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Everything posted by colekern
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
colekern replied to mattlightfoot's topic in Mod Announcements & Info
What rifle? The CZ550? You can use that! -
DayZ Standalone, Freelook, Third Person
colekern replied to DontTrustPubs's topic in DayZ Mod Suggestions
I'd prefer something like this: http://dayzmod.com/forum/index.php?/topic/125880-sa-third-person-project-zomboid-style-line-of-sight-mechanic/page__hl__%2Bline+%2Bof+%2Bsight -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
colekern replied to mattlightfoot's topic in Mod Announcements & Info
There was an interview recently where Rocket showed a bit of the map. I couldn't recognize a lot of it. -
What's the dumbest thing panic has ever caused you to do?
colekern posted a topic in DayZ Mod General Discussion
Panic. We've all experienced it in-game at one time or another. Sometimes, it causes you to do really stupid things. So, my question is, what has panic caused you to do? Mine: I was in Cherno with a Lee Enfield. I knew some people were here, as I had seen them earlier. Well, anyways, they had tried to tell me to leave town, but they used text chat and I didn't see it. They opened fire. I was on the pier. I heard the shots and, well, just kind of jumped off in panic. I broke my legs and lost some blood. Fortunately, I had morphine and MREs so I got back in the fight fairly quickly. I managed to take one of the two down before dying. We laughed about it later that day. It was fun. -
:facepalm: My bad. It's the server you're playing on. Find a new one.
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Really? Well, then how do I get beat 25 to 0 every time I play?
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Try Arma 2 single player and give me your FPS on that. Also, crank some settings up. Turning everything on low puts a lot on your CPU.
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[For SA] Player diversity and customization through skills
colekern replied to WiFiN's topic in DayZ Mod Suggestions
I've never thought about it. I've never really cared for a system like this.From what I've heard, Rocket doesn't want a UI for the system, so I'm interested to see what his ideas are. -
[For SA] Player diversity and customization through skills
colekern replied to WiFiN's topic in DayZ Mod Suggestions
At the very least, this is a wonderfully formatted and well thought-out post. While I do think that this may not be a good fit for DayZ, I do think a skill system of some sort of "skill system" might be beneficial if done right. It would need to be completely in the background though, and only change dependant on your actions. -
I like the idea, but it's not really easy to do. Rocket explained this in the previous devblog, so I'll explain it here. Zombies are one model in the standalone. The clothes, the head, the feet, the arms, the legs are all one model. Players are different. Players clothes are all different models. They're separate. There's a huge difference between zombies and players.
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We need the GPU. Type DXdiag in start menu and got to display after you run it.
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Explain to me again. More detailed this time.
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Tents should disappear on death.
colekern replied to [email protected]'s topic in DayZ Mod Suggestions
Posting a comment like this adds nothing to the conversation. Comments like this certainly don't help. All it does is make people even more mad. (But I can see why you said it.) Anyways, I think I'm against this. Far too many tents would disappear. Also, you would have to apply this to base building as well. -
DayZ performance/Arma question?
colekern replied to TheGreatDestroyer's topic in New Player Discussion
You can definitely play. In fact, you may get better performance cranking the settings up, as it will take a load off of your CPU. -
Poll: Should players or zombies be the bigger threat?
colekern posted a topic in DayZ Mod General Discussion
Simple poll. What would you prefer? Should zombies be a bigger threat than players, or should players be a bigger threat than zombies. Question #1 is simple, question #2 is detailed. If I missed something or you would like an option added, post in the comments below. If you can't decide, don't vote! -
http://dayzmod.com/forum/index.php?/topic/134561-dum-fcks/#entry1310097 I think he just called himself a muppet.
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Norton Thinks BattlEye is a Virus
colekern replied to KlinkKlink's topic in DayZ Mod Troubleshooting
Uninstall that crap and go with AVG. Much less intrusive, and free. -
If I had a nickel for everytime this was suggested... Seriously, do a quick search before you post. These posts take up needless space, and you'll save yourself from getting Madison'ed.
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I believe they are supposed to be, but it doesn't always work right.
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Arma 2 is DayZ. DayZ is a mod, not a full game in itself.
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Just a simple poll regarding gore.
colekern replied to victusmortuus's topic in DayZ Mod Suggestions
It should be disable-able. Why? Because of stuff like this: And of course, those who just don't like all that much blood or live in countries with censorship. -
I think that just may be it until standalone is released.
colekern replied to drewsta's topic in DayZ Mod General Discussion
May as well try it. -
Realistic hunting in Dayz inspired by thehunter 2013
colekern replied to jona (DayZ)'s topic in DayZ Mod Suggestions
Saw an article about it on PC gamer a while back. It's F2P. -
In my opinion, the source engine looks good for how well it runs on low-end systems. But I don't this is the look we want for DayZ. Grab a copy of the Arma 3 Alpha Lite and you'll see what it could look like.
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The latest devblog. I'm not sure when exactly Rocket says it, but it's in there. But I see your point about the U.S. I just think it's a bit more likely in China because of stuff like this: https://www.google.c....45960087,d.eWU