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kernalpanic

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Everything posted by kernalpanic

  1. kernalpanic

    Cold day in Chernarus

    so i've noticed that I can't go more than 30 minutes without creating a fire or using a heatpack to stay warm. I'm fine with it being cold but I think heatpacks should have more of an impact on player warmth. As it stands now if you are cold and use a heatpack it won't even get the player back up to "full" temp. I think the values need to be adjusted. Oooor, maybe we can add a scarf that would sit in a tool slot or something that would help combat the cold? Make it a rare item like the gps / e-tool. Of course you dont want to make it OP as I like that snipers have to use heat packs to camp an area for a while but maybe we can make it so that if you're running around it also subdues the coldness temporarily.
  2. kernalpanic

    DayZ Mod 1.8.6.1

    Razor, do you think the team has time to look at the mosin sounds for this update? seems like the sound level should be attenuated. I can hear the bolt reload clear across cherno.
  3. kernalpanic

    DayZ Mod 1.8.6.1

    i see 1.8.7 is shaping up nicely :) with all the additions and attention the sidearm is getting, would it also be possible to have fast switch added as well. switching to sidearm currently stops the player from running and melee and primary fast switch happens flawlessly. Having to have the player stop and switch to sidearm can be frustrating especially when you are getting chased by zombies. really looking forward to the next version. you guys are doing a great job.
  4. kernalpanic

    DayZ Mod Development Branch - 20a57cf

    ditto on not adding the makarov back to fresh spawns. In the early days of the mod before melee was added, sure it made sense; but even then new spawns would just camp the spawn areas on the coast and DM other new spawns for their ammo... It was a mess. I really like the idea of making the crossbow a melee hostered weapon. Right now it's not powerful enough to carry as a primary and mostly a pain to keep in your bag to pull out when needed. Lastly can we get a tranq darts added to the craftable items? Maybe something like (1 epi + 1 confry leaf + wooden arrow = 1 tranq dart ) They are so rare that I have yet so see one used. Same for explosive darts (1 nade + bolt = explosive dart) The logic behind this is that the player would remove the blasting cap from the nade and uses the black powder from the nade to craft an explosive dart.
  5. kernalpanic

    DayZ Mod Development Branch - 20a57cf

    Hey looking forward to 1.8.5 I do however have a request.. Since the addition to the new affect system (weapon sway, shaking etc back in 1.8.2?) I noticed that when you are low blood there is no longer the heartbeat sound that would kick in at around 2500 blood. Not sure if it was removed by accident or was intentional but it really was a great feature and I hope makes it back soon. I was going through old videos and the sense of urgency and stress from hearing your heartbeat when on deaths doorsteop really adds something special to the player experiance that I've been missing.
  6. kernalpanic

    DayZ Mod Development Branch - 20a57cf

    Whoops. Hit enter by accident. I don't like the idea of perma bases either but if it didn't reappear after reset then it could be easily exploited. Say someone blows up a wall and then decides to build a wall of their own in its place. They would then become the owner of the wall and therefore could take it down at any given moment giving them easy access to the base at anytime. Regardless of if the gate was locked or not. It would be nice if the wall and gates could deteriorate after a given time and needed upkeep to stay in the game. This would prevent bases that were not being used to actually disappear over time. Not really sure what ye golden answer is here but this should be looked at.
  7. kernalpanic

    DayZ Mod Hotfix 1.8.4.1

    what ever happened to the different survivor skins? I thought that was going to make it into 1.8.4? Seems ever since 1.8 and > they have not been in the game.
  8. kernalpanic

    DayZ Mod Hotfix 1.8.4.1

    weird it's not updated for me. Restarted steam and everything. EDIT: nevermind. I switched it to none and all is updated and good. Thx.
  9. kernalpanic

    DayZ Mod Hotfix 1.8.4.1

    What does this mean. was something glitched with the spawning in of zed? I seemed perfect to me. also is 1.8.4.1 going to be updated on steam?
  10. kernalpanic

    DayZ Mod 1.8.4

    just played 434 for about 30 minutes running between towns and can confirm the issue has been resolved. great job coming up with a solution so fast! you guys rock! LONG LIVE THE MOD!
  11. kernalpanic

    DayZ Mod 1.8.4

    well that's taking it to the extreme. I said the rest of this patch is awesome but tbh i'm a little perplexed on how a system gets added that was not tested more thoroughly to stable. I literally jumped in the game ran from gorka to grishino and was freezing before I even got there (it wasn't raining and was sunny out) you're doing a great job, keep it up. I'm just a little frustrated as a player as this is pretty game breaking and everyone in sidechat is complaining about it.
  12. kernalpanic

    DayZ Mod 1.8.4

    Temp worked before, It was mostly a factor at night by the coast or if it was raining. Now it's similar to playing on namalsk without a snowsuit (I'm exaggerating) I agree the temp system needed to be updated but why over rotate on addressing the issue? It should be used to prevent campers much like wild spawning zed were suppose to do (which never made it in) now you'll freeze while running full sprint which doesn't seem right. I hope it's fixed soon cause all the other items and features in this version are awesome.
  13. kernalpanic

    DayZ Mod 1.8.4

    So I hate to be a Debbie downer, but the temp issue is a game breaker... Can we please get a 1.8.4.1 hotfix applied right away so the mod isn't killed for good? I don't think it can endure another bout of game breaking glitches like 1.8.3 had.
  14. kernalpanic

    DayZ Mod 1.8.3

    Brian's Twitter: @hicks_206 Eugen Harton: @eugenharton
  15. kernalpanic

    Weekend Test Build. 1.8.3.100aa50

    i forgot to add. Sicne the zed count has been updated what are the chances we can get wild spawning zed added back in.
  16. kernalpanic

    Weekend Test Build. 1.8.3.100aa50

    Besides the issued already mentioned, i've noticed that turbo running appears to work once again (press and hold W 2x) . it's very easy to lose zed this way. Edit: I was wrong, it's working correctly on kichilron's server. Also, is it possible to add the shovel to the farming loot table. It used to spawn in 1.8.1 iirc but I haven't seen a shovel since then (etools are spawning just fine btw) lastly not so much a bug but rather an annoyance. If you have a dull knife in your inventory and a knife with 3 uses left the defaul gut animal action will go to the dull knife. Feature request / items for 1.8.5: Bic Lighter > many more uses than a matchbox (30 - 50 with chance of breaking) sharpening stone > used to restore dull knife.
  17. kernalpanic

    DayZ Mod 1.8.3

    me and my squadmates tested the other night and were able to find a few bugs. I'm adding the relevant ones to github, but I've also put them here for discussion. You can spam upgrade tent to skip animations as long as you have the required parts in your main inventoryWhen bandaging another player, either player can walk away without interrupting the bandaging process.Cannot apply sepsis bandages to other players in need of bandaging.After you light a wood pile and let the fire burn out completely, you can still re-ignite the fire without adding new wood to it.Additionally - if you relight the fire after the first fire has fully extinguished on its own, at some point during the second burn the fireplace model disappears leaving the player with a floating fire that you cannot put out as the fire model is what holds the action menu; presumably it could be disappearing due to a cleanup event.We noticed a few recently dead players that the fly sound would not play. Other did (needs more testing as we could not see a pattern during our test session)When destroying tents, the fire is only client side as other players around cannot see the fire from the tent, only the flattened tent model on the ground.Zed were not spawning at all crash sites (more testing needed)Tents and Stashes shift slightly when upgrading (old bug). Would be nice if they stayed in place much like it does when upgrading the wood or metal fences (which do not shift when upgrading)When upgrading fences, if the player initiates the upgrade in the wrong spot, they can receive massive amounts of damage and possibly die when the upgraded model appears. If the new upgraded model clips the player; (e.g., the metal fence upgrade that puts the diagonal metal beams, and also when you upgrade to add the ladder.) Players can arm bear traps but they nothing happens when players walk over it.This could be specific to the server that we tested on, but pressing F10 kicked the players to lobby.
  18. kernalpanic

    DayZ Mod 1.8.3

    Where can we report the bugs for 1.8.4? Should I start a new thread for the testing phase? \
  19. kernalpanic

    DayZ Mod 1.8.3

    I think it'd be great to have it tied to a magazine counter much like ammo but my biggest worry would be people "refilling" their matches by placing them in their backpacks (arma 2 bug) when logging into a server, effectivly making it useless mechanic. Unless there's a way to fix the magazine refresh bug you might as well keep it on the toolbelt but add a whole lot more matches to the box by default. So for instance - every matchbox starts with 10 or 15 matches. Edit. adding another thought to this. So if all matchboxes started with say 15 matches then perhaps you could then make it a chance that you don't start a fire everytime so you have the potential to use more than 1 match to start a fire. Also is there any way that we can make it so you can light all debris piles in towns? I think it would really add to the feel of the game if we could ignite the debris piles throughout a town effectivly lighting it up. Lastly, can we add item_matchbox to the cfg.Loot.hpp zed generic? Seems impossible to think that there were no smokers amoung the population before they became infected. Maybe even a knife as many farmers carry knifes.
  20. kernalpanic

    DayZ Mod 1.8.3

    huh?!? I have no idea how to do this? not to sound cynical or overly critical here but if you want the community to test the mod you should build it and provide a compiled buiild for those interested. I'm not a programmer and have no idea how to build something from the Github repositories....
  21. kernalpanic

    DayZ Mod 1.8.3

    Razor, is it possible to get this pushed to dev branch in steam so we can switch between them via the beta tab? I thought that was the idea behind future testing branches,
  22. kernalpanic

    DayZ Mod 1.8.3

    Personally, I like the current system but think it needs a few tweaks to make it bit more robust. I strongly feel that killing in self defense shouldn't be treated the same as a cold blooded murder. Afterall, you did not initate the fight but are now penalized for protecting yourself!?! Doens't seem very fair. I think in a real world situation a majority of people would kill if truely threatened by force. I'm not suggestiong that you get off completly unpenalized but rather a sliding scale that multiplies the penelty according to the number of self defense kills you've tallied up. And I'm only talking about self defense kills (e.g. shot or shot at first) Self Defense Kill / Humanity loss: 1st Kill : -250 humanity2 - 5 Kills : -500 humanity6 - 10 Kills : -750 humanity11 - 15 Kills : -1000 humanity16 + Kills : -1500 humanityagain, I must stress that this only applies for self defense kills. Pure agression / cold blooded survivor and hero kills should continue to be punished at the max level. With regards to how humanity is gained over time: I would like to know specifically how it is generated (i.e. how much over how long) I like the mechanic but what's preventing someone from just hiding in a tree for the day gaining humanity over time? My last suggestion has to do with gaining humanity for killing zombies. Zombies are in fact a treat to all of chenarus as should be the main antagonist in the game. Doing something to rid the area of the zombie outbreak should be considered a good deed and players should be a rewarded for doing it. I suggest giving the player 1 humanity point for each zombie they kill. If it's a head shot give them 2 points. If they hide the body give them another. (so 3 humanity points total for each zombie if they headshot and hide the body) If some system like this is addopted we should go back to the way zed were calibrated in 1.8.1 as they were a real threat. It was the only version of the mod besides 1.7.7 where zombies actually killed me on a regular basis. Keep up the good work Devs and thanks for keeping this great game alive!
  23. kernalpanic

    DayZ Mod 1.8.3

    As already discussed, humanity natrually gains over time until you reach 0. You do not get humanity for killing bandits. regarding Alice Packs.. I have not seen them spawned since 1.8.1. Suggestion for 1.8.4 or 5. I'd like to be able to ignite the trash piles / roadblocks on fire much like the tire piles in the Big Red industrial buildings. Nighttime can be very dark and having the ability to light up these junk piles / roadblocks would help light up towns at night and really add to the post apocalyptic feel. Of course make it so you need a match to light them.
  24. kernalpanic

    DayZ Mod 1.8.3

    I like the way that activites effect your hunger and thirst levels, running, fueling etc, that system works. What doesn't work and could use some tweaking is the value of energy that gained from certain types of food. Cans seem to be on point, I would not change those. But meat? Eating an entire cow or goat and still being hungry is a bit odd. I'm not certain what the values are but I would like to see them at least doubled. Meat is full of calories, vitamines and minerals along with protien which are great for restoring energy. Right now I feel like they simply don't give you enough. Imagine if you ate 4 steaks IRL? You'd throw up but more importantly you'd be full after the first one... just my 2cents. Keep up the good work devs,
  25. kernalpanic

    DayZ Mod 1.8.2

    anything?
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