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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by colekern
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Gordon Freeman style!
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When and where from did you heard about DayZ and what forced you to buy it?
colekern replied to borntobewild's topic in DayZ Mod General Discussion
I was on an app called weave. It's a news app for windows phone. Saw a thread on Kotaku while I was on the app, and had to get it. -
Built A Computer. Will It Run It At A Stable FPS?
colekern replied to vtmz's topic in DayZ Mod General Discussion
AMD processor are terrible when paired with Arma 2. -
Not a care-bear thread, but asking for a solution
colekern replied to Jurkey's topic in DayZ Mod General Discussion
Easy. Make that survivor worth more than his gear by making DayZ harder. -
Please, stop whinging about 'broken' mechanics.
colekern replied to Hello moto's topic in DayZ Mod Suggestions
How bout we let this one slide? -
If you don't know what viewmodel means, then you probably shouldn't read this post as it will seen like gibberish. This has been bugging me for a long time. But I've always been too lazy to write it out until now. When I first started up Arma 2, my first thought was, "Wow, these weapon animations are terrible". Then someone told me that Arma 2 used the thirdperson weapon animations in first person. I must say, I was impressed. This system works great for a military-sim. But DayZ is a more mainstream game. (I'm basing this purely on the fact that DayZ has zombies in it... lol) Since DayZ occasionally sacrifices realism for gameplay, and it needs to look polished in the standalone, AND that shotguns need special reload animations, AND that making bolt action third person animations look pretty in first person would be practically impossible, I was thinking they could drop the third-person-animations-in-first-person thing. There are several advantages to both, so I will list them here so you can tell me what you think: View models: Advantages: It will be much easier to make bolt action animations, shotgun reload animations, and all around more realistic animations look good in first-person. It will be easy to change the "feel" of a weapon. Weapon models will look much better in first person. Disadvantages: Two separate animations for reloading and shooting will have to be made. It may seen odd to some people that weapon animations look different between first person and third person. Third person in first person system: Advantages: Only one animation for reload, shooting, etc. will have to be made. It might increase immersion. Disadvantages: It would be nearly impossible to make the weapon animations seen professional with this system. So tell what you guys think: Should we keep the current system, or should we use viewmodels?
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Are you on crack? Think about it... this kid is smart enough to know how to inject scripts straight into his game, and your telling me he can't tell the difference between right and wrong?
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It's not getting the job done that makes the world go 'round, it's getting the job done right. Let's say I'm studying to be a surgeon. I realize that I can't make the grade I need to pass. So I cheat to make it through. Now, whenever someone needs a surgery desperately, I can pull out my diploma and awards and make them think I know what I'm doing, but I can't actually perform the surgery because I cheated my way through med school. See how flawed your logic is?
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I've never found one. Ever.
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I've only been killed by hackers once. However, I once ran into 12 (surprisingly friendly) hackers all at one time.
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It depends. In America, it really depends on where you live. In more rural places, like, say, certain parts of Arkansas, you'd most likely find a hunting shotgun(long barreled, low capacity, and very accurate shotgun), or hunting rifle. But you'd also find crazy stuff in rural areas fairly easily(Ar 15's, 357 magnums, and extended mag shotguns). In cities, however, the most you'd find in a home is a self-defense pistol. As for ammo, in cities, practically none. In rural areas, you'd find enough to last several lifetimes.
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I hate waffles.
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It's already in the game!
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Nicest guy EVAR. This is unheard of!
colekern replied to [email protected]'s topic in DayZ Mod General Discussion
I once had a moment like this... Except in my story, 12 hackers popped up and gave me stuff. -
Quick question Regards to Having my serial key some how stolen
colekern replied to resausk's topic in DayZ Mod General Discussion
Actually, hacks have been doing this stuff for a while... Sorry buddy, you tried to download a hack, now face the consequences. Inb4lock -
Rocket, I demand you add animals like this.
colekern replied to [email protected]'s topic in DayZ Mod General Discussion
Oh heck yes... Now I can have a squirrel bite off a bandits face!!! -
I think it's CODBLOPS. But it might be a good craftable item.
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We should be able to find lootable razors for the beard. Also, it be weird to see a female veteran. I wonder what her beard would look like!!!
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Oh no, that was just my tears of sadness for WP7. Carry on android\IOS\whateveryouuse.
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Your expecting DayZ to mold to your ideas and wants. Well its not. You have to mold to DayZ.
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A Personal suggestion for Rocket.(The most awesome guy in the world)
colekern replied to lttankor7's topic in DayZ Mod Suggestions
Uh... why? -
A Personal suggestion for Rocket.(The most awesome guy in the world)
colekern replied to lttankor7's topic in DayZ Mod Suggestions
I hope you don't get flamed. This was hilarious. -
This game is extremely unfriendly to Deaf players.
colekern replied to nkato's topic in DayZ Mod Suggestions
Idea: Captions for other players footsteps or gunshots. Idea #2: Add a "deaf mode" or something where surround sound is disabled, so that way you hear everything in one headphone or whatever. -
Still no love for windows phone. :(
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Eat them. Right next to a starving survivor. Kidding.