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colekern

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Everything posted by colekern

  1. colekern

    Weapon damage, do you like it?

    I'd like to see different damage models tried, but nothing for sure until they've been tested to see if it works right.
  2. What's the server IP? Is it a private hive?
  3. Choose the lowest possible.
  4. colekern

    The Moral Compass

    I don't think a sanity meter or exp points should be added, but I do like the modified health indicator idea.
  5. colekern

    Lightweight Inventory Concept

    I actually really like it. It's clean and uncluttered.
  6. I would't recommend starting as one. I'd get a group and have some fun with good gear first. Once you've had your fun, become a medic. It's a good way to get the most out of DayZ.
  7. colekern

    Standalone empty clips

    Possibly. I'd prefer something like this though (taken from the "outside the limits of an Arma 2 mod" thread.): Magazines would work like containers. Individual bullets are items. Magazines only hold bullets for which they are designed to take. This would allow you much greater freedom in managing ammo and magazines, which is one of the biggest gripes at the moment amongst Day-Z players, and provide much greater realism. It would present new challenges and new dilemmas to the player and add more variation in finding loot. For example you might find a box of hollow-points and a box of armour piercing rounds, but you only have one magazine. Are you going to be coming up against armoured enemies or not? Do you load the hollow points or the AP rounds, or even alternate them throughout the magazine?
  8. colekern

    Temporary Electricity

    Maybe. I would like to see a player town takeover system instead.
  9. colekern

    no updates?

    They just announced the standalone release date. Well sorta. All they said was, "December 2012".
  10. colekern

    New zombie

    I'm not sure it's worth the risk of huge amounts of media attention.
  11. colekern

    How to keep DayZ dynamic

    I kinda like it. It would have to be experimented with first. But if it can be balanced and allow solitary players to still avoid humans, then I say yes.
  12. colekern

    Military is still active.

    No. Why? Because the only thing that should controlled by the computer is the zombies and the loot system. Let the players do the rest.
  13. colekern

    Could this rig run dayz on normal?

    I don't think so. Maybe. I'd get some more money then custom build one.
  14. Going to cherno with all my gear.
  15. colekern

    If Dayz & warz had a baby :o

    I agree!!! Now give me beans.
  16. colekern

    Storm's comin'

    I like it, actually. P.s. Anyone else think hard rain is the hardest campaign on VS mode?
  17. colekern

    "Zombie Logging" What's your take?

    Not exactly. If the player is close enough, the control of the zombies might be transferred to his computer.
  18. colekern

    "Zombie Logging" What's your take?

    Unless it's IRL reasons, avoid it.
  19. colekern

    A Senseless Hatchet Murder.

    That guy has terrible luck. And sorry if I came across as a little rude earlier. I figured you were actually a "Typical Noob" boasting about his kill.
  20. colekern

    Weapon features

    I like it.
  21. I was walking around in Novy Sobor and attracted a couple zombies. My blood was green, but I took a hit from a zombie and broke my legs (I had morphine though). What conditions have to met with your character (like, how much blood you have left, for example.) before a zombie can break your legs?
  22. I've found a public server that has no hacking I've ever encountered.
  23. I'm really not sure how, but judging from this guys enthusiasm, I'd say it works. I use it, and the most noticeable effect is removing mouse lag.
  24. I hurt myself badly by standing on a rock in Arma 2.
  25. Wow. Seriously? Scumbag? For not exactly liking getting shot for no reason? Think before you speak. Better yet, read before you speak. He wants freedom. He makes clear in his closing sentence.
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