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Everything posted by colekern
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Oops, my bad, didn't read the entire topic.
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Military weapons are already confirmed to be rarer in the SA. However there is one thing that annoys me about this. Rocket has said that there are going to be fewer military weapons. They are still deciding what to keep, but two weapons already confirmed are the AK's and the M4. But I don't think they should stop there. Basically, my suggestion is that there be a lot of military weapons to choose from. Military weapons that would fit better with the russian setting. For example, Europe is pretty close to Russia, so we'd probably see more l85's than M4s. Or how about an ACR? Or a SAW? I mean really, when the standalone releases, what is going to be 90% of players favorite gun? The M4. That's it. Adding more military weapons would just give more choice to players. Each gun has advantages and disadvantages, and players would find one that suits their playstyle. I'm not suggesting that military weapons be common. Military weapons would still be very rare, and at best you'd get an assault rifle.But I don't see why we would reduce the amount of military guns you can find in-game. These would come later in development, as this is unessential. Just something nice to have.
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Its the most cliched thing ever, but Balota Buddies.
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Dear lord your profile pic is terrifying.
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Is this good enough to play with good FPS
colekern replied to zozace's topic in DayZ Mod Troubleshooting
No, a 7570. -
Steam Achievements and Progressing Weapons
colekern replied to applejaxc's topic in DayZ Mod Suggestions
I don't really like the achievements idea, but I do like modular weapons. -
No, the first link. That's the video in talking about.
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the DayZ enivornment - a round of applause
colekern replied to taco241's topic in DayZ Mod General Discussion
I like Chernarus, but it does seem a little unrealistically unsaturated at times. But I do agree that it feels more real than most other games maps. -
[SA] - Ammunition Types & Alternate Ammo
colekern replied to Draco122's topic in DayZ Mod Suggestions
This wouldn't take much space. All it would be is text defining different ammo types. But I see what you mean, this is a little much. -
Populate Chernarus with bushes. Millions of them!
colekern replied to Xianyu's topic in DayZ Mod Suggestions
Nice idea. -
So I went to the real Chernarus today..
colekern replied to tocophonic's topic in DayZ Mod General Discussion
Please tell me you left them there. -
Make that fifteen, it's his birthday today.
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Same here. Same here.
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On most servers, everyone is respected equally in my experience. Take Balota Buddies; one of the super-admins on the server is 14 (Inception).
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optimizing dayz settings with 680 sli
colekern replied to atomik9274's topic in New Player Discussion
That'll do fine. I've heard that renaming your Arma2oa.exe to crysis.exe will make it use both cards -
http://dayzmod.com/forum/index.php?/topic/10011-do-not-post-your-global-ban-appeals/
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No. What made you think it might?
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How do you feel about donation bonuses?
colekern replied to colekern's topic in DayZ Mod General Discussion
Really, it depends on whether or not your host your own servers, or rent them. -
The processor is... ouch.
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How do you feel about donation bonuses?
colekern replied to colekern's topic in DayZ Mod General Discussion
Edit- I misread someones post. -
Necro thread! NECRO THREAD!!!!!!! AAAAAAAAAAAAAAHHHHHHHH!!!!!!!!!!!!! But seriously, this post is hilarious to me now.
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I feel you, I've got a GTX 680 and a 3570k, and get pretty much the exact same performance. Overclocking your CPU and GPU will help.
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How do you feel about donation bonuses?
colekern replied to colekern's topic in DayZ Mod General Discussion
Its not one dimensional. Servers have to make enough money to pay the bills if they are to stay alive. -
Need help noone seem to have it i know basics only.
colekern replied to ilgvars210's topic in DayZ Mod Troubleshooting
You won't get any help here. Please leave.