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colekern

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Everything posted by colekern

  1. colekern

    DayZ Developer Blog 3rd August 2013

    The server client architecture has been working for a while. I'm not really sure how you could possibly expect tons of new content with a small team in less than a year. Yeah, the sa hasn't even been in development for a year. Most games take longer to do what the DayZ devs have done with a large team and a much larger budget.
  2. colekern

    DayZ Developer Blog 3rd August 2013

    The server client architecture has been working for a while. I'm not really sure how you could possibly expect tons of new content with a small team in less than a year. Yeah, the sa hasn't even been in development for a year. Most games take longer to do what the DayZ devs have done with a large team and a much larger budget.
  3. colekern

    DayZ Developer Blog 3rd August 2013

    My gosh, you are never happy. Seriously, change your profile pic to grumpy cat or something.
  4. colekern

    DayZ Developer Blog 3rd August 2013

    Actually, they were going to add transition animations, but that would have made movement and shooting not clunky. Please tell me you're joking.
  5. colekern

    DayZ Fan Art Thread

    Nice!
  6. Quite frankly, these threads are a dime a dozen nowadays. Pretty much everyone here cares about DayZs future as much as you do, but there's really not much we can do for now.
  7. colekern

    DayZ Developer Blog 3rd August 2013

    Severely doubt it.
  8. colekern

    DayZ zombies running inside

    You have to wait for an animation to play. After the animationm you'll stop bleeding. It's a pretty long animation by the way.
  9. colekern

    DayZ Developer Blog 3rd August 2013

    I hate to be that guy, but..... seriously, buy a tripod for that camera.
  10. colekern

    Any hardcore servers?

    BMRF DayZero servers.
  11. colekern

    Odd framerates, even at ultra low.

    Hey man, what's your framerate in default Arma 2?
  12. colekern

    How many Australians play dayz?

    Hey! My grammar is not bad! Anyways, a lot of Australians play.
  13. colekern

    Servers with JSRS soundpack

    Musty Gaming is one I know of.
  14. Shameless bump. We need more opinions.
  15. colekern

    "The Road" crafting

    Or a mall.
  16. As of now, DayZero. But that might change with Aftermath.
  17. Just did a quick search of his username, didn't see anything too suspicious, other than a Minecraft cheat client called Epsilon (it's a pretty cool sounding word, so I guess they just decided to name the cheat after it), but there was nothing about Arma 2. Anyways buddy, there's nothing we can do. DayZ is just a mod, you'll need to talk to Battleye. Email [email protected] and give them as many details as possible about the ban, and they'll unban you if it was a mistake. Mistakes happen, and I wish you the best of luck, provided you didn't hack. On a side note, have you downloaded anything slightly fishy lately lately? (FPS boosters, hacks, etc...)
  18. colekern

    Why does crap like this exist?

    Unless that's your personal server that you own, switch. It would solve so many problems.
  19. colekern

    Bunny the Psychopath

    Awesome. :beans:
  20. colekern

    Dayz mod and dayz standalone

    *cough cough* imgur *cough*
  21. colekern

    DayZ Fan Art Thread

    Holy crap, you finished it? It's awesome! .
  22. colekern

    Where are all the devblogs?

    The star trek reboot.
  23. Simple question: if you could erase all knowledge of what DayZ was and how to play it, would you? I think I would. DayZ was at it's best when I was a new guy. I made lots of mistakes and discovered something new in the game every day. It was incredible. I loved every moment of it. The world felt so real, the players were terrifying and mysterious (they still are in a way), the zombies were a massive threat, and I killed myself if I had less than 10 thousand blood.
  24. colekern

    Where are all the devblogs?

    I read back a while ago that every disease will have a starting point and jump from place to place via players. For example, cholera. When a server is made, a single body of water is chosen to have the cholera disease in it. A player drinks from that pond, and is now infected. He then goes to another body of water and infects that. It keeps going until before you know it, there's a full blown outbreak. Now, it may have changed by now, as it was a few months ago.
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