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Ander (DayZ)

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Everything posted by Ander (DayZ)

  1. Ander (DayZ)

    Build 1.7.2 Rolling Update

    1.7.2.1 released. Read changelog and dl latest files from cdn. Torrent / sixupdater will follow.
  2. Ander (DayZ)

    Experimental 1.7.2.1 test patch

    Servers up with experimental 1.7.2.1 patch and serverside fixes: CZ 01, CZ 02, UK01, UK02, SE 3 to 6
  3. Ander (DayZ)

    Some feature ideas requesting feedback

    The use of these items is a risk vs reward. If you want to protect yourself against ghosting, then us it. If you dont want to reveal your position dont use it. It's basicly to protect when your position is already known and you want to hold ground. If player who activated it loses connection it gets disabled. If a friend of him loses connection he could deactivate it manually.
  4. Ander (DayZ)

    Experimental 1.7.2.1 test patch

    New server test patch on SE 3-6 when they come back up again.
  5. Ander (DayZ)

    Experimental 1.7.2.1 test patch

    Repeating this since people miss it: FPS drop is due to zombie/object clean-up not being performed. Is fixed by re-logging in. Server login times goes up when zombie and object count keep going up but you'll join eventually - just takes long when the server is bogged down. "Rollbacks" seems to be related to server being bogged down and not had time to send update to DB about the changes. Location update when aborting out isnt properly saved currently. We know about this so no need to report it again :)
  6. Ander (DayZ)

    Experimental 1.7.2.1 test patch

    SE 3 (ran a long time, lots of unspawned zombies so loading time is long), SE 4, SE 5, SE 6 CZ 01 CZ 02
  7. Ander (DayZ)

    Experimental 1.7.2.1 test patch

    Starting up 3 more SE servers with 1.7.2.1 . Remember that other servers (except CZ 01 and 02) who say they are 1.7.2.1 dont have the serverside fixes and could potentially mess your character up real bad,
  8. Ander (DayZ)

    Some feature ideas requesting feedback

    Using the items is a tradeoff. For one part - added security since nobody will login behind you and pop in the head, on other hand you'll have to secure perimeter and post spotters as people "could" know you are there.
  9. Ander (DayZ)

    Colorado 1 Admin Abuse !!!Dev Server!!!

    Please note: The assignment of "DayZ Dev Team" (forum title) for Dizzymagoo is incorrect, he is actually the community support volunteers . He is not a member of the DayZ Dev Team.
  10. Ander (DayZ)

    Some feature ideas requesting feedback

    The object wouldnt be so tall that'd be easily spotted (making bases a possibility), but not as small that it wont be spottable at all if someone is actively looking for it in the area.
  11. Ander (DayZ)

    Some feature ideas requesting feedback

    Don't you think it's a fair tradeoff? Player who dont want to be ghosted can avoid this by placing such objects - im sure the ghoster could find out where the player is long before hand. On the other hand, players who do login will be given a warning.
  12. Ander (DayZ)

    Some feature ideas requesting feedback

    Im well aware of what we spend the resources on :) This was an idea that I dont think would be too impossible to implement. Fireplaces burn out rather quickly atm (10-15min without wood piles). So the fireplaces are already self-limited. Radiotowers would require maintenance and wouldnt prevent someone from ambushing "farmers" but prevent ghosting .
  13. Ander (DayZ)

    Some feature ideas requesting feedback

    Player controlling the object would surely know if you accidently logged out and could temporarily turn it off. :) Controlling shutoff behaviour would need to be balanced. For example if everyone loses connection, or nobody inside the radius it should turn off. A fireplace will disappear when the player who placed it logout. The portable radiotower would be as it implies. Portable, players could lug them around and place where they want to establish a defensive perimeter. They'd be group of 2+ to viably carry around the radiomast + generator and still have room for other gear. Unless moved in vehicles.
  14. Ander (DayZ)

    Experimental 1.7.2.1 test patch

    No need to keep repeating the zombies standing still, or framerate drops after you've been logged in for a while. These are known issues (partially on purpose): Zombies stand at some times, Zombies dont despawn, Items dont despawn. This has the impact of allowing us to catch issues with how client handles a lot of items/zombies. We'll improve on this before releasing real patch. The special skins still are borked upon login (we'll fix this too). Items are old on this server so that's why you'll see already placed fences etc. Vehicles does save. This is an actual server that is just converted to 1.7.2.1. Sidechat is enabled for easier debugging (so people can talk). It will probably not be enabled on other servers yet ;)
  15. Ander (DayZ)

    Experimental 1.7.2.1 test patch

    Just grab files from "latest" if you need to rollback :).
  16. Ander (DayZ)

    Experimental 1.7.2.1 test patch

    Still need people testing :) come fill up the server.
  17. Ander (DayZ)

    Build 1.7.2 Rolling Update

    Password is "test123" updated original post. Sorry Im tired. Known issues: - zombies stop aggroing if player log out. - zombies dont despawn properly (to stresstest stuff). Also for any serverhoster thinking of applying this patch, it'll break shit so dont do it. :) There'll be a complete package later with fixes applied for a bunch of bugs.
  18. Ander (DayZ)

    Build 1.7.2 Rolling Update

    Hi guysWe need a bit of experimental testing done.Please download http://cdn.armafiles...ns_v1.7.2.1.rar , overwrite your current dayz files and come join us on "SE 3" .Be aware this is only an experimental test, your character is not safe and you might respawn as a new character.If you do spawn as a new character your "old" one will work if you downgrade to play on other servers - but no guarantees. Pass for server: test123// Ander
  19. Ander (DayZ)

    Build 1.7.2 Rolling Update

    Item reversals wont be made. Simple explenation is that some of the items removed are properly removed and will be kept removed. There were some bugs that was introduced but we'll issue a fix to that in a later patch. We even discussed a full character DB wipe before 1.7.2 to start with a clean slate. The issues in this patch has part been to support Arma X and also supporting your old characters. Basicly switching from one serialnumber format while retaining the old. (simple explenation for a complicated issue)
  20. Ander (DayZ)

    why does gear disappear from vehicles?

    Known bug. Being worked on.
  21. Ander (DayZ)

    Database cleanup [2012-07-03]

    Safest way to switch weapon atm is to click "open backpack" then doubleclick the weapon you want to switch to. Also , it's a known issue that some weapons cause trambling and get overwritten. I'm thinking this is a BIS bug but need more testing. As for the island. It's "inside the map" and safe. However there's a very small island waaay out into the ocean that is not safe as 1. your character wont spawn in there (but be placed in debug zone), 2. vehicles dont seem to spawn there after server reboot.
  22. Ander (DayZ)

    Darwin List: Banned Users

    Over the last couple of days I've banned a number of players who have: - teleported - spawned vehicles - teleported to invalid locations - respawned and spawned items Just cause BE doesnt catch all cheats doesnt mean we dont see this kind of abuse in the database. Your bans are non-revokable on DB level. An additional ignoble award goes to players with racist names or acting maliciously (spamming or similar).
  23. Ander (DayZ)

    [DayZMod] The Dayz Statistics thread!

    Average number of zombie kills among "alive" characters is roughly "23". People are bad at killing zombies ;) or good at avoiding them.
  24. Paranoia :) no there havent been any silent hotfixes to loot spawns.
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