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Everything posted by colekern
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Melee Weapons Ideas (Megathread) Post your ideas
colekern replied to Robert Shannon's topic in DayZ Mod Suggestions
Baseball bat. Nuff' said. -
I literally take my pants off and run around naked if this happened in DayZ. But it's not possible.
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DayZ Mobile app for Android (v. 1.50)
colekern replied to [email protected]'s topic in DayZ Mod General Discussion
NOOOOOOOO I HAVE WINDOWS PHONE 7....... -
Before you say "YOu SKyRIM nO0B GET ofF THEsE foRUm'S YOU baBY!!!!!!!!1", I don't want to add a RPG style system to DayZ. However, this should be looked at and experimented with.. You should choose your skill, and it should stick with you, and stay exactly the same as when you chose it. If it doesn't make sense to you, or you think it's stupid, I'll at least try to clarify and change your mind a bit. In real life, pretty much every well-off person has a job, right? If you want to have a job, you have to have the necessary skills. In order get those skills, you have to apply yourself to learn them. Whenever you learn that skill, the knowledge sticks. Most people have a specific skill they focus on. They focus more time and attention on it. Many go to college for it. They then use the acquired knowledge to get a job in that field. If an apocalypse happened, you wouldn't suddenly know how to shoot a gun accurately, or fly a helicopter. If you were say, a doctor, you couldn't immediately learn to be a mechanic, or a soldier, or have the physical power of an athlete. You would be good at medical stuff though. Which is why I'm proposing this. Everyone has a skill in something. It could be piloting, physical work, or being a doctor, but they all give you certain advantages. When you work with others, you can go even further. What I'm saying could be added: -On first starting the game, you should choose what you did before the apocalypse. This would be choosing your "skill". -The skill sticks with you and does not change on death. -They should give you certain skills that others don't have. -Everyone has a form of the skill you character is experienced in, but it is just more primitive. -Upgrading current skills and gaining new ones should not be available.. DayZ isn't an RPG after all. What it would do in-game: It would lower the amount KOSing. It won't punish lone wolves, but it will help those who decide to group up. For example, let's say you find a vehicle. You've done basic repairs, but you don't have the knowledge to repair a car that is this badly beat-up because you're a doctor. So, you go looking for someone who knows how to repair the car. When finally find someone who can, you realize he's badly injured. He agrees to come back with you, as long as you heal him. You repair the car, but you stick together because of the advantages you offer each other. That beach noob? Yeah, now he's worth more alive than dead. Tell me what you think. Since it's alpha, now is the time to experiment. There are flaws, sure. But things could be balanced to make the system work better. And remember... it's a suggestion.
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Where did you find your first mountain dew?
colekern replied to Robin-andre's topic in DayZ Mod General Discussion
My first was in a hacked in box I found after my server browser had been down a while. Boy, was I lucky. -
I don't want to remove PVP. It is and always will be my favorite part of DayZ. Also, to everyone who saw this thread, I'm not even sure I want to implement this. I would like to see it experimented with though. If it doesn't fit, trash it. That's what alpha is for.
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If you could change one thing about DayZ, what would it be?
colekern posted a topic in DayZ Mod General Discussion
DISCLAIMER: I'M NOT SUGGESTING ANYTHING SHOULD BE CHANGED!!!!! I was wondering what I would change in DayZ if I could change anything in DayZ instantly. Don't worry about budget issues, optimization issues, or any problems whatsoever. Just what you would want to add in. I'd like to add better graphics and more cities and enterable buildings to Cherno. -
Maybe a lite skill system, but it shouldn't affect your character. It would cause a lot of Kos.
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No.
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Pvp is the most important part of DayZ. No.
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Different maps that are connected to Chernarus.
colekern replied to mick17's topic in DayZ Mod Suggestions
This is actually something Rocket is already considering implementing. -
What's wrong with his post? It had nothing to do with CoD.
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First, it'll be sold in alpha. You bought Arma 2, not DayZ.
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I have to server hop occasionally because of lag. Do you have an idea on how to help people like me?
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Pretty legit looking.
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bye bye hackers ... you will not be missed
colekern replied to trashcanman67's topic in DayZ Mod General Discussion
Do people realize it's not Battleye that's having a tough time, it's Arma 2 itself? The engine is easily hacked. -
For #1, the barrel would have to be threaded.
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The current controls would have to have massive amounts of fat trimmed.
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Hero skins have bullet proof vests?!
colekern replied to JimmyMeatsock's topic in DayZ Mod General Discussion
It's not punishing bad guys, it's rewarding good guys. -
Actually, hacking CAN'T be stopped until they modify the engine in standalone. Next time, read the Rocket said thread.
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Be a medic.
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Humanity should reset at death
colekern replied to TheMachine's topic in DayZ Mod General Discussion
Ugh... King James. I've always had serious trouble reading it. I can't understand!! -
Already planned....
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I love the intro video idea. I mean, I LOVE IT.
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40 Suggestions to Improve Realism and Immersion
colekern replied to jaws4096's topic in DayZ Mod Suggestions
I think in parts of that he just meant make it harder to snipe.