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Your DayZ Team
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Everything posted by colekern
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The in-game virus is based off of influenza, or the flu. Influenza spreads through the air, and replicates in the epithelial (skin) cells. As for the US making it, that's not likely. It would much more likely be China. In fact, a deadly strain of the disease was recently created there.
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I've actually run out of ammo too. A simple fix for it is to right click on it and drop it, then pick it back up. Ta-da.
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Poll: Should players or zombies be the bigger threat?
colekern replied to colekern's topic in DayZ Mod General Discussion
The disease is more than likely airborne. -
Poll: Should players or zombies be the bigger threat?
colekern replied to colekern's topic in DayZ Mod General Discussion
Hey!! I remember that poem! -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
colekern replied to mattlightfoot's topic in Mod Announcements & Info
That doesn't make any sense. Having this massive wait is causing people to lose interest, not build it. -
Hey guys. I'm guessing you've all seen the new inventory system by now. If not, go here: http://dayzmod.com/f...entory +mock-up). It's pretty friggin' sweet, but there's one thing I've noticed: It could be awkward for controllers. I know that only a few people actually use controllers (I know I don't), but we do need to support the players that do. So, i made a small little mock-up really quick: *Note that you would turn this on and off vie the options menu.* I changed the layout just a bit. Also, you'll notice that I added the button prompts to show you guys how it works. To pick up an item, I press A. I would use the thumbstick to move the item around. Rather than being drag and drop like the PC version, I would just move them between slots. I could also use the thumbstick to move an item from the ground to my inventory. Whenever I select an item, it would slightly rise up a little bit to make sure I know what item I have picked up. Example: I would equip items using the x button. I would press Y to add it to the hotbar, and I would open and close containers (such as cloths or say, a toolbox) using , again, the Y button. Also, the hotbar just isn't going to work on a controller. We would replace it with a radial menu, like this: That's basically it. Thanks for taking a look you guys, and be sure to post a comment!
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(SA inventory) Controller-friendly inventory mode.
colekern replied to colekern's topic in DayZ Mod Suggestions
I've been thinking about doing something like that, but people could just map the buttons for themselves. AS for autoaim... no. It could give an unfair advantage. -
DayZ literally made me soil myself
colekern replied to TheMachine's topic in DayZ Mod General Discussion
HAHAHAHAHAHAHAHAHAHAHA -
I don't see why not. We already have an official trading section in the forums, so we might as well make a website. Brilliant post. If only all suggestion were like this.
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(SA inventory) Controller-friendly inventory mode.
colekern replied to colekern's topic in DayZ Mod Suggestions
The radial menu would be for the controllers only. You would use the 1,2,3, etc keys for a keyboard -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
colekern replied to mattlightfoot's topic in Mod Announcements & Info
I'm pretty sure that there aren't any admin tools. -
(SA inventory) Controller-friendly inventory mode.
colekern replied to colekern's topic in DayZ Mod Suggestions
Why thank you. Have some beans. -
You're router is most likely crashing. It happens to me all the time. Turn off the router for ten seconds, then turn it back on.
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Please fix the knockout, broken limb possiblities
colekern replied to RigoReyes's topic in DayZ Mod Suggestions
No, it's definitely possible. -
That doesn't make any sense.
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You may have to email them multiple times.
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When I first read this, I seriously thought that it said "use razors for toilet paper". As you can imagine I was quite confused.
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
colekern replied to mattlightfoot's topic in Mod Announcements & Info
Gummy, I've read this a hundred times, and I still fail to see a conflict. Could you elaborate a bit? I don't understand what you mean. -
Breathing while aiming a sniper rifle scope
colekern replied to Jitterdoomer's topic in DayZ Mod Suggestions
Have you even played the game? -
Murder: An Emotional Rollercoaster
colekern replied to applejaxc's topic in DayZ Mod General Discussion
Lol, don't worry, I'm serious. -
Murder: An Emotional Rollercoaster
colekern replied to applejaxc's topic in DayZ Mod General Discussion
Okay, have to apologize real quick. I should have kept my cool when I said you were being rude, because I was rude about it. Sorry man. -
Murder: An Emotional Rollercoaster
colekern replied to applejaxc's topic in DayZ Mod General Discussion
And my point is that you're being needlessly rude. -
Murder: An Emotional Rollercoaster
colekern replied to applejaxc's topic in DayZ Mod General Discussion
Dude, you're being an absolutely needlessly rude moron. It was a cool story, and insulting a guy for no reason is just beyond stupid. -
Consolidated Weapons/Equipment suggestions
colekern replied to rocket's topic in Mod Announcements & Info
Firecrackers would be awesome for distractions. -
Make sure you play on the same server everytime.