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Everything posted by colekern
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(SA) Third-Person: Project Zomboid style Line-of-sight mechanic. (UPDATED 5/18)
colekern replied to colekern's topic in DayZ Mod Suggestions
Care to explain why? You're adding nothing to the thread. -
(SA) Third-Person: Project Zomboid style Line-of-sight mechanic. (UPDATED 5/18)
colekern replied to colekern's topic in DayZ Mod Suggestions
They already have a LOS mechanic for zombie spawns, so this wouldn't be too hard. -
(SA) Third-Person: Project Zomboid style Line-of-sight mechanic. (UPDATED 5/18)
colekern replied to colekern's topic in DayZ Mod Suggestions
That could work. -
We need your specs.
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DayZ Double Developer Blog 14th May 2013
colekern replied to mattlightfoot's topic in Mod Announcements & Info
Are you for real, or joking? It's hard to tell on these forums. -
As cool as that is, I don't really think something that in-depth is feasaable for the SA when there's already so much to do. A simplified version would be cool WAAAAAY down the line, but this is a LOT of work. But we can dream...
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Hmm. I still don't find it all that authentic (I don't think you'd find blueprints for a red dot sight lying around, not to mention that you have to sight in your weapon), but it it's seem cool for gameplay.
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Arma is a strange beast.
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Hey R4Z0R49, don't you think it might be a better idea to add attachments to the loot table instead of having to craft them? No offense, but crafting military grade scopes out of glass bottles seems more than a little unauthentic.
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I'd recommend going to the Tom's hardware forum for advice, just to double-check before you buy anything.
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Yep, this goes in server general.
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Is the standalone worked on side by side the mod?
colekern replied to Felixthefriendlycat's topic in New Player Discussion
Thank you very much sir. -
Is the standalone worked on side by side the mod?
colekern replied to Felixthefriendlycat's topic in New Player Discussion
Really? Huh. Mind giving me a quote? I didn't see that. -
Is the standalone worked on side by side the mod?
colekern replied to Felixthefriendlycat's topic in New Player Discussion
No we're not. Where did you hear that? -
There are ways to get DayZ content into to Arma, but normally no.
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That's why I carry and LMG.But really l, I make room for my main gun in my inventory, then carry mybyatchet when looting towns.
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I was checking the DayZ twitter, when I saw this: Basically, it's DayZ in real life, which we've all seen before, but it makes fun of the bugs, hackers, ghosters, etc. It's brilliant. But, if you want to see an absolutely incredible serious video, then I'll just leave this here: EDIT- WHY THE HECK WONT IT EMBED?!!!!!!!!!!!!!!!!!!
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So I went to the real Chernarus today..
colekern replied to tocophonic's topic in DayZ Mod General Discussion
Quick question, what was the temperature like there? -
Yes. It can. The can I run it thread works too. In fact, I already gave you the link in a PM. If you have any doubts, PM me.
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How Will You Play Standalone Without the Mod's Exploits?
colekern replied to DemonGroover's topic in DayZ Mod General Discussion
I don't even try to avoid zombies anymore, I just use my hatchet, so #1 won't affect me. And the zombie spawn thing is kind of useless against snipers, so.... not at all, really. -
That's really good Fraggle.
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HAHAHAHAHAH
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How many 13-14-15 (year old) players are there?
colekern replied to Dekkymane's topic in DayZ Mod General Discussion
A lot. Sometimes a scary amount.