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Everything posted by colekern
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Heroes should get fuck all like the rest of the damn world.
colekern replied to Outypoo's topic in DayZ Mod Suggestions
So wait... if I run around, not KOSing, and I help others for no apparent reason, that makes me a selfish idiot? Are you kidding me? I don't help others for the speed boost; in fact, I didn't even know about it when I first started trying to be one. I think you mis-judged heroes motives. -
You misunderstood. I meant that in order to cut down on scripters, changes have to be made to the engine itself. As for DayZ, getting rid of hackers is the first priority as stated by Rocket many times.
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The reason is that I don't think updates or mods can make actual changes to the engine itself without having to change pretty much everything else in the game.
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That's wrong. The standalone is based on a similar engine, yes, but for the standalone the devs will be able to modify the engine in any way they please, so that way, they can fix the hackers. Script kiddies will never be eliminated, but they will be so few it doesn't matter.
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Uh, dude, it's alpha. They can't fix those bugs until the standalone. Again, read the Rocket said forum.
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I don't follow that rule. I once found three friendly players at or near the airfield in the course of an hour all on the same server.
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Your Best Story Of Avoiding Death Legit
colekern replied to Wabid Wabit's topic in DayZ Mod General Discussion
I had a confrontation with 12 hackers and lived to tell the tale. -
It's not a game, it's not a simulator, it's an anti-game for people who something different, and who want to feel real emotion in a game. Read the Rocket said forum.
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It's not, it just might be hard. Beating your own head in first would look weird without a lot of adjustments, and the hallucinations might clip through the ground without some sort of AI to control the spawning of them.
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Love it, especially the 5% chance of immunity thing.
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What map would you like to see next?
colekern replied to colekern's topic in DayZ Mod General Discussion
That reminded me of that Mass Effect 3 commercial. Yes please. -
What map would you like to see next?
colekern replied to colekern's topic in DayZ Mod General Discussion
Love it, reminds me of I am Legend. -
Nice! My first kill was when I came around the corner and saw a bandit at the airfield. He didn't shoot, but instead he just kind of tried to avoid confrontation. Anyways, later I saw a beach noob with a huge horde of infected after him. I went to help, and that's when I see something fly past my face. I look over and see the bandit. I unload. He goes down, unconscious, and zombies end up taking the kill credit. Good thing too. It would've lowered my humanity. Anyways, I died protecting the noobs.
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No, unless it's balanced for bandits and normal survivors. I not trying to become a hero for the benefits, I'm trying to become a hero to help others.
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I have to switch servers because of ping occasionally. This sounds like a bad idea.
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Building your own gun, something for the standalone.
colekern replied to Puffy's topic in DayZ Mod Suggestions
You should have to sight in the scopes n' stuff. -
They can't make the mod anymore stable. I'm serious.
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Melee Weapons Ideas (Megathread) Post your ideas
colekern replied to Robert Shannon's topic in DayZ Mod Suggestions
Baseball bat. Nuff' said. -
I literally take my pants off and run around naked if this happened in DayZ. But it's not possible.
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DayZ Mobile app for Android (v. 1.50)
colekern replied to peliluola@gmail.com's topic in DayZ Mod General Discussion
NOOOOOOOO I HAVE WINDOWS PHONE 7....... -
Before you say "YOu SKyRIM nO0B GET ofF THEsE foRUm'S YOU baBY!!!!!!!!1", I don't want to add a RPG style system to DayZ. However, this should be looked at and experimented with.. You should choose your skill, and it should stick with you, and stay exactly the same as when you chose it. If it doesn't make sense to you, or you think it's stupid, I'll at least try to clarify and change your mind a bit. In real life, pretty much every well-off person has a job, right? If you want to have a job, you have to have the necessary skills. In order get those skills, you have to apply yourself to learn them. Whenever you learn that skill, the knowledge sticks. Most people have a specific skill they focus on. They focus more time and attention on it. Many go to college for it. They then use the acquired knowledge to get a job in that field. If an apocalypse happened, you wouldn't suddenly know how to shoot a gun accurately, or fly a helicopter. If you were say, a doctor, you couldn't immediately learn to be a mechanic, or a soldier, or have the physical power of an athlete. You would be good at medical stuff though. Which is why I'm proposing this. Everyone has a skill in something. It could be piloting, physical work, or being a doctor, but they all give you certain advantages. When you work with others, you can go even further. What I'm saying could be added: -On first starting the game, you should choose what you did before the apocalypse. This would be choosing your "skill". -The skill sticks with you and does not change on death. -They should give you certain skills that others don't have. -Everyone has a form of the skill you character is experienced in, but it is just more primitive. -Upgrading current skills and gaining new ones should not be available.. DayZ isn't an RPG after all. What it would do in-game: It would lower the amount KOSing. It won't punish lone wolves, but it will help those who decide to group up. For example, let's say you find a vehicle. You've done basic repairs, but you don't have the knowledge to repair a car that is this badly beat-up because you're a doctor. So, you go looking for someone who knows how to repair the car. When finally find someone who can, you realize he's badly injured. He agrees to come back with you, as long as you heal him. You repair the car, but you stick together because of the advantages you offer each other. That beach noob? Yeah, now he's worth more alive than dead. Tell me what you think. Since it's alpha, now is the time to experiment. There are flaws, sure. But things could be balanced to make the system work better. And remember... it's a suggestion.
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Where did you find your first mountain dew?
colekern replied to Robin-andre's topic in DayZ Mod General Discussion
My first was in a hacked in box I found after my server browser had been down a while. Boy, was I lucky. -
I don't want to remove PVP. It is and always will be my favorite part of DayZ. Also, to everyone who saw this thread, I'm not even sure I want to implement this. I would like to see it experimented with though. If it doesn't fit, trash it. That's what alpha is for.
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If you could change one thing about DayZ, what would it be?
colekern posted a topic in DayZ Mod General Discussion
DISCLAIMER: I'M NOT SUGGESTING ANYTHING SHOULD BE CHANGED!!!!! I was wondering what I would change in DayZ if I could change anything in DayZ instantly. Don't worry about budget issues, optimization issues, or any problems whatsoever. Just what you would want to add in. I'd like to add better graphics and more cities and enterable buildings to Cherno. -
Maybe a lite skill system, but it shouldn't affect your character. It would cause a lot of Kos.