Grabarz (DayZ)

    Nighttime and metagaming

    The way it is now, it's not more fun to play at night, because you are lierally forced to use a high gamma setting which makes night look like shit, but you have to do that, because otherwise you'd have a huge disadvantage compared to ppl who do. Just in case tl;dr applies to my previous post, I put this here for convenience sake:
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