Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3029 -
Joined
-
Last visited
Everything posted by colekern
-
Consolidated Weapons/Equipment suggestions
colekern replied to rocket's topic in Mod Announcements & Info
An SVU. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
colekern replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Its impossible to allow switching while running because no animations for it exist. -
Make the shelcasings stay until restart.
colekern replied to madhellsing's topic in DayZ Mod Suggestions
Sorry to say it, but this is most likely impossible. It would make the server have to work extremely hard to keep up with the amount of items in the game. -
I'm no programmer, but no, I don't think this would an FPS drop. Considering that it would do one calculation and that's it, I think it's good
-
CANNOT GET DAY Z TO LET ME JOIN SERVER
colekern replied to swampthing6400's topic in DayZ Mod Troubleshooting
Did you run Arma 2 and Arma 2 is before trying to play DayZ? -
This would be a good alternative.
-
give us what we (do not) need! - junk and unique loot
colekern replied to joe_mcentire's topic in DayZ Mod Suggestions
So much win. -
Rare items shouldn't automatically be the best.
colekern replied to colekern's topic in DayZ Mod Suggestions
Spray a zombie in the eye and he stumbles. -
Speaking of animations, do you think we might ever improved reload animations or, say, pump action and bolt action animations? It seems like you could do it, considering you got an entire clothing system working.
-
My experience in DayZ and the progress of it
colekern replied to tripmo's topic in DayZ Mod General Discussion
Teams should never be forced. I think that once base building is implemented, these factions will spring up naturally. There's also going to be more content and more of an incentive to work together. -
Except you're completely ignoring the points we bring up about the standalone. It won't be like that. It will be much more in in-depth and have much more content. To me, it seems like this isn't your type of game. It sounds like it would be better for you to find an actual zombie survival RPG, like State of Decayl or Project Zomboid rather than trying to turn DayZ into something it's not.
-
Rare items shouldn't automatically be the best.
colekern replied to colekern's topic in DayZ Mod Suggestions
Or, if you can examine items, it says the gun is unusually lightweight and it feels cheap. -
Tell me your stupidest death stories...
colekern replied to Matteh's topic in DayZ Mod General Discussion
What happened to the pilot? -
Tell me your stupidest death stories...
colekern replied to Matteh's topic in DayZ Mod General Discussion
Mine are all combat: I was new. It may have even been my first life ever (if I remember right). I was down near the coast. I'd gotten a Enfield, a Makarov, a map, some beans, and Pepsis and Cokes. The basics. I had managed to get trapped on the second floor of a barn with two or three zombies on the stairs. I was badly injured. I had my Enfield out and I was curious. I fired. My gosh, I wasn't expecting that. Seriously, every zombie for miles was right in front of me. They seemed endless. I wasted all my ammo in my pistol AND Enfield before I went down. My second story: I was still fairly new and had the basic supplies, just like my last story. I was trying to do my first Cherno loot run, but I managed to get myself trapped on the roof of a three story building. The only way down was a ladder that had five or six zombies at the bottom. Common sense for an experienced player would be to hide and wait for them to leave or toss a few cans to distract them. But I was new. I got impatient. I climbed down, planning to drop down and run when I got close to the ground. *CRACK* As soon as I hit the ground, my legs snap. I lose so much blood that I go unconscious. I inevitably die very quickly. -
Rare items shouldn't automatically be the best.
colekern replied to colekern's topic in DayZ Mod Suggestions
That would be amazing! -
Players would have to work together to secure their bases, which adds the potential for factions and similar things. As for cars, I'm seriously doubting that they'll STILL explode when you hit a bush in standalone. Also, its been stated that the goal is to add so much stuff to do that a player would have to play for a very long time to do it all. Adding in a "progression system" would do nothing for DayZ. It would turn it in to a regular RPG where you do nothing but grind for hours and hours to level up. Yay?
-
Do you think that REAL reload animations would be important for the Standalone?
colekern replied to colekern's topic in DayZ Mod General Discussion
That would be cool, but extremely hard to do. -
Rare items shouldn't automatically be the best.
colekern replied to colekern's topic in DayZ Mod Suggestions
Exactly the kind of novelty items I was thinking of. -
Well, hopefully, something other than fluid would be there. As for the poison ivy, yes, and you will need rash cream for that.
-
[NEED HELP] DayZ Private Hive custom scripts, heli crash loot
colekern replied to Hoplit's topic in Mod Servers & Private Hives
You'd probably be better off with finding some sort of DayZ server creator forum or something, because most people don't know how to make a server here. -
Rare items shouldn't automatically be the best.
colekern replied to colekern's topic in DayZ Mod Suggestions
Exactly. More stuff like that. -
SOMEWHERE TO STORE ITEMS IN THE STANDALONE
colekern replied to THEKIDINABOX's topic in DayZ Mod Suggestions
I've gotta say no. Not only is it an easily exploitable mechanic (you could just camp the entrances and kill everyone), it doesn't fit DayZ. -
How are helicopters realistic?
colekern replied to cheezitschrist's topic in DayZ Mod General Discussion
I rarely use autohover. -
I've gotta say no. One of the things that makes DayZ special is that there's no artificial progression systems. Also, the way DayZ is going to keep players interested is through constant updates, and adding in stuff like base building and car customization.
-
Rocket already said that you're immune. My guess is that the reason for this is that in real life the virus would have to be airborne in order to destroy the world because otherwise it would spread to slowly.