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Everything posted by colekern
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Probably not.
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I don't think a humanity system is needed really. I think something like this might be better. It's not a bad suggestion, there are just a few things about I don't like specifically auras.
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As someone who lives in Arkansas... I can definitely say that forests like that would be awesome. But dear lord, that would suck up performance.
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turn off post-processing.
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You should notice a pretty sweet performance boost when you do that, too.
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Pretty good idea, it has my support.
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This is awesome! How'd you get this shot?
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You accidently bought a server for DayZ mod.
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Cant see map, indicatiors, eat, find water... Help
colekern replied to kanu-the-pup's topic in New Player Discussion
And you have to have, well, a map, to use the map. -
Yeah, pathfinding needs to be fixed, but server performance is still an issue that takes precedent over basebuilding. Guns can be added right now, bases can't.
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It's because they are more important things right now, like survival equipment.
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No, we were specifically told that hacking would be a problem that would have to be fixed. I'm not sure who told you hacking wouldn't be a problem, the devs sure haven't.
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Not everyone's language is english.
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People who KoS on strict PvE-No KoS Servers.
colekern replied to coffeecore's topic in General Discussion
I'm pretty sure PVE servers are against the rules. -
Were you banned on Arma 3? They share bans.
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They're going to look at changing it to make sure that it will only cause a timer if you log in to a different server. If you log back in on the same one you should be fine.
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My new favorite line on the forums.
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Good guess, I haven't played any diablo.
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My brother is having Desync issues. What is going on?
colekern replied to wmike20052's topic in General Discussion
Do any of you have any containers in your inventory? Also, try playing on the experimental builds, I think the new patch helps. -
This, combined with the new log-out system sounds like the most likely option. Perhaps the disconnect caused a crash. I have NEVER heard of any hack in any game that can target client computers and crash a specific application remotely. If this is a hack, I can almost guarantee you that is wasn't designed with DayZ in mind. You may want to scan your computer just in case.
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I think it could work. Although I don't like where vanity equipped items are shown (glasses and stuff) I think this a step in the right direction perhaps it could be trimmed down a bit? Maybe I'll make a concept if get some spare time.
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DayZ mods should be implemented in the DayZ standalone
colekern replied to ValorJTG's topic in Suggestions
Jesus no. Mods really ruined the original mod. At first there were good ones like DayZero, but then it just became PVP fest with with zombies thrown thanks to mods that spawn massive amounts of weapons. No thanks. -
I personally think that Dean won't be needed then. He's done a good job pushing the game in areas that are important, specifically netcode, but he's a risk-taker, and that only has so much value down the line. Besides, remember that Dean said it wasn't set in stone; if he needs to stay longer, he will. I think Dean did a great job bringing the vision to life and will continue to do so... but I also think the current team is more than capable of finishing it.
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Seems to be a hilarious issue with the respawn system.