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GIGABIT

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About GIGABIT

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  1. YES Or, with a gun and without food and water or something. Starting gear feels a bit too plentiful as it is.
  2. GIGABIT

    Which T-Shirt design would you buy?

    1. All the way.
  3. GIGABIT

    Life is not valuable now?

    I agree, that the game would be MUCH more realistic if ALL weapons were extremely rare. Think about it. In a town like Electro, thinking about a real life situation, you could maybe find a couple of pistols and a winchester if you're lucky, assuming you searched every house in the entire town. Everything valuable would have been taken away by other survivors when the zombie virus first started. I think the big towns at the coast shouldn't even spawn any good weapons. Only some pistols and an occasional winchester or something. And ammo should be very rare too, so you should ACTUALLY think about whether to shoot at ANYTHING. The current system tries to make you think about shooting, but ammo is actually so common, you can just shoot everything to hell and back. I think it would be cool if you had to go very far north to find any good weapons. It currently seems like there is no reason to go north at all except to get to the airfield.
  4. GIGABIT

    Temperature Suggestions

    Pretty awesome ideas. Maybe your characters' hands would start to shake in cold temperature, making aiming harder. This could be countered by wearing gloves or something.
  5. GIGABIT

    Nights

    I think it's stupid that you have to change your settings to be able to play. It really takes away the realism from the game. That's just the thing. In Arma you can't see anything even if the sky is perfectly clear and you are in a completely open field. This is just plain unrealistic. I understand it could be totally dark if it started raining during the night or if you are in the woods where the trees block most of the sky. But not in some completely open field. If some of you people still somehow think pitch black nights are realistic' date=' PLEASE read this post here: Many people have said something like this and I really hope it's true. I joined a server at about 1.00AM and I couldn't see the moon anywhere. I ran on a completely open field and at 2.00AM the moon still wasn't up and it was still completely dark. If the moon cycle really is realistic, and the nights will actually make sense, ALMOST all of my complains will be pretty useless. (Which is a good thing). It remains to be seen how much lighter the nights will become.
  6. Do you have any idea what the hardware and bandwidth requirements for a server like that would be? And then imagine if you went to Cherno and your computer had to render 500 players simultaneously. I don't think this is possible without rewriting the entire game. Just saying.
  7. GIGABIT

    Nights

    Thanks to all the people giving real-life examples. Really helps to know how things should be in the game and stuff. Morinav's post is pretty much perfect. I totally agree. Here is also a demonstration of the "personal lighting" feature, that was discussed earlier. The game SCP-087, even if it is a totally single player game, implements personal lighting beautifully to induce a frightening atmosphere and an easy way to bring light to dark areas. I think something like this would be an awesome feature for DayZ. It would make the game much less tedious to play during night time and still keep the need to use flares or chemlights.
  8. GIGABIT

    Holster pistol

    Agree. Would be awesome and handy for friendly encounters. Though, actual handgun holsters aren't very common in a daily life environment, I think.. Maybe your character would just put the gun under his belt or in his pocket or something. Would make more sense in my opinion.
  9. GIGABIT

    [Suggestion] Sleep

    My immediate thoughts are, that this might be realistic yes, but it wouldn't really be fun gameplay-wise. And even if this game aims to be "brutally realistic", it shouldn't be an excuse for something to be stupid. You really have 2 options: Make a game that is either enjoyable or ultra realistic. You just simply cannot have both. You cannot have an ultra realistic game without some, if not all game mechanics being bothersome and irritating. Making a realistic game is kind of a double-edged sword in that sense. I think when trying to come up with suggestion for games like this, you need to consider if it's practical or not. Your idea might be awesome and realistic in theory, but when you think about how to implement it in a game, you run into an infinite amount of problems. Sorry, most of my post became a bit off-topic. I just want people to realize, that there is only so much realism you can implement in a game and still enjoy playing it.
  10. GIGABIT

    Nights

  11. I really like how you would be able to light your immediate surroundings for just a moment. If you've ever seen a match lit in complete darkness you know it gives a surprisingly big amount of light at the moment of lighting. Of course the actual fire doesn't really light up anything other than your hand. Your character could light the match, then immediately drop it. The spark from the ignition would produce a very quick, relatively quiet and quite bright flash just for a few seconds. Awesome idea. +1.
  12. GIGABIT

    Nights

    Okay, so Coach clearly didn't read my post where I clearly said that if the nights are indeed realistic, I don't think most people want them to be because they aren't really practical and have more bad things than good things.
  13. GIGABIT

    Nights

    Astronomy hells yea. I'm so glad that someone actually cares enough to explain all this so well. I honestly think this is a BIG issue in the game and should be fixed/made better as soon as possible, I cannot stress this enough. The game would be 50% more playable and fun if it was possible to see even a tiny bit of.. ANYTHING during night.
  14. GIGABIT

    Campfire guitar.

  15. GIGABIT

    Nights

    I just remembered a way that some games deal with really dark places. Make the player character emit a bit of "personal light". Just a tiny bit to make you able to see the area around 30-50cm of the player. This would be a nice way to implement your characters' eyes adjusting to the darkness. Obviously you wouldn't be like a walking torch or something. Other players or zombies couldn't see any light coming from you. I've seen some games implement this feature pretty well but I have absolutely no idea how hard it would be to put it in the game. I imagine it's not easy to make a light source "personal" so only you could see it.
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