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Everything posted by colekern
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I think it could work. Although I don't like where vanity equipped items are shown (glasses and stuff) I think this a step in the right direction perhaps it could be trimmed down a bit? Maybe I'll make a concept if get some spare time.
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DayZ mods should be implemented in the DayZ standalone
colekern replied to ValorJTG's topic in Suggestions
Jesus no. Mods really ruined the original mod. At first there were good ones like DayZero, but then it just became PVP fest with with zombies thrown thanks to mods that spawn massive amounts of weapons. No thanks. -
I personally think that Dean won't be needed then. He's done a good job pushing the game in areas that are important, specifically netcode, but he's a risk-taker, and that only has so much value down the line. Besides, remember that Dean said it wasn't set in stone; if he needs to stay longer, he will. I think Dean did a great job bringing the vision to life and will continue to do so... but I also think the current team is more than capable of finishing it.
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Seems to be a hilarious issue with the respawn system.
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most exclusively in US = console gamers > PC gamers
colekern replied to bioned's topic in General Discussion
It won't come out until long after the PC release is finished. -
The flashlight has pistol animations as a placeholder for now. I'm sure sure they'll improve down the road.
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I would think som in the mod you could throw empty cans to make a distraction for zombies.
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Lets Troll Infestation:Survivor Stories (The WarZ)
colekern replied to Save F10's topic in General Discussion
Could this be anymore childish? -
Probably a sniper.
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Nothing wrong with posting about it. And being inexperienced is something everyone goes through, it's because of inexperience that I have some of my fondest memories of DayZ. Just remember, be extremely careful. Always log out in safe spots, and play as if someone were always watching you. Also, you logged out on a coastal town, which are almost always swarming with players, even on low population servers. In DayZ, every life is a lesson, and that's the greatest things about the game. Live and learn.
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Figure out how to open dxdiag and post the results from the "display" section here.
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No. You misunderstand the timer. There are two timers. One is the combat timer. When you log out, you character sits down ingame and stays for thirty seconds before despawning. This is to prevent people from logging off to avoid combat. The second is the server timer, the one you're referring to. When you log out, a set time is given to you until you can log back on. This is to prevent what's called server hopping, the practice of jumping from server to server to get more loot. A simple fix would be to remove the server timer if you log back onto the same server. This way you can easily get back into the game when it crashes, and there's still server hopping prevention.
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It should be fine, just as long as you don't hop from server to server to get more loot. Choose one server, and stick with it.
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Your game still has to render after your character is loaded into the server. Log out in safer spots.
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Stop assuming.
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Well, i like it. Good job, OP!
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It's a bug. Arma and it's sequels have always had the issues, it's just not a big deal in a game where most of the time you run around outside. it becomes noticeable in a game like DayZ. I would imagine it will be fixed later on.
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Interesting. But then, how exactly would that sound?
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How can I make DayZ run better? Its already on the lowest!
colekern replied to Leonidas1357's topic in Troubleshooting
It's pretty close. Try reducing your render resolution. -
Umm... they're already in...
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Nope. Might wanna check the Epoch forums.
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This has been suggested about 200 times, and every time the idea is shot down. No.
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what do you guys do when you meet zombies without weapons?
colekern replied to bioned's topic in General Discussion
Punch them in the face. -
Have you tried updating your drivers?