Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3029 -
Joined
-
Last visited
Everything posted by colekern
-
I think he meant for the standalone. Well then you might want to do some research before you post. Have a look here: http://dayzmod.com/forum/index.php?/topic/151238-november-round-up/ By the way, great idea, and especially great pictures.
-
Character customization confirmed for Standalone.
colekern posted a topic in DayZ Mod General Discussion
Officially confirmed, Rocket livestreamed this today. Video of the stream coming soon. -
If you had the opportunity to add one pistol
colekern replied to [email protected]'s topic in DayZ Mod General Discussion
The MP-443 Grach. It's a Russian pistol designed for police use I believe. http://en.wikipedia.org/wiki/Yarygin_PYa -
If you had the opportunity to add one pistol
colekern replied to [email protected]'s topic in DayZ Mod General Discussion
America isn't Chernaurus. Your logic works for America, but not a relatively small country like Chernaurus. In Chernaurus, the most common types would probably be shotgun shells, 7.62mm, and 9mm. -
If you had the opportunity to add one pistol
colekern replied to [email protected]'s topic in DayZ Mod General Discussion
You need to check out DayZero, that's one of the many guns added in. -
Character not leaning. What may be problem?
colekern replied to RAM-bo4250's topic in DayZ Mod Troubleshooting
No problem. Need anything else, just send me a message. -
Character not leaning. What may be problem?
colekern replied to RAM-bo4250's topic in DayZ Mod Troubleshooting
You must have a weapon equipped. -
SA, proper Bolt, lever action and reloading animations.
colekern replied to Aporis's topic in DayZ Mod Suggestions
Break your spine? No they won't they. They won't break anything, believe it or not. As for the suggestion, YES. Since the standalone is going to be focused on civilian weapons, they actually need to feel like a gun. -
... Dat resolution. I think you need to buy a computer, potatoes aren't known to run DayZ very well unless Steak gets his hands on it.
-
It... doesn't. It simply kills you.
-
I really don't see WHY they would do this. There's no reason behind it.
-
Nice work!
-
clues about SA from arma 3?
colekern replied to LeeHarveyEnfield's topic in DayZ Mod General Discussion
Oh, wow, that's actually really cool, we can find compasses in cereal boxes? -
It's good to go friend
-
I don't see why not, but they need to be really rare. In my opinion, the more attachments for weapons, the better.
-
A battery in holographic sights lasts for years at a time of constant use.
-
Maybe, I don't see why not. I'm not sure why everyone is being so negative about it.
-
Really Hard To See People At A Distance
colekern replied to Distortic's topic in DayZ Mod General Discussion
Turn off post-processing. -
The melee system is being entirely redone in the Standalone.
-
help Pls l00k at my dayz intro i wana get subs on utube
colekern replied to Enpi's topic in DayZ Mod Gallery
Wow, way to miss the joke. -
I hope you mean buy. We don't take kindly to pirates here. But really, do some google searching on the topic. DayZ is a modification (a modification is a free, user-made content pack designed to change the original game in some way) of a military simulator-ish game called Arma 2 Combined Operations, which you can buy off of Steam. DayZ mod is completely free, Arma 2 isn't. DayZ is currently being made into a new, actual, improved game. It is expected to release in a an unfinished form (called an alpha) at a reduced price sometime in the next year (there's no release date yet). For more info, just ask.
-
"Slow" crawling doesn't work?
colekern replied to SlasherMcGee's topic in DayZ Mod General Discussion
It works off and on. -
Yeah, because everyone thinks like you. If any of you guys have seen me on the DayZ forums before you'll know that I'm a pretty laid back guy. But Ozelot, you seriously piss me off. You come on the DayZ forums with the biggest ego I've ever seen and treat everyone who says anything that you don't agree with like crap. You think that the only people here who are smart are those that think exactly like you. You are the biggest, most worthless piece of crap on this forum I have ever seen.You post a thread that's supposed to be a discussion and then bash anyone that doesn't agree with you. You treat everyone else like a complete idiot, and completely ignore the fact that maybe, just maybe you might be wrong. Exhibit A. We've given you tons of reasons why it could work yet no matter what you completely ignore every point that's made. You're blinded by your massive ego. Take a look at what you say for two seconds and try to apply that to yourself. You constantly complain about KOS and make "discussions" (which are horribly one-sided) about the topic yet you haven't even given one good way to reduce KOS. You're more worthless than Gooogle, because at the very least he had suggestions. So shut. your. mouth.
-
I can't get above 25fps and I can't find any solutions
colekern replied to Grongoast's topic in DayZ Mod Troubleshooting
Turn off post-processing and anti-aliasing. Then, play around with the resolution. I'll post some more fixes later but I've really gotta to go. -
Check out the new lighting thats being implimented.
colekern replied to NagsterTheGangster's topic in DayZ Mod General Discussion
This came from a #DayZdaily post from Dean on twitter, by the way.