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Everything posted by colekern
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Random idea about the Disease/sickness feature
colekern replied to torystefans's topic in DayZ Mod Suggestions
EDIT: Oopsies, double post. -
Random idea about the Disease/sickness feature
colekern replied to torystefans's topic in DayZ Mod Suggestions
That's actually a really good idea. Beans to you. -
Wondering if i could run Dayz?! Please help
colekern replied to Dominus3688's topic in DayZ Mod Troubleshooting
The 750 M is kinds of low-end, but everything else is good. In the future, use this thread: http://forums.dayzgame.com/index.php?/topic/146536-can-i-run-dayz-post-here/ Also, check out some of the pinned posts lying around. they'll get you up to speed on the rules here. -
Military scopes, yes. I don't see a whole lot of anti-glare scope set ups on hunting guns.
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Why does Dean always play SA with shit graphics?
colekern replied to scaramoosh's topic in DayZ Mod General Discussion
If he had a valid point he'd be fine. But literally, every post this guys makes is just complaining. Heck, I even think it would be better if Dean turned down the motion blur, but it's just ridiculous to whine about it. -
Not at first, but eventually there will be. Once hacking gets locked down good enough, then they'll allow it.
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Some various ideas & suggestions for Standalone
colekern replied to Cap'n (DayZ)'s topic in DayZ Mod Suggestions
Maybe, but I kind of like the idea of Utes being secluded. I like this, nice idea. As far as I know, the military tends not to disassemble weapons unles they're being cleaned. Not a big fan of this idea. Maybe only certain guns would be disassembled, and all the parts would be on that military base, you just have to look for them? That doesn't exactly work with scopes. It's already really unrealistic that scopes are instantly zeroed in for your gun when you attach them, I think it would be laughable to duct tape a scope to it. I like the bayonet though. I'm not a big fan of it being forced. Maybe we could just get more meat if we hang it up? -
Why does Dean always play SA with shit graphics?
colekern replied to scaramoosh's topic in DayZ Mod General Discussion
Oh my gosh, you are the whiniest person I've ever seen.- 31 replies
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You should have to "zero" a scope when you add it to a weapon
colekern replied to Ham_Sandwich27's topic in DayZ Mod Suggestions
Perhaps there could be a laser-sighting kit that spawns at military locations? Or maybe there could just a be a a single button to zero your gun after firing a few shots. -
This is pretty awesome R4ZOR49, well done.
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One of the things I'm kind of curious about is about base building. Are you still planning to make bases underground(that is, if you make bases possible in the first place), or would the network bubble allow above ground bases?
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Because it isn't playable yet.
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Way to ignore every other point I made, but since you wanted to focus on a single fact, I will too. Here's some proof. Enjoy: http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS http://feedback.arma3.com/view.php?id=716
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I say that because they didn't even do half of what the DayZ developers have done. Arma 3 still runs on an outdated netcode, barely uses your CPU and GPU, and has AI that eat performance like crazy. And ALL of that has been redone in DayZ standalone.
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It's because with Arma 3, optimization wasn't really a goal, especially considering it has DX11. Optimization has been one the central pillars for DayZ. It's partially why they made the new netcode. It's why they re-did zombies entirely. It's why they added the network bubble. Considering they re-did most of the engine, yes, it is a very short time.
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Something that happened to me and changed DayZ for me
colekern replied to blurhitz's topic in DayZ Mod General Discussion
That was really great, I normally don't read walls of text but i'm gad I did this time. -
EDIT- Perhaps this quote from a reddit post rocket made will explain it a bit better:
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Dean - Sort it out man. Losing your way
colekern replied to Thegoon84's topic in DayZ Mod General Discussion
Maybe that's because it's in pre-alpha. -
Dean - Sort it out man. Losing your way
colekern replied to Thegoon84's topic in DayZ Mod General Discussion
Because then they have to set up the vectors for the attachment system, then they have to make it so that you actually hold the gun right, holster the gun right, reload correclty, program the damage, capacity, range, etc., which takes more time than a model that only needs one or two lines of code. -
Dean - Sort it out man. Losing your way
colekern replied to Thegoon84's topic in DayZ Mod General Discussion
Most of what they're doing is programming stuff right now. Since the modelers don't have much to do, why not have them make more items? -
Dean - Sort it out man. Losing your way
colekern replied to Thegoon84's topic in DayZ Mod General Discussion
Oh my gosh, this is almost as bad as complaining about font. It's a freaking mask, it doesn't affect gameplay. If you don't like it, don't wear it. Just because is in the game doesn't instantly mean the game is "losing it's way", especially with everything else we've been shown. Even more, just because they've added a mask doesn't mean that's a reason for the delay of the release. Most of the stuff they're doing right now is programming, so while they finish that up, why not put the modelers to work instead of just have them sit on their butts all day? -
i hate cowardly incompetent fools
colekern replied to LeeHarveyEnfield's topic in DayZ Mod General Discussion
Beans for apologizing. -
That my friend is a good case of a crappy server. Yeah, it's not optimized, but it's not even remotely close to that bad. Op, you mind telling me your regular FPS in offline Arma 2? Also, check out this guide: http://forums.dayzgame.com/index.php?/topic/28160-guide-how-to-set-up-your-graphics-properly/
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They need 15-20 Server FPS to launch the standalone. They had 40-50 with 1000 zombies. They will increase the amount of zombies for the release, to somewhere around 3000.
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You actually do.