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Everything posted by colekern
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Contrary to popular belief, false bans do happen. If you really were falsely banned, talk to Battleye like Chabowksi said. As of now, DayZ is just a mod, and has nothing to do with global bans.
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DAYZ STANDALONE - Clothing Degradation Explained
colekern replied to Cosmical's topic in DayZ Mod Gallery
Here, have some beans. -
Probably Done playing DayZ Forever Until This awful bug is fixed....
colekern replied to leviski's topic in DayZ Mod General Discussion
If I remember correctly, this is not a bug. It was added by R4ZWHTAEVERHISNAMEIS to give players a chance to survive a zombie knocking them out. -
Yes, it would.
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I was thinking of the running animations.
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I don't think it's possible.
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Item damage in Dayz SA looks dumb...
colekern replied to scaramoosh's topic in DayZ Mod General Discussion
The system is just beginning to be implemented right now, they're going to have to do some tweaking obviously, that's why the game is labeled pre-alpha. -
[Suggestion] Optional anti-theft system
colekern replied to [email protected]'s topic in DayZ Mod Suggestions
I don't really think it fits vanilla DayZ, but I'm sure a mod could add it. -
Fix the Dang Zombie Damage and AI already
colekern replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
They can't fix the AI simply because you can't add custom AI to Arma 2. The current zombies are literally re-skinned soldiers that use a mission file to try and make them run towards you. Unfortunately, you can only do so much with a mission file. -
Can't wait to see this!
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why do you trust strangers, WHY!!!!
colekern replied to blazingscout's topic in DayZ Mod General Discussion
Sorry, I didn't want to add that to a post that was in reply to a different member. Should I edit it? -
why do you trust strangers, WHY!!!!
colekern replied to blazingscout's topic in DayZ Mod General Discussion
So, you just kind of ran around the coast killing freshspawns? That's kind of pathetic. -
why do you trust strangers, WHY!!!!
colekern replied to blazingscout's topic in DayZ Mod General Discussion
Use the edit button. -
Weird graphic glitches (fixing one enables the other)
colekern replied to JxFx's topic in DayZ Mod Troubleshooting
Turn off post-processing. -
Nice one fraggle, made me crack up.
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Personally, I'm a hero. As for will you run it, yes, that will run it just fine.
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If I remember correctly (dont take my word on it), they will be using the steam server browser.
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I honestly don't see why people are being so negative, I find the idea kind of interesting.
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I miss this series.
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Character data is stored on a "hive". There are two types of hives. The public hive, and private hives. Public hive servers all share the same exact hive, meaning as long as the servers you play on use the public hive, you'll have your character. Private hives are different. They still still save your character data, but most of the time, they only save it to that server, meaning you can't jump on another private hive and have all your gear. Privates hives are usually preferred. They prevent people from using hacked in gear, and most of the time have good admins that prevent hacking. Also, I would not recommend mentioning Frankie around here. It's a long story, and I'll Pm you the details if you want, but long story short, there was controversy about hacking with him. I'm not going into anymore details.
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idea for more secret stash places for hide loot
colekern replied to wild_man's topic in DayZ Mod Suggestions
I've heard the hole in the ground suggestion, but hiding stuff in fireplaces and behind bricks is new. -
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It's not stupid. It's just that it's been discussed so much that everyone just doesn't like the idea. It's a good idea- for a different game.
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I believe I saw a tweet about it on #DayZdaily.... Aha! I found it. It's similar, but not writing on any item: https://twitter.com/rocket2guns/status/364530713900490752
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Space is used for interaction. Anyways, this is beyond awesome.