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Your DayZ Team
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Everything posted by colekern
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I don't really like randomly generated camps or heli-crashes. But randomized stuff is gonna be in the game, this should definitely be implemented. Well done, sir.
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Error Arma 2 has encountered a problem and needs to close
colekern replied to Cdiggyblue's topic in DayZ Mod Troubleshooting
Also, are you using DayZ commander, SixLauncher, or a manual install (which would be impressive for a new guy.)? -
Error Arma 2 has encountered a problem and needs to close
colekern replied to Cdiggyblue's topic in DayZ Mod Troubleshooting
Also, try reinstalling BattlEye. -
Error Arma 2 has encountered a problem and needs to close
colekern replied to Cdiggyblue's topic in DayZ Mod Troubleshooting
Have you updated your video card drivers lately? -
Now I see where you're coming from. My bad. Can't wait to see the mods approve this.
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I suggest we graveyard this post. Why? Rocket has stated multiple times that he hates the animosity between DayZ and WarZ players.
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Will vehicles be more common in DayZ Standalone?
colekern replied to Manofootball_2's topic in DayZ Mod General Discussion
Rocket has talked about making fuel rarer and vehicles more common. It's not confirmed but he said it seemed like an interesting idea. -
You didn't know DayZ had hacking?
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What a wonderful suggestion popped up in my head about realistic zombies
colekern replied to Spidey (DayZ)'s topic in DayZ Mod Suggestions
They've made a zombie lifecycle. Older zombies will walk slower but be tougher, newer zombies will move faster. -
What a wonderful suggestion popped up in my head about realistic zombies
colekern replied to Spidey (DayZ)'s topic in DayZ Mod Suggestions
It could be something interesting to experiment with. I'm not sure it should implemented. But hey, what is alpha for? -
Simple idea to fix mindless deathmatching
colekern replied to thealgerian's topic in DayZ Mod Suggestions
No, but DayZ isn't meant to be a simulator. It's not supposed to be completely realistic. Adding in restrictions to DayZ, a game made unique by the fact that there is absolutely nothing stopping you from doing what you wanna do, would be ruined by adding in systems that prevent this freedom. -
Global Causality - Within the Scope of DayZ?
colekern replied to hoik's topic in DayZ Mod Suggestions
I don't really know what to think about this one. I think it's interesting. -
Simple idea to fix mindless deathmatching
colekern replied to thealgerian's topic in DayZ Mod Suggestions
One of the beautiful things about DayZ is that there isn't any of those systems in place. It's one of the most freeing experiences you can ever have in a video game when you learn to love that freedom. -
Why the heck is my singleplayer option not shaded out?
colekern posted a topic in DayZ Mod General Discussion
I was playing 1.7.3 for the first time, when I realized that the singleplayer option wasn't shaded out. DayZ? Singleplayer?!! HA!!! But seriously, anyone else noticing this? It's so weird that this is happening... -
Hey that's my li... wait, no I stole it from someone else.
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1.7.3 Sucks! only weapon vs hackers gone, they did nothing to prevent hacking.
colekern replied to Serious Stan's topic in New Player Discussion
Literally nothing can be done about the hacking in the mod. With 135 posts, I'd think you would know better than that. -
Does this look good for runing DayZ?
colekern replied to GodOfMoney's topic in New Player Discussion
Yeah, this thing will beat the crap out of DayZ. -
It's pretty obvious you're new here. Anyways, the heat thing is either a glitch, or you're playing in Namalsk, or your character is sick. As for the bugs, expect those to be to fixed in standalone. There's not much they can do about that right now. P.S. Use the search function next time.
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List of various suggestions for stand alone.
colekern replied to Lupatchi's topic in DayZ Mod Suggestions
Literally ALL of this has been suggested before. Use the search function. -
Void being a bit rude, but still no. It's not that I don't prefer my games to be unrealistic, it's that 1. this would be almost impossible to do and 2. it would make inventory even harder and more complicated to use than it is now.
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I think a system like this doesn't really belong in DayZ. I used to, though. When I was new, I suggested a squad/spawn on buddy idea. No one really liked the idea, but like every newbie, I was stubborn. Fortunately, my stubbornness in what I now consider to be a dumb suggestion didn't ruin my reputation or anything. Anyways, once you start playing DayZ for a while, you realize that the systems that power other games don't really belong in DayZ. Just my opinion.
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Don't feel sad, just use the search function next time.
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I'm sorry... What? What kind of kid doesn't wanna kill zombies? Also, what kind of kid will be honest and enter their real age?
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New interface for picking up loot and opening and closing doors.
colekern replied to koze's topic in DayZ Mod Suggestions
An optional keybinding would be nice. -
Community Releases Spectate Mode
colekern replied to Maxxgold (DayZ)'s topic in DayZ Mod General Discussion
How about this? You wait and see what happens, THEN we decide what to do. But no, that won't work, cause you won't even consider the fact that maybe, just maybe... programmers know what they're talking about! MIND-BLOWING!!!!