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Your DayZ Team
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Everything posted by colekern
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Becoming the very thing I hated
colekern replied to Nergalwaja's topic in DayZ Mod General Discussion
It pays off for those who work hard. That how capitalism works, as you said. -
Best: I was trying to protect my new friend who was trying to repair the van he had wrecked. 2nd best: I died trying to protect 2 beach noobs from bandits and zombies... it was an epic fight. Worst: Sniped by a hacker (I know it was a hacker because everyone had been mass-killed 5 min. ago)
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Sometimes, I can't help but love hackers.
colekern replied to colekern's topic in DayZ Mod General Discussion
Is the M4 CCO SD in-game? What about the radio? I know everything else is legit. -
Sometimes, I can't help but love hackers.
colekern replied to colekern's topic in DayZ Mod General Discussion
If you warn me to drop the gun, I will drop it. But I will never, ever spawn a weapon on my own. -
Sometimes, I can't help but love hackers.
colekern replied to colekern's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/index.php?/topic/46844-hackers/#entry446536 Rocket said you're not allowed to ban for having hacked weapons. Better re-think what you're saying. -
Opinions on releasing DayZ on console?
colekern replied to Statik (DayZ)'s topic in DayZ Mod General Discussion
I hope it comes out on consoles cross-platform. Not only would it be fun to play with my buddies that don't have a PC, it would mean simplified controls. Not dumbed-down, just streamlined. -
In the past week or so, my game has been finding very few servers. Everything's updated, and I've tried multiple fixes and I've checked all over the forums, but no matter what, I only get a few extremely high-ping servers.
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They can't fix the bugs because it is mod. You'll have to wait for standalone to have the issues resolved.
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Dude, it's alpha. There are going to be bugs. It's still going to start as an alpha in standalone. There's going to be bugs. If you don't know what alpha means, look it up. Right now.
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Gore should have the ability to be disabled.
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Wow, really? I've heard that noise in a mod of garrysmod.
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Hacked Weapons: Should we take a more reasoned approach?
colekern replied to Obsolescence's topic in DayZ Mod General Discussion
Rocket already said not to ban for picking up hacked weapons. -
Game basically unplayable. HELP!!!!!
colekern replied to colekern's topic in DayZ Mod Troubleshooting
I've tried, but it says DayZ isn't installed when it actually is. As for filters, they have remained unchanged since I first changed them when I got dayz. It's not filters. -
Server list messed up. Tried everything I know of.
colekern posted a topic in DayZ Mod Troubleshooting
Whenever I try to Join a server, I have very few to choose from, and all the ones I can choose have extremely high ping. Yes, I've restarted my PC, and my router. I've check the forums for every fix I can think of. Please help. -
Great idea. Here, take a look at my thread: http://dayzmod.com/forum/index.php?/topic/80653-improved-movement-and-combat-standalone/ It talks about this and there are other suggestions you might like.
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It's normal. The game is supposed to make you feel emotion.
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You misunderstood. I meant that Rocket said he would like to start experimenting with something like this. It's not that this isn't a bad system, it's that Rocket just has a heck of a lot more time to experiment with it. Plus he's the creator of the game, and he knows what would ruin or improve the game.
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Attacked by a chopper? Read this!
colekern replied to Mr.Kite's topic in DayZ Mod General Discussion
Man, I wish I was that guy on the ground. That would be one heck of a story. -
Standalone Price Tags - A Solution To Cheating?
colekern replied to s4pphire's topic in DayZ Mod General Discussion
You do realize that the Warz is a completely different game, right? I mean seriously, did you any research on it? At all? -
Make the Zombie infection infectious!
colekern replied to Arlof_Bluetooth's topic in DayZ Mod Suggestions
People need to check the "Rocket said" thread. He talked about it in it. He's going to add it. -
Yes, but you should be able to use the cleaning kit an unlimited number of times.
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I think we should leave the skill system to Rocket.
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I don't like it. This would no doubt make running the best option. IT would be WAY to easy to loose them.
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Rocket is already experimenting with this.
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Another thread on random killing? (Kind of long)
colekern replied to robertmcknz's topic in DayZ Mod Suggestions
I like what you're trying to say, but there are better ways. The best thread I've seen on the subject (I'll find the link later) suggested that we make DayZ EXTREMELY hard. SO hard that you absolutely have to depend on someone to survive.