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Everything posted by colekern
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I honestly don't see why people are being so negative, I find the idea kind of interesting.
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I miss this series.
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Character data is stored on a "hive". There are two types of hives. The public hive, and private hives. Public hive servers all share the same exact hive, meaning as long as the servers you play on use the public hive, you'll have your character. Private hives are different. They still still save your character data, but most of the time, they only save it to that server, meaning you can't jump on another private hive and have all your gear. Privates hives are usually preferred. They prevent people from using hacked in gear, and most of the time have good admins that prevent hacking. Also, I would not recommend mentioning Frankie around here. It's a long story, and I'll Pm you the details if you want, but long story short, there was controversy about hacking with him. I'm not going into anymore details.
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idea for more secret stash places for hide loot
colekern replied to wild_man's topic in DayZ Mod Suggestions
I've heard the hole in the ground suggestion, but hiding stuff in fireplaces and behind bricks is new. -
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It's not stupid. It's just that it's been discussed so much that everyone just doesn't like the idea. It's a good idea- for a different game.
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I believe I saw a tweet about it on #DayZdaily.... Aha! I found it. It's similar, but not writing on any item: https://twitter.com/rocket2guns/status/364530713900490752
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Space is used for interaction. Anyways, this is beyond awesome.
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The firestation, most my interesting encounters happen there.
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Gamescom - August 2013 - Interviews/Gameplay
colekern replied to SmashT's topic in Mod Announcements & Info
They've worked on zombies, but it's starting to seem pretty clear that they need a new AI system. Currently, a new AI system is being proposed, but it's not going to be in the initial release unless there are pathfinding-related performance issues. If you really want to go on a forum, post your opinion, then have everyone ignore it, you probably shouldn't be on a forum. -
First Vs. Third Person Poll (Post your vote here, after reading Dslyecxi video discussion)
colekern replied to (TMW) Marion Mic's topic in DayZ Mod General Discussion
This, I play on 1st person hardcore servers, but only because I modified my config to increase my fov to 110. -
Gamescom - August 2013 - Interviews/Gameplay
colekern replied to SmashT's topic in Mod Announcements & Info
You're famous! -
Gamescom - August 2013 - Interviews/Gameplay
colekern replied to SmashT's topic in Mod Announcements & Info
Why don't you stay off reddit let me have some Beanz? But seriously, nice job Soulhunter. -
Optimum Numbers for Zombie Survival
colekern replied to yorkie065's topic in DayZ Mod General Discussion
Depends on whether or not I have a good base a good place to get supplies. If I have lots of supplies and good base, I'll take lots of people. If I don't, probably around 3-5. -
What the heck are you carrying, a .50?
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I'm currently playing DayZero on BMRF.
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Donating is ruining this game faster than the hackers
colekern replied to BerkshireHunt's topic in DayZ Mod General Discussion
I'm okay with donation rewards if they're balanced. The servers I'm corrently playing (BMRF DayZero servers) offer donation bonuses that are very weak. At most, a pistol, a map, maybe a skin and a backpack. Although I wish they didn't have to do this, it's a necessary evil as they would have to have shutdown several large servers without them (yes, they've tried not running donation bonuses, but they didn't make enough money to support their servers. They kept losing lots of money every month because of it). Heck, most of the time you can't even tell if some is a donator or not, as the gear they give you is pretty easily obtained. My advice: find a server that has no donation bonuses, or very balanced bonuses. -
This is coming in the next patch along with a new inventory system:
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Not finding that many servers with dayz commander
colekern replied to guitarprorocks's topic in DayZ Mod Troubleshooting
Not a whole lot you can do. It seems your internet gets messed up from downloading so much server info. Try turning down your max connections in settings. Also, I'd recommend just finding a server and sticking with it, then you won't have to worry about this. -
How did you screw yourself over so badly?
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It would pretty simple to implement I think. Add a skeleton to each backpack and make an 'empty' and 'full' animation. I'm no modeler, but I think that would be the simplest way to implement this. Good idea!!!
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Need some help from you guys to create *new* & *official* DAYZ t-shirts!
colekern replied to DAYZ Store's topic in DayZ Mod Suggestions
One of rockets quotes: -
Need some help from you guys to create *new* & *official* DAYZ t-shirts!
colekern replied to DAYZ Store's topic in DayZ Mod Suggestions
That's awesome! -
I would love to see this, but there are so many issues. Latency, programming, performance..... I think it's awesome, and would be insanely cool to have in the game, but I don't think we'll ever be able to get past the "insanely cool" part.
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Copied from Fraggles long-winded post: It's not just re-hashed or ported content. Exluding the map (which is having a LOT of work done on it, and we'll likely see new maps in the future) all of the content and most of the systems being implemented are completely new. Every animation will be new, the player skeleton is newer than Arma 3's, every in-game object will be new. Every weapon is being newly made and textured. Later on they will record new sounds in the sound studio. The weapon modification system is new. The inventory system is new, the health system is new, the crafting mechanic is new. The vehicle customisation system will be new. Basebuilding that will follow later will be new. The weather system is new. The wildlife will be new. The disease system will be new. The actual core of the game is new allowing them to do many things not possible in any mod. I could go on. NONE OF THE ABOVE IS MY BIAS FANBOY OPINION. JUST PURE FACTS. None of this is being ported from anywhere else, it is all being newly created for the SA. Doesn't sound like a mod to me. In fact there is simply no definition of the word "mod" that can be applied to the SA. As I explained at length in another post. Every game you own is probably built on a pre-existing engine. It is EXTREMELY rare for any game to use a new engine because they cost millions of pounds to develop. I'll quote my recent post on game engines to clear up any confusion about what it is they're using and why using a pre-existing engine is common practice. I made this post in response to somebody that was dissapointed that the SA was using the TOH engine as a base for the game: "It's hard to define. They used the TOH engine as a base but are making/have made sweeping changes to it. TOH uses the RV3 engine as does Arma 2, it's just a newer version of it. Most "new" engines in games are just different branches or iterations of a pre-exsisting one. You could say Arma 3 used the Arma 2 engine as a base and so on, so really it's just the "DayZ" branch of the RV engine now, the number is irrelevant. It's very rare to see a truly new engine being used in any game at all. To use two common examples, Call of Duty has been using the same engine (IW) as base for all of it's games since 2005 and GTA has been using the RAGE engine since 2008 (or before if you include a little known table-tennis game) and that engine itself evolved from the "Angel Game Engine". People that are getting hung up on numbers/versions etc and think the SA is using the Arma 2 (or the TOH) engine don't understand much about gaming engines in my opinion. Using their logic you could say that Arma 3 is using the original OFP (RV1) engine from 2001 where as those of us with eyes can clearly see that's not the case. There are just different versions of the RV engine for different purposes, including the ones the militaries use for training purposes. Those versions of it are referred to as the VBS (Virtual Battlespace) engine and cater to the needs of the militaries that use them but essentially they all come from the same place. So really names and numbers are only really useful to describe the core engine at a very specific point in time." Got your back fraggle.