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Everything posted by colekern
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I still don't understand your point. I don't know about you, but surrendering whenever you're outnumbered and outgunned seems smart.
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1.8 Makes Melee Nearly Pointless
colekern replied to StrangeOrange's topic in DayZ Mod General Discussion
Zombies are controlled client-side, ping has nothing to do with it. -
DayZ Standalone... ...Let's Talk.
colekern replied to GoonSquadCentral's topic in DayZ Mod General Discussion
You're definitely not helping either way. -
DayZ Standalone... ...Let's Talk.
colekern replied to GoonSquadCentral's topic in DayZ Mod General Discussion
They haven't even shown the AK in-game in the standalone as far as I remember. Edit: I'm retarded. -
DayZ Standalone... ...Let's Talk.
colekern replied to GoonSquadCentral's topic in DayZ Mod General Discussion
No, there's been one confirmed release date, everything else was either speculation and wild guesses from Rocket or misquotes on gaming websites. -
And?
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Is this a private or public hive?
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Contrary to popular belief, false bans do happen. If you really were falsely banned, talk to Battleye like Chabowksi said. As of now, DayZ is just a mod, and has nothing to do with global bans.
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DAYZ STANDALONE - Clothing Degradation Explained
colekern replied to Cosmical's topic in DayZ Mod Gallery
Here, have some beans. -
Probably Done playing DayZ Forever Until This awful bug is fixed....
colekern replied to leviski's topic in DayZ Mod General Discussion
If I remember correctly, this is not a bug. It was added by R4ZWHTAEVERHISNAMEIS to give players a chance to survive a zombie knocking them out. -
Yes, it would.
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I was thinking of the running animations.
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I don't think it's possible.
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Item damage in Dayz SA looks dumb...
colekern replied to scaramoosh's topic in DayZ Mod General Discussion
The system is just beginning to be implemented right now, they're going to have to do some tweaking obviously, that's why the game is labeled pre-alpha. -
[Suggestion] Optional anti-theft system
colekern replied to jan-w_16@hotmail.com's topic in DayZ Mod Suggestions
I don't really think it fits vanilla DayZ, but I'm sure a mod could add it. -
Fix the Dang Zombie Damage and AI already
colekern replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
They can't fix the AI simply because you can't add custom AI to Arma 2. The current zombies are literally re-skinned soldiers that use a mission file to try and make them run towards you. Unfortunately, you can only do so much with a mission file. -
Won't be gaiming for a week or two :(
colekern replied to OfficerRaymond's topic in Technology/Programming
I don't know, I had that same problem caused by a bad processor.... -
Can't wait to see this!
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why do you trust strangers, WHY!!!!
colekern replied to blazingscout's topic in DayZ Mod General Discussion
Sorry, I didn't want to add that to a post that was in reply to a different member. Should I edit it? -
why do you trust strangers, WHY!!!!
colekern replied to blazingscout's topic in DayZ Mod General Discussion
So, you just kind of ran around the coast killing freshspawns? That's kind of pathetic. -
why do you trust strangers, WHY!!!!
colekern replied to blazingscout's topic in DayZ Mod General Discussion
Use the edit button. -
Weird graphic glitches (fixing one enables the other)
colekern replied to JxFx's topic in DayZ Mod Troubleshooting
Turn off post-processing. -
Nice one fraggle, made me crack up.
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Personally, I'm a hero. As for will you run it, yes, that will run it just fine.
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If I remember correctly (dont take my word on it), they will be using the steam server browser.