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dragonkatol

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About dragonkatol

  • Rank
    Survivor

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    Male
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    Philippines
  1. dragonkatol

    What is "Fully Geared" to you?

    Riders Jacket, Black Military boots and either Double Barrel Shotty or Double barrel rifle.
  2. I think rocket said that you can't hotkey stuff on your backpack. You can only put items on the hotkey if it's in your clothing and vest pockets. I forgot where i heard that, maybe the last Dev Diary.
  3. dragonkatol

    SOMEWHERE TO STORE ITEMS IN THE STANDALONE

    Safe zones with storage will make DayZ a squirrel simulator like the other game. (Get out safe zone ---> Loot till full ---> Go back ---> Store loots ---> Repeat)
  4. i know i should be congratulating you guys for that award, but i am more happy to see the "i saw rocket" thread having more pictures to play with. :D
  5. dragonkatol

    DayZ Devblog 25 Jan 2013

    The house behind the girl zombie looks familiar BUT ITS ENTERABLE!!!!!
  6. dragonkatol

    Player Skill. (This is not a leveling thread).

    I like it. (imma edit this post later for a more detailed explanation why, but im too lazy right now.)
  7. dragonkatol

    Get Rid of Player Count

    This is one of those suggestions that you'll say in your head "Why the hell i didn't thought of that?". It's simple but it adds alot. I love it! Anyway, It'll be better if Demongroover's idea of Low/medium/high will slightly still affect your gamestyle based on it. Why not remove the medium and let it be just Low 0-25 and High 26-50+. It still enough for those low end pc's but doesn't compromise the mystery factor.
  8. dragonkatol

    What if we removed the crosshair?

    Yeah, +1 for removing the crosshair. It's a small price to pay for stopping or giving hackers a hard-time for achieving ESP. And being a non-crosshair user since CS beta 4 til now is just a bonus for me. "Casual" difficulty would be harder. Not everyone is hardcore like us. B)
  9. dragonkatol

    What if Day Z had a story?

    Dean's brother who "made" the DayZ virus has a 21 page document all about it. Hope they release it in-game!
  10. dragonkatol

    Skill System in DayZ?

    Actually, That's the "Skill System" DayZ need. I loved the feeling of learning something that the game provides. If i have to learn how to fix a car just to ride one, i would. I think when they announced that they are going to use ToH's System for helicopters and In-depth Weapon mechanics that i got what they want this game to be and it's amazing! Yeah, but it's fun discussing if it would work or not! :lol:
  11. dragonkatol

    Skill System in DayZ?

    , which are getting fewer and fewer. and i think this thread has its right for constructivism, positive as well as negative of course. Yeah, i kinda agree that some posts don't contribute much in this thread. Of course you don't want to die! But sure i want to know what is it, that lets you attach to your character? In which way do you give your character value? It's just a thing of better understanding. Because obviously we differ in understanding. But Which aspect is in contradiction to the suggested points? If you want to get into it, then do it! If not then don't give THAT shit. Why do some feel you would be forced to a certain style of playing? I am attached to my character just for being my character. And with the up and coming Standalone that features things that will make my life a living hell will just make me more attach to my character. If you played The Walking Dead, You grew an attachment to Lee and Clem because you've been with them through hardships and the fun of it. I treat my character like a protagonist on my story because i can freely create a story of my own with nothing pre-made. Sure, some stories have been cut short because on some ghillied sniper. But it is still a story. That's what made DayZ popular. Though, I see that you are speaking of other players that don't get this concept which makes them give a lot-less value to their characters. The skill system will force players to be cautious because they'll lose their hard earned stats. And those players with the higher stats that are boosted will gain the upper hand to fresh spawns or players that "Don't give a shit about the Skill System". You know what?! Hell yeah! What do you want more from a game, right? But guess what, not everyone is like you. Maybe there are some that don't stalk ppl with hatchets, or don't feel to get any excitement out of that, which includes myself for example. First of all it is based on the player of course! There are some who like to play a ball against a wall all day long and they love it. but not everyone gets the same motivation/excitement from the same things. a "soft" well developed "microskill" system would be something for me to get more excitement out of this already beautiful game! Like i said, We all got different motivations on why we play DayZ. But most of those motivation are from either wanting to kidnap somebody or do something different from every other games and it rarely consider numbers. The only time i was motivated by a skill system is from Path of Exile because it fits in the game. Skills, Numbers and DayZ doesn't mix, IMHO. Let's not forget, this is "complaining on a high level".
  12. dragonkatol

    Just saw Rocket again.

    I gotta tell you, DAT DETAIL! *points out Sirgay's moustache*
  13. dragonkatol

    Skill System in DayZ?

    Why do you always assume that we don't read enough of your posts? Anyway, I understood where are you coming from, but i don't agree with it. First, you want to give the player to give more value to it's characters by implementing a good skill system so they'll get attached and be really scared if they die. It's a good idea but i don't like it in my own personal opinion. You gave your character it's value. The great thing about DayZ is that no-one is forcing you to be cautious or to grow attach to your character. If you don't give a shit, then don't. It's the freedom that i long for a sandbox game which DayZ achieved. I play cautiously because i just don't wanna die. I don't wanna kill bambis because i think it's wrong, not because i have an incentive on doing it. I really doubt in SA even with it's features and your Skill system implemented that that PvP would dissolve into a smaller scale. It is the apocalypse after all. People are a threat as it always been. The cool thing about DayZ is that people's motivation on playing it are different and often change. I play it because it's the closest thing i got on Zombie Apocalypse simulator and living in the woods and stalking survivors is interesting. My friend played it to grieve other players by running around with a hatchet while playing a creepy music in direct chat. And my other friend just want to create a clan colony. So, the lack of longterm-motivation is based on the player not on the game.
  14. dragonkatol

    Clothing ideas for SA

    Don't forget the parka
  15. LOL! I've been playing DayZ for the longest time and i've always thought that Ghillie suits makes me less visible to zombies because i've seen players in the city with ghillies, Just discovered that it's false about a month ago. ON TOPIC: I agree with the suggestion. they should atleast make you less visible when your are moving slowly but even less when you are just standing around or not doing any kind of movements.
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