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Everything posted by colekern
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The way I do it is go to steam, right click on Arma 2 OA and click properties. Go to set launch options. If there's anything written in the box that pops up, cut it (as in, highlight it and right-click on it and press cut). Now, close that box and properties then right click on Arma 2 OA and click reinstall battleye. Now go and and paste whatever you cut back in launch options,
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I doubt it could be done from a hardware perspective. The Graphics card on the WiiU is better than the Xbox 360's or PS3's, but it's processor sucks. Arma 2 is EXTREMELY taxing on processors.
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Over 230 hackers got banned on my server
colekern replied to RickGrimes45's topic in DayZ Mod General Discussion
I've got an idea... why not create a script on your server that changes hacked to non-hacked weapons of equal value. -
let people use blood bags on there own
colekern replied to dgeesio's topic in DayZ Mod General Discussion
I don't like this idea. In fact, I think more items need to be like the blood bag. -
No. Punishing playstyles would officially make me quit DayZ forever.
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DayZ Stand Alone Steam Achievements (that you hope you will never see)
colekern replied to Toilet's topic in DayZ Mod General Discussion
Wow, you're clumsy... -Break a leg after falling less than one foot. -
And so it slowly dawns on me... Dayz sucks.
colekern replied to xdarc's topic in DayZ Mod General Discussion
For the 400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000nth time, it's ALPHA!!!!! -
I already made a poll about this.
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Stop saying "friendly" and immediately trusting me
colekern replied to Obsolescence's topic in New Player Discussion
Has it ever occurred to you that you could maybe, I don't, ask? I'd give you some gear. -
Right now, if we have to communicate with a buddy, we have to do it outside of the game. It kinda breaks immersion. Now, do you own a cell phone? Chances are you do. I think it would be something cool to experiment with. Obviously, there are some issues with the whole concept of reception and getting a signal during a zombie apocalypse. But still, it would be cool. Everyone should have a phone number assigned to them, and once you have the number, you add them to your contacts list. Obviously the phone would have to be charged etc. etc. It would also create some awesome stories. Imagine, your creeping through Cherno, when all of the sudden, "BRiIIIING!!!"
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Things you shouldn't suggest? (Thread idea/game)
colekern replied to Tensa Zangetsu's topic in DayZ Mod Suggestions
Not suggesting what can and can't be suggested. -
Or I could just run because the zombies are so slow.
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Most of the guns would be pre-sighted in. But there's going to be an attachment system in standalone. Maybe they could add this mechanic to scopes.
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Instead of making zombies stronger, why not make them use tactics?
colekern posted a topic in DayZ Mod Suggestions
If there's one suggestion that urks me every time I see it, it's the "make zombies tougher and slower" thread. Why? Cause 1. super-tough zombies wouldn't really fit in with DayZ's realistic nature and 2. If they were slower, by far the best option would be to run. So here's what I propose. Make zombies smarter. Make them think like predators would. Like uh... wolves? What I mean is that they should work together to get their meals.For example, if you attract a couple of zombies, then one should charge you while the others circle around and come from different directions. Pretty simple, nut it would make it much easier to get overwhelmed. Like it? Don't like it? Tell me in the comments! -
Instead of making zombies stronger, why not make them use tactics?
colekern replied to colekern's topic in DayZ Mod Suggestions
I was just thinking out loud. I've got full faith in Rocket, though. -
RE: Rocket announcement of new feature at PAX
colekern replied to doglover's topic in DayZ Mod Suggestions
Female bodybuilders would be weird. -
Stupidly high ping on servers (some at 10,000)
colekern replied to Winch123's topic in DayZ Mod Troubleshooting
That happens to me on DayZ commander also. Just connect to servers in your area and try port-forwarding. -
Gordon Freeman style!
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When and where from did you heard about DayZ and what forced you to buy it?
colekern replied to borntobewild's topic in DayZ Mod General Discussion
I was on an app called weave. It's a news app for windows phone. Saw a thread on Kotaku while I was on the app, and had to get it. -
Built A Computer. Will It Run It At A Stable FPS?
colekern replied to vtmz's topic in DayZ Mod General Discussion
AMD processor are terrible when paired with Arma 2. -
Not a care-bear thread, but asking for a solution
colekern replied to Jurkey's topic in DayZ Mod General Discussion
Easy. Make that survivor worth more than his gear by making DayZ harder. -
Please, stop whinging about 'broken' mechanics.
colekern replied to Hello moto's topic in DayZ Mod Suggestions
How bout we let this one slide? -
If you don't know what viewmodel means, then you probably shouldn't read this post as it will seen like gibberish. This has been bugging me for a long time. But I've always been too lazy to write it out until now. When I first started up Arma 2, my first thought was, "Wow, these weapon animations are terrible". Then someone told me that Arma 2 used the thirdperson weapon animations in first person. I must say, I was impressed. This system works great for a military-sim. But DayZ is a more mainstream game. (I'm basing this purely on the fact that DayZ has zombies in it... lol) Since DayZ occasionally sacrifices realism for gameplay, and it needs to look polished in the standalone, AND that shotguns need special reload animations, AND that making bolt action third person animations look pretty in first person would be practically impossible, I was thinking they could drop the third-person-animations-in-first-person thing. There are several advantages to both, so I will list them here so you can tell me what you think: View models: Advantages: It will be much easier to make bolt action animations, shotgun reload animations, and all around more realistic animations look good in first-person. It will be easy to change the "feel" of a weapon. Weapon models will look much better in first person. Disadvantages: Two separate animations for reloading and shooting will have to be made. It may seen odd to some people that weapon animations look different between first person and third person. Third person in first person system: Advantages: Only one animation for reload, shooting, etc. will have to be made. It might increase immersion. Disadvantages: It would be nearly impossible to make the weapon animations seen professional with this system. So tell what you guys think: Should we keep the current system, or should we use viewmodels?
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Are you on crack? Think about it... this kid is smart enough to know how to inject scripts straight into his game, and your telling me he can't tell the difference between right and wrong?
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It's not getting the job done that makes the world go 'round, it's getting the job done right. Let's say I'm studying to be a surgeon. I realize that I can't make the grade I need to pass. So I cheat to make it through. Now, whenever someone needs a surgery desperately, I can pull out my diploma and awards and make them think I know what I'm doing, but I can't actually perform the surgery because I cheated my way through med school. See how flawed your logic is?