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Everything posted by colekern
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No hunger/thirst statuses does not mean you are healing. Here's how you heal.
colekern replied to colekern's topic in General Discussion
I will beat you down.... But in all seriousness, I'm still trying to find a camo shirt to replace my hoodie, after that he'll look better. -
Low on blood need blood help, Bland colors
colekern replied to exomonkeyman's topic in General Discussion
I figured out how it works today. You need a lot of food, I mean, a LOT. It took me about 5 cans of sardines and beans, two boxes of cereal, half a water bottle, and half a canteen to start healing. There have been reports of people healing after eating less food though. After you eat and drink a lot, you should get a message that says 'My stomach feels stuffed'. After that, when you open your inventory, it should say 'healing' right next to your character. It should look like this: -
Unfortunately, chambering a round does not work yet. You need a magazine.
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Someone can flank me using other server change it
colekern replied to MMARO164 (DayZ)'s topic in DayZ Mod Suggestions
Indeed, it is a serious problem. I would imagine they'll start trying to find a way to potentially fix it soon. -
I personally like this simple yet effective version: http://forums.dayzgame.com/index.php?/topic/101579-perma-identity-nickname-is-permanent-nickname-as-face-cover-face-conceal-nickname/
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No. Report it to the feedback tracker.
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Use the advanced the search and search for titles only.
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Standalone any better off in terms of ******
colekern replied to harley001's topic in General Discussion
Wait. It's hardly a game yet, so unless you really want to help with development, don't buy it. -
ARMA 3 controls and advanced stances for DayZ Standalone
colekern replied to voyevoda's topic in DayZ Mod Suggestions
I like the stance system, but I like the movement from the standalone better. -
Is this a report for the Standalone game or the mod?
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Whats with this Shoot on sight mentality?
colekern replied to CowJustice's topic in New Player Discussion
Rule #1. Always have the upper hand. It's not smart to run right toward an armed person. If you want to help someone, make them drop their weapons, tie them up, then give them a bag. Rushing right towards them yelling is bound to get you killed. That's going to happen sometimes. Again, always have the upper hand. Don't be dumb. Yes, he totally killed you for that reason. That's not true at all; you're a threat, even when you're unarmed. Plus, if he kept you alive, he has to share. Again, you weren't being smart; always have the upper hand. Welcome to DayZ. Enjoy your stay, and try not to die. -
I like the idea. Seems like a simple fix to an issue that's always happened in DayZ.
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You can press the vault button (v) to get out when you stand next to a wall.
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I actually like it. You aren't just a floating head that has awesome spinning abilities like other games, you're actually connected to your body. There is one thing that should be changed though. When you stand still, your character turns more slowly than if you were moving.
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I like it. I'm not a big fan of the main menu, but I like the concept. Perhaps some dirt smudges here and there could work? Also, I would love to see the item slots also be transparent.
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No. You buy it once in any stage, and you'll always have it.
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So apparently, parts of the new architecture are disabled for now: Quote from rocket We can't really comment in detail on out anti-hack methods as it makes them less effective. Please remember functionality for the architecture was greatly reduced for the initial launch, to both help identify the key weaknesses and ensure the server could withstand the load. This functionality will be turned on slowly over the next few weeks. Hopefully, that will close up the remaining holes found in the game that allow server-side hacks.
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Bad News: Map shrinked considerably; can make it from town to town in less than a couple minutes.
colekern replied to AG-D.Wright's topic in General Discussion
Edit: Sorry, misunderstood. I thought you were talking about the Standalone. -
He was probably not sure on all the languages it is supposed to have. I'd imagine he was just making a guess.
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No word on it so far if I remember correctly, but they are planning on allowing community-made translations. Wow, way to be helpful. Not everyone speaks fluent English.
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I didn't think you were kidding. What town was it? EDIT: Kamenka. Please slap me.
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Poetry.
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
colekern replied to SmashT's topic in Mod Announcements & Info
Barely an engine? I will say that it isn't exactly optimized, but it can do some amazing things that just aren't possible in other game engines. Specifically, massive open worlds with fully dynamic AI, multiplayer, and enterable buldings that aren't in a seperate instance. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
colekern replied to SmashT's topic in Mod Announcements & Info
Yes, because they totally didn't spend a few years or at least months custom-making an engine from scratch specifically for the game before they released an alpha/