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Everything posted by colekern
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Dude, you tried to hack. For all we know, you're lying and you're still trying to run the hack. You're stuck now. Time to take the punishment. You've been banned. Try to think next time.
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Dude, it's a mobile card. They are much slower than their desktop counterparts.
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I've been here a while dude. Also, this is general discussion. All of the threads are worthless. They add absolutely nothing to the game.
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He wasn't suggesting there should be starter weapons, he was saying that if there were starter weapons, which would you want?
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For the love, look at the Rocket said thread. They literally CANNOT fix hacking until standalone. Changes have to be made to the engine, and that's something a mod can't do.
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Yet another hacking thread...we need more POWA!
colekern replied to Zephyrius's topic in DayZ Mod General Discussion
Standalone is really going to help clan up those problems. Until then, well, you'll just have to endure. -
Why is everybody so satisfied with ARMA2 Engine?
colekern replied to EndEffeKt's topic in DayZ Mod General Discussion
If I understand correctly, the Arma engine isn't powering the the bone-breaking, or the temperature, hunger, or, thirst. That was all added in later. As for the inventory, I don't know if that's built into the engine or not. -
How many of you are actually bandits?
colekern replied to colekern's topic in DayZ Mod General Discussion
I don't know, maybe help others achieve endgame status? It'd be a lot better than keeping them from ever reaching their goals. -
How many of you are actually bandits?
colekern replied to colekern's topic in DayZ Mod General Discussion
What would you suggest I add? -
I like everything but the idea of increasing co-op play. How to play the game is decided by players, not the game itself.
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Yeah, but you should have to sight them in with a bore-siter or something.
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I think it would be kind of interesting if regenerating blood were experimented with. Obviously, it would have to regenerate VERY slowly(like, real-time hours I mean). Do you think it should be implemented? Do you think it's a good idea? A horrible one?
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Poll- Very slowly regenerating blood?
colekern replied to colekern's topic in DayZ Mod General Discussion
Temperature, whatever. -
I think it should be deeper, but I'm all for bases.
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Poll- Very slowly regenerating blood?
colekern replied to colekern's topic in DayZ Mod General Discussion
That's not what I meant. Did you read the poll? I said it should take an entire Hour MINIMUM. Not five seconds. -
I'm hoping that' how it'll end up. They're still not finished making it though.
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You don't understand. Even with all the skill they have, they still CANNOT, I mean it's literally impossible to fix the hackers. Arma's engine is literally preventing it. Changes would have to be made to the engine itself, and mod cannot do. An update to Arma 2 CANNOT do that.
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Minecraft!!!!!!!!!!
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wall of zombies sweeping west-east accross the entire map
colekern replied to timdl's topic in DayZ Mod Suggestions
Your a real downer, aren't yah? (JK) -
gtx 570, but only 15-20 fps. What to do?
colekern replied to deathstrike616's topic in DayZ Mod General Discussion
My card isn't even close to yours yet it still kicks this games butt. -
Arma 2's engine is trusting. Overly trusting, actually. Because of this, the hacks can't be fixed until standalone, which is the first thing on the priority list.
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It takes time to get the hang of it. The leg breaking and backpack thing is bug. Fixes are coming. As for the rest, I think DayZ should be HARDER not easier.
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I literally made a sound of pain whenever I saw the title. Great idea, I just hope I never have to encounter it.
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For windows phone 7 and 8 please!
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DayZ community supports Hackers and scripters
colekern replied to ShigZ's topic in DayZ Mod General Discussion
I wouldn't be so skeptical. The reason they can't fix hacks and stuff is because of Amra 2. It's a very trusting engine. Whenever DayZ's modified engine comes out, the issues should be resolved.